Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1

Percentage Accurate: 65.8% → 99.7%
Time: 9.0s
Alternatives: 11
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 65.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Alternative 1: 99.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (fma (/ z t) (/ z t) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
	return fma((z / t), (z / t), ((x / y) * (x / y)));
}
function code(x, y, z, t)
	return fma(Float64(z / t), Float64(z / t), Float64(Float64(x / y) * Float64(x / y)))
end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Derivation
  1. Initial program 70.5%

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
    3. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
    4. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
    5. lift-*.f64N/A

      \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
    6. times-fracN/A

      \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
    8. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
    9. lower-/.f6482.0

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
    10. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x \cdot x}{y \cdot y}}\right) \]
    11. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\color{blue}{x \cdot x}}{y \cdot y}\right) \]
    12. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{\color{blue}{y \cdot y}}\right) \]
    13. times-fracN/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right) \]
    14. pow2N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{{\left(\frac{x}{y}\right)}^{2}}\right) \]
    15. lower-pow.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{{\left(\frac{x}{y}\right)}^{2}}\right) \]
    16. lower-/.f6499.7

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\color{blue}{\left(\frac{x}{y}\right)}}^{2}\right) \]
  4. Applied rewrites99.7%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\left(\frac{x}{y}\right)}^{2}\right)} \]
  5. Step-by-step derivation
    1. lift-pow.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{{\left(\frac{x}{y}\right)}^{2}}\right) \]
    2. unpow2N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right) \]
    3. lower-*.f6499.7

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right) \]
  6. Applied rewrites99.7%

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right) \]
  7. Add Preprocessing

Alternative 2: 85.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-198}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+167}:\\ \;\;\;\;\frac{x \cdot x}{y \cdot y} + t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* z z) (* t t))))
   (if (<= t_1 2e-198)
     (* (/ x y) (/ x y))
     (if (<= t_1 2e+167) (+ (/ (* x x) (* y y)) t_1) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
	double t_1 = (z * z) / (t * t);
	double tmp;
	if (t_1 <= 2e-198) {
		tmp = (x / y) * (x / y);
	} else if (t_1 <= 2e+167) {
		tmp = ((x * x) / (y * y)) + t_1;
	} else {
		tmp = (z / t) / (t / z);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (z * z) / (t * t)
    if (t_1 <= 2d-198) then
        tmp = (x / y) * (x / y)
    else if (t_1 <= 2d+167) then
        tmp = ((x * x) / (y * y)) + t_1
    else
        tmp = (z / t) / (t / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (z * z) / (t * t);
	double tmp;
	if (t_1 <= 2e-198) {
		tmp = (x / y) * (x / y);
	} else if (t_1 <= 2e+167) {
		tmp = ((x * x) / (y * y)) + t_1;
	} else {
		tmp = (z / t) / (t / z);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (z * z) / (t * t)
	tmp = 0
	if t_1 <= 2e-198:
		tmp = (x / y) * (x / y)
	elif t_1 <= 2e+167:
		tmp = ((x * x) / (y * y)) + t_1
	else:
		tmp = (z / t) / (t / z)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(z * z) / Float64(t * t))
	tmp = 0.0
	if (t_1 <= 2e-198)
		tmp = Float64(Float64(x / y) * Float64(x / y));
	elseif (t_1 <= 2e+167)
		tmp = Float64(Float64(Float64(x * x) / Float64(y * y)) + t_1);
	else
		tmp = Float64(Float64(z / t) / Float64(t / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (z * z) / (t * t);
	tmp = 0.0;
	if (t_1 <= 2e-198)
		tmp = (x / y) * (x / y);
	elseif (t_1 <= 2e+167)
		tmp = ((x * x) / (y * y)) + t_1;
	else
		tmp = (z / t) / (t / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-198], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+167], N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-198}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+167}:\\
\;\;\;\;\frac{x \cdot x}{y \cdot y} + t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.9999999999999998e-198

    1. Initial program 73.9%

      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
      4. times-fracN/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
      5. associate-*r/N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
      6. lower-/.f64N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
      7. lower-*.f64N/A

