Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.5% → 76.6%
Time: 17.0s
Alternatives: 10
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.6% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* (sqrt x) 2.0) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((sqrt(x) * 2.0d0) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((math.sqrt(x) * 2.0) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 72.8%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in t around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6477.2

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites77.2%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Final simplification77.2%

    \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
  7. Add Preprocessing

Alternative 2: 71.2% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-123}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-56}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0)))
        (t_2 (* (fma (* (/ (sqrt x) a) 1.0) 2.0 (/ -0.3333333333333333 b)) a)))
   (if (<= t_1 -2e-123)
     t_2
     (if (<= t_1 1e-56)
       (* (cos (fma (* t z) -0.3333333333333333 y)) (* (sqrt x) 2.0))
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = fma(((sqrt(x) / a) * 1.0), 2.0, (-0.3333333333333333 / b)) * a;
	double tmp;
	if (t_1 <= -2e-123) {
		tmp = t_2;
	} else if (t_1 <= 1e-56) {
		tmp = cos(fma((t * z), -0.3333333333333333, y)) * (sqrt(x) * 2.0);
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(fma(Float64(Float64(sqrt(x) / a) * 1.0), 2.0, Float64(-0.3333333333333333 / b)) * a)
	tmp = 0.0
	if (t_1 <= -2e-123)
		tmp = t_2;
	elseif (t_1 <= 1e-56)
		tmp = Float64(cos(fma(Float64(t * z), -0.3333333333333333, y)) * Float64(sqrt(x) * 2.0));
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision] * 1.0), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-123], t$95$2, If[LessEqual[t$95$1, 1e-56], N[(N[Cos[N[(N[(t * z), $MachinePrecision] * -0.3333333333333333 + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-123}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 10^{-56}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-123 or 1e-56 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 84.3%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
    4. Applied rewrites83.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, y\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a} \]
    5. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
    6. Step-by-step derivation
      1. Applied rewrites77.7%

        \[\leadsto \mathsf{fma}\left(\cos \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]
      2. Taylor expanded in t around 0

        \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
      3. Step-by-step derivation
        1. Applied rewrites84.6%

          \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]

        if -2.0000000000000001e-123 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1e-56

        1. Initial program 54.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift--.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}} \]
          2. sub-negN/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
          3. lift-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          4. lift-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          5. *-commutativeN/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos \left(y - \frac{z \cdot t}{3}\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          6. associate-*l*N/A

            \[\leadsto \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          7. lift-sqrt.f64N/A

            \[\leadsto \color{blue}{\sqrt{x}} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          8. pow1/2N/A

            \[\leadsto \color{blue}{{x}^{\frac{1}{2}}} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          9. sqr-powN/A

            \[\leadsto \color{blue}{\left({x}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {x}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right) + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          10. associate-*l*N/A

            \[\leadsto \color{blue}{{x}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot \left({x}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right)\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
          11. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left({x}^{\left(\frac{\frac{1}{2}}{2}\right)}, {x}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot \left(2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right)\right), \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
        4. Applied rewrites53.1%

          \[\leadsto \color{blue}{\mathsf{fma}\left({x}^{0.25}, {x}^{0.25} \cdot \left(2 \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\right), \frac{a}{-3 \cdot b}\right)} \]
        5. Applied rewrites53.2%

          \[\leadsto \color{blue}{\frac{\mathsf{fma}\left({\left(\cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right) \cdot 2\right)}^{2}, x, -{\left(\frac{-0.3333333333333333}{b} \cdot a\right)}^{2}\right)}{\mathsf{fma}\left(\frac{a}{b}, 0.3333333333333333, \cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\right)}} \]
        6. Taylor expanded in b around inf

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
        7. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)} \]
          3. *-commutativeN/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) \]
          5. lower-sqrt.f64N/A

