
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (- x y) (fma t -0.016666666666666666 (* 0.016666666666666666 z)))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) / fma(t, -0.016666666666666666, (0.016666666666666666 * z))));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) / fma(t, -0.016666666666666666, Float64(0.016666666666666666 * z)))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(t * -0.016666666666666666 + N[(0.016666666666666666 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{x - y}{\mathsf{fma}\left(t, -0.016666666666666666, 0.016666666666666666 \cdot z\right)}\right)
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
associate-*l/N/A
*-commutativeN/A
associate-*r/N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in t around 0
lower-fma.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x (- z t)) 60.0))
(t_2 (* (/ y (- z t)) -60.0))
(t_3 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_3 -1e+189)
t_1
(if (<= t_3 -2e+111)
t_2
(if (<= t_3 0.0007) (* 120.0 a) (if (<= t_3 1e+260) t_2 t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (y / (z - t)) * -60.0;
double t_3 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_3 <= -1e+189) {
tmp = t_1;
} else if (t_3 <= -2e+111) {
tmp = t_2;
} else if (t_3 <= 0.0007) {
tmp = 120.0 * a;
} else if (t_3 <= 1e+260) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x / (z - t)) * 60.0d0
t_2 = (y / (z - t)) * (-60.0d0)
t_3 = (60.0d0 * (x - y)) / (z - t)
if (t_3 <= (-1d+189)) then
tmp = t_1
else if (t_3 <= (-2d+111)) then
tmp = t_2
else if (t_3 <= 0.0007d0) then
tmp = 120.0d0 * a
else if (t_3 <= 1d+260) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (y / (z - t)) * -60.0;
double t_3 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_3 <= -1e+189) {
tmp = t_1;
} else if (t_3 <= -2e+111) {
tmp = t_2;
} else if (t_3 <= 0.0007) {
tmp = 120.0 * a;
} else if (t_3 <= 1e+260) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / (z - t)) * 60.0 t_2 = (y / (z - t)) * -60.0 t_3 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_3 <= -1e+189: tmp = t_1 elif t_3 <= -2e+111: tmp = t_2 elif t_3 <= 0.0007: tmp = 120.0 * a elif t_3 <= 1e+260: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / Float64(z - t)) * 60.0) t_2 = Float64(Float64(y / Float64(z - t)) * -60.0) t_3 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_3 <= -1e+189) tmp = t_1; elseif (t_3 <= -2e+111) tmp = t_2; elseif (t_3 <= 0.0007) tmp = Float64(120.0 * a); elseif (t_3 <= 1e+260) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / (z - t)) * 60.0; t_2 = (y / (z - t)) * -60.0; t_3 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_3 <= -1e+189) tmp = t_1; elseif (t_3 <= -2e+111) tmp = t_2; elseif (t_3 <= 0.0007) tmp = 120.0 * a; elseif (t_3 <= 1e+260) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+189], t$95$1, If[LessEqual[t$95$3, -2e+111], t$95$2, If[LessEqual[t$95$3, 0.0007], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$3, 1e+260], t$95$2, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z - t} \cdot 60\\
t_2 := \frac{y}{z - t} \cdot -60\\
t_3 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+189}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.0007:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_3 \leq 10^{+260}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e189 or 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6471.1
Applied rewrites71.1%
if -1e189 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111 or 6.99999999999999993e-4 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6426.5
Applied rewrites26.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6450.9
Applied rewrites50.9%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 6.99999999999999993e-4Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
Final simplification69.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x (- z t)) 60.0))
(t_2 (* (/ -60.0 (- z t)) y))
(t_3 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_3 -1e+189)
t_1
(if (<= t_3 -2e+111)
t_2
(if (<= t_3 0.0007) (* 120.0 a) (if (<= t_3 1e+260) t_2 t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (-60.0 / (z - t)) * y;
double t_3 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_3 <= -1e+189) {
tmp = t_1;
} else if (t_3 <= -2e+111) {
tmp = t_2;
} else if (t_3 <= 0.0007) {
tmp = 120.0 * a;
} else if (t_3 <= 1e+260) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x / (z - t)) * 60.0d0
t_2 = ((-60.0d0) / (z - t)) * y
t_3 = (60.0d0 * (x - y)) / (z - t)
if (t_3 <= (-1d+189)) then
tmp = t_1
else if (t_3 <= (-2d+111)) then
tmp = t_2
else if (t_3 <= 0.0007d0) then
tmp = 120.0d0 * a
else if (t_3 <= 1d+260) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / (z - t)) * 60.0;
double t_2 = (-60.0 / (z - t)) * y;
double t_3 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_3 <= -1e+189) {
tmp = t_1;
} else if (t_3 <= -2e+111) {
tmp = t_2;
} else if (t_3 <= 0.0007) {
tmp = 120.0 * a;
