
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (* 0.5 (sqrt z)) y (* x 0.5)))
double code(double x, double y, double z) {
return fma((0.5 * sqrt(z)), y, (x * 0.5));
}
function code(x, y, z) return fma(Float64(0.5 * sqrt(z)), y, Float64(x * 0.5)) end
code[x_, y_, z_] := N[(N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5 \cdot \sqrt{z}, y, x \cdot 0.5\right)
\end{array}
Initial program 99.5%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-/.f64N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6499.8
lift-/.f64N/A
metadata-eval99.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z))) (t_1 (* t_0 0.5))) (if (<= t_0 -2e+112) t_1 (if (<= t_0 5000000.0) (* x 0.5) t_1))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double t_1 = t_0 * 0.5;
double tmp;
if (t_0 <= -2e+112) {
tmp = t_1;
} else if (t_0 <= 5000000.0) {
tmp = x * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * sqrt(z)
t_1 = t_0 * 0.5d0
if (t_0 <= (-2d+112)) then
tmp = t_1
else if (t_0 <= 5000000.0d0) then
tmp = x * 0.5d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double t_1 = t_0 * 0.5;
double tmp;
if (t_0 <= -2e+112) {
tmp = t_1;
} else if (t_0 <= 5000000.0) {
tmp = x * 0.5;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) t_1 = t_0 * 0.5 tmp = 0 if t_0 <= -2e+112: tmp = t_1 elif t_0 <= 5000000.0: tmp = x * 0.5 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) t_1 = Float64(t_0 * 0.5) tmp = 0.0 if (t_0 <= -2e+112) tmp = t_1; elseif (t_0 <= 5000000.0) tmp = Float64(x * 0.5); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); t_1 = t_0 * 0.5; tmp = 0.0; if (t_0 <= -2e+112) tmp = t_1; elseif (t_0 <= 5000000.0) tmp = x * 0.5; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * 0.5), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+112], t$95$1, If[LessEqual[t$95$0, 5000000.0], N[(x * 0.5), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
t_1 := t\_0 \cdot 0.5\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+112}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5000000:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -1.9999999999999999e112 or 5e6 < (*.f64 y (sqrt.f64 z)) Initial program 99.0%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6483.2
Applied rewrites83.2%
if -1.9999999999999999e112 < (*.f64 y (sqrt.f64 z)) < 5e6Initial program 99.9%
Taylor expanded in y around 0
lower-*.f6474.9
Applied rewrites74.9%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (* (+ (* y (sqrt z)) x) 0.5))
double code(double x, double y, double z) {
return ((y * sqrt(z)) + x) * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y * sqrt(z)) + x) * 0.5d0
end function
public static double code(double x, double y, double z) {
return ((y * Math.sqrt(z)) + x) * 0.5;
}
def code(x, y, z): return ((y * math.sqrt(z)) + x) * 0.5
function code(x, y, z) return Float64(Float64(Float64(y * sqrt(z)) + x) * 0.5) end
function tmp = code(x, y, z) tmp = ((y * sqrt(z)) + x) * 0.5; end
code[x_, y_, z_] := N[(N[(N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot \sqrt{z} + x\right) \cdot 0.5
\end{array}
Initial program 99.5%
lift-/.f64N/A
metadata-eval99.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (* (fma (sqrt z) y x) 0.5))
double code(double x, double y, double z) {
return fma(sqrt(z), y, x) * 0.5;
}
function code(x, y, z) return Float64(fma(sqrt(z), y, x) * 0.5) end
code[x_, y_, z_] := N[(N[(N[Sqrt[z], $MachinePrecision] * y + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{z}, y, x\right) \cdot 0.5
\end{array}
Initial program 99.5%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.5
lift-/.f64N/A
metadata-eval99.5
Applied rewrites99.5%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
lower-*.f6451.0
Applied rewrites51.0%
Final simplification51.0%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))