
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- z y) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((z - y) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((z - y) * (t - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((z - y) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (/ x (* (- t y) y))))
(if (<= t_1 -100000000.0)
t_2
(if (<= t_1 0.02) 1.0 (if (<= t_1 2e+148) (- 1.0 (/ x (* t z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((t - y) * y);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else if (t_1 <= 2e+148) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = x / ((t - y) * y)
if (t_1 <= (-100000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else if (t_1 <= 2d+148) then
tmp = 1.0d0 - (x / (t * z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((t - y) * y);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else if (t_1 <= 2e+148) {
tmp = 1.0 - (x / (t * z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = x / ((t - y) * y) tmp = 0 if t_1 <= -100000000.0: tmp = t_2 elif t_1 <= 0.02: tmp = 1.0 elif t_1 <= 2e+148: tmp = 1.0 - (x / (t * z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(x / Float64(Float64(t - y) * y)) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; elseif (t_1 <= 2e+148) tmp = Float64(1.0 - Float64(x / Float64(t * z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); t_2 = x / ((t - y) * y); tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; elseif (t_1 <= 2e+148) tmp = 1.0 - (x / (t * z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 0.02], 1.0, If[LessEqual[t$95$1, 2e+148], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := \frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+148}:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e8 or 2.0000000000000001e148 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 89.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.6
Applied rewrites93.6%
Taylor expanded in z around 0
Applied rewrites63.1%
if -1e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.7%
if 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e148Initial program 99.1%
Taylor expanded in y around 0
lower-*.f6465.3
Applied rewrites65.3%
Final simplification91.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (/ x (* (- t y) y))))
(if (<= t_1 -100000000.0)
t_2
(if (<= t_1 0.02) 1.0 (if (<= t_1 2e+148) (/ (- x) (* t z)) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((t - y) * y);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else if (t_1 <= 2e+148) {
tmp = -x / (t * z);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = x / ((t - y) * y)
if (t_1 <= (-100000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else if (t_1 <= 2d+148) then
tmp = -x / (t * z)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((t - y) * y);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else if (t_1 <= 2e+148) {
tmp = -x / (t * z);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = x / ((t - y) * y) tmp = 0 if t_1 <= -100000000.0: tmp = t_2 elif t_1 <= 0.02: tmp = 1.0 elif t_1 <= 2e+148: tmp = -x / (t * z) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(x / Float64(Float64(t - y) * y)) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; elseif (t_1 <= 2e+148) tmp = Float64(Float64(-x) / Float64(t * z)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); t_2 = x / ((t - y) * y); tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; elseif (t_1 <= 2e+148) tmp = -x / (t * z); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 0.02], 1.0, If[LessEqual[t$95$1, 2e+148], N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := \frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+148}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e8 or 2.0000000000000001e148 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 89.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.6
Applied rewrites93.6%
Taylor expanded in z around 0
Applied rewrites63.1%
if -1e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.7%
if 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2.0000000000000001e148Initial program 99.1%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in y around 0
Applied rewrites61.7%
Final simplification91.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 0.99)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t_1 2.0) 1.0 (/ x (* (- t y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.99) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= 0.99d0) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / ((t - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= 0.99) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= 0.99: tmp = 1.0 - (x / ((t - y) * z)) elif t_1 <= 2.0: tmp = 1.0 else: tmp = x / ((t - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= 0.99) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(x / Float64(Float64(t - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_1 <= 0.99) tmp = 1.0 - (x / ((t - y) * z)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = x / ((t - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.99], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq 0.99:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 0.98999999999999999Initial program 99.5%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6465.7
Applied rewrites65.7%
if 0.98999999999999999 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.1%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 86.0%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.5
Applied rewrites94.5%
Taylor expanded in z around 0
Applied rewrites59.1%
Final simplification91.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))))
(if (<= t_1 -100000000.0)
(/ x (* (- t y) y))
(if (<= t_1 0.02) 1.0 (/ x (* (- y t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -100000000.0) {
tmp = x / ((t - y) * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
if (t_1 <= (-100000000.0d0)) then
tmp = x / ((t - y) * y)
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -100000000.0) {
tmp = x / ((t - y) * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) tmp = 0 if t_1 <= -100000000.0: tmp = x / ((t - y) * y) elif t_1 <= 0.02: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) tmp = 0.0 if (t_1 <= -100000000.0) tmp = Float64(x / Float64(Float64(t - y) * y)); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); tmp = 0.0; if (t_1 <= -100000000.0) tmp = x / ((t - y) * y); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = x / ((y - t) * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.02], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e8Initial program 86.0%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.5
Applied rewrites94.5%
Taylor expanded in z around 0
Applied rewrites59.1%
