
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
def code(x, y, z): return (1.0 - z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) y)))
(if (<= (+ y x) -4e-232)
(* (- 1.0 z) x)
(if (<= (+ y x) 1e-148)
(+ y x)
(if (<= (+ y x) 50000.0) t_0 (if (<= (+ y x) 2e+209) (+ y x) t_0))))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((y + x) <= -4e-232) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e-148) {
tmp = y + x;
} else if ((y + x) <= 50000.0) {
tmp = t_0;
} else if ((y + x) <= 2e+209) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if ((y + x) <= (-4d-232)) then
tmp = (1.0d0 - z) * x
else if ((y + x) <= 1d-148) then
tmp = y + x
else if ((y + x) <= 50000.0d0) then
tmp = t_0
else if ((y + x) <= 2d+209) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((y + x) <= -4e-232) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e-148) {
tmp = y + x;
} else if ((y + x) <= 50000.0) {
tmp = t_0;
} else if ((y + x) <= 2e+209) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if (y + x) <= -4e-232: tmp = (1.0 - z) * x elif (y + x) <= 1e-148: tmp = y + x elif (y + x) <= 50000.0: tmp = t_0 elif (y + x) <= 2e+209: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (Float64(y + x) <= -4e-232) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(y + x) <= 1e-148) tmp = Float64(y + x); elseif (Float64(y + x) <= 50000.0) tmp = t_0; elseif (Float64(y + x) <= 2e+209) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if ((y + x) <= -4e-232) tmp = (1.0 - z) * x; elseif ((y + x) <= 1e-148) tmp = y + x; elseif ((y + x) <= 50000.0) tmp = t_0; elseif ((y + x) <= 2e+209) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(y + x), $MachinePrecision], -4e-232], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-148], N[(y + x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 50000.0], t$95$0, If[LessEqual[N[(y + x), $MachinePrecision], 2e+209], N[(y + x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;y + x \leq -4 \cdot 10^{-232}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;y + x \leq 10^{-148}:\\
\;\;\;\;y + x\\
\mathbf{elif}\;y + x \leq 50000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y + x \leq 2 \cdot 10^{+209}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000001e-232Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.4
Applied rewrites50.4%
if -4.0000000000000001e-232 < (+.f64 x y) < 9.99999999999999936e-149 or 5e4 < (+.f64 x y) < 2.0000000000000001e209Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6468.4
Applied rewrites68.4%
if 9.99999999999999936e-149 < (+.f64 x y) < 5e4 or 2.0000000000000001e209 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.0
Applied rewrites59.0%
Taylor expanded in z around inf
Applied rewrites37.8%
Final simplification52.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)))
(if (<= (- 1.0 z) -5e+166)
(* (- z) y)
(if (<= (- 1.0 z) -2.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0)))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -5e+166) {
tmp = -z * y;
} else if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-5d+166)) then
tmp = -z * y
else if ((1.0d0 - z) <= (-2.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -5e+166) {
tmp = -z * y;
} else if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -5e+166: tmp = -z * y elif (1.0 - z) <= -2.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -5e+166) tmp = Float64(Float64(-z) * y); elseif (Float64(1.0 - z) <= -2.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -5e+166) tmp = -z * y; elseif ((1.0 - z) <= -2.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+166], N[((-z) * y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -2.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+166}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{elif}\;1 - z \leq -2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5.0000000000000002e166Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.9
Applied rewrites46.9%
Taylor expanded in z around inf
Applied rewrites46.9%
if -5.0000000000000002e166 < (-.f64 #s(literal 1 binary64) z) < -2 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in z around inf
Applied rewrites50.9%
if -2 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= (- 1.0 z) -2.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-2.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -2.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -2.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -2.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -2.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -2 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.0
Applied rewrites55.0%
Taylor expanded in z around inf
Applied rewrites53.2%
if -2 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -4e-232) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -4e-232) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-4d-232)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -4e-232) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -4e-232: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -4e-232) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -4e-232) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -4e-232], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -4 \cdot 10^{-232}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -4.0000000000000001e-232Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.4
Applied rewrites50.4%
if -4.0000000000000001e-232 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.6
Applied rewrites51.6%
Final simplification51.0%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6448.3
Applied rewrites48.3%
herbie shell --seed 2024243
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))