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
      8. lower-/.f6475.0

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
    4. Applied rewrites75.0%

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
    5. Taylor expanded in t around inf

      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
    6. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
      2. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
      4. unpow2N/A

        \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
      5. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
      7. lower-/.f6493.1

        \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
    7. Applied rewrites93.1%

      \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]
    8. Step-by-step derivation
      1. Applied rewrites96.1%

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

      if 1.9999999999999998e-198 < (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e167

      1. Initial program 86.3%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing

      if 2.0000000000000001e167 < (/.f64 (*.f64 z z) (*.f64 t t))

      1. Initial program 64.5%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
      4. Step-by-step derivation
        1. unpow2N/A

          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
        2. unpow2N/A

          \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
        3. times-fracN/A

          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
        4. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
        5. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
        6. lower-/.f6483.0

          \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
      5. Applied rewrites83.0%

        \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
      6. Step-by-step derivation
        1. Applied rewrites83.1%

          \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 3: 81.1% accurate, 0.6× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ t_2 := \frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-32}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{x}{y \cdot y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* (/ z t) (/ z t))))
         (if (<= t_1 2e-32) t_2 (if (<= t_1 INFINITY) (* (/ x (* y y)) x) t_2))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x * x) / (y * y);
      	double t_2 = (z / t) * (z / t);
      	double tmp;
      	if (t_1 <= 2e-32) {
      		tmp = t_2;
      	} else if (t_1 <= ((double) INFINITY)) {
      		tmp = (x / (y * y)) * x;
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (x * x) / (y * y);
      	double t_2 = (z / t) * (z / t);
      	double tmp;
      	if (t_1 <= 2e-32) {
      		tmp = t_2;
      	} else if (t_1 <= Double.POSITIVE_INFINITY) {
      		tmp = (x / (y * y)) * x;
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (x * x) / (y * y)
      	t_2 = (z / t) * (z / t)
      	tmp = 0
      	if t_1 <= 2e-32:
      		tmp = t_2
      	elif t_1 <= math.inf:
      		tmp = (x / (y * y)) * x
      	else:
      		tmp = t_2
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x * x) / Float64(y * y))
      	t_2 = Float64(Float64(z / t) * Float64(z / t))
      	tmp = 0.0
      	if (t_1 <= 2e-32)
      		tmp = t_2;
      	elseif (t_1 <= Inf)
      		tmp = Float64(Float64(x / Float64(y * y)) * x);
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (x * x) / (y * y);
      	t_2 = (z / t) * (z / t);
      	tmp = 0.0;
      	if (t_1 <= 2e-32)
      		tmp = t_2;
      	elseif (t_1 <= Inf)
      		tmp = (x / (y * y)) * x;
      	else
      		tmp = t_2;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-32], t$95$2, If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x \cdot x}{y \cdot y}\\
      t_2 := \frac{z}{t} \cdot \frac{z}{t}\\
      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-32}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq \infty:\\
      \;\;\;\;\frac{x}{y \cdot y} \cdot x\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 2.00000000000000011e-32 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

        1. Initial program 63.3%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
        4. Step-by-step derivation
          1. unpow2N/A

            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
          2. unpow2N/A

            \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
          3. times-fracN/A

            \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
          5. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
          6. lower-/.f6482.2

            \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
        5. Applied rewrites82.2%

          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]

        if 2.00000000000000011e-32 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

        1. Initial program 80.7%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
          2. lift-*.f64N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
          3. lift-*.f64N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
          4. times-fracN/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
          5. associate-*r/N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
          6. lower-/.f64N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
          7. lower-*.f64N/A

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
          8. lower-/.f6490.3

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
        4. Applied rewrites90.3%

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
        5. Taylor expanded in t around inf

          \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
        6. Step-by-step derivation
          1. unpow2N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
          2. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
          4. unpow2N/A

            \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
          5. associate-/r*N/A

            \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
          6. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
          7. lower-/.f6487.5

            \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
        7. Applied rewrites87.5%

