
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* 9.0 x))) (/ (* y (pow x -0.5)) 3.0)))
double code(double x, double y) {
return (1.0 - (1.0 / (9.0 * x))) - ((y * pow(x, -0.5)) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (9.0d0 * x))) - ((y * (x ** (-0.5d0))) / 3.0d0)
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (9.0 * x))) - ((y * Math.pow(x, -0.5)) / 3.0);
}
def code(x, y): return (1.0 - (1.0 / (9.0 * x))) - ((y * math.pow(x, -0.5)) / 3.0)
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(9.0 * x))) - Float64(Float64(y * (x ^ -0.5)) / 3.0)) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (9.0 * x))) - ((y * (x ^ -0.5)) / 3.0); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(y * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{9 \cdot x}\right) - \frac{y \cdot {x}^{-0.5}}{3}
\end{array}
Initial program 99.6%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-*.f64N/A
associate-/l/N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
metadata-evalN/A
lower-pow.f64N/A
metadata-eval99.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= (- (- 1.0 (/ 1.0 (* 9.0 x))) (/ y (* (sqrt x) 3.0))) -10.0) (/ -0.1111111111111111 x) 1.0))
double code(double x, double y) {
double tmp;
if (((1.0 - (1.0 / (9.0 * x))) - (y / (sqrt(x) * 3.0))) <= -10.0) {
tmp = -0.1111111111111111 / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - (1.0d0 / (9.0d0 * x))) - (y / (sqrt(x) * 3.0d0))) <= (-10.0d0)) then
tmp = (-0.1111111111111111d0) / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - (1.0 / (9.0 * x))) - (y / (Math.sqrt(x) * 3.0))) <= -10.0) {
tmp = -0.1111111111111111 / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - (1.0 / (9.0 * x))) - (y / (math.sqrt(x) * 3.0))) <= -10.0: tmp = -0.1111111111111111 / x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - Float64(1.0 / Float64(9.0 * x))) - Float64(y / Float64(sqrt(x) * 3.0))) <= -10.0) tmp = Float64(-0.1111111111111111 / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - (1.0 / (9.0 * x))) - (y / (sqrt(x) * 3.0))) <= -10.0) tmp = -0.1111111111111111 / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -10.0], N[(-0.1111111111111111 / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - \frac{1}{9 \cdot x}\right) - \frac{y}{\sqrt{x} \cdot 3} \leq -10:\\
\;\;\;\;\frac{-0.1111111111111111}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) (/.f64 y (*.f64 #s(literal 3 binary64) (sqrt.f64 x)))) < -10Initial program 99.5%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6459.8
Applied rewrites59.8%
Taylor expanded in x around 0
Applied rewrites58.9%
if -10 < (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) (/.f64 y (*.f64 #s(literal 3 binary64) (sqrt.f64 x)))) Initial program 99.8%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6463.6
Applied rewrites63.6%
Taylor expanded in x around inf
Applied rewrites63.5%
Final simplification61.1%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ (/ -1.0 x) -9.0)) (/ y (* (sqrt x) 3.0))))
double code(double x, double y) {
return (1.0 - ((-1.0 / x) / -9.0)) - (y / (sqrt(x) * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (((-1.0d0) / x) / (-9.0d0))) - (y / (sqrt(x) * 3.0d0))
end function
public static double code(double x, double y) {
return (1.0 - ((-1.0 / x) / -9.0)) - (y / (Math.sqrt(x) * 3.0));
}
def code(x, y): return (1.0 - ((-1.0 / x) / -9.0)) - (y / (math.sqrt(x) * 3.0))
function code(x, y) return Float64(Float64(1.0 - Float64(Float64(-1.0 / x) / -9.0)) - Float64(y / Float64(sqrt(x) * 3.0))) end
function tmp = code(x, y) tmp = (1.0 - ((-1.0 / x) / -9.0)) - (y / (sqrt(x) * 3.0)); end
code[x_, y_] := N[(N[(1.0 - N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision]), $MachinePrecision] - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{\frac{-1}{x}}{-9}\right) - \frac{y}{\sqrt{x} \cdot 3}
\end{array}
Initial program 99.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
neg-mul-1N/A
un-div-invN/A
lower-/.f64N/A
metadata-eval99.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* 9.0 x))) (/ y (* (sqrt x) 3.0))))
double code(double x, double y) {
