
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (+ x (cos y)) (* z (sin y)))))
(if (<= t_0 -1000.0)
(fma (- z) y (+ 1.0 x))
(if (<= t_0 0.9996) (cos y) (- x (fma z y -1.0))))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (z * sin(y));
double tmp;
if (t_0 <= -1000.0) {
tmp = fma(-z, y, (1.0 + x));
} else if (t_0 <= 0.9996) {
tmp = cos(y);
} else {
tmp = x - fma(z, y, -1.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(z * sin(y))) tmp = 0.0 if (t_0 <= -1000.0) tmp = fma(Float64(-z), y, Float64(1.0 + x)); elseif (t_0 <= 0.9996) tmp = cos(y); else tmp = Float64(x - fma(z, y, -1.0)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.9996], N[Cos[y], $MachinePrecision], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - z \cdot \sin y\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{elif}\;t\_0 \leq 0.9996:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e3Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6459.3
Applied rewrites59.3%
Taylor expanded in z around inf
Applied rewrites72.3%
if -1e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99960000000000004Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites94.1%
if 0.99960000000000004 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6470.5
Applied rewrites70.5%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= z -5.6e+17) (- (+ 1.0 x) (* z (sin y))) (if (<= z 9e-11) (+ x (cos y)) (fma (sin y) (- z) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.6e+17) {
tmp = (1.0 + x) - (z * sin(y));
} else if (z <= 9e-11) {
tmp = x + cos(y);
} else {
tmp = fma(sin(y), -z, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -5.6e+17) tmp = Float64(Float64(1.0 + x) - Float64(z * sin(y))); elseif (z <= 9e-11) tmp = Float64(x + cos(y)); else tmp = fma(sin(y), Float64(-z), Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -5.6e+17], N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9e-11], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.6 \cdot 10^{+17}:\\
\;\;\;\;\left(1 + x\right) - z \cdot \sin y\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-11}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 + x\right)\\
\end{array}
\end{array}
if z < -5.6e17Initial program 99.7%
Taylor expanded in y around 0
Applied rewrites99.7%
if -5.6e17 < z < 8.9999999999999999e-11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
if 8.9999999999999999e-11 < z Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* z (sin y))))) (if (<= z -5.6e+17) t_0 (if (<= z 9e-11) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * sin(y));
double tmp;
if (z <= -5.6e+17) {
tmp = t_0;
} else if (z <= 9e-11) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (z * sin(y))
if (z <= (-5.6d+17)) then
tmp = t_0
else if (z <= 9d-11) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * Math.sin(y));
double tmp;
if (z <= -5.6e+17) {
tmp = t_0;
} else if (z <= 9e-11) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (z * math.sin(y)) tmp = 0 if z <= -5.6e+17: tmp = t_0 elif z <= 9e-11: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(z * sin(y))) tmp = 0.0 if (z <= -5.6e+17) tmp = t_0; elseif (z <= 9e-11) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (z * sin(y)); tmp = 0.0; if (z <= -5.6e+17) tmp = t_0; elseif (z <= 9e-11) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.6e+17], t$95$0, If[LessEqual[z, 9e-11], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - z \cdot \sin y\\
\mathbf{if}\;z \leq -5.6 \cdot 10^{+17}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-11}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.6e17 or 8.9999999999999999e-11 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites99.7%
if -5.6e17 < z < 8.9999999999999999e-11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -3.3e+114) t_0 (if (<= z 5.5e+193) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -3.3e+114) {
tmp = t_0;
} else if (z <= 5.5e+193) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-3.3d+114)) then
tmp = t_0
else if (z <= 5.5d+193) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -3.3e+114) {
tmp = t_0;
} else if (z <= 5.5e+193) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -3.3e+114: tmp = t_0 elif z <= 5.5e+193: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -3.3e+114) tmp = t_0; elseif (z <= 5.5e+193) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -3.3e+114) tmp = t_0; elseif (z <= 5.5e+193) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.3e+114], t$95$0, If[LessEqual[z, 5.5e+193], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -3.3 \cdot 10^{+114}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{+193}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.3000000000000001e114 or 5.5000000000000003e193 < z Initial program 99.6%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6480.2
Applied rewrites80.2%
if -3.3000000000000001e114 < z < 5.5000000000000003e193Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6488.4
Applied rewrites88.4%
Final simplification86.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))))
(if (<= y -4500000000000.0)
t_0
(if (<= y 0.45)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double tmp;
if (y <= -4500000000000.0) {
tmp = t_0;