            \[\leadsto \left(\color{blue}{\sqrt{x}} \cdot 2\right) \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) \]
          6. remove-double-negN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) \]
          7. mul-1-negN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\left(\mathsf{neg}\left(\color{blue}{-1 \cdot y}\right)\right) + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) \]
          8. metadata-evalN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\left(\mathsf{neg}\left(-1 \cdot y\right)\right) + \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot \left(t \cdot z\right)\right) \]
          9. distribute-lft-neg-inN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\left(\mathsf{neg}\left(-1 \cdot y\right)\right) + \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)}\right) \]
          10. distribute-neg-inN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \color{blue}{\left(\mathsf{neg}\left(\left(-1 \cdot y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
          11. lower-cos.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\left(-1 \cdot y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
          12. +-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{neg}\left(\color{blue}{\left(\frac{1}{3} \cdot \left(t \cdot z\right) + -1 \cdot y\right)}\right)\right) \]
          13. distribute-neg-inN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \left(\mathsf{neg}\left(-1 \cdot y\right)\right)\right)} \]
          14. distribute-lft-neg-inN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(t \cdot z\right)} + \left(\mathsf{neg}\left(-1 \cdot y\right)\right)\right) \]
          15. metadata-evalN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(t \cdot z\right) + \left(\mathsf{neg}\left(-1 \cdot y\right)\right)\right) \]
          16. *-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\color{blue}{\left(t \cdot z\right) \cdot \frac{-1}{3}} + \left(\mathsf{neg}\left(-1 \cdot y\right)\right)\right) \]
          17. mul-1-negN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{-1}{3} + \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(y\right)\right)}\right)\right)\right) \]
          18. remove-double-negN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{-1}{3} + \color{blue}{y}\right) \]
          19. lower-fma.f64N/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \color{blue}{\left(\mathsf{fma}\left(t \cdot z, \frac{-1}{3}, y\right)\right)} \]
          20. *-commutativeN/A

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(\color{blue}{z \cdot t}, \frac{-1}{3}, y\right)\right) \]
          21. lower-*.f6452.1

            \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(\color{blue}{z \cdot t}, -0.3333333333333333, y\right)\right) \]
        8. Applied rewrites52.1%

          \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right)} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification72.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -2 \cdot 10^{-123}:\\ \;\;\;\;\mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 10^{-56}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \end{array} \]
      6. Add Preprocessing

      Alternative 3: 71.2% accurate, 0.9× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-123}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-56}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (let* ((t_1 (/ a (* b 3.0)))
              (t_2 (* (fma (* (/ (sqrt x) a) 1.0) 2.0 (/ -0.3333333333333333 b)) a)))
         (if (<= t_1 -2e-123)
           t_2
           (if (<= t_1 1e-56)
             (* (cos (fma (* -0.3333333333333333 t) z y)) (* (sqrt x) 2.0))
             t_2))))
      double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (b * 3.0);
      	double t_2 = fma(((sqrt(x) / a) * 1.0), 2.0, (-0.3333333333333333 / b)) * a;
      	double tmp;
      	if (t_1 <= -2e-123) {
      		tmp = t_2;
      	} else if (t_1 <= 1e-56) {
      		tmp = cos(fma((-0.3333333333333333 * t), z, y)) * (sqrt(x) * 2.0);
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      function code(x, y, z, t, a, b)
      	t_1 = Float64(a / Float64(b * 3.0))
      	t_2 = Float64(fma(Float64(Float64(sqrt(x) / a) * 1.0), 2.0, Float64(-0.3333333333333333 / b)) * a)
      	tmp = 0.0
      	if (t_1 <= -2e-123)
      		tmp = t_2;
      	elseif (t_1 <= 1e-56)
      		tmp = Float64(cos(fma(Float64(-0.3333333333333333 * t), z, y)) * Float64(sqrt(x) * 2.0));
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision] * 1.0), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-123], t$95$2, If[LessEqual[t$95$1, 1e-56], N[(N[Cos[N[(N[(-0.3333333333333333 * t), $MachinePrecision] * z + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{a}{b \cdot 3}\\
      t_2 := \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\
      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-123}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 10^{-56}:\\
      \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.0000000000000001e-123 or 1e-56 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

        1. Initial program 84.3%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
        4. Applied rewrites83.2%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, y\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a} \]
        5. Taylor expanded in y around 0

          \[\leadsto \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
        6. Step-by-step derivation
          1. Applied rewrites77.7%

            \[\leadsto \mathsf{fma}\left(\cos \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]
          2. Taylor expanded in t around 0

            \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
          3. Step-by-step derivation
            1. Applied rewrites84.6%

              \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]

            if -2.0000000000000001e-123 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1e-56

            1. Initial program 54.2%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in b around inf

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
            4. Applied rewrites52.1%

              \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, y\right)\right)} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification72.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -2 \cdot 10^{-123}:\\ \;\;\;\;\mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 10^{-56}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a\\ \end{array} \]
          6. Add Preprocessing

