
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* z (cos y)) (+ x (sin y)))))
(if (<= t_0 -500000000000.0)
(+ x z)
(if (<= t_0 -0.2)
(sin y)
(if (<= t_0 0.03)
(fma (fma (fma -0.16666666666666666 y (* -0.5 z)) y 1.0) y (+ x z))
(if (<= t_0 1.0) (sin y) (+ x z)))))))
double code(double x, double y, double z) {
double t_0 = (z * cos(y)) + (x + sin(y));
double tmp;
if (t_0 <= -500000000000.0) {
tmp = x + z;
} else if (t_0 <= -0.2) {
tmp = sin(y);
} else if (t_0 <= 0.03) {
tmp = fma(fma(fma(-0.16666666666666666, y, (-0.5 * z)), y, 1.0), y, (x + z));
} else if (t_0 <= 1.0) {
tmp = sin(y);
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z * cos(y)) + Float64(x + sin(y))) tmp = 0.0 if (t_0 <= -500000000000.0) tmp = Float64(x + z); elseif (t_0 <= -0.2) tmp = sin(y); elseif (t_0 <= 0.03) tmp = fma(fma(fma(-0.16666666666666666, y, Float64(-0.5 * z)), y, 1.0), y, Float64(x + z)); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500000000000.0], N[(x + z), $MachinePrecision], If[LessEqual[t$95$0, -0.2], N[Sin[y], $MachinePrecision], If[LessEqual[t$95$0, 0.03], N[(N[(N[(-0.16666666666666666 * y + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[Sin[y], $MachinePrecision], N[(x + z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y + \left(x + \sin y\right)\\
\mathbf{if}\;t\_0 \leq -500000000000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;t\_0 \leq -0.2:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;t\_0 \leq 0.03:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, y, -0.5 \cdot z\right), y, 1\right), y, x + z\right)\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -5e11 or 1 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6475.4
Applied rewrites75.4%
if -5e11 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -0.20000000000000001 or 0.029999999999999999 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites96.6%
if -0.20000000000000001 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 0.029999999999999999Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Final simplification80.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ (* z (cos y)) x) x x))) (if (<= x -1.25e-25) t_0 (if (<= x 6.6e-74) (fma (cos y) z (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(((z * cos(y)) / x), x, x);
double tmp;
if (x <= -1.25e-25) {
tmp = t_0;
} else if (x <= 6.6e-74) {
tmp = fma(cos(y), z, sin(y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(Float64(z * cos(y)) / x), x, x) tmp = 0.0 if (x <= -1.25e-25) tmp = t_0; elseif (x <= 6.6e-74) tmp = fma(cos(y), z, sin(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[x, -1.25e-25], t$95$0, If[LessEqual[x, 6.6e-74], N[(N[Cos[y], $MachinePrecision] * z + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{z \cdot \cos y}{x}, x, x\right)\\
\mathbf{if}\;x \leq -1.25 \cdot 10^{-25}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{-74}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.2499999999999999e-25 or 6.59999999999999992e-74 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6482.4
Applied rewrites82.4%
Taylor expanded in x around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
neg-sub0N/A
associate--r-N/A
neg-sub0N/A
mul-1-negN/A
remove-double-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites96.9%
if -1.2499999999999999e-25 < x < 6.59999999999999992e-74Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-sin.f6494.3
Applied rewrites94.3%
Final simplification95.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (fma (/ t_0 x) x x)))
(if (<= z -1.22e+145)
t_0
(if (<= z -1000000000.0)
t_1
(if (<= z 8e-11)
(+ x (sin y))
(if (<= z 5.4e+186) t_1 (+ t_0 (+ x y))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = fma((t_0 / x), x, x);
double tmp;
if (z <= -1.22e+145) {
tmp = t_0;
} else if (z <= -1000000000.0) {
tmp = t_1;
} else if (z <= 8e-11) {
tmp = x + sin(y);
} else if (z <= 5.4e+186) {
tmp = t_1;
} else {
tmp = t_0 + (x + y);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = fma(Float64(t_0 / x), x, x) tmp = 0.0 if (z <= -1.22e+145) tmp = t_0; elseif (z <= -1000000000.0) tmp = t_1; elseif (z <= 8e-11) tmp = Float64(x + sin(y)); elseif (z <= 5.4e+186) tmp = t_1; else tmp = Float64(t_0 + Float64(x + y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[z, -1.22e+145], t$95$0, If[LessEqual[z, -1000000000.0], t$95$1, If[LessEqual[z, 8e-11], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.4e+186], t$95$1, N[(t$95$0 + N[(x + y), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := \mathsf{fma}\left(\frac{t\_0}{x}, x, x\right)\\
\mathbf{if}\;z \leq -1.22 \cdot 10^{+145}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-11}:\\
