Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.5% → 97.5%
Time: 7.3s
Alternatives: 9
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.5% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, y - x, x\right) \end{array} \]
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
	return fma((z / t), (y - x), x);
}
function code(x, y, z, t)
	return fma(Float64(z / t), Float64(y - x), x)
end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Derivation
  1. Initial program 98.1%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
    5. lower-fma.f6498.1

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
  4. Applied rewrites98.1%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
  5. Add Preprocessing

Alternative 2: 93.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.001:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= (/ z t) -1e-14)
   (* (- y x) (/ z t))
   (if (<= (/ z t) 0.001) (+ (* (/ y t) z) x) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -1e-14) {
		tmp = (y - x) * (z / t);
	} else if ((z / t) <= 0.001) {
		tmp = ((y / t) * z) + x;
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((z / t) <= (-1d-14)) then
        tmp = (y - x) * (z / t)
    else if ((z / t) <= 0.001d0) then
        tmp = ((y / t) * z) + x
    else
        tmp = ((y - x) * z) / t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -1e-14) {
		tmp = (y - x) * (z / t);
	} else if ((z / t) <= 0.001) {
		tmp = ((y / t) * z) + x;
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (z / t) <= -1e-14:
		tmp = (y - x) * (z / t)
	elif (z / t) <= 0.001:
		tmp = ((y / t) * z) + x
	else:
		tmp = ((y - x) * z) / t
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(z / t) <= -1e-14)
		tmp = Float64(Float64(y - x) * Float64(z / t));
	elseif (Float64(z / t) <= 0.001)
		tmp = Float64(Float64(Float64(y / t) * z) + x);
	else
		tmp = Float64(Float64(Float64(y - x) * z) / t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((z / t) <= -1e-14)
		tmp = (y - x) * (z / t);
	elseif ((z / t) <= 0.001)
		tmp = ((y / t) * z) + x;
	else
		tmp = ((y - x) * z) / t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-14], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.001], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-14}:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq 0.001:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\

\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 z t) < -9.99999999999999999e-15

    1. Initial program 98.4%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      4. lower--.f6482.6

        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
    5. Applied rewrites82.6%

      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
    6. Step-by-step derivation
      1. Applied rewrites92.8%

        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

      if -9.99999999999999999e-15 < (/.f64 z t) < 1e-3

      1. Initial program 99.2%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        2. lower-*.f64N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        3. lower-/.f6496.3

          \[\leadsto x + \color{blue}{\frac{y}{t}} \cdot z \]
      5. Applied rewrites96.3%

        \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]

      if 1e-3 < (/.f64 z t)

      1. Initial program 95.7%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        4. lower--.f6497.4

          \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
      5. Applied rewrites97.4%

        \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
    7. Recombined 3 regimes into one program.
    8. Final simplification95.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-14}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.001:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 3: 94.3% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -100:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.001:\\ \;\;\;\;\frac{y \cdot z}{t} + x\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (if (<= (/ z t) -100.0)
       (* (- y x) (/ z t))
       (if (<= (/ z t) 0.001) (+ (/ (* y z) t) x) (/ (* (- y x) z) t))))
    double code(double x, double y, double z, double t) {
    	double tmp;
    	if ((z / t) <= -100.0) {
    		tmp = (y - x) * (z / t);
    	} else if ((z / t) <= 0.001) {
    		tmp = ((y * z) / t) + x;
    	} else {
    		tmp = ((y - x) * z) / t;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: tmp
        if ((z / t) <= (-100.0d0)) then
            tmp = (y - x) * (z / t)
        else if ((z / t) <= 0.001d0) then
            tmp = ((y * z) / t) + x
        else
            tmp = ((y - x) * z) / t
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double tmp;
    	if ((z / t) <= -100.0) {
    		tmp = (y - x) * (z / t);
    	} else if ((z / t) <= 0.001) {
    		tmp = ((y * z) / t) + x;
    	} else {
    		tmp = ((y - x) * z) / t;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	tmp = 0
    	if (z / t) <= -100.0:
    		tmp = (y - x) * (z / t)
    	elif (z / t) <= 0.001:
    		tmp = ((y * z) / t) + x
    	else:
    		tmp = ((y - x) * z) / t
    	return tmp
    
