Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 7.8s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z):
	return (x / (z - y)) - (y / (z - y))
function code(x, y, z)
	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
end
function tmp = code(x, y, z)
	tmp = (x / (z - y)) - (y / (z - y));
end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \]
    2. lift--.f64N/A

      \[\leadsto \frac{\color{blue}{x - y}}{z - y} \]
    3. div-subN/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    4. lower--.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    5. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y}} - \frac{y}{z - y} \]
    6. lower-/.f64100.0

      \[\leadsto \frac{x}{z - y} - \color{blue}{\frac{y}{z - y}} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
  5. Add Preprocessing

Alternative 2: 67.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-61}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 0.04:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
   (if (<= t_0 -1e+73)
     t_1
     (if (<= t_0 -2e-61)
       (/ x z)
       (if (<= t_0 0.04) (/ (- y) z) (if (<= t_0 2.0) 1.0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -1e+73) {
		tmp = t_1;
	} else if (t_0 <= -2e-61) {
		tmp = x / z;
	} else if (t_0 <= 0.04) {
		tmp = -y / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    t_1 = x / -y
    if (t_0 <= (-1d+73)) then
        tmp = t_1
    else if (t_0 <= (-2d-61)) then
        tmp = x / z
    else if (t_0 <= 0.04d0) then
        tmp = -y / z
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -1e+73) {
		tmp = t_1;
	} else if (t_0 <= -2e-61) {
		tmp = x / z;
	} else if (t_0 <= 0.04) {
		tmp = -y / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	t_1 = x / -y
	tmp = 0
	if t_0 <= -1e+73:
		tmp = t_1
	elif t_0 <= -2e-61:
		tmp = x / z
	elif t_0 <= 0.04:
		tmp = -y / z
	elif t_0 <= 2.0:
		tmp = 1.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	t_1 = Float64(x / Float64(-y))
	tmp = 0.0
	if (t_0 <= -1e+73)
		tmp = t_1;
	elseif (t_0 <= -2e-61)
		tmp = Float64(x / z);
	elseif (t_0 <= 0.04)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	t_1 = x / -y;
	tmp = 0.0;
	if (t_0 <= -1e+73)
		tmp = t_1;
	elseif (t_0 <= -2e-61)
		tmp = x / z;
	elseif (t_0 <= 0.04)
		tmp = -y / z;
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+73], t$95$1, If[LessEqual[t$95$0, -2e-61], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 0.04], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-61}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 0.04:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e72 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in z around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites64.4%

        \[\leadsto \frac{x}{-y} \]

      if -9.99999999999999983e72 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61

      1. Initial program 99.9%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6466.6

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites66.6%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0400000000000000008

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
        2. lower--.f6496.1

          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
      5. Applied rewrites96.1%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      6. Taylor expanded in y around inf

        \[\leadsto \frac{-1 \cdot y}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites62.5%

          \[\leadsto \frac{-y}{z} \]

        if 0.0400000000000000008 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites95.9%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 4 regimes into one program.
        6. Final simplification75.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+73}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-61}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.04:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{-y}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 97.9% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+14}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
           (if (<= t_0 -2e+14)
             t_1
             (if (<= t_0 4e-8) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
        double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -2e+14) {
        		tmp = t_1;
        	} else if (t_0 <= 4e-8) {
        		tmp = (x - y) / z;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (y - x) / (y - z)
            t_1 = x / (z - y)
            if (t_0 <= (-2d+14)) then
                tmp = t_1
            else if (t_0 <= 4d-8) then
                tmp = (x - y) / z
            else if (t_0 <= 2.0d0) then
                tmp = y / (y - z)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -2e+14) {
        		tmp = t_1;
        	} else if (t_0 <= 4e-8) {
        		tmp = (x - y) / z;
        	} else if (t_0 <= 2.0) {
        		tmp = y / (y - z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (y - x) / (y - z)
        	t_1 = x / (z - y)
        	tmp = 0
        	if t_0 <= -2e+14:
        		tmp = t_1
        	elif t_0 <= 4e-8:
        		tmp = (x - y) / z
        	elif t_0 <= 2.0:
        		tmp = y / (y - z)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(y - x) / Float64(y - z))
        	t_1 = Float64(x / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -2e+14)
        		tmp = t_1;
        	elseif (t_0 <= 4e-8)
        		tmp = Float64(Float64(x - y) / z);
        	elseif (t_0 <= 2.0)
        		tmp = Float64(y / Float64(y - z));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (y - x) / (y - z);
        	t_1 = x / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -2e+14)
        		tmp = t_1;
        	elseif (t_0 <= 4e-8)
        		tmp = (x - y) / z;
        	elseif (t_0 <= 2.0)
        		tmp = y / (y - z);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+14], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{y - x}{y - z}\\
        t_1 := \frac{x}{z - y}\\
        \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+14}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
        \;\;\;\;\frac{x - y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;\frac{y}{y - z}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e14 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f6499.9

