
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))
(t_1 (/ (* (+ y x) (/ x (- x -1.0))) y)))
(if (<= t_0 -2e-6) t_1 (if (<= t_0 1e-12) (fma (- (/ x y) x) x x) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = ((y + x) * (x / (x - -1.0))) / y;
double tmp;
if (t_0 <= -2e-6) {
tmp = t_1;
} else if (t_0 <= 1e-12) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) t_1 = Float64(Float64(Float64(y + x) * Float64(x / Float64(x - -1.0))) / y) tmp = 0.0 if (t_0 <= -2e-6) tmp = t_1; elseif (t_0 <= 1e-12) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y + x), $MachinePrecision] * N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-6], t$95$1, If[LessEqual[t$95$0, 1e-12], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
t_1 := \frac{\left(y + x\right) \cdot \frac{x}{x - -1}}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1.99999999999999991e-6 or 9.9999999999999998e-13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 78.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -1.99999999999999991e-6 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0))))
(if (<= t_0 -10.0)
(/ x y)
(if (<= t_0 2e-5) (fma (- x) x x) (if (<= t_0 50000000.0) 1.0 (/ x y))))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = x / y;
} else if (t_0 <= 2e-5) {
tmp = fma(-x, x, x);
} else if (t_0 <= 50000000.0) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -10.0) tmp = Float64(x / y); elseif (t_0 <= 2e-5) tmp = fma(Float64(-x), x, x); elseif (t_0 <= 50000000.0) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2e-5], N[((-x) * x + x), $MachinePrecision], If[LessEqual[t$95$0, 50000000.0], 1.0, N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{elif}\;t\_0 \leq 50000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -10 or 5e7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 71.5%
Taylor expanded in x around inf
lower-/.f6483.7
Applied rewrites83.7%
if -10 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Taylor expanded in y around inf
Applied rewrites88.0%
if 2.00000000000000016e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 5e7Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
metadata-evalN/A
lower--.f64N/A
pow2N/A
lower-pow.f6499.6
Applied rewrites99.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.0
Applied rewrites88.0%
Taylor expanded in x around inf
Applied rewrites81.0%
Final simplification85.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0))) (t_1 (/ (- x 1.0) y))) (if (<= t_0 -10.0) t_1 (if (<= t_0 50000000.0) (/ x (- x -1.0)) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 50000000.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
t_1 = (x - 1.0d0) / y
if (t_0 <= (-10.0d0)) then
tmp = t_1
else if (t_0 <= 50000000.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 50000000.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) - -1.0) * x) / (x - -1.0) t_1 = (x - 1.0) / y tmp = 0 if t_0 <= -10.0: tmp = t_1 elif t_0 <= 50000000.0: tmp = x / (x - -1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 50000000.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) - -1.0) * x) / (x - -1.0); t_1 = (x - 1.0) / y; tmp = 0.0; if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 50000000.0) tmp = x / (x - -1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 50000000.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 50000000:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -10 or 5e7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 71.5%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites84.7%
Taylor expanded in x around inf
Applied rewrites84.9%
Taylor expanded in y around 0
Applied rewrites83.9%
if -10 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 5e7Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.6
Applied rewrites88.6%
Final simplification86.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))) (if (<= t_0 -10.0) (/ x y) (if (<= t_0 4.0) (/ x (- x -1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = x / y;
} else if (t_0 <= 4.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
if (t_0 <= (-10.0d0)) then
tmp = x / y
else if (t_0 <= 4.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = x / y;
} else if (t_0 <= 4.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) - -1.0) * x) / (x - -1.0) tmp = 0 if t_0 <= -10.0: tmp = x / y elif t_0 <= 4.0: tmp = x / (x - -1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -10.0) tmp = Float64(x / y); elseif (t_0 <= 4.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) - -1.0) * x) / (x - -1.0); tmp = 0.0; if (t_0 <= -10.0) tmp = x / y; elseif (t_0 <= 4.0) tmp = x / (x - -1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 4.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 4:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -10 or 4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 71.7%
Taylor expanded in x around inf
lower-/.f6483.0
Applied rewrites83.0%
if -10 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6489.1
Applied rewrites89.1%
Final simplification86.5%
(FPCore (x y) :precision binary64 (if (<= (/ (* (- (/ x y) -1.0) x) (- x -1.0)) 2e-5) (fma (- x) x x) 1.0))
double code(double x, double y) {
double tmp;
if (((((x / y) - -1.0) * x) / (x - -1.0)) <= 2e-5) {
tmp = fma(-x, x, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) <= 2e-5) tmp = fma(Float64(-x), x, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], 2e-5], N[((-x) * x + x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 90.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6475.7
Applied rewrites75.7%
Taylor expanded in y around inf
Applied rewrites65.2%
if 2.00000000000000016e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 81.6%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
metadata-evalN/A
lower--.f64N/A
pow2N/A
lower-pow.f6453.6
Applied rewrites53.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6440.3
Applied rewrites40.3%
Taylor expanded in x around inf
Applied rewrites37.6%
Final simplification56.5%
(FPCore (x y) :precision binary64 (if (<= (/ (* (- (/ x y) -1.0) x) (- x -1.0)) 2e-5) (* 1.0 x) 1.0))
double code(double x, double y) {
double tmp;
if (((((x / y) - -1.0) * x) / (x - -1.0)) <= 2e-5) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))) <= 2d-5) then