    function code(x, y, z, t)
    	tmp = 0.0
    	if (Float64(z / t) <= -100.0)
    		tmp = Float64(Float64(y - x) * Float64(z / t));
    	elseif (Float64(z / t) <= 0.001)
    		tmp = Float64(Float64(Float64(y * z) / t) + x);
    	else
    		tmp = Float64(Float64(Float64(y - x) * z) / t);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	tmp = 0.0;
    	if ((z / t) <= -100.0)
    		tmp = (y - x) * (z / t);
    	elseif ((z / t) <= 0.001)
    		tmp = ((y * z) / t) + x;
    	else
    		tmp = ((y - x) * z) / t;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -100.0], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.001], N[(N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;\frac{z}{t} \leq -100:\\
    \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
    
    \mathbf{elif}\;\frac{z}{t} \leq 0.001:\\
    \;\;\;\;\frac{y \cdot z}{t} + x\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 z t) < -100

      1. Initial program 98.3%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        4. lower--.f6488.5

          \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
      5. Applied rewrites88.5%

        \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
      6. Step-by-step derivation
        1. Applied rewrites98.3%

          \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

        if -100 < (/.f64 z t) < 1e-3

        1. Initial program 99.2%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift--.f64N/A

            \[\leadsto x + \color{blue}{\left(y - x\right)} \cdot \frac{z}{t} \]
          2. flip--N/A

            \[\leadsto x + \color{blue}{\frac{y \cdot y - x \cdot x}{y + x}} \cdot \frac{z}{t} \]
          3. div-subN/A

            \[\leadsto x + \color{blue}{\left(\frac{y \cdot y}{y + x} - \frac{x \cdot x}{y + x}\right)} \cdot \frac{z}{t} \]
          4. sub-negN/A

            \[\leadsto x + \color{blue}{\left(\frac{y \cdot y}{y + x} + \left(\mathsf{neg}\left(\frac{x \cdot x}{y + x}\right)\right)\right)} \cdot \frac{z}{t} \]
          5. associate-/l*N/A

            \[\leadsto x + \left(\color{blue}{y \cdot \frac{y}{y + x}} + \left(\mathsf{neg}\left(\frac{x \cdot x}{y + x}\right)\right)\right) \cdot \frac{z}{t} \]
          6. lower-fma.f64N/A

            \[\leadsto x + \color{blue}{\mathsf{fma}\left(y, \frac{y}{y + x}, \mathsf{neg}\left(\frac{x \cdot x}{y + x}\right)\right)} \cdot \frac{z}{t} \]
          7. lower-/.f64N/A

            \[\leadsto x + \mathsf{fma}\left(y, \color{blue}{\frac{y}{y + x}}, \mathsf{neg}\left(\frac{x \cdot x}{y + x}\right)\right) \cdot \frac{z}{t} \]
          8. lower-+.f64N/A

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{\color{blue}{y + x}}, \mathsf{neg}\left(\frac{x \cdot x}{y + x}\right)\right) \cdot \frac{z}{t} \]
          9. lower-neg.f64N/A

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{y + x}, \color{blue}{-\frac{x \cdot x}{y + x}}\right) \cdot \frac{z}{t} \]
          10. associate-/l*N/A

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{y + x}, -\color{blue}{x \cdot \frac{x}{y + x}}\right) \cdot \frac{z}{t} \]
          11. lower-*.f64N/A

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{y + x}, -\color{blue}{x \cdot \frac{x}{y + x}}\right) \cdot \frac{z}{t} \]
          12. lower-/.f64N/A

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{y + x}, -x \cdot \color{blue}{\frac{x}{y + x}}\right) \cdot \frac{z}{t} \]
          13. lower-+.f6499.2

            \[\leadsto x + \mathsf{fma}\left(y, \frac{y}{y + x}, -x \cdot \frac{x}{\color{blue}{y + x}}\right) \cdot \frac{z}{t} \]
        4. Applied rewrites99.2%

          \[\leadsto x + \color{blue}{\mathsf{fma}\left(y, \frac{y}{y + x}, -x \cdot \frac{x}{y + x}\right)} \cdot \frac{z}{t} \]
        5. Taylor expanded in y around inf