\;\;\;\;x + \sin y\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{+186}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0 + \left(x + y\right)\\
\end{array}
\end{array}
if z < -1.21999999999999994e145Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6496.4
Applied rewrites96.4%
if -1.21999999999999994e145 < z < -1e9 or 7.99999999999999952e-11 < z < 5.3999999999999998e186Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6477.8
Applied rewrites77.8%
Taylor expanded in x around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
neg-sub0N/A
associate--r-N/A
neg-sub0N/A
mul-1-negN/A
remove-double-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
Applied rewrites91.8%
Taylor expanded in z around inf
Applied rewrites91.6%
if -1e9 < z < 7.99999999999999952e-11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6496.8
Applied rewrites96.8%
if 5.3999999999999998e186 < z Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Final simplification95.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.05e+14)
t_0
(if (<= z 8e-11) (+ x (sin y)) (if (<= z 2.35e+172) (+ x z) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.05e+14) {
tmp = t_0;
} else if (z <= 8e-11) {
tmp = x + sin(y);
} else if (z <= 2.35e+172) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.05d+14)) then
tmp = t_0
else if (z <= 8d-11) then
tmp = x + sin(y)
else if (z <= 2.35d+172) then
tmp = x + z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.05e+14) {
tmp = t_0;
} else if (z <= 8e-11) {
tmp = x + Math.sin(y);
} else if (z <= 2.35e+172) {
tmp = x + z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.05e+14: tmp = t_0 elif z <= 8e-11: tmp = x + math.sin(y) elif z <= 2.35e+172: tmp = x + z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.05e+14) tmp = t_0; elseif (z <= 8e-11) tmp = Float64(x + sin(y)); elseif (z <= 2.35e+172) tmp = Float64(x + z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.05e+14) tmp = t_0; elseif (z <= 8e-11) tmp = x + sin(y); elseif (z <= 2.35e+172) tmp = x + z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.05e+14], t$95$0, If[LessEqual[z, 8e-11], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.35e+172], N[(x + z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.05 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-11}:\\
\;\;\;\;x + \sin y\\
\mathbf{elif}\;z \leq 2.35 \cdot 10^{+172}:\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.05e14 or 2.3500000000000001e172 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.8
Applied rewrites85.8%
if -1.05e14 < z < 7.99999999999999952e-11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6496.8
Applied rewrites96.8%
if 7.99999999999999952e-11 < z < 2.3500000000000001e172Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6480.1
Applied rewrites80.1%
Final simplification90.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.05e+14)
t_0
(if (<= z 2.35e+14) (+ x (sin y)) (+ t_0 (+ x y))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.05e+14) {
tmp = t_0;
} else if (z <= 2.35e+14) {
tmp = x + sin(y);
} else {
tmp = t_0 + (x + y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.05d+14)) then
tmp = t_0
else if (z <= 2.35d+14) then
tmp = x + sin(y)
else
tmp = t_0 + (x + y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.05e+14) {
tmp = t_0;
} else if (z <= 2.35e+14) {
tmp = x + Math.sin(y);
} else {
tmp = t_0 + (x + y);
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.05e+14: tmp = t_0 elif z <= 2.35e+14: tmp = x + math.sin(y) else: tmp = t_0 + (x + y) return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.05e+14) tmp = t_0; elseif (z <= 2.35e+14) tmp = Float64(x + sin(y)); else tmp = Float64(t_0 + Float64(x + y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.05e+14) tmp = t_0; elseif (z <= 2.35e+14) tmp = x + sin(y); else tmp = t_0 + (x + y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.05e+14], t$95$0, If[LessEqual[z, 2.35e+14], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(t$95$0 + N[(x + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.05 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.35 \cdot 10^{+14}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0 + \left(x + y\right)\\
\end{array}
\end{array}
if z < -1.05e14Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.6
Applied rewrites85.6%
if -1.05e14 < z < 2.35e14Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6495.5
Applied rewrites95.5%
if 2.35e14 < z Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6479.9
Applied rewrites79.9%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.05e+14) (* z (cos y)) (if (<= z 2.35e+14) (+ x (sin y)) (fma (cos y) z (+ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.05e+14) {
tmp = z * cos(y);
} else if (z <= 2.35e+14) {
tmp = x + sin(y);
} else {
