
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (- z t) y)) (t_2 (fma (/ (- z t) a) (- y) x))) (if (<= t_1 -1e+282) t_2 (if (<= t_1 1e+222) (- x (/ t_1 a)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) * y;
double t_2 = fma(((z - t) / a), -y, x);
double tmp;
if (t_1 <= -1e+282) {
tmp = t_2;
} else if (t_1 <= 1e+222) {
tmp = x - (t_1 / a);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) * y) t_2 = fma(Float64(Float64(z - t) / a), Float64(-y), x) tmp = 0.0 if (t_1 <= -1e+282) tmp = t_2; elseif (t_1 <= 1e+222) tmp = Float64(x - Float64(t_1 / a)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] * (-y) + x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+282], t$95$2, If[LessEqual[t$95$1, 1e+222], N[(x - N[(t$95$1 / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z - t\right) \cdot y\\
t_2 := \mathsf{fma}\left(\frac{z - t}{a}, -y, x\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+282}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+222}:\\
\;\;\;\;x - \frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 y (-.f64 z t)) < -1.00000000000000003e282 or 1e222 < (*.f64 y (-.f64 z t)) Initial program 75.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
if -1.00000000000000003e282 < (*.f64 y (-.f64 z t)) < 1e222Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -1e+90) t_2 (if (<= t_1 1e+38) (- x (/ (* z y) a)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+90) {
tmp = t_2;
} else if (t_1 <= 1e+38) {
tmp = x - ((z * y) / a);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((z - t) * y) / a
t_2 = (t - z) * (y / a)
if (t_1 <= (-1d+90)) then
tmp = t_2
else if (t_1 <= 1d+38) then
tmp = x - ((z * y) / a)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+90) {
tmp = t_2;
} else if (t_1 <= 1e+38) {
tmp = x - ((z * y) / a);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a t_2 = (t - z) * (y / a) tmp = 0 if t_1 <= -1e+90: tmp = t_2 elif t_1 <= 1e+38: tmp = x - ((z * y) / a) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -1e+90) tmp = t_2; elseif (t_1 <= 1e+38) tmp = Float64(x - Float64(Float64(z * y) / a)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; t_2 = (t - z) * (y / a); tmp = 0.0; if (t_1 <= -1e+90) tmp = t_2; elseif (t_1 <= 1e+38) tmp = x - ((z * y) / a); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+90], t$95$2, If[LessEqual[t$95$1, 1e+38], N[(x - N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+90}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+38}:\\
\;\;\;\;x - \frac{z \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999966e89 or 9.99999999999999977e37 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 87.6%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
if -9.99999999999999966e89 < (/.f64 (*.f64 y (-.f64 z t)) a) < 9.99999999999999977e37Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6491.6
Applied rewrites91.6%
Final simplification86.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -4e+199) t_2 (if (<= t_1 5e+25) (fma (/ t a) y x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -4e+199) {
tmp = t_2;
} else if (t_1 <= 5e+25) {
tmp = fma((t / a), y, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -4e+199) tmp = t_2; elseif (t_1 <= 5e+25) tmp = fma(Float64(t / a), y, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+199], t$95$2, If[LessEqual[t$95$1, 5e+25], N[(N[(t / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+199}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+25}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.00000000000000039e199 or 5.00000000000000024e25 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 86.4%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6485.3
Applied rewrites85.3%
if -4.00000000000000039e199 < (/.f64 (*.f64 y (-.f64 z t)) a) < 5.00000000000000024e25Initial program 99.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6414.0
Applied rewrites14.0%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6483.8
Applied rewrites83.8%
Final simplification84.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (- z t) y)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -1e+282) t_2 (if (<= t_1 1e+307) (- x (/ t_1 a)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) * y;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+282) {
tmp = t_2;
} else if (t_1 <= 1e+307) {
tmp = x - (t_1 / a);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z - t) * y
t_2 = (t - z) * (y / a)
if (t_1 <= (-1d+282)) then
tmp = t_2
else if (t_1 <= 1d+307) then
tmp = x - (t_1 / a)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) * y;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+282) {
tmp = t_2;
} else if (t_1 <= 1e+307) {
tmp = x - (t_1 / a);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z - t) * y t_2 = (t - z) * (y / a) tmp = 0 if t_1 <= -1e+282: tmp = t_2 elif t_1 <= 1e+307: tmp = x - (t_1 / a) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) * y) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -1e+282) tmp = t_2; elseif (t_1 <= 1e+307) tmp = Float64(x - Float64(t_1 / a)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z - t) * y; t_2 = (t - z) * (y / a); tmp = 0.0; if (t_1 <= -1e+282) tmp = t_2; elseif (t_1 <= 1e+307) tmp = x - (t_1 / a); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+282], t$95$2, If[LessEqual[t$95$1, 1e+307], N[(x - N[(t$95$1 / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z - t\right) \cdot y\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+282}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+307}:\\
\;\;\;\;x - \frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 y (-.f64 z t)) < -1.00000000000000003e282 or 9.99999999999999986e306 < (*.f64 y (-.f64 z t)) Initial program 69.9%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
if -1.00000000000000003e282 < (*.f64 y (-.f64 z t)) < 9.99999999999999986e306Initial program 99.9%
Final simplification98.0%
(FPCore (x y z t a) :precision binary64 (if (<= z -4.5e+205) (* (/ (- y) a) z) (if (<= z 3.9e+93) (fma (/ y a) t x) (* (/ (- z) a) y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e+205) {
tmp = (-y / a) * z;
} else if (z <= 3.9e+93) {
tmp = fma((y / a), t, x);
} else {
tmp = (-z / a) * y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.5e+205) tmp = Float64(Float64(Float64(-y) / a) * z); elseif (z <= 3.9e+93) tmp = fma(Float64(y / a), t, x); else tmp = Float64(Float64(Float64(-z) / a) * y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.5e+205], N[(N[((-y) / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 3.9e+93], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(N[((-z) / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+205}:\\