          \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
        6. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
          2. lower-*.f6491.3

            \[\leadsto x + \frac{\color{blue}{y \cdot z}}{t} \]
        7. Applied rewrites91.3%

          \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]

        if 1e-3 < (/.f64 z t)

        1. Initial program 95.7%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          4. lower--.f6497.4

            \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
        5. Applied rewrites97.4%

          \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
      7. Recombined 3 regimes into one program.
      8. Final simplification94.5%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -100:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.001:\\ \;\;\;\;\frac{y \cdot z}{t} + x\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \]
      9. Add Preprocessing

      Alternative 4: 83.3% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 50:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (if (<= (/ z t) -1e-33)
         (* (- y x) (/ z t))
         (if (<= (/ z t) 50.0) (- x (* (/ x t) z)) (/ (* (- y x) z) t))))
      double code(double x, double y, double z, double t) {
      	double tmp;
      	if ((z / t) <= -1e-33) {
      		tmp = (y - x) * (z / t);
      	} else if ((z / t) <= 50.0) {
      		tmp = x - ((x / t) * z);
      	} else {
      		tmp = ((y - x) * z) / t;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: tmp
          if ((z / t) <= (-1d-33)) then
              tmp = (y - x) * (z / t)
          else if ((z / t) <= 50.0d0) then
              tmp = x - ((x / t) * z)
          else
              tmp = ((y - x) * z) / t
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double tmp;
      	if ((z / t) <= -1e-33) {
      		tmp = (y - x) * (z / t);
      	} else if ((z / t) <= 50.0) {
      		tmp = x - ((x / t) * z);
      	} else {
      		tmp = ((y - x) * z) / t;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	tmp = 0
      	if (z / t) <= -1e-33:
      		tmp = (y - x) * (z / t)
      	elif (z / t) <= 50.0:
      		tmp = x - ((x / t) * z)
      	else:
      		tmp = ((y - x) * z) / t
      	return tmp
      
      function code(x, y, z, t)
      	tmp = 0.0
      	if (Float64(z / t) <= -1e-33)
      		tmp = Float64(Float64(y - x) * Float64(z / t));
      	elseif (Float64(z / t) <= 50.0)
      		tmp = Float64(x - Float64(Float64(x / t) * z));
      	else
      		tmp = Float64(Float64(Float64(y - x) * z) / t);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	tmp = 0.0;
      	if ((z / t) <= -1e-33)
      		tmp = (y - x) * (z / t);
      	elseif ((z / t) <= 50.0)
      		tmp = x - ((x / t) * z);
      	else
      		tmp = ((y - x) * z) / t;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-33], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 50.0], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\
      \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
      
      \mathbf{elif}\;\frac{z}{t} \leq 50:\\
      \;\;\;\;x - \frac{x}{t} \cdot z\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 z t) < -1.0000000000000001e-33

        1. Initial program 98.5%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          4. lower--.f6480.6

            \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
        5. Applied rewrites80.6%

          \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
        6. Step-by-step derivation
          1. Applied rewrites91.7%

            \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

          if -1.0000000000000001e-33 < (/.f64 z t) < 50

          1. Initial program 99.2%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
            2. unsub-negN/A

              \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
            3. lower--.f64N/A

              \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
            4. associate-*l/N/A

              \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
            5. lower-*.f64N/A

              \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
            6. lower-/.f6478.7

              \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
          5. Applied rewrites78.7%

            \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]

          if 50 < (/.f64 z t)

          1. Initial program 95.7%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            4. lower--.f6498.5

              \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
          5. Applied rewrites98.5%

