
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) (- y -1.0)))
double code(double x, double y) {
return (y + x) / (y - -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / (y - (-1.0d0))
end function
public static double code(double x, double y) {
return (y + x) / (y - -1.0);
}
def code(x, y): return (y + x) / (y - -1.0)
function code(x, y) return Float64(Float64(y + x) / Float64(y - -1.0)) end
function tmp = code(x, y) tmp = (y + x) / (y - -1.0); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{y - -1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -200000000.0)
t_1
(if (<= t_0 0.0002)
(fma 1.0 y x)
(if (<= t_0 2.0) (/ y (- y -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -200000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = y / (y - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -200000000.0) tmp = t_1; elseif (t_0 <= 0.0002) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - -1.0)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], t$95$1, If[LessEqual[t$95$0, 0.0002], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -2e8 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6499.3
Applied rewrites99.3%
if -2e8 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
Applied rewrites99.6%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6498.2
Applied rewrites98.2%
Final simplification99.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -200000000.0)
t_1
(if (<= t_0 0.0002) (fma 1.0 y x) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -200000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -200000000.0) tmp = t_1; elseif (t_0 <= 0.0002) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000000.0], t$95$1, If[LessEqual[t$95$0, 0.0002], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -2e8 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6499.3
Applied rewrites99.3%
if -2e8 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
Applied rewrites99.6%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.3%
Final simplification98.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))))
(if (<= t_0 -5e-53)
(* 1.0 x)
(if (<= t_0 1e-30)
(* 1.0 y)
(if (<= t_0 100000000000.0) 1.0 (* 1.0 x))))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= -5e-53) {
tmp = 1.0 * x;
} else if (t_0 <= 1e-30) {
tmp = 1.0 * y;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y + x) / (y - (-1.0d0))
if (t_0 <= (-5d-53)) then
tmp = 1.0d0 * x
else if (t_0 <= 1d-30) then
tmp = 1.0d0 * y
else if (t_0 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= -5e-53) {
tmp = 1.0 * x;
} else if (t_0 <= 1e-30) {
tmp = 1.0 * y;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (y - -1.0) tmp = 0 if t_0 <= -5e-53: tmp = 1.0 * x elif t_0 <= 1e-30: tmp = 1.0 * y elif t_0 <= 100000000000.0: tmp = 1.0 else: tmp = 1.0 * x return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -5e-53) tmp = Float64(1.0 * x); elseif (t_0 <= 1e-30) tmp = Float64(1.0 * y); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (y - -1.0); tmp = 0.0; if (t_0 <= -5e-53) tmp = 1.0 * x; elseif (t_0 <= 1e-30) tmp = 1.0 * y; elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-53], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$0, 1e-30], N[(1.0 * y), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, N[(1.0 * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-53}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_0 \leq 10^{-30}:\\
\;\;\;\;1 \cdot y\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -5e-53 or 1e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.7
Applied rewrites97.7%
Taylor expanded in y around 0
Applied rewrites72.0%
Taylor expanded in y around 0
Applied rewrites71.9%
if -5e-53 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e-30Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6462.5
Applied rewrites62.5%
Taylor expanded in y around 0
Applied rewrites62.5%
Taylor expanded in y around 0
Applied rewrites62.5%
if 1e-30 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.4%
Final simplification77.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))))
(if (<= t_0 0.0002)
(fma 1.0 y x)
(if (<= t_0 100000000000.0) 1.0 (* (- 1.0 y) x)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 0.0002) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = (1.0 - y) * x;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= 0.0002) tmp = fma(1.0, y, x); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = Float64(Float64(1.0 - y) * x); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0002], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6486.0
Applied rewrites86.0%
Taylor expanded in x around 0
Applied rewrites86.0%
if 2.0000000000000001e-4 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.3%
if 1e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites73.1%
Final simplification87.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.2
Applied rewrites99.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- x) y)))) (if (<= y -1.0) t_0 (if (<= y 0.84) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (-x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.84) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(-x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.84) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[((-x) / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.84], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{-x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.84:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.839999999999999969 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in x around inf
Applied rewrites98.6%
if -1 < y < 0.839999999999999969Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma (- 1.0 x) y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.5%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 300000000.0) (fma 1.0 y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 300000000.0) {
tmp = fma(1.0, y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 300000000.0) tmp = fma(1.0, y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 300000000.0], N[(1.0 * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 300000000:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 3e8 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites74.2%
if -1 < y < 3e8Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites98.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 300000000.0) (* 1.0 x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 300000000.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 300000000.0d0) then
tmp = 1.0d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 300000000.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 300000000.0: tmp = 1.0 * x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 300000000.0) tmp = Float64(1.0 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 300000000.0) tmp = 1.0 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 300000000.0], N[(1.0 * x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 300000000:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 3e8 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites74.2%
if -1 < y < 3e8Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
Taylor expanded in y around 0
Applied rewrites71.9%
Taylor expanded in y around 0
Applied rewrites71.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.9%
herbie shell --seed 2024244
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))