          Alternative 4: 76.6% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma (/ -0.3333333333333333 b) a (* (* (sqrt x) 2.0) (cos y))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma((-0.3333333333333333 / b), a, ((sqrt(x) * 2.0) * cos(y)));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(Float64(-0.3333333333333333 / b), a, Float64(Float64(sqrt(x) * 2.0) * cos(y)))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right)
          \end{array}
          
          Derivation
          1. Initial program 72.8%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. lower-cos.f6477.2

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          5. Applied rewrites77.2%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          6. Step-by-step derivation
            1. lift--.f64N/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
            2. sub-negN/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
            3. lift-/.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
            4. distribute-neg-frac2N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
            5. lift-*.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)} \]
            6. *-commutativeN/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{\mathsf{neg}\left(\color{blue}{3 \cdot b}\right)} \]
            7. distribute-lft-neg-inN/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{\color{blue}{\left(\mathsf{neg}\left(3\right)\right) \cdot b}} \]
            8. metadata-evalN/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{\color{blue}{-3} \cdot b} \]
            9. lift-*.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \frac{a}{\color{blue}{-3 \cdot b}} \]
            10. lift-/.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y + \color{blue}{\frac{a}{-3 \cdot b}} \]
            11. +-commutativeN/A

              \[\leadsto \color{blue}{\frac{a}{-3 \cdot b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
            12. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{a}{-3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            13. lift-*.f64N/A

              \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            14. associate-/r*N/A

              \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            15. div-invN/A

              \[\leadsto \color{blue}{\frac{a}{-3} \cdot \frac{1}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          7. Applied rewrites77.1%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
          8. Final simplification77.1%

            \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \]
          9. Add Preprocessing

          Alternative 5: 76.6% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma (* (cos y) 2.0) (sqrt x) (* (/ -0.3333333333333333 b) a)))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma((cos(y) * 2.0), sqrt(x), ((-0.3333333333333333 / b) * a));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(-0.3333333333333333 / b) * a))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)
          \end{array}
          
          Derivation
          1. Initial program 72.8%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. sub-negN/A

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)} \]
            2. *-commutativeN/A

              \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
            3. associate-*r*N/A

              \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
            4. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)} \]
            5. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
            6. lower-cos.f64N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
            7. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
            8. associate-*r/N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot a}{b}}\right)\right) \]
            9. associate-*l/N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3}}{b} \cdot a}\right)\right) \]
            10. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b} \cdot a\right)\right) \]
            11. associate-*r/N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\left(\frac{1}{3} \cdot \frac{1}{b}\right)} \cdot a\right)\right) \]
            12. distribute-lft-neg-inN/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a}\right) \]
            13. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a}\right) \]
            14. associate-*r/N/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a\right) \]
            15. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a\right) \]
            16. distribute-neg-fracN/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a\right) \]
            17. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a\right) \]
            18. lower-/.f6477.1

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a\right) \]
          5. Applied rewrites77.1%

            \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)} \]
          6. Final simplification77.1%

            \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right) \]
          7. Add Preprocessing

          Alternative 6: 63.5% accurate, 3.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (* (fma (* (/ (sqrt x) a) 1.0) 2.0 (/ -0.3333333333333333 b)) a))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma(((sqrt(x) / a) * 1.0), 2.0, (-0.3333333333333333 / b)) * a;
          }
          
          function code(x, y, z, t, a, b)
          	return Float64(fma(Float64(Float64(sqrt(x) / a) * 1.0), 2.0, Float64(-0.3333333333333333 / b)) * a)
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(N[Sqrt[x], $MachinePrecision] / a), $MachinePrecision] * 1.0), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a
          \end{array}
          
          Derivation
          1. Initial program 72.8%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
          4. Applied rewrites69.7%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, y\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a} \]
          5. Taylor expanded in y around 0

            \[\leadsto \mathsf{fma}\left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
          6. Step-by-step derivation
            1. Applied rewrites57.7%

              \[\leadsto \mathsf{fma}\left(\cos \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]
            2. Taylor expanded in t around 0

              \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{\frac{-1}{3}}{b}\right) \cdot a \]
            3. Step-by-step derivation
              1. Applied rewrites62.2%

                \[\leadsto \mathsf{fma}\left(1 \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]
              2. Final simplification62.2%

                \[\leadsto \mathsf{fma}\left(\frac{\sqrt{x}}{a} \cdot 1, 2, \frac{-0.3333333333333333}{b}\right) \cdot a \]
              3. Add Preprocessing

