
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ y z) x x))
double code(double x, double y, double z) {
return fma((y / z), x, x);
}
function code(x, y, z) return fma(Float64(y / z), x, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, x, x\right)
\end{array}
Initial program 87.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6448.8
Applied rewrites48.8%
Taylor expanded in z around 0
distribute-lft-inN/A
associate-/l*N/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
distribute-lft-out--N/A
*-rgt-identityN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
sub-negN/A
*-lft-identityN/A
distribute-lft-neg-inN/A
metadata-evalN/A
distribute-lft-outN/A
*-lft-identityN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
Applied rewrites97.3%
(FPCore (x y z) :precision binary64 (if (<= z -8.6e+40) (* 1.0 x) (if (<= z 3.3e+49) (/ (* y x) z) (* 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -8.6e+40) {
tmp = 1.0 * x;
} else if (z <= 3.3e+49) {
tmp = (y * x) / z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8.6d+40)) then
tmp = 1.0d0 * x
else if (z <= 3.3d+49) then
tmp = (y * x) / z
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8.6e+40) {
tmp = 1.0 * x;
} else if (z <= 3.3e+49) {
tmp = (y * x) / z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8.6e+40: tmp = 1.0 * x elif z <= 3.3e+49: tmp = (y * x) / z else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8.6e+40) tmp = Float64(1.0 * x); elseif (z <= 3.3e+49) tmp = Float64(Float64(y * x) / z); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8.6e+40) tmp = 1.0 * x; elseif (z <= 3.3e+49) tmp = (y * x) / z; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8.6e+40], N[(1.0 * x), $MachinePrecision], If[LessEqual[z, 3.3e+49], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.6 \cdot 10^{+40}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{+49}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -8.6000000000000005e40 or 3.2999999999999998e49 < z Initial program 77.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites82.7%
if -8.6000000000000005e40 < z < 3.2999999999999998e49Initial program 95.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6475.2
Applied rewrites75.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x z) y))) (if (<= y -1.9e-58) t_0 (if (<= y 1.15e+23) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / z) * y;
double tmp;
if (y <= -1.9e-58) {
tmp = t_0;
} else if (y <= 1.15e+23) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x / z) * y
if (y <= (-1.9d-58)) then
tmp = t_0
else if (y <= 1.15d+23) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / z) * y;
double tmp;
if (y <= -1.9e-58) {
tmp = t_0;
} else if (y <= 1.15e+23) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / z) * y tmp = 0 if y <= -1.9e-58: tmp = t_0 elif y <= 1.15e+23: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / z) * y) tmp = 0.0 if (y <= -1.9e-58) tmp = t_0; elseif (y <= 1.15e+23) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / z) * y; tmp = 0.0; if (y <= -1.9e-58) tmp = t_0; elseif (y <= 1.15e+23) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.9e-58], t$95$0, If[LessEqual[y, 1.15e+23], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{z} \cdot y\\
\mathbf{if}\;y \leq -1.9 \cdot 10^{-58}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+23}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.8999999999999999e-58 or 1.15e23 < y Initial program 91.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6495.2
Applied rewrites95.2%
Taylor expanded in z around 0
lower-/.f6470.7
Applied rewrites70.7%
Applied rewrites70.7%
Taylor expanded in z around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.1
Applied rewrites72.1%
if -1.8999999999999999e-58 < y < 1.15e23Initial program 81.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites83.2%
(FPCore (x y z) :precision binary64 (fma (/ x z) y x))
double code(double x, double y, double z) {
return fma((x / z), y, x);
}
function code(x, y, z) return fma(Float64(x / z), y, x) end
code[x_, y_, z_] := N[(N[(x / z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{z}, y, x\right)
\end{array}
Initial program 87.0%
Taylor expanded in z around 0
distribute-lft-inN/A
associate-/l*N/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
sub-negN/A
metadata-evalN/A
distribute-lft-outN/A
associate-/l*N/A
associate-*l/N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f6493.1
Applied rewrites93.1%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 87.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.3
lift-+.f64N/A
+-commutativeN/A
lower-+.f6497.3
Applied rewrites97.3%
Taylor expanded in z around inf
Applied rewrites51.8%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024243
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))