            \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification87.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 50:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 5: 84.0% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 50:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (* (- y x) (/ z t))))
           (if (<= (/ z t) -1e-33)
             t_1
             (if (<= (/ z t) 50.0) (- x (* (/ x t) z)) t_1))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (y - x) * (z / t);
        	double tmp;
        	if ((z / t) <= -1e-33) {
        		tmp = t_1;
        	} else if ((z / t) <= 50.0) {
        		tmp = x - ((x / t) * z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: tmp
            t_1 = (y - x) * (z / t)
            if ((z / t) <= (-1d-33)) then
                tmp = t_1
            else if ((z / t) <= 50.0d0) then
                tmp = x - ((x / t) * z)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (y - x) * (z / t);
        	double tmp;
        	if ((z / t) <= -1e-33) {
        		tmp = t_1;
        	} else if ((z / t) <= 50.0) {
        		tmp = x - ((x / t) * z);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (y - x) * (z / t)
        	tmp = 0
        	if (z / t) <= -1e-33:
        		tmp = t_1
        	elif (z / t) <= 50.0:
        		tmp = x - ((x / t) * z)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(y - x) * Float64(z / t))
        	tmp = 0.0
        	if (Float64(z / t) <= -1e-33)
        		tmp = t_1;
        	elseif (Float64(z / t) <= 50.0)
        		tmp = Float64(x - Float64(Float64(x / t) * z));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (y - x) * (z / t);
        	tmp = 0.0;
        	if ((z / t) <= -1e-33)
        		tmp = t_1;
        	elseif ((z / t) <= 50.0)
        		tmp = x - ((x / t) * z);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-33], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 50.0], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
        \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;\frac{z}{t} \leq 50:\\
        \;\;\;\;x - \frac{x}{t} \cdot z\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 z t) < -1.0000000000000001e-33 or 50 < (/.f64 z t)

          1. Initial program 97.1%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            4. lower--.f6489.4

              \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
          5. Applied rewrites89.4%

            \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites93.7%

              \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

            if -1.0000000000000001e-33 < (/.f64 z t) < 50

            1. Initial program 99.2%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
              2. unsub-negN/A

                \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
              3. lower--.f64N/A

                \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
              4. associate-*l/N/A

                \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
              5. lower-*.f64N/A

                \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
              6. lower-/.f6478.7

                \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
            5. Applied rewrites78.7%

              \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification86.5%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-33}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 50:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 6: 49.7% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(-x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;x \leq -2.9 \cdot 10^{+46}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (* (- x) (/ z t))))
             (if (<= x -2.9e+46) t_1 (if (<= x 1.25e+23) (* y (/ z t)) t_1))))
          double code(double x, double y, double z, double t) {
          	double t_1 = -x * (z / t);
          	double tmp;
          	if (x <= -2.9e+46) {
          		tmp = t_1;
          	} else if (x <= 1.25e+23) {
          		tmp = y * (z / t);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = -x * (z / t)
              if (x <= (-2.9d+46)) then
                  tmp = t_1
              else if (x <= 1.25d+23) then
                  tmp = y * (z / t)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = -x * (z / t);
          	double tmp;
          	if (x <= -2.9e+46) {
          		tmp = t_1;
          	} else if (x <= 1.25e+23) {
          		tmp = y * (z / t);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = -x * (z / t)
          	tmp = 0
          	if x <= -2.9e+46:
          		tmp = t_1
          	elif x <= 1.25e+23:
          		tmp = y * (z / t)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(-x) * Float64(z / t))
          	tmp = 0.0
          	if (x <= -2.9e+46)
          		tmp = t_1;
          	elseif (x <= 1.25e+23)
          		tmp = Float64(y * Float64(z / t));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = -x * (z / t);
          	tmp = 0.0;
          	if (x <= -2.9e+46)
          		tmp = t_1;
          	elseif (x <= 1.25e+23)
          		tmp = y * (z / t);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.9e+46], t$95$1, If[LessEqual[x, 1.25e+23], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \left(-x\right) \cdot \frac{z}{t}\\
          \mathbf{if}\;x \leq -2.9 \cdot 10^{+46}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\
          \;\;\;\;y \cdot \frac{z}{t}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if x < -2.9000000000000002e46 or 1.25e23 < x

            1. Initial program 100.0%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in t around 0

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
              2. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
              3. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
              4. lower--.f6445.5

                \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
            5. Applied rewrites45.5%

              \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
            6. Step-by-step derivation
              1. Applied rewrites50.7%

                \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
              2. Taylor expanded in y around 0

                \[\leadsto \frac{z}{t} \cdot \left(-1 \cdot \color{blue}{x}\right) \]
              3. Step-by-step derivation
                1. Applied rewrites43.5%

                  \[\leadsto \frac{z}{t} \cdot \left(-x\right) \]

                if -2.9000000000000002e46 < x < 1.25e23

                1. Initial program 96.7%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                  3. lower-/.f6453.1

                    \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                5. Applied rewrites53.1%