} else if (t_3 <= 1e+260) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / (z - t)) * 60.0 t_2 = (-60.0 / (z - t)) * y t_3 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_3 <= -1e+189: tmp = t_1 elif t_3 <= -2e+111: tmp = t_2 elif t_3 <= 0.0007: tmp = 120.0 * a elif t_3 <= 1e+260: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / Float64(z - t)) * 60.0) t_2 = Float64(Float64(-60.0 / Float64(z - t)) * y) t_3 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_3 <= -1e+189) tmp = t_1; elseif (t_3 <= -2e+111) tmp = t_2; elseif (t_3 <= 0.0007) tmp = Float64(120.0 * a); elseif (t_3 <= 1e+260) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / (z - t)) * 60.0; t_2 = (-60.0 / (z - t)) * y; t_3 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_3 <= -1e+189) tmp = t_1; elseif (t_3 <= -2e+111) tmp = t_2; elseif (t_3 <= 0.0007) tmp = 120.0 * a; elseif (t_3 <= 1e+260) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$3 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+189], t$95$1, If[LessEqual[t$95$3, -2e+111], t$95$2, If[LessEqual[t$95$3, 0.0007], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$3, 1e+260], t$95$2, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z - t} \cdot 60\\
t_2 := \frac{-60}{z - t} \cdot y\\
t_3 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+189}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.0007:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_3 \leq 10^{+260}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e189 or 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 96.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6471.1
Applied rewrites71.1%
if -1e189 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111 or 6.99999999999999993e-4 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.6%
Taylor expanded in y around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6450.8
Applied rewrites50.8%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 6.99999999999999993e-4Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
Final simplification69.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -10000.0) t_1 (if (<= t_2 0.0007) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -10000.0) {
tmp = t_1;
} else if (t_2 <= 0.0007) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * (x - y)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-10000.0d0)) then
tmp = t_1
else if (t_2 <= 0.0007d0) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -10000.0) {
tmp = t_1;
} else if (t_2 <= 0.0007) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * (x - y) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -10000.0: tmp = t_1 elif t_2 <= 0.0007: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -10000.0) tmp = t_1; elseif (t_2 <= 0.0007) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * (x - y); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -10000.0) tmp = t_1; elseif (t_2 <= 0.0007) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -10000.0], t$95$1, If[LessEqual[t$95$2, 0.0007], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.0007:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1e4 or 6.99999999999999993e-4 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.9%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6475.5
Applied rewrites75.5%
if -1e4 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 6.99999999999999993e-4Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6483.4
Applied rewrites83.4%
Final simplification79.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ -60.0 (- z t)) y)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+111) t_1 (if (<= t_2 0.0007) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 0.0007) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((-60.0d0) / (z - t)) * y
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+111)) then
tmp = t_1
else if (t_2 <= 0.0007d0) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (z - t)) * y;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 0.0007) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / (z - t)) * y t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+111: tmp = t_1 elif t_2 <= 0.0007: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / Float64(z - t)) * y) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 0.0007) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / (z - t)) * y; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 0.0007) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+111], t$95$1, If[LessEqual[t$95$2, 0.0007], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{z - t} \cdot y\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.0007:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111 or 6.99999999999999993e-4 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.7%
Taylor expanded in y around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6443.4
Applied rewrites43.4%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 6.99999999999999993e-4Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
Final simplification63.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -5e+131)
(* (/ y z) -60.0)
(if (<= t_1 1e+260) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+131) {
tmp = (y / z) * -60.0;
} else if (t_1 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-5d+131)) then
tmp = (y / z) * (-60.0d0)
else if (t_1 <= 1d+260) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -5e+131) {
tmp = (y / z) * -60.0;
} else if (t_1 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -5e+131: tmp = (y / z) * -60.0 elif t_1 <= 1e+260: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+131) tmp = Float64(Float64(y / z) * -60.0); elseif (t_1 <= 1e+260) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -5e+131) tmp = (y / z) * -60.0; elseif (t_1 <= 1e+260) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+131], N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+260], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+131}:\\
