
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* x y) (* z t)))) (if (<= t_1 INFINITY) t_1 (* z (- t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * -t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * -t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * y) - (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * (-t)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.0
Applied rewrites80.0%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -1e-37) (* x y) (if (<= (* x y) 5e-40) (* z (- t)) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1e-37) {
tmp = x * y;
} else if ((x * y) <= 5e-40) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-1d-37)) then
tmp = x * y
else if ((x * y) <= 5d-40) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1e-37) {
tmp = x * y;
} else if ((x * y) <= 5e-40) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -1e-37: tmp = x * y elif (x * y) <= 5e-40: tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -1e-37) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e-40) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -1e-37) tmp = x * y; elseif ((x * y) <= 5e-40) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-37], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-40], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-37}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-40}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000007e-37 or 4.99999999999999965e-40 < (*.f64 x y) Initial program 96.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6474.3
Applied rewrites74.3%
if -1.00000000000000007e-37 < (*.f64 x y) < 4.99999999999999965e-40Initial program 100.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6486.7
Applied rewrites86.7%
Final simplification79.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6448.7
Applied rewrites48.7%
Final simplification48.7%
herbie shell --seed 2024243
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))