if -1e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.7%
if 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Taylor expanded in z around inf
Applied rewrites66.8%
Final simplification91.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))))
(if (<= t_1 -1e+18)
(/ (- x) (* y y))
(if (<= t_1 0.02) 1.0 (/ (- x) (* t z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -1e+18) {
tmp = -x / (y * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
if (t_1 <= (-1d+18)) then
tmp = -x / (y * y)
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else
tmp = -x / (t * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -1e+18) {
tmp = -x / (y * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) tmp = 0 if t_1 <= -1e+18: tmp = -x / (y * y) elif t_1 <= 0.02: tmp = 1.0 else: tmp = -x / (t * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1e+18) tmp = Float64(Float64(-x) / Float64(y * y)); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(t * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); tmp = 0.0; if (t_1 <= -1e+18) tmp = -x / (y * y); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = -x / (t * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+18], N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.02], 1.0, N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+18}:\\
\;\;\;\;\frac{-x}{y \cdot y}\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e18Initial program 85.0%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.5
Applied rewrites96.5%
Taylor expanded in y around inf
Applied rewrites33.6%
if -1e18 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites97.9%
if 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Taylor expanded in y around 0
Applied rewrites49.6%
Final simplification86.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))))
(if (<= t_1 -2e+98)
(/ x (* z y))
(if (<= t_1 0.02) 1.0 (/ (- x) (* t z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -2e+98) {
tmp = x / (z * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
if (t_1 <= (-2d+98)) then
tmp = x / (z * y)
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else
tmp = -x / (t * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -2e+98) {
tmp = x / (z * y);
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) tmp = 0 if t_1 <= -2e+98: tmp = x / (z * y) elif t_1 <= 0.02: tmp = 1.0 else: tmp = -x / (t * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) tmp = 0.0 if (t_1 <= -2e+98) tmp = Float64(x / Float64(z * y)); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(t * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); tmp = 0.0; if (t_1 <= -2e+98) tmp = x / (z * y); elseif (t_1 <= 0.02) tmp = 1.0; else tmp = -x / (t * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+98], N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.02], 1.0, N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+98}:\\
\;\;\;\;\frac{x}{z \cdot y}\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e98Initial program 84.0%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.9
Applied rewrites95.9%
Taylor expanded in z around inf
Applied rewrites27.6%
Taylor expanded in t around 0
Applied rewrites28.0%
Taylor expanded in t around 0
Applied rewrites28.0%
if -2e98 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 99.8%
Taylor expanded in t around inf
Applied rewrites96.2%
if 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Taylor expanded in y around 0
Applied rewrites49.6%
Final simplification85.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (/ x (* z y)))) (if (<= t_1 -2e+98) t_2 (if (<= t_1 0.02) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / (z * y);
double tmp;
if (t_1 <= -2e+98) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = x / (z * y)
if (t_1 <= (-2d+98)) then
tmp = t_2
else if (t_1 <= 0.02d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / (z * y);
double tmp;
if (t_1 <= -2e+98) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = x / (z * y) tmp = 0 if t_1 <= -2e+98: tmp = t_2 elif t_1 <= 0.02: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(x / Float64(z * y)) tmp = 0.0 if (t_1 <= -2e+98) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); t_2 = x / (z * y); tmp = 0.0; if (t_1 <= -2e+98) tmp = t_2; elseif (t_1 <= 0.02) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+98], t$95$2, If[LessEqual[t$95$1, 0.02], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := \frac{x}{z \cdot y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+98}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e98 or 0.0200000000000000004 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.7
Applied rewrites94.7%
Taylor expanded in z around inf
Applied rewrites46.4%
Taylor expanded in t around 0
Applied rewrites27.5%
Taylor expanded in t around 0
Applied rewrites27.5%
if -2e98 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0200000000000000004Initial program 99.8%
Taylor expanded in t around inf
Applied rewrites96.2%
Final simplification83.8%
(FPCore (x y z t)
:precision binary64
(if (<= t -9e-119)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t 3.8e-19)
(- 1.0 (/ x (* (- y z) y)))
(- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -9e-119) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 3.8e-19) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-9d-119)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t <= 3.8d-19) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -9e-119) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 3.8e-19) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -9e-119: tmp = 1.0 - (x / ((t - y) * z)) elif t <= 3.8e-19: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -9e-119) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t <= 3.8e-19) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -9e-119) tmp = 1.0 - (x / ((t - y) * z)); elseif (t <= 3.8e-19) tmp = 1.0 - (x / ((y - z) * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -9e-119], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 3.8e-19], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -9 \cdot 10^{-119}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t \leq 3.8 \cdot 10^{-19}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if t < -9.0000000000000005e-119Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6483.1
Applied rewrites83.1%
if -9.0000000000000005e-119 < t < 3.8e-19Initial program 95.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.5
Applied rewrites85.5%
if 3.8e-19 < t Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6497.6
Applied rewrites97.6%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 98.3%
Taylor expanded in t around inf
Applied rewrites79.3%
herbie shell --seed 2024243
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))