\;\;\;\;\frac{y}{z} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 10^{+260}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -4.99999999999999995e131Initial program 99.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f646.0
Applied rewrites6.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6441.9
Applied rewrites41.9%
Taylor expanded in t around 0
Applied rewrites26.9%
if -4.99999999999999995e131 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6464.0
Applied rewrites64.0%
if 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6480.0
Applied rewrites80.0%
Taylor expanded in x around inf
Applied rewrites60.6%
Final simplification59.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+111)
(* (/ y t) 60.0)
(if (<= t_1 1e+260) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+111) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+111)) then
tmp = (y / t) * 60.0d0
else if (t_1 <= 1d+260) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+111) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+111: tmp = (y / t) * 60.0 elif t_1 <= 1e+260: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+111) tmp = Float64(Float64(y / t) * 60.0); elseif (t_1 <= 1e+260) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+111) tmp = (y / t) * 60.0; elseif (t_1 <= 1e+260) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+111], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+260], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 10^{+260}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111Initial program 99.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6444.3
Applied rewrites44.3%
Taylor expanded in y around inf
Applied rewrites24.8%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6464.5
Applied rewrites64.5%
if 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 90.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6480.0
Applied rewrites80.0%
Taylor expanded in x around inf
Applied rewrites60.6%
Final simplification58.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ x t) -60.0)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+111) t_1 (if (<= t_2 1e+260) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / t) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / t) * (-60.0d0)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+111)) then
tmp = t_1
else if (t_2 <= 1d+260) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / t) * -60.0;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x / t) * -60.0 t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+111: tmp = t_1 elif t_2 <= 1e+260: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x / t) * -60.0) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 1e+260) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x / t) * -60.0; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 1e+260) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+111], t$95$1, If[LessEqual[t$95$2, 1e+260], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t} \cdot -60\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+260}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111 or 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.2
Applied rewrites52.2%
Taylor expanded in x around inf
Applied rewrites30.6%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6464.5
Applied rewrites64.5%
Final simplification58.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ -60.0 t) x)) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+111) t_1 (if (<= t_2 1e+260) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / t) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((-60.0d0) / t) * x
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+111)) then
tmp = t_1
else if (t_2 <= 1d+260) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / t) * x;
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+111) {
tmp = t_1;
} else if (t_2 <= 1e+260) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / t) * x t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+111: tmp = t_1 elif t_2 <= 1e+260: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / t) * x) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 1e+260) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / t) * x; t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+111) tmp = t_1; elseif (t_2 <= 1e+260) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / t), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+111], t$95$1, If[LessEqual[t$95$2, 1e+260], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{t} \cdot x\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+260}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999991e111 or 1.00000000000000007e260 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.2
Applied rewrites52.2%
Taylor expanded in x around inf
Applied rewrites30.6%
Applied rewrites30.6%
if -1.99999999999999991e111 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000007e260Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6464.5
Applied rewrites64.5%
Final simplification58.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ y z) -60.0))))
(if (<= z -6.8e-62)
t_1
(if (<= z 1.9e-24)
(fma a 120.0 (* (/ (- x y) t) -60.0))
(if (<= z 9.5e+18) (* (/ 60.0 (- z t)) (- x y)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((y / z) * -60.0));
double tmp;
if (z <= -6.8e-62) {
tmp = t_1;
} else if (z <= 1.9e-24) {
tmp = fma(a, 120.0, (((x - y) / t) * -60.0));
} else if (z <= 9.5e+18) {