\;\;\;\;\frac{-y}{a} \cdot z\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+93}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-z}{a} \cdot y\\
\end{array}
\end{array}
if z < -4.50000000000000035e205Initial program 78.5%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6466.2
Applied rewrites66.2%
if -4.50000000000000035e205 < z < 3.9000000000000002e93Initial program 96.7%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
if 3.9000000000000002e93 < z Initial program 87.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6418.2
Applied rewrites18.2%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6467.9
Applied rewrites67.9%
Final simplification78.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- y) a) z))) (if (<= z -4.5e+205) t_1 (if (<= z 3.9e+93) (fma (/ y a) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-y / a) * z;
double tmp;
if (z <= -4.5e+205) {
tmp = t_1;
} else if (z <= 3.9e+93) {
tmp = fma((y / a), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-y) / a) * z) tmp = 0.0 if (z <= -4.5e+205) tmp = t_1; elseif (z <= 3.9e+93) tmp = fma(Float64(y / a), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-y) / a), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -4.5e+205], t$95$1, If[LessEqual[z, 3.9e+93], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-y}{a} \cdot z\\
\mathbf{if}\;z \leq -4.5 \cdot 10^{+205}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+93}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.50000000000000035e205 or 3.9000000000000002e93 < z Initial program 83.5%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6466.0
Applied rewrites66.0%
if -4.50000000000000035e205 < z < 3.9000000000000002e93Initial program 96.7%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
Final simplification77.8%
(FPCore (x y z t a) :precision binary64 (if (<= (* (- z t) y) -1e+190) (* (/ y a) t) (/ (* t y) a)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z - t) * y) <= -1e+190) {
tmp = (y / a) * t;
} else {
tmp = (t * y) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((z - t) * y) <= (-1d+190)) then
tmp = (y / a) * t
else
tmp = (t * y) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z - t) * y) <= -1e+190) {
tmp = (y / a) * t;
} else {
tmp = (t * y) / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((z - t) * y) <= -1e+190: tmp = (y / a) * t else: tmp = (t * y) / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z - t) * y) <= -1e+190) tmp = Float64(Float64(y / a) * t); else tmp = Float64(Float64(t * y) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((z - t) * y) <= -1e+190) tmp = (y / a) * t; else tmp = (t * y) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision], -1e+190], N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision], N[(N[(t * y), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(z - t\right) \cdot y \leq -1 \cdot 10^{+190}:\\
\;\;\;\;\frac{y}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 y (-.f64 z t)) < -1.0000000000000001e190Initial program 84.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6443.4
Applied rewrites43.4%
Applied rewrites55.4%
if -1.0000000000000001e190 < (*.f64 y (-.f64 z t)) Initial program 95.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6428.3
Applied rewrites28.3%
Final simplification34.2%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) t x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), t, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), t, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, t, x\right)
\end{array}
Initial program 92.9%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6471.2
Applied rewrites71.2%
(FPCore (x y z t a) :precision binary64 (fma (/ t a) y x))
double code(double x, double y, double z, double t, double a) {
return fma((t / a), y, x);
}
function code(x, y, z, t, a) return fma(Float64(t / a), y, x) end
code[x_, y_, z_, t_, a_] := N[(N[(t / a), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{t}{a}, y, x\right)
\end{array}
Initial program 92.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6431.6
Applied rewrites31.6%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6469.6
Applied rewrites69.6%
(FPCore (x y z t a) :precision binary64 (* (/ y a) t))
double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * t
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
def code(x, y, z, t, a): return (y / a) * t
function code(x, y, z, t, a) return Float64(Float64(y / a) * t) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * t; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot t
\end{array}
Initial program 92.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6431.6
Applied rewrites31.6%
Applied rewrites32.5%
(FPCore (x y z t a) :precision binary64 (* (/ t a) y))
double code(double x, double y, double z, double t, double a) {
return (t / a) * y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (t / a) * y
end function
public static double code(double x, double y, double z, double t, double a) {
return (t / a) * y;
}
def code(x, y, z, t, a): return (t / a) * y
function code(x, y, z, t, a) return Float64(Float64(t / a) * y) end
function tmp = code(x, y, z, t, a) tmp = (t / a) * y; end
code[x_, y_, z_, t_, a_] := N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{a} \cdot y
\end{array}
Initial program 92.9%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6431.6
Applied rewrites31.6%
Applied rewrites31.1%
Final simplification31.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(- x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(- x (/ (* y (- z t)) a))
(- x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x - (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x - ((y * (z - t)) / a)
else
tmp = x - (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x - (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x - ((y * (z - t)) / a) else: tmp = x - (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x - Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x - Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x - Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x - (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x - ((y * (z - t)) / a); else tmp = x - (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x - N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x - \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x - \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (- x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t)))))))
(- x (/ (* y (- z t)) a)))