              Alternative 7: 50.7% accurate, 6.9× speedup?

              \[\begin{array}{l} \\ \frac{\frac{a}{b}}{-3} \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
              double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) / -3.0;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = (a / b) / (-3.0d0)
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return (a / b) / -3.0;
              }
              
              def code(x, y, z, t, a, b):
              	return (a / b) / -3.0
              
              function code(x, y, z, t, a, b)
              	return Float64(Float64(a / b) / -3.0)
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = (a / b) / -3.0;
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{\frac{a}{b}}{-3}
              \end{array}
              
              Derivation
              1. Initial program 72.8%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in b around 0

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. associate-*r/N/A

                  \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                2. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                3. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                4. distribute-neg-fracN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                5. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                6. associate-*r/N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                7. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                8. associate-*r/N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                9. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                10. distribute-neg-fracN/A

                  \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                11. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                12. lower-/.f6449.9

                  \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
              5. Applied rewrites49.9%

                \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
              6. Step-by-step derivation
                1. Applied rewrites50.0%

                  \[\leadsto \frac{\frac{a}{b}}{\color{blue}{-3}} \]
                2. Add Preprocessing

                Alternative 8: 50.7% accurate, 9.4× speedup?

                \[\begin{array}{l} \\ \frac{-0.3333333333333333 \cdot a}{b} \end{array} \]
                (FPCore (x y z t a b) :precision binary64 (/ (* -0.3333333333333333 a) b))
                double code(double x, double y, double z, double t, double a, double b) {
                	return (-0.3333333333333333 * a) / b;
                }
                
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    code = ((-0.3333333333333333d0) * a) / b
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	return (-0.3333333333333333 * a) / b;
                }
                
                def code(x, y, z, t, a, b):
                	return (-0.3333333333333333 * a) / b
                
                function code(x, y, z, t, a, b)
                	return Float64(Float64(-0.3333333333333333 * a) / b)
                end
                
                function tmp = code(x, y, z, t, a, b)
                	tmp = (-0.3333333333333333 * a) / b;
                end
                
                code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{-0.3333333333333333 \cdot a}{b}
                \end{array}
                
                Derivation
                1. Initial program 72.8%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in b around 0

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. associate-*r/N/A

                    \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                  2. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                  3. metadata-evalN/A

                    \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                  4. distribute-neg-fracN/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                  5. metadata-evalN/A

                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                  6. associate-*r/N/A

                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                  7. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                  8. associate-*r/N/A

                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                  9. metadata-evalN/A

                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                  10. distribute-neg-fracN/A

                    \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                  11. metadata-evalN/A

                    \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                  12. lower-/.f6449.9

                    \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
                5. Applied rewrites49.9%

                  \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
                6. Step-by-step derivation
                  1. Applied rewrites50.0%

                    \[\leadsto \frac{-0.3333333333333333 \cdot a}{\color{blue}{b}} \]
                  2. Add Preprocessing

                  Alternative 9: 50.7% accurate, 9.4× speedup?

                  \[\begin{array}{l} \\ \frac{a}{-3 \cdot b} \end{array} \]
                  (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (-3.0 * b);
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = a / ((-3.0d0) * b)
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (-3.0 * b);
                  }
                  
                  def code(x, y, z, t, a, b):
                  	return a / (-3.0 * b)
                  
                  function code(x, y, z, t, a, b)
                  	return Float64(a / Float64(-3.0 * b))
                  end
                  
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = a / (-3.0 * b);
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \frac{a}{-3 \cdot b}
                  \end{array}
                  
                  Derivation
                  1. Initial program 72.8%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in b around 0

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. associate-*r/N/A

                      \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                    2. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                    3. metadata-evalN/A

                      \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                    4. distribute-neg-fracN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                    5. metadata-evalN/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                    6. associate-*r/N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                    7. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                    8. associate-*r/N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                    9. metadata-evalN/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                    10. distribute-neg-fracN/A

                      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                    11. metadata-evalN/A

                      \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                    12. lower-/.f6449.9

                      \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
                  5. Applied rewrites49.9%

                    \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
                  6. Step-by-step derivation
                    1. Applied rewrites50.0%

                      \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                    2. Add Preprocessing