return (1.0 - (1.0 / (9.0 * x))) - (y / (sqrt(x) * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (9.0d0 * x))) - (y / (sqrt(x) * 3.0d0))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (9.0 * x))) - (y / (Math.sqrt(x) * 3.0));
}
def code(x, y): return (1.0 - (1.0 / (9.0 * x))) - (y / (math.sqrt(x) * 3.0))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(9.0 * x))) - Float64(y / Float64(sqrt(x) * 3.0))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (9.0 * x))) - (y / (sqrt(x) * 3.0)); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{9 \cdot x}\right) - \frac{y}{\sqrt{x} \cdot 3}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (fma (/ -1.0 x) 0.1111111111111111 (- 1.0 (/ y (* (sqrt x) 3.0)))))
double code(double x, double y) {
return fma((-1.0 / x), 0.1111111111111111, (1.0 - (y / (sqrt(x) * 3.0))));
}
function code(x, y) return fma(Float64(-1.0 / x), 0.1111111111111111, Float64(1.0 - Float64(y / Float64(sqrt(x) * 3.0)))) end
code[x_, y_] := N[(N[(-1.0 / x), $MachinePrecision] * 0.1111111111111111 + N[(1.0 - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-1}{x}, 0.1111111111111111, 1 - \frac{y}{\sqrt{x} \cdot 3}\right)
\end{array}
Initial program 99.6%
lift--.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--l+N/A
lift-/.f64N/A
inv-powN/A
lift-*.f64N/A
unpow-prod-downN/A
inv-powN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-mul-1N/A
un-div-invN/A
lower-/.f64N/A
metadata-evalN/A
lower--.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ y (* (sqrt x) 3.0))))) (if (<= y -1e+64) t_0 (if (<= y 3e+53) (- 1.0 (/ (/ -1.0 x) -9.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (y / (sqrt(x) * 3.0));
double tmp;
if (y <= -1e+64) {
tmp = t_0;
} else if (y <= 3e+53) {
tmp = 1.0 - ((-1.0 / x) / -9.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (y / (sqrt(x) * 3.0d0))
if (y <= (-1d+64)) then
tmp = t_0
else if (y <= 3d+53) then
tmp = 1.0d0 - (((-1.0d0) / x) / (-9.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (y / (Math.sqrt(x) * 3.0));
double tmp;
if (y <= -1e+64) {
tmp = t_0;
} else if (y <= 3e+53) {
tmp = 1.0 - ((-1.0 / x) / -9.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (y / (math.sqrt(x) * 3.0)) tmp = 0 if y <= -1e+64: tmp = t_0 elif y <= 3e+53: tmp = 1.0 - ((-1.0 / x) / -9.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(y / Float64(sqrt(x) * 3.0))) tmp = 0.0 if (y <= -1e+64) tmp = t_0; elseif (y <= 3e+53) tmp = Float64(1.0 - Float64(Float64(-1.0 / x) / -9.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (y / (sqrt(x) * 3.0)); tmp = 0.0; if (y <= -1e+64) tmp = t_0; elseif (y <= 3e+53) tmp = 1.0 - ((-1.0 / x) / -9.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1e+64], t$95$0, If[LessEqual[y, 3e+53], N[(1.0 - N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{\sqrt{x} \cdot 3}\\
\mathbf{if}\;y \leq -1 \cdot 10^{+64}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+53}:\\
\;\;\;\;1 - \frac{\frac{-1}{x}}{-9}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.00000000000000002e64 or 2.99999999999999998e53 < y Initial program 99.5%
Taylor expanded in x around inf
Applied rewrites96.3%
if -1.00000000000000002e64 < y < 2.99999999999999998e53Initial program 99.7%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6497.5
Applied rewrites97.5%
Applied rewrites97.3%
Applied rewrites97.6%
Final simplification97.1%
(FPCore (x y) :precision binary64 (if (<= x 1.1e+15) (/ (- x (fma (* (sqrt x) y) 0.3333333333333333 0.1111111111111111)) x) (- 1.0 (/ y (* (sqrt x) 3.0)))))
double code(double x, double y) {
double tmp;
if (x <= 1.1e+15) {
tmp = (x - fma((sqrt(x) * y), 0.3333333333333333, 0.1111111111111111)) / x;
} else {
tmp = 1.0 - (y / (sqrt(x) * 3.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 1.1e+15) tmp = Float64(Float64(x - fma(Float64(sqrt(x) * y), 0.3333333333333333, 0.1111111111111111)) / x); else tmp = Float64(1.0 - Float64(y / Float64(sqrt(x) * 3.0))); end return tmp end
code[x_, y_] := If[LessEqual[x, 1.1e+15], N[(N[(x - N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 0.3333333333333333 + 0.1111111111111111), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.1 \cdot 10^{+15}:\\