tmp = fma(cos(y), z, (x + y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -1.05e+14) tmp = Float64(z * cos(y)); elseif (z <= 2.35e+14) tmp = Float64(x + sin(y)); else tmp = fma(cos(y), z, Float64(x + y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -1.05e+14], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.35e+14], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+14}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;z \leq 2.35 \cdot 10^{+14}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, x + y\right)\\
\end{array}
\end{array}
if z < -1.05e14Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.6
Applied rewrites85.6%
if -1.05e14 < z < 2.35e14Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6495.5
Applied rewrites95.5%
if 2.35e14 < z Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.7
Applied rewrites99.7%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6479.9
Applied rewrites79.9%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (<= z -1000000000.0) (+ x z) (if (<= z 8e-11) (+ x (sin y)) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1000000000.0) {
tmp = x + z;
} else if (z <= 8e-11) {
tmp = x + sin(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1000000000.0d0)) then
tmp = x + z
else if (z <= 8d-11) then
tmp = x + sin(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1000000000.0) {
tmp = x + z;
} else if (z <= 8e-11) {
tmp = x + Math.sin(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1000000000.0: tmp = x + z elif z <= 8e-11: tmp = x + math.sin(y) else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1000000000.0) tmp = Float64(x + z); elseif (z <= 8e-11) tmp = Float64(x + sin(y)); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1000000000.0) tmp = x + z; elseif (z <= 8e-11) tmp = x + sin(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1000000000.0], N[(x + z), $MachinePrecision], If[LessEqual[z, 8e-11], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1000000000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 8 \cdot 10^{-11}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if z < -1e9 or 7.99999999999999952e-11 < z Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6463.7
Applied rewrites63.7%
if -1e9 < z < 7.99999999999999952e-11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6496.8
Applied rewrites96.8%
Final simplification80.0%
(FPCore (x y z)
:precision binary64
(if (<= y -5400000000000.0)
(+ x z)
(if (<= y 18500000000.0)
(fma (fma (fma -0.16666666666666666 y (* -0.5 z)) y 1.0) y (+ x z))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5400000000000.0) {
tmp = x + z;
} else if (y <= 18500000000.0) {
tmp = fma(fma(fma(-0.16666666666666666, y, (-0.5 * z)), y, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5400000000000.0) tmp = Float64(x + z); elseif (y <= 18500000000.0) tmp = fma(fma(fma(-0.16666666666666666, y, Float64(-0.5 * z)), y, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5400000000000.0], N[(x + z), $MachinePrecision], If[LessEqual[y, 18500000000.0], N[(N[(N[(-0.16666666666666666 * y + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5400000000000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 18500000000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, y, -0.5 \cdot z\right), y, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -5.4e12 or 1.85e10 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6441.6
Applied rewrites41.6%
if -5.4e12 < y < 1.85e10Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Final simplification69.6%
(FPCore (x y z) :precision binary64 (if (<= y -12000000000000.0) (+ x z) (if (<= y 31500000.0) (fma (fma (* -0.5 y) z 1.0) y (+ x z)) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -12000000000000.0) {
tmp = x + z;
} else if (y <= 31500000.0) {
tmp = fma(fma((-0.5 * y), z, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -12000000000000.0) tmp = Float64(x + z); elseif (y <= 31500000.0) tmp = fma(fma(Float64(-0.5 * y), z, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -12000000000000.0], N[(x + z), $MachinePrecision], If[LessEqual[y, 31500000.0], N[(N[(N[(-0.5 * y), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12000000000000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 31500000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.5 \cdot y, z, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -1.2e13 or 3.15e7 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6441.6
Applied rewrites41.6%
if -1.2e13 < y < 3.15e7Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.4
Applied rewrites98.4%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (<= y -2.6e+54) (+ x z) (if (<= y 5e+58) (+ (+ x y) z) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e+54) {
