
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.1
Applied rewrites98.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e-14) (* (- y x) (/ z t)) (if (<= (/ z t) 0.001) (+ (* (/ y t) z) x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-14) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 0.001) {
tmp = ((y / t) * z) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d-14)) then
tmp = (y - x) * (z / t)
else if ((z / t) <= 0.001d0) then
tmp = ((y / t) * z) + x
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-14) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 0.001) {
tmp = ((y / t) * z) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e-14: tmp = (y - x) * (z / t) elif (z / t) <= 0.001: tmp = ((y / t) * z) + x else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e-14) tmp = Float64(Float64(y - x) * Float64(z / t)); elseif (Float64(z / t) <= 0.001) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e-14) tmp = (y - x) * (z / t); elseif ((z / t) <= 0.001) tmp = ((y / t) * z) + x; else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-14], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.001], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.001:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -9.99999999999999999e-15Initial program 98.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.6
Applied rewrites82.6%
Applied rewrites92.8%
if -9.99999999999999999e-15 < (/.f64 z t) < 1e-3Initial program 99.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
if 1e-3 < (/.f64 z t) Initial program 95.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.4
Applied rewrites97.4%
Final simplification95.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -100.0) (* (- y x) (/ z t)) (if (<= (/ z t) 0.001) (+ (/ (* y z) t) x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100.0) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 0.001) {
tmp = ((y * z) / t) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-100.0d0)) then
tmp = (y - x) * (z / t)
else if ((z / t) <= 0.001d0) then
tmp = ((y * z) / t) + x
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -100.0) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 0.001) {
tmp = ((y * z) / t) + x;
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -100.0: tmp = (y - x) * (z / t) elif (z / t) <= 0.001: tmp = ((y * z) / t) + x else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -100.0) tmp = Float64(Float64(y - x) * Float64(z / t)); elseif (Float64(z / t) <= 0.001) tmp = Float64(Float64(Float64(y * z) / t) + x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -100.0) tmp = (y - x) * (z / t); elseif ((z / t) <= 0.001) tmp = ((y * z) / t) + x; else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -100.0], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.001], N[(N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -100:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.001:\\
\;\;\;\;\frac{y \cdot z}{t} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -100Initial program 98.3%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.5
Applied rewrites88.5%
Applied rewrites98.3%
if -100 < (/.f64 z t) < 1e-3Initial program 99.2%
lift--.f64N/A
flip--N/A
div-subN/A
sub-negN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-neg.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6491.3
Applied rewrites91.3%
if 1e-3 < (/.f64 z t) Initial program 95.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.4
Applied rewrites97.4%
Final simplification94.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e-33) (* (- y x) (/ z t)) (if (<= (/ z t) 50.0) (- x (* (/ x t) z)) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-33) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 50.0) {
tmp = x - ((x / t) * z);
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d-33)) then
tmp = (y - x) * (z / t)
else if ((z / t) <= 50.0d0) then
tmp = x - ((x / t) * z)
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-33) {
tmp = (y - x) * (z / t);
} else if ((z / t) <= 50.0) {
tmp = x - ((x / t) * z);
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e-33: tmp = (y - x) * (z / t) elif (z / t) <= 50.0: tmp = x - ((x / t) * z) else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e-33) tmp = Float64(Float64(y - x) * Float64(z / t)); elseif (Float64(z / t) <= 50.0) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e-33) tmp = (y - x) * (z / t); elseif ((z / t) <= 50.0) tmp = x - ((x / t) * z); else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-33], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 50.0], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 50:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1.0000000000000001e-33Initial program 98.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.6
Applied rewrites80.6%
Applied rewrites91.7%
if -1.0000000000000001e-33 < (/.f64 z t) < 50Initial program 99.2%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6478.7
