
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 2.0 x) (+ x y)))
double code(double x, double y) {
return (2.0 * x) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) * (x + y)
end function
public static double code(double x, double y) {
return (2.0 * x) * (x + y);
}
def code(x, y): return (2.0 * x) * (x + y)
function code(x, y) return Float64(Float64(2.0 * x) * Float64(x + y)) end
function tmp = code(x, y) tmp = (2.0 * x) * (x + y); end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot x\right) \cdot \left(x + y\right)
\end{array}
Initial program 95.7%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (+ (* x y) (* x x)) 1.1e-54) (* (* x y) 2.0) (* (* 2.0 x) x)))
double code(double x, double y) {
double tmp;
if (((x * y) + (x * x)) <= 1.1e-54) {
tmp = (x * y) * 2.0;
} else {
tmp = (2.0 * x) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * y) + (x * x)) <= 1.1d-54) then
tmp = (x * y) * 2.0d0
else
tmp = (2.0d0 * x) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * y) + (x * x)) <= 1.1e-54) {
tmp = (x * y) * 2.0;
} else {
tmp = (2.0 * x) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * y) + (x * x)) <= 1.1e-54: tmp = (x * y) * 2.0 else: tmp = (2.0 * x) * x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * y) + Float64(x * x)) <= 1.1e-54) tmp = Float64(Float64(x * y) * 2.0); else tmp = Float64(Float64(2.0 * x) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * y) + (x * x)) <= 1.1e-54) tmp = (x * y) * 2.0; else tmp = (2.0 * x) * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], 1.1e-54], N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(2.0 * x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y + x \cdot x \leq 1.1 \cdot 10^{-54}:\\
\;\;\;\;\left(x \cdot y\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot x\right) \cdot x\\
\end{array}
\end{array}
if (+.f64 (*.f64 x x) (*.f64 x y)) < 1.1e-54Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6488.7
Applied rewrites88.7%
if 1.1e-54 < (+.f64 (*.f64 x x) (*.f64 x y)) Initial program 92.6%
Taylor expanded in y around 0
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6479.4
Applied rewrites79.4%
Final simplification83.3%
(FPCore (x y) :precision binary64 (* (* 2.0 x) x))
double code(double x, double y) {
return (2.0 * x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) * x
end function
public static double code(double x, double y) {
return (2.0 * x) * x;
}
def code(x, y): return (2.0 * x) * x
function code(x, y) return Float64(Float64(2.0 * x) * x) end
function tmp = code(x, y) tmp = (2.0 * x) * x; end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot x\right) \cdot x
\end{array}
Initial program 95.7%
Taylor expanded in y around 0
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6459.8
Applied rewrites59.8%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024244
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))