                  \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                6. Step-by-step derivation
                  1. Applied rewrites57.5%

                    \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
                7. Recombined 2 regimes into one program.
                8. Final simplification51.5%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.9 \cdot 10^{+46}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \end{array} \]
                9. Add Preprocessing

                Alternative 7: 48.6% accurate, 0.7× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{-x}{t} \cdot z\\ \mathbf{if}\;x \leq -7.8 \cdot 10^{+58}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (* (/ (- x) t) z)))
                   (if (<= x -7.8e+58) t_1 (if (<= x 1.25e+23) (* y (/ z t)) t_1))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (-x / t) * z;
                	double tmp;
                	if (x <= -7.8e+58) {
                		tmp = t_1;
                	} else if (x <= 1.25e+23) {
                		tmp = y * (z / t);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = (-x / t) * z
                    if (x <= (-7.8d+58)) then
                        tmp = t_1
                    else if (x <= 1.25d+23) then
                        tmp = y * (z / t)
                    else
                        tmp = t_1
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (-x / t) * z;
                	double tmp;
                	if (x <= -7.8e+58) {
                		tmp = t_1;
                	} else if (x <= 1.25e+23) {
                		tmp = y * (z / t);
                	} else {
                		tmp = t_1;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (-x / t) * z
                	tmp = 0
                	if x <= -7.8e+58:
                		tmp = t_1
                	elif x <= 1.25e+23:
                		tmp = y * (z / t)
                	else:
                		tmp = t_1
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(Float64(-x) / t) * z)
                	tmp = 0.0
                	if (x <= -7.8e+58)
                		tmp = t_1;
                	elseif (x <= 1.25e+23)
                		tmp = Float64(y * Float64(z / t));
                	else
                		tmp = t_1;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (-x / t) * z;
                	tmp = 0.0;
                	if (x <= -7.8e+58)
                		tmp = t_1;
                	elseif (x <= 1.25e+23)
                		tmp = y * (z / t);
                	else
                		tmp = t_1;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[x, -7.8e+58], t$95$1, If[LessEqual[x, 1.25e+23], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{-x}{t} \cdot z\\
                \mathbf{if}\;x \leq -7.8 \cdot 10^{+58}:\\
                \;\;\;\;t\_1\\
                
                \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\
                \;\;\;\;y \cdot \frac{z}{t}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if x < -7.8000000000000002e58 or 1.25e23 < x

                  1. Initial program 100.0%

                    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around 0

                    \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    4. lower--.f6445.3

                      \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                  5. Applied rewrites45.3%

                    \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                  6. Taylor expanded in y around 0

                    \[\leadsto -1 \cdot \color{blue}{\frac{x \cdot z}{t}} \]
                  7. Step-by-step derivation
                    1. Applied rewrites43.2%

                      \[\leadsto \left(-z\right) \cdot \color{blue}{\frac{x}{t}} \]

                    if -7.8000000000000002e58 < x < 1.25e23

                    1. Initial program 96.8%

                      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                      3. lower-/.f6452.4

                        \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                    5. Applied rewrites52.4%

                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                    6. Step-by-step derivation
                      1. Applied rewrites56.6%

                        \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
                    7. Recombined 2 regimes into one program.
                    8. Final simplification51.1%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -7.8 \cdot 10^{+58}:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \mathbf{elif}\;x \leq 1.25 \cdot 10^{+23}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \end{array} \]
                    9. Add Preprocessing

                    Alternative 8: 60.4% accurate, 1.2× speedup?

                    \[\begin{array}{l} \\ \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
                    (FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
                    double code(double x, double y, double z, double t) {
                    	return (y - x) * (z / t);
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        code = (y - x) * (z / t)
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	return (y - x) * (z / t);
                    }
                    
                    def code(x, y, z, t):
                    	return (y - x) * (z / t)
                    
                    function code(x, y, z, t)
                    	return Float64(Float64(y - x) * Float64(z / t))
                    end
                    
                    function tmp = code(x, y, z, t)
                    	tmp = (y - x) * (z / t);
                    end
                    
                    code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    \left(y - x\right) \cdot \frac{z}{t}
                    \end{array}
                    
                    Derivation
                    1. Initial program 98.1%

                      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in t around 0

                      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                      2. *-commutativeN/A