Applied rewrites78.7%
if 50 < (/.f64 z t) Initial program 95.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Final simplification87.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -1e-33)
t_1
(if (<= (/ z t) 50.0) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -1e-33) {
tmp = t_1;
} else if ((z / t) <= 50.0) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-1d-33)) then
tmp = t_1
else if ((z / t) <= 50.0d0) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -1e-33) {
tmp = t_1;
} else if ((z / t) <= 50.0) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -1e-33: tmp = t_1 elif (z / t) <= 50.0: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e-33) tmp = t_1; elseif (Float64(z / t) <= 50.0) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -1e-33) tmp = t_1; elseif ((z / t) <= 50.0) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-33], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 50.0], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 50:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.0000000000000001e-33 or 50 < (/.f64 z t) Initial program 97.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6489.4
Applied rewrites89.4%
Applied rewrites93.7%
if -1.0000000000000001e-33 < (/.f64 z t) < 50Initial program 99.2%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6478.7
Applied rewrites78.7%
Final simplification86.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- x) (/ z t)))) (if (<= x -2.9e+46) t_1 (if (<= x 1.25e+23) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -2.9e+46) {
tmp = t_1;
} else if (x <= 1.25e+23) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -x * (z / t)
if (x <= (-2.9d+46)) then
tmp = t_1
else if (x <= 1.25d+23) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -2.9e+46) {
tmp = t_1;
} else if (x <= 1.25e+23) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x * (z / t) tmp = 0 if x <= -2.9e+46: tmp = t_1 elif x <= 1.25e+23: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) * Float64(z / t)) tmp = 0.0 if (x <= -2.9e+46) tmp = t_1; elseif (x <= 1.25e+23) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x * (z / t); tmp = 0.0; if (x <= -2.9e+46) tmp = t_1; elseif (x <= 1.25e+23) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.9e+46], t$95$1, If[LessEqual[x, 1.25e+23], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;x \leq -2.9 \cdot 10^{+46}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.9000000000000002e46 or 1.25e23 < x Initial program 100.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.5
Applied rewrites45.5%
Applied rewrites50.7%
Taylor expanded in y around 0
Applied rewrites43.5%
if -2.9000000000000002e46 < x < 1.25e23Initial program 96.7%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.1
Applied rewrites53.1%
Applied rewrites57.5%
Final simplification51.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- x) t) z))) (if (<= x -7.8e+58) t_1 (if (<= x 1.25e+23) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -7.8e+58) {
tmp = t_1;
} else if (x <= 1.25e+23) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / t) * z
if (x <= (-7.8d+58)) then
tmp = t_1
else if (x <= 1.25d+23) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -7.8e+58) {
tmp = t_1;
} else if (x <= 1.25e+23) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-x / t) * z tmp = 0 if x <= -7.8e+58: tmp = t_1 elif x <= 1.25e+23: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / t) * z) tmp = 0.0 if (x <= -7.8e+58) tmp = t_1; elseif (x <= 1.25e+23) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-x / t) * z; tmp = 0.0; if (x <= -7.8e+58) tmp = t_1; elseif (x <= 1.25e+23) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[x, -7.8e+58], t$95$1, If[LessEqual[x, 1.25e+23], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t} \cdot z\\
\mathbf{if}\;x \leq -7.8 \cdot 10^{+58}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -7.8000000000000002e58 or 1.25e23 < x Initial program 100.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.3
Applied rewrites45.3%
Taylor expanded in y around 0
Applied rewrites43.2%
if -7.8000000000000002e58 < x < 1.25e23Initial program 96.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6452.4
Applied rewrites52.4%
Applied rewrites56.6%
Final simplification51.1%
(FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y - x) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
def code(x, y, z, t): return (y - x) * (z / t)
function code(x, y, z, t) return Float64(Float64(y - x) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (y - x) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.9
Applied rewrites54.9%
Applied rewrites58.7%
Final simplification58.7%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 98.1%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.4
Applied rewrites39.4%
Applied rewrites41.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024244
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))