          \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]
        8. Step-by-step derivation
          1. Applied rewrites84.8%

            \[\leadsto \frac{x}{y \cdot y} \cdot x \]
        9. Recombined 2 regimes into one program.
        10. Add Preprocessing

        Alternative 4: 89.8% accurate, 0.6× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq \infty:\\ \;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + \frac{x \cdot x}{y \cdot y}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (* z z) (* t t))))
           (if (<= t_1 INFINITY)
             (+ t_1 (* (/ x y) (/ x y)))
             (+ (/ (* (/ z t) z) t) (/ (* x x) (* y y))))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (z * z) / (t * t);
        	double tmp;
        	if (t_1 <= ((double) INFINITY)) {
        		tmp = t_1 + ((x / y) * (x / y));
        	} else {
        		tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
        	}
        	return tmp;
        }
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (z * z) / (t * t);
        	double tmp;
        	if (t_1 <= Double.POSITIVE_INFINITY) {
        		tmp = t_1 + ((x / y) * (x / y));
        	} else {
        		tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (z * z) / (t * t)
        	tmp = 0
        	if t_1 <= math.inf:
        		tmp = t_1 + ((x / y) * (x / y))
        	else:
        		tmp = (((z / t) * z) / t) + ((x * x) / (y * y))
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(z * z) / Float64(t * t))
        	tmp = 0.0
        	if (t_1 <= Inf)
        		tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y)));
        	else
        		tmp = Float64(Float64(Float64(Float64(z / t) * z) / t) + Float64(Float64(x * x) / Float64(y * y)));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (z * z) / (t * t);
        	tmp = 0.0;
        	if (t_1 <= Inf)
        		tmp = t_1 + ((x / y) * (x / y));
        	else
        		tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{z \cdot z}{t \cdot t}\\
        \mathbf{if}\;t\_1 \leq \infty:\\
        \;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + \frac{x \cdot x}{y \cdot y}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

          1. Initial program 79.5%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            3. lift-*.f64N/A

              \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            4. times-fracN/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
            5. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y}} \cdot \frac{x}{y} + \frac{z \cdot z}{t \cdot t} \]
            7. lower-/.f6496.1

              \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
          4. Applied rewrites96.1%

            \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]

          if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

          1. Initial program 0.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
            3. lift-*.f64N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
            4. times-fracN/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
            5. associate-*r/N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
            6. lower-/.f64N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
            7. lower-*.f64N/A

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
            8. lower-/.f6470.0

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
          4. Applied rewrites70.0%

            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
        3. Recombined 2 regimes into one program.
        4. Final simplification93.2%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq \infty:\\ \;\;\;\;\frac{z \cdot z}{t \cdot t} + \frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + \frac{x \cdot x}{y \cdot y}\\ \end{array} \]
        5. Add Preprocessing

        Alternative 5: 87.6% accurate, 0.6× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq \infty:\\ \;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (* z z) (* t t))))
           (if (<= t_1 INFINITY) (+ t_1 (* (/ x y) (/ x y))) (/ (/ z t) (/ t z)))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (z * z) / (t * t);
        	double tmp;
        	if (t_1 <= ((double) INFINITY)) {
        		tmp = t_1 + ((x / y) * (x / y));
        	} else {
        		tmp = (z / t) / (t / z);
        	}
        	return tmp;
        }
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (z * z) / (t * t);
        	double tmp;
        	if (t_1 <= Double.POSITIVE_INFINITY) {
        		tmp = t_1 + ((x / y) * (x / y));
        	} else {
        		tmp = (z / t) / (t / z);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (z * z) / (t * t)
        	tmp = 0
        	if t_1 <= math.inf:
        		tmp = t_1 + ((x / y) * (x / y))
        	else:
        		tmp = (z / t) / (t / z)
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(z * z) / Float64(t * t))
        	tmp = 0.0
        	if (t_1 <= Inf)
        		tmp = Float64(t_1 + Float64(Float64(x / y) * Float64(x / y)));
        	else
        		tmp = Float64(Float64(z / t) / Float64(t / z));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (z * z) / (t * t);
        	tmp = 0.0;
        	if (t_1 <= Inf)
        		tmp = t_1 + ((x / y) * (x / y));
        	else
        		tmp = (z / t) / (t / z);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{z \cdot z}{t \cdot t}\\
        \mathbf{if}\;t\_1 \leq \infty:\\
        \;\;\;\;t\_1 + \frac{x}{y} \cdot \frac{x}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