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites99.9%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

          if -2e14 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            2. lower--.f6498.8

              \[\leadsto \frac{\color{blue}{x - y}}{z} \]
          5. Applied rewrites98.8%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]

          if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
            2. distribute-neg-frac2N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            4. sub-negN/A

              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
            5. +-commutativeN/A

              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
            6. distribute-neg-inN/A

              \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
            7. remove-double-negN/A

              \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
            8. sub-negN/A

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
            9. lower--.f6498.0

              \[\leadsto \frac{y}{\color{blue}{y - z}} \]
          5. Applied rewrites98.0%

            \[\leadsto \color{blue}{\frac{y}{y - z}} \]
        3. Recombined 3 regimes into one program.
        4. Final simplification98.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{+14}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
        5. Add Preprocessing

        Alternative 4: 83.4% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.04:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
           (if (<= t_0 -2e-61)
             t_1
             (if (<= t_0 0.04) (/ (- y) z) (if (<= t_0 2.0) 1.0 t_1)))))
        double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -2e-61) {
        		tmp = t_1;
        	} else if (t_0 <= 0.04) {
        		tmp = -y / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (y - x) / (y - z)
            t_1 = x / (z - y)
            if (t_0 <= (-2d-61)) then
                tmp = t_1
            else if (t_0 <= 0.04d0) then
                tmp = -y / z
            else if (t_0 <= 2.0d0) then
                tmp = 1.0d0
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double t_1 = x / (z - y);
        	double tmp;
        	if (t_0 <= -2e-61) {
        		tmp = t_1;
        	} else if (t_0 <= 0.04) {
        		tmp = -y / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (y - x) / (y - z)
        	t_1 = x / (z - y)
        	tmp = 0
        	if t_0 <= -2e-61:
        		tmp = t_1
        	elif t_0 <= 0.04:
        		tmp = -y / z
        	elif t_0 <= 2.0:
        		tmp = 1.0
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(y - x) / Float64(y - z))
        	t_1 = Float64(x / Float64(z - y))
        	tmp = 0.0
        	if (t_0 <= -2e-61)
        		tmp = t_1;
        	elseif (t_0 <= 0.04)
        		tmp = Float64(Float64(-y) / z);
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (y - x) / (y - z);
        	t_1 = x / (z - y);
        	tmp = 0.0;
        	if (t_0 <= -2e-61)
        		tmp = t_1;
        	elseif (t_0 <= 0.04)
        		tmp = -y / z;
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-61], t$95$1, If[LessEqual[t$95$0, 0.04], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{y - x}{y - z}\\
        t_1 := \frac{x}{z - y}\\
        \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_0 \leq 0.04:\\
        \;\;\;\;\frac{-y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f6497.7