tmp = 1.0d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((((x / y) - -1.0) * x) / (x - -1.0)) <= 2e-5) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((((x / y) - -1.0) * x) / (x - -1.0)) <= 2e-5: tmp = 1.0 * x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) <= 2e-5) tmp = Float64(1.0 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((((x / y) - -1.0) * x) / (x - -1.0)) <= 2e-5) tmp = 1.0 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], 2e-5], N[(1.0 * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 90.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6487.1
Applied rewrites87.1%
Applied rewrites77.0%
Applied rewrites93.7%
Taylor expanded in x around 0
Applied rewrites57.4%
if 2.00000000000000016e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 81.6%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
metadata-evalN/A
lower--.f64N/A
pow2N/A
lower-pow.f6453.6
Applied rewrites53.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6440.3
Applied rewrites40.3%
Taylor expanded in x around inf
Applied rewrites37.6%
Final simplification51.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y (- x)) y)))
(if (<= x -1e+16)
t_0
(if (<= x 1.72e+16) (* (/ (+ y x) (fma y x y)) x) t_0))))
double code(double x, double y) {
double t_0 = (y - -x) / y;
double tmp;
if (x <= -1e+16) {
tmp = t_0;
} else if (x <= 1.72e+16) {
tmp = ((y + x) / fma(y, x, y)) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(-x)) / y) tmp = 0.0 if (x <= -1e+16) tmp = t_0; elseif (x <= 1.72e+16) tmp = Float64(Float64(Float64(y + x) / fma(y, x, y)) * x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - (-x)), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1e+16], t$95$0, If[LessEqual[x, 1.72e+16], N[(N[(N[(y + x), $MachinePrecision] / N[(y * x + y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(-x\right)}{y}\\
\mathbf{if}\;x \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.72 \cdot 10^{+16}:\\
\;\;\;\;\frac{y + x}{\mathsf{fma}\left(y, x, y\right)} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1e16 or 1.72e16 < x Initial program 73.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
if -1e16 < x < 1.72e16Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6483.6
Applied rewrites83.6%
Applied rewrites83.6%
Applied rewrites99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 75.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites97.1%
Taylor expanded in x around inf
Applied rewrites97.6%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.3) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.3) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.3) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.3], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.30000000000000004 < x Initial program 75.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites97.1%
Taylor expanded in x around inf
Applied rewrites97.6%
if -1 < x < 1.30000000000000004Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites97.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -5500.0) t_0 (if (<= x 2800.0) (/ x (- x -1.0)) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -5500.0) {
tmp = t_0;
} else if (x <= 2800.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - (1.0d0 - x)) / y
if (x <= (-5500.0d0)) then
tmp = t_0
else if (x <= 2800.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -5500.0) {
tmp = t_0;
} else if (x <= 2800.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (y - (1.0 - x)) / y tmp = 0 if x <= -5500.0: tmp = t_0 elif x <= 2800.0: tmp = x / (x - -1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -5500.0) tmp = t_0; elseif (x <= 2800.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - (1.0 - x)) / y; tmp = 0.0; if (x <= -5500.0) tmp = t_0; elseif (x <= 2800.0) tmp = x / (x - -1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -5500.0], t$95$0, If[LessEqual[x, 2800.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -5500:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2800:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5500 or 2800 < x Initial program 74.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites99.3%
if -5500 < x < 2800Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6477.6
Applied rewrites77.6%
Final simplification87.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- x)) y))) (if (<= x -15500.0) t_0 (if (<= x 46000.0) (/ x (- x -1.0)) t_0))))
double code(double x, double y) {
double t_0 = (y - -x) / y;
double tmp;
if (x <= -15500.0) {
tmp = t_0;
} else if (x <= 46000.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - -x) / y
if (x <= (-15500.0d0)) then
tmp = t_0
else if (x <= 46000.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - -x) / y;
double tmp;
if (x <= -15500.0) {
tmp = t_0;
} else if (x <= 46000.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (y - -x) / y tmp = 0 if x <= -15500.0: tmp = t_0 elif x <= 46000.0: tmp = x / (x - -1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(y - Float64(-x)) / y) tmp = 0.0 if (x <= -15500.0) tmp = t_0; elseif (x <= 46000.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - -x) / y; tmp = 0.0; if (x <= -15500.0) tmp = t_0; elseif (x <= 46000.0) tmp = x / (x - -1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - (-x)), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -15500.0], t$95$0, If[LessEqual[x, 46000.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(-x\right)}{y}\\
\mathbf{if}\;x \leq -15500:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 46000:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -15500 or 46000 < x Initial program 74.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites99.3%
Taylor expanded in x around inf
Applied rewrites98.7%
if -15500 < x < 46000Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6477.6
Applied rewrites77.6%
Final simplification87.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
metadata-evalN/A
lower--.f64N/A
pow2N/A
lower-pow.f6467.8
Applied rewrites67.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6452.3
Applied rewrites52.3%
Taylor expanded in x around inf
Applied rewrites13.8%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024244
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))