          1. Initial program 79.5%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            3. lift-*.f64N/A

              \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            4. times-fracN/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
            5. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y}} \cdot \frac{x}{y} + \frac{z \cdot z}{t \cdot t} \]
            7. lower-/.f6496.1

              \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
          4. Applied rewrites96.1%

            \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]

          if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

          1. Initial program 0.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
            2. unpow2N/A

              \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
            3. times-fracN/A

              \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
            4. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
            5. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
            6. lower-/.f6450.8

              \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
          5. Applied rewrites50.8%

            \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites51.0%

              \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification91.0%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq \infty:\\ \;\;\;\;\frac{z \cdot z}{t \cdot t} + \frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 6: 72.2% accurate, 0.6× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ t_2 := \frac{x}{y \cdot y} \cdot x\\ \mathbf{if}\;t\_1 \leq 7.5 \cdot 10^{-185}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* (/ x (* y y)) x)))
             (if (<= t_1 7.5e-185) t_2 (if (<= t_1 INFINITY) t_1 t_2))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (z * z) / (t * t);
          	double t_2 = (x / (y * y)) * x;
          	double tmp;
          	if (t_1 <= 7.5e-185) {
          		tmp = t_2;
          	} else if (t_1 <= ((double) INFINITY)) {
          		tmp = t_1;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (z * z) / (t * t);
          	double t_2 = (x / (y * y)) * x;
          	double tmp;
          	if (t_1 <= 7.5e-185) {
          		tmp = t_2;
          	} else if (t_1 <= Double.POSITIVE_INFINITY) {
          		tmp = t_1;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (z * z) / (t * t)
          	t_2 = (x / (y * y)) * x
          	tmp = 0
          	if t_1 <= 7.5e-185:
          		tmp = t_2
          	elif t_1 <= math.inf:
          		tmp = t_1
          	else:
          		tmp = t_2
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(z * z) / Float64(t * t))
          	t_2 = Float64(Float64(x / Float64(y * y)) * x)
          	tmp = 0.0
          	if (t_1 <= 7.5e-185)
          		tmp = t_2;
          	elseif (t_1 <= Inf)
          		tmp = t_1;
          	else
          		tmp = t_2;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (z * z) / (t * t);
          	t_2 = (x / (y * y)) * x;
          	tmp = 0.0;
          	if (t_1 <= 7.5e-185)
          		tmp = t_2;
          	elseif (t_1 <= Inf)
          		tmp = t_1;
          	else
          		tmp = t_2;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 7.5e-185], t$95$2, If[LessEqual[t$95$1, Infinity], t$95$1, t$95$2]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{z \cdot z}{t \cdot t}\\
          t_2 := \frac{x}{y \cdot y} \cdot x\\
          \mathbf{if}\;t\_1 \leq 7.5 \cdot 10^{-185}:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_1 \leq \infty:\\
          \;\;\;\;t\_1\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 7.49999999999999978e-185 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

            1. Initial program 56.3%

              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-/.f64N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
              2. lift-*.f64N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
              3. lift-*.f64N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
              4. times-fracN/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
              5. associate-*r/N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
              6. lower-/.f64N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
              7. lower-*.f64N/A

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
              8. lower-/.f6474.0

                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
            4. Applied rewrites74.0%

              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
            5. Taylor expanded in t around inf

              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
            6. Step-by-step derivation
              1. unpow2N/A

                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
              2. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
              4. unpow2N/A

                \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
              5. associate-/r*N/A

                \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
              6. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
              7. lower-/.f6482.9

                \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
            7. Applied rewrites82.9%

              \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]
            8. Step-by-step derivation
              1. Applied rewrites71.6%

                \[\leadsto \frac{x}{y \cdot y} \cdot x \]

              if 7.49999999999999978e-185 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

