
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= x -1300000000.0)
(/ (- y (- 1.0 x)) y)
(if (<= x 5e-49)
(/ (* (- (/ x y) -1.0) x) (- x -1.0))
(/ (* (+ y x) (/ x (- x -1.0))) y))))
double code(double x, double y) {
double tmp;
if (x <= -1300000000.0) {
tmp = (y - (1.0 - x)) / y;
} else if (x <= 5e-49) {
tmp = (((x / y) - -1.0) * x) / (x - -1.0);
} else {
tmp = ((y + x) * (x / (x - -1.0))) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1300000000.0d0)) then
tmp = (y - (1.0d0 - x)) / y
else if (x <= 5d-49) then
tmp = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
else
tmp = ((y + x) * (x / (x - (-1.0d0)))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1300000000.0) {
tmp = (y - (1.0 - x)) / y;
} else if (x <= 5e-49) {
tmp = (((x / y) - -1.0) * x) / (x - -1.0);
} else {
tmp = ((y + x) * (x / (x - -1.0))) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1300000000.0: tmp = (y - (1.0 - x)) / y elif x <= 5e-49: tmp = (((x / y) - -1.0) * x) / (x - -1.0) else: tmp = ((y + x) * (x / (x - -1.0))) / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1300000000.0) tmp = Float64(Float64(y - Float64(1.0 - x)) / y); elseif (x <= 5e-49) tmp = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)); else tmp = Float64(Float64(Float64(y + x) * Float64(x / Float64(x - -1.0))) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1300000000.0) tmp = (y - (1.0 - x)) / y; elseif (x <= 5e-49) tmp = (((x / y) - -1.0) * x) / (x - -1.0); else tmp = ((y + x) * (x / (x - -1.0))) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1300000000.0], N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[x, 5e-49], N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y + x), $MachinePrecision] * N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1300000000:\\
\;\;\;\;\frac{y - \left(1 - x\right)}{y}\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y + x\right) \cdot \frac{x}{x - -1}}{y}\\
\end{array}
\end{array}
if x < -1.3e9Initial program 82.7%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites99.0%
Taylor expanded in x around inf
Applied rewrites99.9%
if -1.3e9 < x < 4.9999999999999999e-49Initial program 99.9%
if 4.9999999999999999e-49 < x Initial program 78.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))
(t_1 (/ (- y (- 1.0 x)) y)))
(if (<= t_0 -1000.0) t_1 (if (<= t_0 0.999999) (/ x (- x -1.0)) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = (y - (1.0 - x)) / y;
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 0.999999) {
tmp = x / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
t_1 = (y - (1.0d0 - x)) / y
if (t_0 <= (-1000.0d0)) then
tmp = t_1
else if (t_0 <= 0.999999d0) then
tmp = x / (x - (-1.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = (y - (1.0 - x)) / y;
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 0.999999) {
tmp = x / (x - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) - -1.0) * x) / (x - -1.0) t_1 = (y - (1.0 - x)) / y tmp = 0 if t_0 <= -1000.0: tmp = t_1 elif t_0 <= 0.999999: tmp = x / (x - -1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) t_1 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 0.999999) tmp = Float64(x / Float64(x - -1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) - -1.0) * x) / (x - -1.0); t_1 = (y - (1.0 - x)) / y; tmp = 0.0; if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 0.999999) tmp = x / (x - -1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 0.999999], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
t_1 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.999999:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e3 or 0.999998999999999971 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 81.3%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites85.3%
Taylor expanded in x around inf
Applied rewrites85.5%
if -1e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 0.999998999999999971Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.4
Applied rewrites88.4%
Final simplification86.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))) (if (<= t_0 -1000.0) (/ x y) (if (<= t_0 2.0) (/ x (- x -1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
if (t_0 <= (-1000.0d0)) then
tmp = x / y
else if (t_0 <= 2.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) - -1.0) * x) / (x - -1.0) tmp = 0 if t_0 <= -1000.0: tmp = x / y elif t_0 <= 2.0: tmp = x / (x - -1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -1000.0) tmp = Float64(x / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) - -1.0) * x) / (x - -1.0); tmp = 0.0; if (t_0 <= -1000.0) tmp = x / y; elseif (t_0 <= 2.0) tmp = x / (x - -1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e3 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 75.0%
Taylor expanded in x around inf
lower-/.f6479.7
Applied rewrites79.7%
if -1e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6490.5
Applied rewrites90.5%
Final simplification85.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))) (if (<= t_0 -1000.0) (/ x y) (if (<= t_0 2e-13) (fma (- x) x x) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = x / y;
} else if (t_0 <= 2e-13) {
