
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (pow (E) (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
\begin{array}{l}
\\
\log \left({\mathsf{E}\left(\right)}^{\left(\frac{-2}{v}\right)} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3299.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* (log (cbrt (E))) (* -6.0 (- 1.0 u))) 1.0) 1.0))
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\log \left(\sqrt[3]{\mathsf{E}\left(\right)}\right) \cdot \left(-6 \cdot \left(1 - u\right)\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3292.9
Applied rewrites92.9%
lift-pow.f32N/A
lift-E.f32N/A
add-cube-cbrtN/A
pow3N/A
pow-powN/A
lower-pow.f32N/A
lift-E.f32N/A
lower-cbrt.f32N/A
lower-*.f3291.6
Applied rewrites91.6%
Taylor expanded in v around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
lower--.f32N/A
lower-log.f32N/A
lower-cbrt.f32N/A
lower-E.f3254.4
Applied rewrites54.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 2.0 (/ 2.0 u)) u)))
(if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0)
(* (/ 1.0 (- 1.0 t_0)) (- 1.0 (pow t_0 2.0)))
1.0)))
float code(float u, float v) {
float t_0 = (2.0f - (2.0f / u)) * u;
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (1.0f / (1.0f - t_0)) * (1.0f - powf(t_0, 2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (2.0e0 - (2.0e0 / u)) * u
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = (1.0e0 / (1.0e0 - t_0)) * (1.0e0 - (t_0 ** 2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(2.0) - Float32(Float32(2.0) / u)) * u) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - t_0)) * Float32(Float32(1.0) - (t_0 ^ Float32(2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(2.0) - (single(2.0) / u)) * u; tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(1.0) / (single(1.0) - t_0)) * (single(1.0) - (t_0 ^ single(2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 - \frac{2}{u}\right) \cdot u\\
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\frac{1}{1 - t\_0} \cdot \left(1 - {t\_0}^{2}\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3254.1
Applied rewrites54.1%
Taylor expanded in u around inf
Applied rewrites54.1%
lift-+.f32N/A
flip-+N/A
div-invN/A
lower-*.f32N/A
Applied rewrites54.2%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* -2.0 (- 1.0 u))))
(if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0)
(* (/ 1.0 (- 1.0 t_0)) (- 1.0 (pow t_0 2.0)))
1.0)))
float code(float u, float v) {
float t_0 = -2.0f * (1.0f - u);
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (1.0f / (1.0f - t_0)) * (1.0f - powf(t_0, 2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (-2.0e0) * (1.0e0 - u)
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = (1.0e0 / (1.0e0 - t_0)) * (1.0e0 - (t_0 ** 2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - t_0)) * Float32(Float32(1.0) - (t_0 ^ Float32(2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) t_0 = single(-2.0) * (single(1.0) - u); tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(1.0) / (single(1.0) - t_0)) * (single(1.0) - (t_0 ^ single(2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -2 \cdot \left(1 - u\right)\\
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\frac{1}{1 - t\_0} \cdot \left(1 - {t\_0}^{2}\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3254.1
Applied rewrites54.1%
lift-+.f32N/A
flip-+N/A
div-invN/A
lower-*.f32N/A
Applied rewrites54.2%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (+ (* (/ -2.0 u) u) (* 2.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (((-2.0f / u) * u) + (2.0f * u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((((-2.0e0) / u) * u) + (2.0e0 * u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(-2.0) / u) * u) + Float32(Float32(2.0) * u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (((single(-2.0) / u) * u) + (single(2.0) * u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{-2}{u} \cdot u + 2 \cdot u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3254.1
Applied rewrites54.1%
Taylor expanded in u around inf
Applied rewrites54.1%
Applied rewrites54.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* (- 2.0 (/ 2.0 u)) u) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = ((2.0f - (2.0f / u)) * u) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((2.0e0 - (2.0e0 / u)) * u) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(2.0) - Float32(Float32(2.0) / u)) * u) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = ((single(2.0) - (single(2.0) / u)) * u) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\left(2 - \frac{2}{u}\right) \cdot u + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3254.1
Applied rewrites54.1%
Taylor expanded in u around inf
Applied rewrites54.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* -2.0 (- 1.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (-2.0f * (1.0f - u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((-2.0e0) * (1.0e0 - u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(-2.0) * (single(1.0) - u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;-2 \cdot \left(1 - u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3254.1
Applied rewrites54.1%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) (+ (* (log (fma (- u) (exp (/ -2.0 v)) u)) v) 1.0) (+ (* (log (cbrt (E))) (* -6.0 (- 1.0 u))) 1.0)))
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\log \left(\sqrt[3]{\mathsf{E}\left(\right)}\right) \cdot \left(-6 \cdot \left(1 - u\right)\right) + 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f32100.0
Applied rewrites100.0%
Taylor expanded in u around inf
+-commutativeN/A
log-EN/A
metadata-evalN/A
log-EN/A
associate-*r/N/A
log-EN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f32N/A
Applied rewrites99.3%
if 0.100000001 < v Initial program 93.4%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3293.5
Applied rewrites93.5%
lift-pow.f32N/A
lift-E.f32N/A
add-cube-cbrtN/A
pow3N/A
pow-powN/A
lower-pow.f32N/A
lift-E.f32N/A
lower-cbrt.f32N/A
lower-*.f3292.5
Applied rewrites92.5%
Taylor expanded in v around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
lower--.f32N/A
lower-log.f32N/A
lower-cbrt.f32N/A
lower-E.f3248.1
Applied rewrites48.1%
Final simplification95.1%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* 1.0 (pow (E) (/ -2.0 v))) u)) v) 1.0))
\begin{array}{l}
\\
\log \left(1 \cdot {\mathsf{E}\left(\right)}^{\left(\frac{-2}{v}\right)} + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3299.4
Applied rewrites99.4%
Taylor expanded in u around 0
Applied rewrites96.0%
Final simplification96.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0
Applied rewrites86.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Applied rewrites6.0%
herbie shell --seed 2024244
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))