              1. Initial program 83.1%

                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
              2. Add Preprocessing
              3. Taylor expanded in t around 0

                \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
              4. Step-by-step derivation
                1. unpow2N/A

                  \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                2. unpow2N/A

                  \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                3. times-fracN/A

                  \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                4. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                5. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
                6. lower-/.f6485.9

                  \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
              5. Applied rewrites85.9%

                \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
              6. Step-by-step derivation
                1. Applied rewrites86.4%

                  \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 7: 82.3% accurate, 0.8× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
              double code(double x, double y, double z, double t) {
              	double tmp;
              	if (((z * z) / (t * t)) <= 2e-146) {
              		tmp = (x / y) * (x / y);
              	} else {
              		tmp = (z / t) / (t / z);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: tmp
                  if (((z * z) / (t * t)) <= 2d-146) then
                      tmp = (x / y) * (x / y)
                  else
                      tmp = (z / t) / (t / z)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double tmp;
              	if (((z * z) / (t * t)) <= 2e-146) {
              		tmp = (x / y) * (x / y);
              	} else {
              		tmp = (z / t) / (t / z);
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	tmp = 0
              	if ((z * z) / (t * t)) <= 2e-146:
              		tmp = (x / y) * (x / y)
              	else:
              		tmp = (z / t) / (t / z)
              	return tmp
              
              function code(x, y, z, t)
              	tmp = 0.0
              	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146)
              		tmp = Float64(Float64(x / y) * Float64(x / y));
              	else
              		tmp = Float64(Float64(z / t) / Float64(t / z));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	tmp = 0.0;
              	if (((z * z) / (t * t)) <= 2e-146)
              		tmp = (x / y) * (x / y);
              	else
              		tmp = (z / t) / (t / z);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
              \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146

                1. Initial program 74.3%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-/.f64N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                  2. lift-*.f64N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
                  3. lift-*.f64N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                  4. times-fracN/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                  5. associate-*r/N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                  6. lower-/.f64N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                  7. lower-*.f64N/A

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
                  8. lower-/.f6475.3

                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
                4. Applied rewrites75.3%

                  \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                5. Taylor expanded in t around inf

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                6. Step-by-step derivation
                  1. unpow2N/A

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                  2. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                  4. unpow2N/A

                    \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
                  5. associate-/r*N/A

                    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                  6. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                  7. lower-/.f6491.5

                    \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
                7. Applied rewrites91.5%

                  \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]
                8. Step-by-step derivation
                  1. Applied rewrites94.3%

                    \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                  if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t))

                  1. Initial program 68.3%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around 0

                    \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                  4. Step-by-step derivation
                    1. unpow2N/A

                      \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                    2. unpow2N/A

                      \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                    3. times-fracN/A

                      \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                    4. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                    5. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
                    6. lower-/.f6480.4

                      \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
                  5. Applied rewrites80.4%

                    \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites80.6%

                      \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
                  7. Recombined 2 regimes into one program.
                  8. Add Preprocessing

                  Alternative 8: 96.5% accurate, 0.8× speedup?

                  \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \frac{z}{t}\right) \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (fma (/ (/ x y) y) x (* (/ z t) (/ z t))))
                  double code(double x, double y, double z, double t) {
                  	return fma(((x / y) / y), x, ((z / t) * (z / t)));
                  }
                  
                  function code(x, y, z, t)
                  	return fma(Float64(Float64(x / y) / y), x, Float64(Float64(z / t) * Float64(z / t)))
                  end
                  
                  code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)
                  \end{array}
                  
                  Derivation
                  1. Initial program 70.5%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around inf