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites97.7%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

          if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0400000000000000008

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            2. lower--.f6496.1

              \[\leadsto \frac{\color{blue}{x - y}}{z} \]
          5. Applied rewrites96.1%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \]
          6. Taylor expanded in y around inf

            \[\leadsto \frac{-1 \cdot y}{z} \]
          7. Step-by-step derivation
            1. Applied rewrites62.5%

              \[\leadsto \frac{-y}{z} \]

            if 0.0400000000000000008 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites95.9%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 3 regimes into one program.
            6. Final simplification86.3%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-61}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.04:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 5: 68.2% accurate, 0.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
               (if (<= t_0 -1e+73)
                 t_1
                 (if (<= t_0 4e-8) (/ x z) (if (<= t_0 2.0) 1.0 t_1)))))
            double code(double x, double y, double z) {
            	double t_0 = (y - x) / (y - z);
            	double t_1 = x / -y;
            	double tmp;
            	if (t_0 <= -1e+73) {
            		tmp = t_1;
            	} else if (t_0 <= 4e-8) {
            		tmp = x / z;
            	} else if (t_0 <= 2.0) {
            		tmp = 1.0;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: t_0
                real(8) :: t_1
                real(8) :: tmp
                t_0 = (y - x) / (y - z)
                t_1 = x / -y
                if (t_0 <= (-1d+73)) then
                    tmp = t_1
                else if (t_0 <= 4d-8) then
                    tmp = x / z
                else if (t_0 <= 2.0d0) then
                    tmp = 1.0d0
                else
                    tmp = t_1
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double t_0 = (y - x) / (y - z);
            	double t_1 = x / -y;
            	double tmp;
            	if (t_0 <= -1e+73) {
            		tmp = t_1;
            	} else if (t_0 <= 4e-8) {
            		tmp = x / z;
            	} else if (t_0 <= 2.0) {
            		tmp = 1.0;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	t_0 = (y - x) / (y - z)
            	t_1 = x / -y
            	tmp = 0
            	if t_0 <= -1e+73:
            		tmp = t_1
            	elif t_0 <= 4e-8:
            		tmp = x / z
            	elif t_0 <= 2.0:
            		tmp = 1.0
            	else:
            		tmp = t_1
            	return tmp
            
            function code(x, y, z)
            	t_0 = Float64(Float64(y - x) / Float64(y - z))
            	t_1 = Float64(x / Float64(-y))
            	tmp = 0.0
            	if (t_0 <= -1e+73)
            		tmp = t_1;
            	elseif (t_0 <= 4e-8)
            		tmp = Float64(x / z);
            	elseif (t_0 <= 2.0)
            		tmp = 1.0;
            	else
            		tmp = t_1;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	t_0 = (y - x) / (y - z);
            	t_1 = x / -y;
            	tmp = 0.0;
            	if (t_0 <= -1e+73)
            		tmp = t_1;
            	elseif (t_0 <= 4e-8)
            		tmp = x / z;
            	elseif (t_0 <= 2.0)
            		tmp = 1.0;
            	else
            		tmp = t_1;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+73], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{y - x}{y - z}\\
            t_1 := \frac{x}{-y}\\
            \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+73}:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
            \;\;\;\;\frac{x}{z}\\
            
            \mathbf{elif}\;t\_0 \leq 2:\\
            \;\;\;\;1\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.99999999999999983e72 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                2. lower--.f64100.0

                  \[\leadsto \frac{x}{\color{blue}{z - y}} \]
              5. Applied rewrites100.0%

                \[\leadsto \color{blue}{\frac{x}{z - y}} \]
              6. Taylor expanded in z around 0

                \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
              7. Step-by-step derivation
                1. Applied rewrites64.4%

                  \[\leadsto \frac{x}{-y} \]

                if -9.99999999999999983e72 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{x}{z}} \]
                4. Step-by-step derivation
                  1. lower-/.f6458.2

                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                5. Applied rewrites58.2%

                  \[\leadsto \color{blue}{\frac{x}{z}} \]

                if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites92.3%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 3 regimes into one program.
                6. Final simplification72.1%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+73}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{-y}\\ \end{array} \]
                7. Add Preprocessing