\;\;\;\;\frac{x - \mathsf{fma}\left(\sqrt{x} \cdot y, 0.3333333333333333, 0.1111111111111111\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{\sqrt{x} \cdot 3}\\
\end{array}
\end{array}
if x < 1.1e15Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.5
Applied rewrites99.5%
if 1.1e15 < x Initial program 99.8%
Taylor expanded in x around inf
Applied rewrites99.8%
Final simplification99.6%
(FPCore (x y) :precision binary64 (fma -0.3333333333333333 (/ y (sqrt x)) (- 1.0 (/ 0.1111111111111111 x))))
double code(double x, double y) {
return fma(-0.3333333333333333, (y / sqrt(x)), (1.0 - (0.1111111111111111 / x)));
}
function code(x, y) return fma(-0.3333333333333333, Float64(y / sqrt(x)), Float64(1.0 - Float64(0.1111111111111111 / x))) end
code[x_, y_] := N[(-0.3333333333333333 * N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.3333333333333333, \frac{y}{\sqrt{x}}, 1 - \frac{0.1111111111111111}{x}\right)
\end{array}
Initial program 99.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-fracN/A
neg-mul-1N/A
lift-*.f64N/A
times-fracN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f6499.6
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ -0.3333333333333333 (sqrt x)) y)))
(if (<= y -1.3e+90)
t_0
(if (<= y 3.4e+54) (- 1.0 (/ (/ -1.0 x) -9.0)) t_0))))
double code(double x, double y) {
double t_0 = (-0.3333333333333333 / sqrt(x)) * y;
double tmp;
if (y <= -1.3e+90) {
tmp = t_0;
} else if (y <= 3.4e+54) {
tmp = 1.0 - ((-1.0 / x) / -9.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((-0.3333333333333333d0) / sqrt(x)) * y
if (y <= (-1.3d+90)) then
tmp = t_0
else if (y <= 3.4d+54) then
tmp = 1.0d0 - (((-1.0d0) / x) / (-9.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (-0.3333333333333333 / Math.sqrt(x)) * y;
double tmp;
if (y <= -1.3e+90) {
tmp = t_0;
} else if (y <= 3.4e+54) {
tmp = 1.0 - ((-1.0 / x) / -9.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (-0.3333333333333333 / math.sqrt(x)) * y tmp = 0 if y <= -1.3e+90: tmp = t_0 elif y <= 3.4e+54: tmp = 1.0 - ((-1.0 / x) / -9.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(-0.3333333333333333 / sqrt(x)) * y) tmp = 0.0 if (y <= -1.3e+90) tmp = t_0; elseif (y <= 3.4e+54) tmp = Float64(1.0 - Float64(Float64(-1.0 / x) / -9.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (-0.3333333333333333 / sqrt(x)) * y; tmp = 0.0; if (y <= -1.3e+90) tmp = t_0; elseif (y <= 3.4e+54) tmp = 1.0 - ((-1.0 / x) / -9.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(-0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.3e+90], t$95$0, If[LessEqual[y, 3.4e+54], N[(1.0 - N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-0.3333333333333333}{\sqrt{x}} \cdot y\\
\mathbf{if}\;y \leq -1.3 \cdot 10^{+90}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+54}:\\
\;\;\;\;1 - \frac{\frac{-1}{x}}{-9}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.2999999999999999e90 or 3.4000000000000001e54 < y Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
lower-/.f64N/A
neg-mul-1N/A
un-div-invN/A
lower-/.f64N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
metadata-evalN/A
associate-*r*N/A
rem-square-sqrtN/A
unpow2N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
unpow2N/A
rem-square-sqrtN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6489.2
Applied rewrites89.2%
Applied rewrites89.3%
if -1.2999999999999999e90 < y < 3.4000000000000001e54Initial program 99.7%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6495.8
Applied rewrites95.8%
Applied rewrites95.6%
Applied rewrites95.9%
(FPCore (x y) :precision binary64 (if (<= x 25.5) (/ (fma (* (sqrt x) y) -0.3333333333333333 -0.1111111111111111) x) (- 1.0 (/ y (* (sqrt x) 3.0)))))
double code(double x, double y) {
double tmp;
if (x <= 25.5) {
tmp = fma((sqrt(x) * y), -0.3333333333333333, -0.1111111111111111) / x;
} else {
tmp = 1.0 - (y / (sqrt(x) * 3.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 25.5) tmp = Float64(fma(Float64(sqrt(x) * y), -0.3333333333333333, -0.1111111111111111) / x); else tmp = Float64(1.0 - Float64(y / Float64(sqrt(x) * 3.0))); end return tmp end
