
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 74.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= x -4.6e+177)
(/ 0.5 y)
(if (<= x -7.2e-165)
t_0
(if (<= x 7.4e-182) (/ -0.5 x) (if (<= x 7.5e+156) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (x <= -4.6e+177) {
tmp = 0.5 / y;
} else if (x <= -7.2e-165) {
tmp = t_0;
} else if (x <= 7.4e-182) {
tmp = -0.5 / x;
} else if (x <= 7.5e+156) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((2.0d0 * x) * y)
if (x <= (-4.6d+177)) then
tmp = 0.5d0 / y
else if (x <= (-7.2d-165)) then
tmp = t_0
else if (x <= 7.4d-182) then
tmp = (-0.5d0) / x
else if (x <= 7.5d+156) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (x <= -4.6e+177) {
tmp = 0.5 / y;
} else if (x <= -7.2e-165) {
tmp = t_0;
} else if (x <= 7.4e-182) {
tmp = -0.5 / x;
} else if (x <= 7.5e+156) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if x <= -4.6e+177: tmp = 0.5 / y elif x <= -7.2e-165: tmp = t_0 elif x <= 7.4e-182: tmp = -0.5 / x elif x <= 7.5e+156: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (x <= -4.6e+177) tmp = Float64(0.5 / y); elseif (x <= -7.2e-165) tmp = t_0; elseif (x <= 7.4e-182) tmp = Float64(-0.5 / x); elseif (x <= 7.5e+156) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (x <= -4.6e+177) tmp = 0.5 / y; elseif (x <= -7.2e-165) tmp = t_0; elseif (x <= 7.4e-182) tmp = -0.5 / x; elseif (x <= 7.5e+156) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.6e+177], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -7.2e-165], t$95$0, If[LessEqual[x, 7.4e-182], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 7.5e+156], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;x \leq -4.6 \cdot 10^{+177}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -7.2 \cdot 10^{-165}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.4 \cdot 10^{-182}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{+156}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999998e177 or 7.50000000000000026e156 < x Initial program 59.9%
Taylor expanded in y around 0
lower-/.f6485.2
Applied rewrites85.2%
if -4.5999999999999998e177 < x < -7.19999999999999969e-165 or 7.39999999999999941e-182 < x < 7.50000000000000026e156Initial program 88.6%
if -7.19999999999999969e-165 < x < 7.39999999999999941e-182Initial program 56.8%
Taylor expanded in y around inf
lower-/.f6492.4
Applied rewrites92.4%
Final simplification88.8%
(FPCore (x y) :precision binary64 (if (<= x -3.4e-54) (/ 0.5 y) (if (<= x 3.4e+18) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -3.4e-54) {
tmp = 0.5 / y;
} else if (x <= 3.4e+18) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.4d-54)) then
tmp = 0.5d0 / y
else if (x <= 3.4d+18) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.4e-54) {
tmp = 0.5 / y;
} else if (x <= 3.4e+18) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.4e-54: tmp = 0.5 / y elif x <= 3.4e+18: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.4e-54) tmp = Float64(0.5 / y); elseif (x <= 3.4e+18) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.4e-54) tmp = 0.5 / y; elseif (x <= 3.4e+18) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.4e-54], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 3.4e+18], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-54}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{+18}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -3.39999999999999987e-54 or 3.4e18 < x Initial program 76.1%
Taylor expanded in y around 0
lower-/.f6474.9
Applied rewrites74.9%
if -3.39999999999999987e-54 < x < 3.4e18Initial program 72.1%
Taylor expanded in y around inf
lower-/.f6483.3
Applied rewrites83.3%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 74.1%
Taylor expanded in y around inf
lower-/.f6454.7
Applied rewrites54.7%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024244
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))