                Alternative 6: 84.0% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                   (if (<= t_0 -2e-61) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
                double code(double x, double y, double z) {
                	double t_0 = (y - x) / (y - z);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= -2e-61) {
                		tmp = t_1;
                	} else if (t_0 <= 2.0) {
                		tmp = y / (y - z);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: t_1
                    real(8) :: tmp
                    t_0 = (y - x) / (y - z)
                    t_1 = x / (z - y)
                    if (t_0 <= (-2d-61)) then
                        tmp = t_1
                    else if (t_0 <= 2.0d0) then
                        tmp = y / (y - z)
                    else
                        tmp = t_1
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (y - x) / (y - z);
                	double t_1 = x / (z - y);
                	double tmp;
                	if (t_0 <= -2e-61) {
                		tmp = t_1;
                	} else if (t_0 <= 2.0) {
                		tmp = y / (y - z);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (y - x) / (y - z)
                	t_1 = x / (z - y)
                	tmp = 0
                	if t_0 <= -2e-61:
                		tmp = t_1
                	elif t_0 <= 2.0:
                		tmp = y / (y - z)
                	else:
                		tmp = t_1
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(y - x) / Float64(y - z))
                	t_1 = Float64(x / Float64(z - y))
                	tmp = 0.0
                	if (t_0 <= -2e-61)
                		tmp = t_1;
                	elseif (t_0 <= 2.0)
                		tmp = Float64(y / Float64(y - z));
                	else
                		tmp = t_1;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (y - x) / (y - z);
                	t_1 = x / (z - y);
                	tmp = 0.0;
                	if (t_0 <= -2e-61)
                		tmp = t_1;
                	elseif (t_0 <= 2.0)
                		tmp = y / (y - z);
                	else
                		tmp = t_1;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-61], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{y - x}{y - z}\\
                t_1 := \frac{x}{z - y}\\
                \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-61}:\\
                \;\;\;\;t\_1\\
                
                \mathbf{elif}\;t\_0 \leq 2:\\
                \;\;\;\;\frac{y}{y - z}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-61 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    2. lower--.f6497.7

                      \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                  5. Applied rewrites97.7%

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                  if -2.0000000000000001e-61 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                  4. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                    2. distribute-neg-frac2N/A

                      \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                    4. sub-negN/A

                      \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                    5. +-commutativeN/A

                      \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                    6. distribute-neg-inN/A

                      \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                    7. remove-double-negN/A

                      \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                    8. sub-negN/A

                      \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                    9. lower--.f6483.2

                      \[\leadsto \frac{y}{\color{blue}{y - z}} \]
                  5. Applied rewrites83.2%

                    \[\leadsto \color{blue}{\frac{y}{y - z}} \]
                3. Recombined 2 regimes into one program.
                4. Final simplification88.2%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-61}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                5. Add Preprocessing

                Alternative 7: 67.2% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+32}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (- y x) (- y z))))
                   (if (<= t_0 4e-8) (/ x z) (if (<= t_0 5e+32) 1.0 (/ x z)))))
                double code(double x, double y, double z) {
                	double t_0 = (y - x) / (y - z);
                	double tmp;
                	if (t_0 <= 4e-8) {
                		tmp = x / z;
                	} else if (t_0 <= 5e+32) {
                		tmp = 1.0;
                	} else {
                		tmp = x / z;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: tmp
                    t_0 = (y - x) / (y - z)
                    if (t_0 <= 4d-8) then
                        tmp = x / z
                    else if (t_0 <= 5d+32) then
                        tmp = 1.0d0
                    else
                        tmp = x / z
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (y - x) / (y - z);
                	double tmp;
                	if (t_0 <= 4e-8) {
                		tmp = x / z;
                	} else if (t_0 <= 5e+32) {
                		tmp = 1.0;
                	} else {
                		tmp = x / z;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (y - x) / (y - z)
                	tmp = 0
                	if t_0 <= 4e-8:
                		tmp = x / z
                	elif t_0 <= 5e+32:
                		tmp = 1.0
                	else:
                		tmp = x / z
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(y - x) / Float64(y - z))
                	tmp = 0.0
                	if (t_0 <= 4e-8)
                		tmp = Float64(x / z);
                	elseif (t_0 <= 5e+32)
                		tmp = 1.0;
                	else
                		tmp = Float64(x / z);
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (y - x) / (y - z);
                	tmp = 0.0;
                	if (t_0 <= 4e-8)
                		tmp = x / z;
                	elseif (t_0 <= 5e+32)
                		tmp = 1.0;
                	else
                		tmp = x / z;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 4e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 5e+32], 1.0, N[(x / z), $MachinePrecision]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{y - x}{y - z}\\
                \mathbf{if}\;t\_0 \leq 4 \cdot 10^{-8}:\\
                \;\;\;\;\frac{x}{z}\\
                
