
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), ((x / y) * (x / y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(Float64(x / y) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Initial program 70.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6482.0
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
pow2N/A
lower-pow.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
lift-pow.f64N/A
unpow2N/A
lower-*.f6499.7
Applied rewrites99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e-198)
(* (/ x y) (/ x y))
(if (<= t_1 2e+167) (+ (/ (* x x) (* y y)) t_1) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-198) {
tmp = (x / y) * (x / y);
} else if (t_1 <= 2e+167) {
tmp = ((x * x) / (y * y)) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) / (t * t)
if (t_1 <= 2d-198) then
tmp = (x / y) * (x / y)
else if (t_1 <= 2d+167) then
tmp = ((x * x) / (y * y)) + t_1
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-198) {
tmp = (x / y) * (x / y);
} else if (t_1 <= 2e+167) {
tmp = ((x * x) / (y * y)) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e-198: tmp = (x / y) * (x / y) elif t_1 <= 2e+167: tmp = ((x * x) / (y * y)) + t_1 else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e-198) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= 2e+167) tmp = Float64(Float64(Float64(x * x) / Float64(y * y)) + t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e-198) tmp = (x / y) * (x / y); elseif (t_1 <= 2e+167) tmp = ((x * x) / (y * y)) + t_1; else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-198], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+167], N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-198}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+167}:\\
\;\;\;\;\frac{x \cdot x}{y \cdot y} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-198Initial program 73.9%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6493.1
Applied rewrites93.1%
Applied rewrites96.1%
if 1.9999999999999998e-198 < (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e167Initial program 86.3%
if 2.0000000000000001e167 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 64.5%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6483.0
Applied rewrites83.0%
Applied rewrites83.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* (/ z t) (/ z t)))) (if (<= t_1 2e-32) t_2 (if (<= t_1 INFINITY) (* (/ x (* y y)) x) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = (z / t) * (z / t);
double tmp;
if (t_1 <= 2e-32) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / (y * y)) * x;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = (z / t) * (z / t);
double tmp;
if (t_1 <= 2e-32) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x / (y * y)) * x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = (z / t) * (z / t) tmp = 0 if t_1 <= 2e-32: tmp = t_2 elif t_1 <= math.inf: tmp = (x / (y * y)) * x else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(Float64(z / t) * Float64(z / t)) tmp = 0.0 if (t_1 <= 2e-32) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(Float64(x / Float64(y * y)) * x); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = (z / t) * (z / t); tmp = 0.0; if (t_1 <= 2e-32) tmp = t_2; elseif (t_1 <= Inf) tmp = (x / (y * y)) * x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-32], t$95$2, If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := \frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-32}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{y \cdot y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2.00000000000000011e-32 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 63.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
if 2.00000000000000011e-32 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 80.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6490.3
Applied rewrites90.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
Applied rewrites84.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 INFINITY)
(+ t_1 (* (/ x y) (/ x y)))
(+ (/ (* (/ z t) z) t) (/ (* x x) (* y y))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 + ((x / y) * (x / y)) else: tmp = (((z / t) * z) / t) + ((x * x) / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= Inf) tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y))); else tmp = Float64(Float64(Float64(Float64(z / t) * z) / t) + Float64(Float64(x * x) / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1 + ((x / y) * (x / y)); else tmp = (((z / t) * z) / t) + ((x * x) / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + \frac{x \cdot x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 79.5%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6470.0
Applied rewrites70.0%
Final simplification93.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 INFINITY) (+ t_1 (* (/ x y) (/ x y))) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1 + ((x / y) * (x / y));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 + ((x / y) * (x / y)) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= Inf) tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y))); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1 + ((x / y) * (x / y)); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 79.5%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6450.8
Applied rewrites50.8%
Applied rewrites51.0%
Final simplification91.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* (/ x (* y y)) x))) (if (<= t_1 7.5e-185) t_2 (if (<= t_1 INFINITY) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / (y * y)) * x;
double tmp;
if (t_1 <= 7.5e-185) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / (y * y)) * x;
double tmp;
if (t_1 <= 7.5e-185) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = (x / (y * y)) * x tmp = 0 if t_1 <= 7.5e-185: tmp = t_2 elif t_1 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(Float64(x / Float64(y * y)) * x) tmp = 0.0 if (t_1 <= 7.5e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = (x / (y * y)) * x; tmp = 0.0; if (t_1 <= 7.5e-185) tmp = t_2; elseif (t_1 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 7.5e-185], t$95$2, If[LessEqual[t$95$1, Infinity], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := \frac{x}{y \cdot y} \cdot x\\
\mathbf{if}\;t\_1 \leq 7.5 \cdot 10^{-185}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 7.49999999999999978e-185 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6482.9
Applied rewrites82.9%
Applied rewrites71.6%
if 7.49999999999999978e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 83.1%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
Applied rewrites86.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-146) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-146: tmp = (x / y) * (x / y) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-146) tmp = (x / y) * (x / y); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146Initial program 74.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
Applied rewrites94.3%
if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 68.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6480.4
Applied rewrites80.4%
Applied rewrites80.6%
(FPCore (x y z t) :precision binary64 (fma (/ (/ x y) y) x (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return fma(((x / y) / y), x, ((z / t) * (z / t)));
}
function code(x, y, z, t) return fma(Float64(Float64(x / y) / y), x, Float64(Float64(z / t) * Float64(z / t))) end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)
\end{array}
Initial program 70.5%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6498.2
Applied rewrites98.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-146) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-146: tmp = (x / y) * (x / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-146) tmp = (x / y) * (x / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146Initial program 74.3%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
Applied rewrites94.3%
if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 68.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6480.4
Applied rewrites80.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ (/ x y) y) x) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-146) then
tmp = ((x / y) / y) * x
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-146) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-146: tmp = ((x / y) / y) * x else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146) tmp = Float64(Float64(Float64(x / y) / y) * x); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-146) tmp = ((x / y) / y) * x; else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146Initial program 74.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 68.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6480.4
Applied rewrites80.4%
(FPCore (x y z t) :precision binary64 (/ (* z z) (* t t)))
double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * z) / (t * t)
end function
public static double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
def code(x, y, z, t): return (z * z) / (t * t)
function code(x, y, z, t) return Float64(Float64(z * z) / Float64(t * t)) end
function tmp = code(x, y, z, t) tmp = (z * z) / (t * t); end
code[x_, y_, z_, t_] := N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z \cdot z}{t \cdot t}
\end{array}
Initial program 70.5%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6463.1
Applied rewrites63.1%
Applied rewrites56.7%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))