
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma y 2.0 (* x x)))
double code(double x, double y) {
return fma(y, 2.0, (x * x));
}
function code(x, y) return fma(y, 2.0, Float64(x * x)) end
code[x_, y_] := N[(y * 2.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, 2, x \cdot x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 1.46e+54) (+ y y) (+ (* x x) y)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 1.46e+54) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 1.46d+54) then
tmp = y + y
else
tmp = (x * x) + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 1.46e+54) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 1.46e+54: tmp = y + y else: tmp = (x * x) + y return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 1.46e+54) tmp = Float64(y + y); else tmp = Float64(Float64(x * x) + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 1.46e+54) tmp = y + y; else tmp = (x * x) + y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.46e+54], N[(y + y), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.46 \cdot 10^{+54}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y\\
\end{array}
\end{array}
if (*.f64 x x) < 1.46000000000000003e54Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6491.2
Applied rewrites91.2%
Applied rewrites91.2%
if 1.46000000000000003e54 < (*.f64 x x) Initial program 100.0%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6492.3
Applied rewrites92.3%
(FPCore (x y) :precision binary64 (if (<= (* x x) 3.9e+68) (+ y y) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 3.9e+68) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 3.9d+68) then
tmp = y + y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 3.9e+68) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 3.9e+68: tmp = y + y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 3.9e+68) tmp = Float64(y + y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 3.9e+68) tmp = y + y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.9e+68], N[(y + y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.9 \cdot 10^{+68}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.90000000000000019e68Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6490.6
Applied rewrites90.6%
Applied rewrites90.6%
if 3.90000000000000019e68 < (*.f64 x x) Initial program 100.0%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6491.8
Applied rewrites91.8%
(FPCore (x y) :precision binary64 (+ (fma x x y) y))
double code(double x, double y) {
return fma(x, x, y) + y;
}
function code(x, y) return Float64(fma(x, x, y) + y) end
code[x_, y_] := N[(N[(x * x + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y\right) + y
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (+ y y))
double code(double x, double y) {
return y + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + y
end function
public static double code(double x, double y) {
return y + y;
}
def code(x, y): return y + y
function code(x, y) return Float64(y + y) end
function tmp = code(x, y) tmp = y + y; end
code[x_, y_] := N[(y + y), $MachinePrecision]
\begin{array}{l}
\\
y + y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6454.6
Applied rewrites54.6%
Applied rewrites54.6%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2024243
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (+ y y) (* x x)))
(+ (+ (* x x) y) y))