                \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+32}:\\
                \;\;\;\;1\\
                
                \mathbf{else}:\\
                \;\;\;\;\frac{x}{z}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8 or 4.9999999999999997e32 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f6454.6

                      \[\leadsto \color{blue}{\frac{x}{z}} \]
                  5. Applied rewrites54.6%

                    \[\leadsto \color{blue}{\frac{x}{z}} \]

                  if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999997e32

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites91.4%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 2 regimes into one program.
                  6. Final simplification68.1%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{+32}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 8: 100.0% accurate, 1.0× speedup?

                  \[\begin{array}{l} \\ \frac{y - x}{y - z} \end{array} \]
                  (FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
                  double code(double x, double y, double z) {
                  	return (y - x) / (y - z);
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      code = (y - x) / (y - z)
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	return (y - x) / (y - z);
                  }
                  
                  def code(x, y, z):
                  	return (y - x) / (y - z)
                  
                  function code(x, y, z)
                  	return Float64(Float64(y - x) / Float64(y - z))
                  end
                  
                  function tmp = code(x, y, z)
                  	tmp = (y - x) / (y - z);
                  end
                  
                  code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \frac{y - x}{y - z}
                  \end{array}
                  
                  Derivation
                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Final simplification100.0%

                    \[\leadsto \frac{y - x}{y - z} \]
                  4. Add Preprocessing

                  Alternative 9: 33.9% accurate, 18.0× speedup?

                  \[\begin{array}{l} \\ 1 \end{array} \]
                  (FPCore (x y z) :precision binary64 1.0)
                  double code(double x, double y, double z) {
                  	return 1.0;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      code = 1.0d0
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	return 1.0;
                  }
                  
                  def code(x, y, z):
                  	return 1.0
                  
                  function code(x, y, z)
                  	return 1.0
                  end
                  
                  function tmp = code(x, y, z)
                  	tmp = 1.0;
                  end
                  
                  code[x_, y_, z_] := 1.0
                  
                  \begin{array}{l}
                  
                  \\
                  1
                  \end{array}
                  
                  Derivation
                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites35.7%

                      \[\leadsto \color{blue}{1} \]
                    2. Add Preprocessing

                    Developer Target 1: 100.0% accurate, 0.6× speedup?

                    \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                    (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                    double code(double x, double y, double z) {
                    	return (x / (z - y)) - (y / (z - y));
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        code = (x / (z - y)) - (y / (z - y))
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	return (x / (z - y)) - (y / (z - y));
                    }
                    
                    def code(x, y, z):
                    	return (x / (z - y)) - (y / (z - y))
                    
                    function code(x, y, z)
                    	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                    end
                    
                    function tmp = code(x, y, z)
                    	tmp = (x / (z - y)) - (y / (z - y));
                    end
                    
                    code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \frac{x}{z - y} - \frac{y}{z - y}
                    \end{array}
                    

                    Reproduce

                    ?
                    herbie shell --seed 2024244 
                    (FPCore (x y z)
                      :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                      :precision binary64
                    
                      :alt
                      (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                    
                      (/ (- x y) (- z y)))