
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 1.0 (- -1.0 x)) x))
double code(double x) {
return (1.0 / (-1.0 - x)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / ((-1.0d0) - x)) / x
end function
public static double code(double x) {
return (1.0 / (-1.0 - x)) / x;
}
def code(x): return (1.0 / (-1.0 - x)) / x
function code(x) return Float64(Float64(1.0 / Float64(-1.0 - x)) / x) end
function tmp = code(x) tmp = (1.0 / (-1.0 - x)) / x; end
code[x_] := N[(N[(1.0 / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{-1 - x}}{x}
\end{array}
Initial program 76.1%
Applied rewrites99.9%
lift-neg.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
lift--.f64N/A
lift--.f64N/A
+-inversesN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x))))
(if (<= t_0 -5e+14)
(- 1.0 (/ 1.0 x))
(if (<= t_0 0.0) (/ -1.0 (* x x)) (/ -1.0 x)))))
double code(double x) {
double t_0 = (1.0 / (x + 1.0)) - (1.0 / x);
double tmp;
if (t_0 <= -5e+14) {
tmp = 1.0 - (1.0 / x);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
if (t_0 <= (-5d+14)) then
tmp = 1.0d0 - (1.0d0 / x)
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (x + 1.0)) - (1.0 / x);
double tmp;
if (t_0 <= -5e+14) {
tmp = 1.0 - (1.0 / x);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x): t_0 = (1.0 / (x + 1.0)) - (1.0 / x) tmp = 0 if t_0 <= -5e+14: tmp = 1.0 - (1.0 / x) elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = -1.0 / x return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) tmp = 0.0 if (t_0 <= -5e+14) tmp = Float64(1.0 - Float64(1.0 / x)); elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = Float64(-1.0 / x); end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (x + 1.0)) - (1.0 / x); tmp = 0.0; if (t_0 <= -5e+14) tmp = 1.0 - (1.0 / x); elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = -1.0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+14], N[(1.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{x + 1} - \frac{1}{x}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;1 - \frac{1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -5e14Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites100.0%
if -5e14 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 55.6%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lower-/.f64N/A
*-lft-identityN/A
*-rgt-identityN/A
lift-+.f64N/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.1
Applied rewrites99.1%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6496.4
Applied rewrites96.4%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x) :precision binary64 (/ -1.0 (fma x x x)))
double code(double x) {
return -1.0 / fma(x, x, x);
}
function code(x) return Float64(-1.0 / fma(x, x, x)) end
code[x_] := N[(-1.0 / N[(x * x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\mathsf{fma}\left(x, x, x\right)}
\end{array}
Initial program 76.1%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lower-/.f64N/A
*-lft-identityN/A
*-rgt-identityN/A
lift-+.f64N/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.5
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites99.5%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 76.1%
Taylor expanded in x around 0
lower-/.f6449.1
Applied rewrites49.1%
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024243
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))