tmp = x + z;
} else if (y <= 5e+58) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d+54)) then
tmp = x + z
else if (y <= 5d+58) then
tmp = (x + y) + z
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e+54) {
tmp = x + z;
} else if (y <= 5e+58) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.6e+54: tmp = x + z elif y <= 5e+58: tmp = (x + y) + z else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.6e+54) tmp = Float64(x + z); elseif (y <= 5e+58) tmp = Float64(Float64(x + y) + z); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.6e+54) tmp = x + z; elseif (y <= 5e+58) tmp = (x + y) + z; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.6e+54], N[(x + z), $MachinePrecision], If[LessEqual[y, 5e+58], N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{+54}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+58}:\\
\;\;\;\;\left(x + y\right) + z\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -2.60000000000000007e54 or 4.99999999999999986e58 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6443.7
Applied rewrites43.7%
if -2.60000000000000007e54 < y < 4.99999999999999986e58Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6487.1
Applied rewrites87.1%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (<= x -3.8e-94) (+ x z) (if (<= x 2.4e-124) (+ z y) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.8e-94) {
tmp = x + z;
} else if (x <= 2.4e-124) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.8d-94)) then
tmp = x + z
else if (x <= 2.4d-124) then
tmp = z + y
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.8e-94) {
tmp = x + z;
} else if (x <= 2.4e-124) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.8e-94: tmp = x + z elif x <= 2.4e-124: tmp = z + y else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.8e-94) tmp = Float64(x + z); elseif (x <= 2.4e-124) tmp = Float64(z + y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.8e-94) tmp = x + z; elseif (x <= 2.4e-124) tmp = z + y; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.8e-94], N[(x + z), $MachinePrecision], If[LessEqual[x, 2.4e-124], N[(z + y), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-94}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{-124}:\\
\;\;\;\;z + y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if x < -3.79999999999999999e-94 or 2.39999999999999992e-124 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6478.8
Applied rewrites78.8%
if -3.79999999999999999e-94 < x < 2.39999999999999992e-124Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6434.1
Applied rewrites34.1%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6446.4
Applied rewrites46.4%
Taylor expanded in x around 0
Applied rewrites44.7%
Final simplification68.3%
(FPCore (x y z) :precision binary64 (if (<= z -1.26e+14) (+ z y) (if (<= z 6.4e+164) (+ x y) (+ z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.26e+14) {
tmp = z + y;
} else if (z <= 6.4e+164) {
tmp = x + y;
} else {
tmp = z + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.26d+14)) then
tmp = z + y
else if (z <= 6.4d+164) then
tmp = x + y
else
tmp = z + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.26e+14) {
tmp = z + y;
} else if (z <= 6.4e+164) {
tmp = x + y;
} else {
tmp = z + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.26e+14: tmp = z + y elif z <= 6.4e+164: tmp = x + y else: tmp = z + y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.26e+14) tmp = Float64(z + y); elseif (z <= 6.4e+164) tmp = Float64(x + y); else tmp = Float64(z + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.26e+14) tmp = z + y; elseif (z <= 6.4e+164) tmp = x + y; else tmp = z + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.26e+14], N[(z + y), $MachinePrecision], If[LessEqual[z, 6.4e+164], N[(x + y), $MachinePrecision], N[(z + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.26 \cdot 10^{+14}:\\
\;\;\;\;z + y\\
\mathbf{elif}\;z \leq 6.4 \cdot 10^{+164}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z + y\\
\end{array}
\end{array}
if z < -1.26e14 or 6.3999999999999996e164 < z Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6456.9
Applied rewrites56.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6453.0
Applied rewrites53.0%
Taylor expanded in x around 0
Applied rewrites43.9%
if -1.26e14 < z < 6.3999999999999996e164Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6458.2
Applied rewrites58.2%
Taylor expanded in z around 0
Applied rewrites56.2%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6454.9
Applied rewrites54.9%
Taylor expanded in z around 0
Applied rewrites40.9%
Final simplification40.9%
herbie shell --seed 2024244
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))