code[x_, y_] := If[LessEqual[x, 25.5], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * -0.3333333333333333 + -0.1111111111111111), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(y / N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 25.5:\\
\;\;\;\;\frac{\mathsf{fma}\left(\sqrt{x} \cdot y, -0.3333333333333333, -0.1111111111111111\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{\sqrt{x} \cdot 3}\\
\end{array}
\end{array}
if x < 25.5Initial program 99.5%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-fracN/A
lower-/.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f6497.9
Applied rewrites97.9%
if 25.5 < x Initial program 99.7%
Taylor expanded in x around inf
Applied rewrites99.2%
Final simplification98.5%
(FPCore (x y) :precision binary64 (- 1.0 (/ (/ -1.0 x) -9.0)))
double code(double x, double y) {
return 1.0 - ((-1.0 / x) / -9.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((-1.0d0) / x) / (-9.0d0))
end function
public static double code(double x, double y) {
return 1.0 - ((-1.0 / x) / -9.0);
}
def code(x, y): return 1.0 - ((-1.0 / x) / -9.0)
function code(x, y) return Float64(1.0 - Float64(Float64(-1.0 / x) / -9.0)) end
function tmp = code(x, y) tmp = 1.0 - ((-1.0 / x) / -9.0); end
code[x_, y_] := N[(1.0 - N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\frac{-1}{x}}{-9}
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.6
Applied rewrites61.6%
Applied rewrites61.4%
Applied rewrites61.6%
(FPCore (x y) :precision binary64 (- 1.0 (/ 1.0 (* 9.0 x))))
double code(double x, double y) {
return 1.0 - (1.0 / (9.0 * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (1.0d0 / (9.0d0 * x))
end function
public static double code(double x, double y) {
return 1.0 - (1.0 / (9.0 * x));
}
def code(x, y): return 1.0 - (1.0 / (9.0 * x))
function code(x, y) return Float64(1.0 - Float64(1.0 / Float64(9.0 * x))) end
function tmp = code(x, y) tmp = 1.0 - (1.0 / (9.0 * x)); end
code[x_, y_] := N[(1.0 - N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{1}{9 \cdot x}
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.6
Applied rewrites61.6%
Applied rewrites61.6%
(FPCore (x y) :precision binary64 (fma (/ -1.0 x) 0.1111111111111111 1.0))
double code(double x, double y) {
return fma((-1.0 / x), 0.1111111111111111, 1.0);
}
function code(x, y) return fma(Float64(-1.0 / x), 0.1111111111111111, 1.0) end
code[x_, y_] := N[(N[(-1.0 / x), $MachinePrecision] * 0.1111111111111111 + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-1}{x}, 0.1111111111111111, 1\right)
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.6
Applied rewrites61.6%
Applied rewrites61.4%
Applied rewrites61.6%
(FPCore (x y) :precision binary64 (- 1.0 (/ 0.1111111111111111 x)))
double code(double x, double y) {
return 1.0 - (0.1111111111111111 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (0.1111111111111111d0 / x)
end function
public static double code(double x, double y) {
return 1.0 - (0.1111111111111111 / x);
}
def code(x, y): return 1.0 - (0.1111111111111111 / x)
function code(x, y) return Float64(1.0 - Float64(0.1111111111111111 / x)) end
function tmp = code(x, y) tmp = 1.0 - (0.1111111111111111 / x); end
code[x_, y_] := N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{0.1111111111111111}{x}
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.6
Applied rewrites61.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.6
Applied rewrites61.6%
Taylor expanded in x around inf
Applied rewrites30.3%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((1.0d0 / x) / 9.0d0)) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(Float64(1.0 / x) / 9.0)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(N[(1.0 / x), $MachinePrecision] / 9.0), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{\frac{1}{x}}{9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
herbie shell --seed 2024243
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, D"
:precision binary64
:alt
(! :herbie-platform default (- (- 1 (/ (/ 1 x) 9)) (/ y (* 3 (sqrt x)))))
(- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))