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}} + \frac{{z}^{2}}{{t}^{2}}} \]
                  4. Step-by-step derivation
                    1. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} + \frac{{z}^{2}}{{t}^{2}} \]
                    2. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} + \frac{{z}^{2}}{{t}^{2}} \]
                    3. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{{y}^{2}}, x, \frac{{z}^{2}}{{t}^{2}}\right)} \]
                    4. unpow2N/A

                      \[\leadsto \mathsf{fma}\left(\frac{x}{\color{blue}{y \cdot y}}, x, \frac{{z}^{2}}{{t}^{2}}\right) \]
                    5. associate-/r*N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{\frac{x}{y}}{y}}, x, \frac{{z}^{2}}{{t}^{2}}\right) \]
                    6. lower-/.f64N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{\frac{x}{y}}{y}}, x, \frac{{z}^{2}}{{t}^{2}}\right) \]
                    7. lower-/.f64N/A

                      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{\frac{x}{y}}}{y}, x, \frac{{z}^{2}}{{t}^{2}}\right) \]
                    8. unpow2N/A

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{\color{blue}{z \cdot z}}{{t}^{2}}\right) \]
                    9. unpow2N/A

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z \cdot z}{\color{blue}{t \cdot t}}\right) \]
                    10. times-fracN/A

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                    11. lower-*.f64N/A

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                    12. lower-/.f64N/A

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \color{blue}{\frac{z}{t}} \cdot \frac{z}{t}\right) \]
                    13. lower-/.f6498.2

                      \[\leadsto \mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \color{blue}{\frac{z}{t}}\right) \]
                  5. Applied rewrites98.2%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)} \]
                  6. Add Preprocessing

                  Alternative 9: 82.3% accurate, 0.8× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
                  double code(double x, double y, double z, double t) {
                  	double tmp;
                  	if (((z * z) / (t * t)) <= 2e-146) {
                  		tmp = (x / y) * (x / y);
                  	} else {
                  		tmp = (z / t) * (z / t);
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: tmp
                      if (((z * z) / (t * t)) <= 2d-146) then
                          tmp = (x / y) * (x / y)
                      else
                          tmp = (z / t) * (z / t)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double tmp;
                  	if (((z * z) / (t * t)) <= 2e-146) {
                  		tmp = (x / y) * (x / y);
                  	} else {
                  		tmp = (z / t) * (z / t);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	tmp = 0
                  	if ((z * z) / (t * t)) <= 2e-146:
                  		tmp = (x / y) * (x / y)
                  	else:
                  		tmp = (z / t) * (z / t)
                  	return tmp
                  
                  function code(x, y, z, t)
                  	tmp = 0.0
                  	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146)
                  		tmp = Float64(Float64(x / y) * Float64(x / y));
                  	else
                  		tmp = Float64(Float64(z / t) * Float64(z / t));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	tmp = 0.0;
                  	if (((z * z) / (t * t)) <= 2e-146)
                  		tmp = (x / y) * (x / y);
                  	else
                  		tmp = (z / t) * (z / t);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
                  \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146

                    1. Initial program 74.3%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-/.f64N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                      2. lift-*.f64N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
                      3. lift-*.f64N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                      4. times-fracN/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                      5. associate-*r/N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                      6. lower-/.f64N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                      7. lower-*.f64N/A

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
                      8. lower-/.f6475.3

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
                    4. Applied rewrites75.3%

                      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
                    5. Taylor expanded in t around inf

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                    6. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                      2. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                      4. unpow2N/A

                        \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
                      5. associate-/r*N/A

                        \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                      6. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                      7. lower-/.f6491.5

                        \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
                    7. Applied rewrites91.5%

                      \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]
                    8. Step-by-step derivation
                      1. Applied rewrites94.3%

                        \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                      if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t))

                      1. Initial program 68.3%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in t around 0

                        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                      4. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                        2. unpow2N/A

                          \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                        3. times-fracN/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                        4. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                        5. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
                        6. lower-/.f6480.4

                          \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
                      5. Applied rewrites80.4%

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                    9. Recombined 2 regimes into one program.
                    10. Add Preprocessing