tmp = (60.0 / (z - t)) * (x - y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(y / z) * -60.0)) tmp = 0.0 if (z <= -6.8e-62) tmp = t_1; elseif (z <= 1.9e-24) tmp = fma(a, 120.0, Float64(Float64(Float64(x - y) / t) * -60.0)); elseif (z <= 9.5e+18) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(y / z), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.8e-62], t$95$1, If[LessEqual[z, 1.9e-24], N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.5e+18], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{y}{z} \cdot -60\right)\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{-62}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-24}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{x - y}{t} \cdot -60\right)\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+18}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.79999999999999975e-62 or 9.5e18 < z Initial program 99.1%
Taylor expanded in y around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6482.9
Applied rewrites82.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6483.0
Applied rewrites83.0%
Taylor expanded in t around 0
Applied rewrites77.8%
if -6.79999999999999975e-62 < z < 1.90000000000000013e-24Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6485.0
Applied rewrites85.0%
Applied rewrites85.0%
if 1.90000000000000013e-24 < z < 9.5e18Initial program 99.4%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6498.0
Applied rewrites98.0%
Final simplification81.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (* 60.0 x) (- z t)))))
(if (<= x -17.0)
t_1
(if (<= x 5e+124) (fma a 120.0 (* (/ y (- z t)) -60.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((60.0 * x) / (z - t)));
double tmp;
if (x <= -17.0) {
tmp = t_1;
} else if (x <= 5e+124) {
tmp = fma(a, 120.0, ((y / (z - t)) * -60.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(60.0 * x) / Float64(z - t))) tmp = 0.0 if (x <= -17.0) tmp = t_1; elseif (x <= 5e+124) tmp = fma(a, 120.0, Float64(Float64(y / Float64(z - t)) * -60.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(60.0 * x), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -17.0], t$95$1, If[LessEqual[x, 5e+124], N[(a * 120.0 + N[(N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{60 \cdot x}{z - t}\right)\\
\mathbf{if}\;x \leq -17:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 5 \cdot 10^{+124}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y}{z - t} \cdot -60\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -17 or 4.9999999999999996e124 < x Initial program 98.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6492.9
Applied rewrites92.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.9
Applied rewrites92.9%
if -17 < x < 4.9999999999999996e124Initial program 99.8%
Taylor expanded in y around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6493.2
Applied rewrites93.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6493.2
Applied rewrites93.2%
Final simplification93.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ (- x y) t) -60.0))))
(if (<= t -6.2e+65)
t_1
(if (<= t 1750000000.0) (fma (/ (- x y) z) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, (((x - y) / t) * -60.0));
double tmp;
if (t <= -6.2e+65) {
tmp = t_1;
} else if (t <= 1750000000.0) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(Float64(x - y) / t) * -60.0)) tmp = 0.0 if (t <= -6.2e+65) tmp = t_1; elseif (t <= 1750000000.0) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6.2e+65], t$95$1, If[LessEqual[t, 1750000000.0], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x - y}{t} \cdot -60\right)\\
\mathbf{if}\;t \leq -6.2 \cdot 10^{+65}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1750000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.19999999999999981e65 or 1.75e9 < t Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6490.4
Applied rewrites90.4%
Applied rewrites90.5%
if -6.19999999999999981e65 < t < 1.75e9Initial program 99.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6485.0
Applied rewrites85.0%
Final simplification87.3%
(FPCore (x y z t a) :precision binary64 (+ (* 120.0 a) (/ (- x y) (* (- z t) 0.016666666666666666))))
double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + ((x - y) / ((z - t) * 0.016666666666666666));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (120.0d0 * a) + ((x - y) / ((z - t) * 0.016666666666666666d0))
end function
public static double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + ((x - y) / ((z - t) * 0.016666666666666666));
}
def code(x, y, z, t, a): return (120.0 * a) + ((x - y) / ((z - t) * 0.016666666666666666))
function code(x, y, z, t, a) return Float64(Float64(120.0 * a) + Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666))) end
function tmp = code(x, y, z, t, a) tmp = (120.0 * a) + ((x - y) / ((z - t) * 0.016666666666666666)); end
code[x_, y_, z_, t_, a_] := N[(N[(120.0 * a), $MachinePrecision] + N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a + \frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}
\end{array}
Initial program 99.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
associate-*l/N/A
*-commutativeN/A
associate-*r/N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.4
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 99.4%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6454.3
Applied rewrites54.3%
Final simplification54.3%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024243
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))