
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
(if (<= t_0 -1e+73)
t_1
(if (<= t_0 -2e-61)
(/ x z)
(if (<= t_0 0.04) (/ (- y) z) (if (<= t_0 2.0) 1.0 t_1))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= -2e-61) {
tmp = x / z;
} else if (t_0 <= 0.04) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / -y
if (t_0 <= (-1d+73)) then
tmp = t_1
else if (t_0 <= (-2d-61)) then
tmp = x / z
else if (t_0 <= 0.04d0) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= -2e-61) {
tmp = x / z;
} else if (t_0 <= 0.04) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / -y tmp = 0 if t_0 <= -1e+73: tmp = t_1 elif t_0 <= -2e-61: tmp = x / z elif t_0 <= 0.04: tmp = -y / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -1e+73) tmp = t_1; elseif (t_0 <= -2e-61) tmp = Float64(x / z); elseif (t_0 <= 0.04) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / -y; tmp = 0.0; if (t_0 <= -1e+73) tmp = t_1; elseif (t_0 <= -2e-61) tmp = x / z; elseif (t_0 <= 0.04) tmp = -y / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+73], t$95$1, If[LessEqual[t$95$0, -2e-61], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.04], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-61}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 0.04:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e72 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites64.4%
if -9.99999999999999983e72 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61Initial program 99.9%
Taylor expanded in y around 0
lower-/.f6466.6
Applied rewrites66.6%
if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0400000000000000008Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6496.1
Applied rewrites96.1%
Taylor expanded in y around inf
Applied rewrites62.5%
if 0.0400000000000000008 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.9%
Final simplification75.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e+14)
t_1
(if (<= t_0 4e-8) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+14) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d+14)) then
tmp = t_1
else if (t_0 <= 4d-8) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e+14) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e+14: tmp = t_1 elif t_0 <= 4e-8: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+14) tmp = t_1; elseif (t_0 <= 4e-8) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e+14) tmp = t_1; elseif (t_0 <= 4e-8) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+14], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e14 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -2e14 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6498.0
Applied rewrites98.0%
Final simplification98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e-61)
t_1
(if (<= t_0 0.04) (/ (- y) z) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-61) {
tmp = t_1;
} else if (t_0 <= 0.04) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d-61)) then
tmp = t_1
else if (t_0 <= 0.04d0) then
tmp = -y / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-61) {
tmp = t_1;
} else if (t_0 <= 0.04) {
tmp = -y / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e-61: tmp = t_1 elif t_0 <= 0.04: tmp = -y / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e-61) tmp = t_1; elseif (t_0 <= 0.04) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e-61) tmp = t_1; elseif (t_0 <= 0.04) tmp = -y / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-61], t$95$1, If[LessEqual[t$95$0, 0.04], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.04:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0400000000000000008Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6496.1
Applied rewrites96.1%
Taylor expanded in y around inf
Applied rewrites62.5%
if 0.0400000000000000008 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.9%
Final simplification86.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
(if (<= t_0 -1e+73)
t_1
(if (<= t_0 4e-8) (/ x z) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / -y
if (t_0 <= (-1d+73)) then
tmp = t_1
else if (t_0 <= 4d-8) then
tmp = x / z
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -1e+73) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = x / z;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / -y tmp = 0 if t_0 <= -1e+73: tmp = t_1 elif t_0 <= 4e-8: tmp = x / z elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -1e+73) tmp = t_1; elseif (t_0 <= 4e-8) tmp = Float64(x / z); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / -y; tmp = 0.0; if (t_0 <= -1e+73) tmp = t_1; elseif (t_0 <= 4e-8) tmp = x / z; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+73], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e72 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites64.4%
if -9.99999999999999983e72 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6458.2
Applied rewrites58.2%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites92.3%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 -2e-61) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-61) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d-61)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-61) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e-61: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e-61) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e-61) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-61], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f6483.2
Applied rewrites83.2%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (<= t_0 4e-8) (/ x z) (if (<= t_0 5e+32) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 4e-8) {
tmp = x / z;
} else if (t_0 <= 5e+32) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= 4d-8) then
tmp = x / z
else if (t_0 <= 5d+32) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 4e-8) {
tmp = x / z;
} else if (t_0 <= 5e+32) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= 4e-8: tmp = x / z elif t_0 <= 5e+32: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= 4e-8) tmp = Float64(x / z); elseif (t_0 <= 5e+32) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= 4e-8) tmp = x / z; elseif (t_0 <= 5e+32) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 5e+32], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+32}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8 or 4.9999999999999997e32 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6454.6
Applied rewrites54.6%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999997e32Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites91.4%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites35.7%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))