                        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                      3. lower-*.f64N/A

                        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                      4. lower--.f6454.9

                        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                    5. Applied rewrites54.9%

                      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites58.7%

                        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
                      2. Final simplification58.7%

                        \[\leadsto \left(y - x\right) \cdot \frac{z}{t} \]
                      3. Add Preprocessing

                      Alternative 9: 40.1% accurate, 1.4× speedup?

                      \[\begin{array}{l} \\ y \cdot \frac{z}{t} \end{array} \]
                      (FPCore (x y z t) :precision binary64 (* y (/ z t)))
                      double code(double x, double y, double z, double t) {
                      	return y * (z / t);
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          code = y * (z / t)
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	return y * (z / t);
                      }
                      
                      def code(x, y, z, t):
                      	return y * (z / t)
                      
                      function code(x, y, z, t)
                      	return Float64(y * Float64(z / t))
                      end
                      
                      function tmp = code(x, y, z, t)
                      	tmp = y * (z / t);
                      end
                      
                      code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      
                      \\
                      y \cdot \frac{z}{t}
                      \end{array}
                      
                      Derivation
                      1. Initial program 98.1%

                        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                        3. lower-/.f6439.4

                          \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                      5. Applied rewrites39.4%

                        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                      6. Step-by-step derivation
                        1. Applied rewrites41.9%

                          \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
                        2. Add Preprocessing

                        Developer Target 1: 97.4% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
                           (if (< t_1 -1013646692435.8867)
                             t_2
                             (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (y - x) * (z / t);
                        	double t_2 = x + ((y - x) / (t / z));
                        	double tmp;
                        	if (t_1 < -1013646692435.8867) {
                        		tmp = t_2;
                        	} else if (t_1 < 0.0) {
                        		tmp = x + (((y - x) * z) / t);
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8) :: t_1
                            real(8) :: t_2
                            real(8) :: tmp
                            t_1 = (y - x) * (z / t)
                            t_2 = x + ((y - x) / (t / z))
                            if (t_1 < (-1013646692435.8867d0)) then
                                tmp = t_2
                            else if (t_1 < 0.0d0) then
                                tmp = x + (((y - x) * z) / t)
                            else
                                tmp = t_2
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z, double t) {
                        	double t_1 = (y - x) * (z / t);
                        	double t_2 = x + ((y - x) / (t / z));
                        	double tmp;
                        	if (t_1 < -1013646692435.8867) {
                        		tmp = t_2;
                        	} else if (t_1 < 0.0) {
                        		tmp = x + (((y - x) * z) / t);
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z, t):
                        	t_1 = (y - x) * (z / t)
                        	t_2 = x + ((y - x) / (t / z))
                        	tmp = 0
                        	if t_1 < -1013646692435.8867:
                        		tmp = t_2
                        	elif t_1 < 0.0:
                        		tmp = x + (((y - x) * z) / t)
                        	else:
                        		tmp = t_2
                        	return tmp
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(y - x) * Float64(z / t))
                        	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
                        	tmp = 0.0
                        	if (t_1 < -1013646692435.8867)
                        		tmp = t_2;
                        	elseif (t_1 < 0.0)
                        		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
                        	else
                        		tmp = t_2;
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z, t)
                        	t_1 = (y - x) * (z / t);
                        	t_2 = x + ((y - x) / (t / z));
                        	tmp = 0.0;
                        	if (t_1 < -1013646692435.8867)
                        		tmp = t_2;
                        	elseif (t_1 < 0.0)
                        		tmp = x + (((y - x) * z) / t);
                        	else
                        		tmp = t_2;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
                        t_2 := x + \frac{y - x}{\frac{t}{z}}\\
                        \mathbf{if}\;t\_1 < -1013646692435.8867:\\
                        \;\;\;\;t\_2\\
                        
                        \mathbf{elif}\;t\_1 < 0:\\
                        \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_2\\
                        
                        
                        \end{array}
                        \end{array}
                        

                        Reproduce

                        ?
                        herbie shell --seed 2024244 
                        (FPCore (x y z t)
                          :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
                          :precision binary64
                        
                          :alt
                          (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
                        
                          (+ x (* (- y x) (/ z t))))