
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) y)))
(if (<= (+ x y) -5e-251)
(* (- 1.0 z) x)
(if (<= (+ x y) 1e+54)
(+ x y)
(if (<= (+ x y) 2e+122) t_0 (if (<= (+ x y) 5e+253) (* 1.0 y) t_0))))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((x + y) <= -5e-251) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 1e+54) {
tmp = x + y;
} else if ((x + y) <= 2e+122) {
tmp = t_0;
} else if ((x + y) <= 5e+253) {
tmp = 1.0 * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if ((x + y) <= (-5d-251)) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 1d+54) then
tmp = x + y
else if ((x + y) <= 2d+122) then
tmp = t_0
else if ((x + y) <= 5d+253) then
tmp = 1.0d0 * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((x + y) <= -5e-251) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 1e+54) {
tmp = x + y;
} else if ((x + y) <= 2e+122) {
tmp = t_0;
} else if ((x + y) <= 5e+253) {
tmp = 1.0 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if (x + y) <= -5e-251: tmp = (1.0 - z) * x elif (x + y) <= 1e+54: tmp = x + y elif (x + y) <= 2e+122: tmp = t_0 elif (x + y) <= 5e+253: tmp = 1.0 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (Float64(x + y) <= -5e-251) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 1e+54) tmp = Float64(x + y); elseif (Float64(x + y) <= 2e+122) tmp = t_0; elseif (Float64(x + y) <= 5e+253) tmp = Float64(1.0 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if ((x + y) <= -5e-251) tmp = (1.0 - z) * x; elseif ((x + y) <= 1e+54) tmp = x + y; elseif ((x + y) <= 2e+122) tmp = t_0; elseif ((x + y) <= 5e+253) tmp = 1.0 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(x + y), $MachinePrecision], -5e-251], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 1e+54], N[(x + y), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 2e+122], t$95$0, If[LessEqual[N[(x + y), $MachinePrecision], 5e+253], N[(1.0 * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;x + y \leq -5 \cdot 10^{-251}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 10^{+54}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{+122}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+253}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000003e-251Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.8
Applied rewrites51.8%
if -5.0000000000000003e-251 < (+.f64 x y) < 1.0000000000000001e54Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6468.1
Applied rewrites68.1%
if 1.0000000000000001e54 < (+.f64 x y) < 2.00000000000000003e122 or 4.9999999999999997e253 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.3
Applied rewrites55.3%
Taylor expanded in z around inf
Applied rewrites43.9%
if 2.00000000000000003e122 < (+.f64 x y) < 4.9999999999999997e253Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.7
Applied rewrites47.7%
Taylor expanded in z around 0
Applied rewrites27.0%
Final simplification48.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= (- 1.0 z) -100000000.0)
t_0
(if (<= (- 1.0 z) 1000000000.0)
(+ x y)
(if (<= (- 1.0 z) 5e+115) (* (- z) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1000000000.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+115) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-100000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 1000000000.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 5d+115) then
tmp = -z * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1000000000.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+115) {
tmp = -z * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -100000000.0: tmp = t_0 elif (1.0 - z) <= 1000000000.0: tmp = x + y elif (1.0 - z) <= 5e+115: tmp = -z * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -100000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1000000000.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 5e+115) tmp = Float64(Float64(-z) * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -100000000.0) tmp = t_0; elseif ((1.0 - z) <= 1000000000.0) tmp = x + y; elseif ((1.0 - z) <= 5e+115) tmp = -z * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -100000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1000000000.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+115], N[((-z) * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 1000000000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+115}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e8 or 5.00000000000000008e115 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.5
Applied rewrites55.5%
Taylor expanded in z around inf
Applied rewrites54.9%
if -1e8 < (-.f64 #s(literal 1 binary64) z) < 1e9Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
if 1e9 < (-.f64 #s(literal 1 binary64) z) < 5.00000000000000008e115Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.5
Applied rewrites53.5%
Taylor expanded in z around inf
Applied rewrites53.5%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= z -80.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -80.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if (z <= (-80.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if (z <= -80.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if z <= -80.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (z <= -80.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if (z <= -80.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[z, -80.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;z \leq -80:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -80 or 1 < z Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.1
Applied rewrites54.1%
Taylor expanded in z around inf
Applied rewrites53.5%
if -80 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-251) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-251) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-251) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-251], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-251}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000003e-251Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.8
Applied rewrites51.8%
Applied rewrites51.9%
if -5.0000000000000003e-251 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-251) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-251) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-251)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-251) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-251: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-251) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-251) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-251], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-251}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000003e-251Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.8
Applied rewrites51.8%
if -5.0000000000000003e-251 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.9
Applied rewrites49.9%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.7
Applied rewrites50.7%
Final simplification50.7%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))