tmp = fma(-x, x, x);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -1000.0) tmp = Float64(x / y); elseif (t_0 <= 2e-13) tmp = fma(Float64(-x), x, x); else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2e-13], N[((-x) * x + x), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e3 or 2.0000000000000001e-13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 81.4%
Taylor expanded in x around inf
lower-/.f6460.2
Applied rewrites60.2%
if -1e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000001e-13Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites88.3%
Final simplification72.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ y x) (/ x (- x -1.0))) y))) (if (<= x -5e-18) t_0 (if (<= x 5e-49) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = ((y + x) * (x / (x - -1.0))) / y;
double tmp;
if (x <= -5e-18) {
tmp = t_0;
} else if (x <= 5e-49) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(y + x) * Float64(x / Float64(x - -1.0))) / y) tmp = 0.0 if (x <= -5e-18) tmp = t_0; elseif (x <= 5e-49) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] * N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -5e-18], t$95$0, If[LessEqual[x, 5e-49], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y + x\right) \cdot \frac{x}{x - -1}}{y}\\
\mathbf{if}\;x \leq -5 \cdot 10^{-18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.00000000000000036e-18 or 4.9999999999999999e-49 < x Initial program 81.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -5.00000000000000036e-18 < x < 4.9999999999999999e-49Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y (- 1.0 x)) y)))
(if (<= x -1300000000.0)
t_0
(if (<= x 3700000000000.0) (/ (fma (/ x y) x x) (- x -1.0)) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1300000000.0) {
tmp = t_0;
} else if (x <= 3700000000000.0) {
tmp = fma((x / y), x, x) / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1300000000.0) tmp = t_0; elseif (x <= 3700000000000.0) tmp = Float64(fma(Float64(x / y), x, x) / Float64(x - -1.0)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1300000000.0], t$95$0, If[LessEqual[x, 3700000000000.0], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1300000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3700000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.3e9 or 3.7e12 < x Initial program 77.7%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.9%
if -1.3e9 < x < 3.7e12Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (/ x (/ (- -1.0 x) (- -1.0 (/ x y)))))
double code(double x, double y) {
return x / ((-1.0 - x) / (-1.0 - (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (((-1.0d0) - x) / ((-1.0d0) - (x / y)))
end function
public static double code(double x, double y) {
return x / ((-1.0 - x) / (-1.0 - (x / y)));
}
def code(x, y): return x / ((-1.0 - x) / (-1.0 - (x / y)))
function code(x, y) return Float64(x / Float64(Float64(-1.0 - x) / Float64(-1.0 - Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((-1.0 - x) / (-1.0 - (x / y))); end
code[x_, y_] := N[(x / N[(N[(-1.0 - x), $MachinePrecision] / N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{-1 - x}{-1 - \frac{x}{y}}}
\end{array}
Initial program 89.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites96.2%
Taylor expanded in x around inf
Applied rewrites97.1%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.22) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.22) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.22) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.22], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.22:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.21999999999999997 < x Initial program 78.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites96.2%
Taylor expanded in x around inf
Applied rewrites97.1%
if -1 < x < 1.21999999999999997Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites98.8%
(FPCore (x y) :precision binary64 (fma (- x) x x))
double code(double x, double y) {
return fma(-x, x, x);
}
function code(x, y) return fma(Float64(-x), x, x) end
code[x_, y_] := N[((-x) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-x, x, x\right)
\end{array}
Initial program 89.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6455.5
Applied rewrites55.5%
Taylor expanded in y around inf
Applied rewrites42.4%
(FPCore (x y) :precision binary64 (* (- 1.0 x) x))
double code(double x, double y) {
return (1.0 - x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * x
end function
public static double code(double x, double y) {
return (1.0 - x) * x;
}
def code(x, y): return (1.0 - x) * x
function code(x, y) return Float64(Float64(1.0 - x) * x) end
function tmp = code(x, y) tmp = (1.0 - x) * x; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot x
\end{array}
Initial program 89.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6455.5
Applied rewrites55.5%
Taylor expanded in y around inf
Applied rewrites42.4%
Applied rewrites42.4%
Taylor expanded in y around inf
Applied rewrites42.4%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 89.3%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6455.5
Applied rewrites55.5%
Taylor expanded in y around inf
Applied rewrites42.4%
Applied rewrites42.4%
Taylor expanded in x around 0
Applied rewrites39.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024243
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))