                    Alternative 10: 50.7% accurate, 9.4× speedup?

                    \[\begin{array}{l} \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
                    (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return (-0.3333333333333333 / b) * a;
                    }
                    
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = ((-0.3333333333333333d0) / b) * a
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	return (-0.3333333333333333 / b) * a;
                    }
                    
                    def code(x, y, z, t, a, b):
                    	return (-0.3333333333333333 / b) * a
                    
                    function code(x, y, z, t, a, b)
                    	return Float64(Float64(-0.3333333333333333 / b) * a)
                    end
                    
                    function tmp = code(x, y, z, t, a, b)
                    	tmp = (-0.3333333333333333 / b) * a;
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \frac{-0.3333333333333333}{b} \cdot a
                    \end{array}
                    
                    Derivation
                    1. Initial program 72.8%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in b around 0

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. associate-*r/N/A

                        \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                      2. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                      3. metadata-evalN/A

                        \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                      4. distribute-neg-fracN/A

                        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                      5. metadata-evalN/A

                        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                      6. associate-*r/N/A

                        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                      7. lower-*.f64N/A

                        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                      8. associate-*r/N/A

                        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                      9. metadata-evalN/A

                        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                      10. distribute-neg-fracN/A

                        \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                      11. metadata-evalN/A

                        \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                      12. lower-/.f6449.9

                        \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
                    5. Applied rewrites49.9%

                      \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
                    6. Add Preprocessing

                    Developer Target 1: 74.5% accurate, 0.8× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                    (FPCore (x y z t a b)
                     :precision binary64
                     (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                            (t_2 (/ (/ a 3.0) b))
                            (t_3 (* 2.0 (sqrt x))))
                       (if (< z -1.3793337487235141e+129)
                         (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                         (if (< z 3.516290613555987e+106)
                           (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                           (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	double t_1 = (0.3333333333333333 / z) / t;
                    	double t_2 = (a / 3.0) / b;
                    	double t_3 = 2.0 * sqrt(x);
                    	double tmp;
                    	if (z < -1.3793337487235141e+129) {
                    		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                    	} else if (z < 3.516290613555987e+106) {
                    		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                    	} else {
                    		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        real(8) :: t_1
                        real(8) :: t_2
                        real(8) :: t_3
                        real(8) :: tmp
                        t_1 = (0.3333333333333333d0 / z) / t
                        t_2 = (a / 3.0d0) / b
                        t_3 = 2.0d0 * sqrt(x)
                        if (z < (-1.3793337487235141d+129)) then
                            tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                        else if (z < 3.516290613555987d+106) then
                            tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                        else
                            tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	double t_1 = (0.3333333333333333 / z) / t;
                    	double t_2 = (a / 3.0) / b;
                    	double t_3 = 2.0 * Math.sqrt(x);
                    	double tmp;
                    	if (z < -1.3793337487235141e+129) {
                    		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                    	} else if (z < 3.516290613555987e+106) {
                    		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                    	} else {
                    		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t, a, b):
                    	t_1 = (0.3333333333333333 / z) / t
                    	t_2 = (a / 3.0) / b
                    	t_3 = 2.0 * math.sqrt(x)
                    	tmp = 0
                    	if z < -1.3793337487235141e+129:
                    		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                    	elif z < 3.516290613555987e+106:
                    		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                    	else:
                    		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                    	return tmp
                    
                    function code(x, y, z, t, a, b)
                    	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                    	t_2 = Float64(Float64(a / 3.0) / b)
                    	t_3 = Float64(2.0 * sqrt(x))
                    	tmp = 0.0
                    	if (z < -1.3793337487235141e+129)
                    		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                    	elseif (z < 3.516290613555987e+106)
                    		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                    	else
                    		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t, a, b)
                    	t_1 = (0.3333333333333333 / z) / t;
                    	t_2 = (a / 3.0) / b;
                    	t_3 = 2.0 * sqrt(x);
                    	tmp = 0.0;
                    	if (z < -1.3793337487235141e+129)
                    		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                    	elseif (z < 3.516290613555987e+106)
                    		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                    	else
                    		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                    t_2 := \frac{\frac{a}{3}}{b}\\
                    t_3 := 2 \cdot \sqrt{x}\\
                    \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                    \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                    
                    \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                    \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                    
                    
                    \end{array}
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024244 
                    (FPCore (x y z t a b)
                      :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                    
                      (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))