} else if (y <= 0.45) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) tmp = 0.0 if (y <= -4500000000000.0) tmp = t_0; elseif (y <= 0.45) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4500000000000.0], t$95$0, If[LessEqual[y, 0.45], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
\mathbf{if}\;y \leq -4500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.45:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.5e12 or 0.450000000000000011 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6460.7
Applied rewrites60.7%
if -4.5e12 < y < 0.450000000000000011Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification79.6%
(FPCore (x y z)
:precision binary64
(if (<= y -3.2e+17)
(+ 1.0 x)
(if (<= y 28500000.0)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+17) {
tmp = 1.0 + x;
} else if (y <= 28500000.0) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.2e+17) tmp = Float64(1.0 + x); elseif (y <= 28500000.0) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.2e+17], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 28500000.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+17}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 28500000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.2e17 or 2.85e7 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6440.9
Applied rewrites40.9%
if -3.2e17 < y < 2.85e7Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6497.9
Applied rewrites97.9%
(FPCore (x y z) :precision binary64 (if (<= y -10000000000000.0) (+ 1.0 x) (if (<= y 32000000.0) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -10000000000000.0) {
tmp = 1.0 + x;
} else if (y <= 32000000.0) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -10000000000000.0) tmp = Float64(1.0 + x); elseif (y <= 32000000.0) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -10000000000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 32000000.0], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -10000000000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 32000000:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1e13 or 3.2e7 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6440.6
Applied rewrites40.6%
if -1e13 < y < 3.2e7Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6498.4
Applied rewrites98.4%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e+35) (+ 1.0 x) (if (<= y 95.0) (fma (- z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+35) {
tmp = 1.0 + x;
} else if (y <= 95.0) {
tmp = fma(-z, y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.5e+35) tmp = Float64(1.0 + x); elseif (y <= 95.0) tmp = fma(Float64(-z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+35], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 95.0], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+35}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 95:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.50000000000000011e35 or 95 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6441.9
Applied rewrites41.9%
if -2.50000000000000011e35 < y < 95Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6494.4
Applied rewrites94.4%
Taylor expanded in z around inf
Applied rewrites94.6%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e+35) (+ 1.0 x) (if (<= y 95.0) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+35) {
tmp = 1.0 + x;
} else if (y <= 95.0) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.5e+35) tmp = Float64(1.0 + x); elseif (y <= 95.0) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.5e+35], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 95.0], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+35}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 95:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.50000000000000011e35 or 95 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6441.9
Applied rewrites41.9%
if -2.50000000000000011e35 < y < 95Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6494.6
Applied rewrites94.6%
(FPCore (x y z) :precision binary64 (if (<= x -1.35e-51) (+ 1.0 x) (if (<= x 6.4e-9) (fma (- z) y 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.35e-51) {
tmp = 1.0 + x;
} else if (x <= 6.4e-9) {
tmp = fma(-z, y, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.35e-51) tmp = Float64(1.0 + x); elseif (x <= 6.4e-9) tmp = fma(Float64(-z), y, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.35e-51], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 6.4e-9], N[((-z) * y + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{-51}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 6.4 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -1.3499999999999999e-51 or 6.40000000000000023e-9 < x Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6478.4
Applied rewrites78.4%
if -1.3499999999999999e-51 < x < 6.40000000000000023e-9Initial program 99.8%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6446.8
Applied rewrites46.8%
Taylor expanded in z around inf
Applied rewrites48.4%
Taylor expanded in x around 0
Applied rewrites48.4%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6461.4
Applied rewrites61.4%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6461.4
Applied rewrites61.4%
Taylor expanded in x around 0
Applied rewrites19.3%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))