                    Alternative 10: 80.2% accurate, 0.8× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\ \;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (if (<= (/ (* z z) (* t t)) 2e-146) (* (/ (/ x y) y) x) (* (/ z t) (/ z t))))
                    double code(double x, double y, double z, double t) {
                    	double tmp;
                    	if (((z * z) / (t * t)) <= 2e-146) {
                    		tmp = ((x / y) / y) * x;
                    	} else {
                    		tmp = (z / t) * (z / t);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: tmp
                        if (((z * z) / (t * t)) <= 2d-146) then
                            tmp = ((x / y) / y) * x
                        else
                            tmp = (z / t) * (z / t)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	double tmp;
                    	if (((z * z) / (t * t)) <= 2e-146) {
                    		tmp = ((x / y) / y) * x;
                    	} else {
                    		tmp = (z / t) * (z / t);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	tmp = 0
                    	if ((z * z) / (t * t)) <= 2e-146:
                    		tmp = ((x / y) / y) * x
                    	else:
                    		tmp = (z / t) * (z / t)
                    	return tmp
                    
                    function code(x, y, z, t)
                    	tmp = 0.0
                    	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-146)
                    		tmp = Float64(Float64(Float64(x / y) / y) * x);
                    	else
                    		tmp = Float64(Float64(z / t) * Float64(z / t));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	tmp = 0.0;
                    	if (((z * z) / (t * t)) <= 2e-146)
                    		tmp = ((x / y) / y) * x;
                    	else
                    		tmp = (z / t) * (z / t);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-146], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-146}:\\
                    \;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000005e-146

                      1. Initial program 74.3%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in t around inf

                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                      4. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                        2. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{{y}^{2}} \cdot x} \]
                        4. unpow2N/A

                          \[\leadsto \frac{x}{\color{blue}{y \cdot y}} \cdot x \]
                        5. associate-/r*N/A

                          \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                        6. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \cdot x \]
                        7. lower-/.f6491.5

                          \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y} \cdot x \]
                      5. Applied rewrites91.5%

                        \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y} \cdot x} \]

                      if 2.00000000000000005e-146 < (/.f64 (*.f64 z z) (*.f64 t t))

                      1. Initial program 68.3%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in t around 0

                        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                      4. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                        2. unpow2N/A

                          \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                        3. times-fracN/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                        4. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                        5. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
                        6. lower-/.f6480.4

                          \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
                      5. Applied rewrites80.4%

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                    3. Recombined 2 regimes into one program.
                    4. Add Preprocessing

                    Alternative 11: 48.2% accurate, 2.1× speedup?

                    \[\begin{array}{l} \\ \frac{z \cdot z}{t \cdot t} \end{array} \]
                    (FPCore (x y z t) :precision binary64 (/ (* z z) (* t t)))
                    double code(double x, double y, double z, double t) {
                    	return (z * z) / (t * t);
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        code = (z * z) / (t * t)
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	return (z * z) / (t * t);
                    }
                    
                    def code(x, y, z, t):
                    	return (z * z) / (t * t)
                    
                    function code(x, y, z, t)
                    	return Float64(Float64(z * z) / Float64(t * t))
                    end
                    
                    function tmp = code(x, y, z, t)
                    	tmp = (z * z) / (t * t);
                    end
                    
                    code[x_, y_, z_, t_] := N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \frac{z \cdot z}{t \cdot t}
                    \end{array}
                    
                    Derivation
                    1. Initial program 70.5%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in t around 0

                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                      2. unpow2N/A

                        \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                      3. times-fracN/A

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                      4. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                      5. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{z}{t}} \cdot \frac{z}{t} \]
                      6. lower-/.f6463.1

                        \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
                    5. Applied rewrites63.1%

                      \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites56.7%

                        \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                      2. Add Preprocessing

                      Developer Target 1: 99.7% accurate, 0.2× speedup?

                      \[\begin{array}{l} \\ {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2} \end{array} \]
                      (FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
                      double code(double x, double y, double z, double t) {
                      	return pow((x / y), 2.0) + pow((z / t), 2.0);
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
                      }
                      
                      def code(x, y, z, t):
                      	return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
                      
                      function code(x, y, z, t)
                      	return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0))
                      end
                      
                      function tmp = code(x, y, z, t)
                      	tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0);
                      end
                      
                      code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      
                      \\
                      {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024244 
                      (FPCore (x y z t)
                        :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
                      
                        (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))