
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- t y)) (- z y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - ((x / (t - y)) / (z - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - ((x / (t - y)) / (z - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - ((x / (t - y)) / (z - y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - ((x / (t - y)) / (z - y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(Float64(x / Float64(t - y)) / Float64(z - y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - ((x / (t - y)) / (z - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(t - y), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{\frac{x}{t - y}}{z - y}
\end{array}
Initial program 98.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Final simplification99.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 0.9999999999973539)
(- 1.0 (/ x (* y y)))
(if (<= t_1 200000000.0) 1.0 (- 1.0 (/ x (* (- t y) z)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.9999999999973539) {
tmp = 1.0 - (x / (y * y));
} else if (t_1 <= 200000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= 0.9999999999973539d0) then
tmp = 1.0d0 - (x / (y * y))
else if (t_1 <= 200000000.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / ((t - y) * z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.9999999999973539) {
tmp = 1.0 - (x / (y * y));
} else if (t_1 <= 200000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= 0.9999999999973539: tmp = 1.0 - (x / (y * y)) elif t_1 <= 200000000.0: tmp = 1.0 else: tmp = 1.0 - (x / ((t - y) * z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= 0.9999999999973539) tmp = Float64(1.0 - Float64(x / Float64(y * y))); elseif (t_1 <= 200000000.0) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((z - y) * (t - y)));
tmp = 0.0;
if (t_1 <= 0.9999999999973539)
tmp = 1.0 - (x / (y * y));
elseif (t_1 <= 200000000.0)
tmp = 1.0;
else
tmp = 1.0 - (x / ((t - y) * z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.9999999999973539], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 200000000.0], 1.0, N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq 0.9999999999973539:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 200000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.99999999999735389Initial program 92.3%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6446.0
Applied rewrites46.0%
if 0.99999999999735389 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e8Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.1%
if 2e8 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 87.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6465.2
Applied rewrites65.2%
Final simplification90.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 0.9999999999973539)
(- 1.0 (/ x (* y y)))
(if (<= t_1 10000000000000.0) 1.0 (- 1.0 (/ x (* z t)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.9999999999973539) {
tmp = 1.0 - (x / (y * y));
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (z * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= 0.9999999999973539d0) then
tmp = 1.0d0 - (x / (y * y))
else if (t_1 <= 10000000000000.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (z * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.9999999999973539) {
tmp = 1.0 - (x / (y * y));
} else if (t_1 <= 10000000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (z * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= 0.9999999999973539: tmp = 1.0 - (x / (y * y)) elif t_1 <= 10000000000000.0: tmp = 1.0 else: tmp = 1.0 - (x / (z * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= 0.9999999999973539) tmp = Float64(1.0 - Float64(x / Float64(y * y))); elseif (t_1 <= 10000000000000.0) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(z * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((z - y) * (t - y)));
tmp = 0.0;
if (t_1 <= 0.9999999999973539)
tmp = 1.0 - (x / (y * y));
elseif (t_1 <= 10000000000000.0)
tmp = 1.0;
else
tmp = 1.0 - (x / (z * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.9999999999973539], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 10000000000000.0], 1.0, N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq 0.9999999999973539:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 10000000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{z \cdot t}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.99999999999735389Initial program 92.3%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6446.0
Applied rewrites46.0%
if 0.99999999999735389 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1e13Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.3%
if 1e13 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 86.8%
Taylor expanded in y around 0
lower-*.f6452.5
Applied rewrites52.5%
Final simplification89.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (- 1.0 (/ x (* z t))))) (if (<= t_1 -5e+18) t_2 (if (<= t_1 0.5) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -5e+18) {
tmp = t_2;
} else if (t_1 <= 0.5) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = 1.0d0 - (x / (z * t))
if (t_1 <= (-5d+18)) then
tmp = t_2
else if (t_1 <= 0.5d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -5e+18) {
tmp = t_2;
} else if (t_1 <= 0.5) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = 1.0 - (x / (z * t)) tmp = 0 if t_1 <= -5e+18: tmp = t_2 elif t_1 <= 0.5: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(1.0 - Float64(x / Float64(z * t))) tmp = 0.0 if (t_1 <= -5e+18) tmp = t_2; elseif (t_1 <= 0.5) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((z - y) * (t - y));
t_2 = 1.0 - (x / (z * t));
tmp = 0.0;
if (t_1 <= -5e+18)
tmp = t_2;
elseif (t_1 <= 0.5)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+18], t$95$2, If[LessEqual[t$95$1, 0.5], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := 1 - \frac{x}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+18}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e18 or 0.5 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 89.3%
Taylor expanded in y around 0
lower-*.f6437.7
Applied rewrites37.7%
if -5e18 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.5Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites97.8%
Final simplification87.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= t -3.5e-135)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t 1.15e-77)
(- 1.0 (/ x (* (- y z) y)))
(- 1.0 (/ x (* (- z y) t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.5e-135) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 1.15e-77) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-3.5d-135)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t <= 1.15d-77) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.5e-135) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 1.15e-77) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if t <= -3.5e-135: tmp = 1.0 - (x / ((t - y) * z)) elif t <= 1.15e-77: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (t <= -3.5e-135) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t <= 1.15e-77) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= -3.5e-135)
tmp = 1.0 - (x / ((t - y) * z));
elseif (t <= 1.15e-77)
tmp = 1.0 - (x / ((y - z) * y));
else
tmp = 1.0 - (x / ((z - y) * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, -3.5e-135], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.15e-77], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.5 \cdot 10^{-135}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t \leq 1.15 \cdot 10^{-77}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if t < -3.4999999999999998e-135Initial program 98.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6469.5
Applied rewrites69.5%
if -3.4999999999999998e-135 < t < 1.14999999999999999e-77Initial program 94.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.2
Applied rewrites87.2%
if 1.14999999999999999e-77 < t Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6496.0
Applied rewrites96.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (- 1.0 (/ x (* (- y t) y))))) (if (<= y -1e-45) t_1 (if (<= y 2.6e-62) (- 1.0 (/ x (* (- t y) z))) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - t) * y));
double tmp;
if (y <= -1e-45) {
tmp = t_1;
} else if (y <= 2.6e-62) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - t) * y))
if (y <= (-1d-45)) then
tmp = t_1
else if (y <= 2.6d-62) then
tmp = 1.0d0 - (x / ((t - y) * z))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - t) * y));
double tmp;
if (y <= -1e-45) {
tmp = t_1;
} else if (y <= 2.6e-62) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((y - t) * y)) tmp = 0 if y <= -1e-45: tmp = t_1 elif y <= 2.6e-62: tmp = 1.0 - (x / ((t - y) * z)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))) tmp = 0.0 if (y <= -1e-45) tmp = t_1; elseif (y <= 2.6e-62) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((y - t) * y));
tmp = 0.0;
if (y <= -1e-45)
tmp = t_1;
elseif (y <= 2.6e-62)
tmp = 1.0 - (x / ((t - y) * z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1e-45], t$95$1, If[LessEqual[y, 2.6e-62], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{if}\;y \leq -1 \cdot 10^{-45}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-62}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -9.99999999999999984e-46 or 2.5999999999999999e-62 < y Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.9
Applied rewrites94.9%
if -9.99999999999999984e-46 < y < 2.5999999999999999e-62Initial program 95.4%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6480.5
Applied rewrites80.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- z y) (- t y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((z - y) * (t - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((z - y) * (t - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((z - y) * (t - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}
\end{array}
Initial program 98.1%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 98.1%
Taylor expanded in t around inf
Applied rewrites81.2%
herbie shell --seed 2024244
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))