
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (/ x (- t z)) (- y z)))
double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (t - z)) / (y - z)
end function
public static double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
def code(x, y, z, t): return (x / (t - z)) / (y - z)
function code(x, y, z, t) return Float64(Float64(x / Float64(t - z)) / Float64(y - z)) end
function tmp = code(x, y, z, t) tmp = (x / (t - z)) / (y - z); end
code[x_, y_, z_, t_] := N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{t - z}}{y - z}
\end{array}
Initial program 88.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6497.0
Applied rewrites97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -6.8e+31)
t_1
(if (<= z -1.55e-78)
(/ x (* (- z) y))
(if (<= z 1e+58) (/ x (* (- y z) t)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.8e+31) {
tmp = t_1;
} else if (z <= -1.55e-78) {
tmp = x / (-z * y);
} else if (z <= 1e+58) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-6.8d+31)) then
tmp = t_1
else if (z <= (-1.55d-78)) then
tmp = x / (-z * y)
else if (z <= 1d+58) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.8e+31) {
tmp = t_1;
} else if (z <= -1.55e-78) {
tmp = x / (-z * y);
} else if (z <= 1e+58) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -6.8e+31: tmp = t_1 elif z <= -1.55e-78: tmp = x / (-z * y) elif z <= 1e+58: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -6.8e+31) tmp = t_1; elseif (z <= -1.55e-78) tmp = Float64(x / Float64(Float64(-z) * y)); elseif (z <= 1e+58) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -6.8e+31) tmp = t_1; elseif (z <= -1.55e-78) tmp = x / (-z * y); elseif (z <= 1e+58) tmp = x / ((y - z) * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.8e+31], t$95$1, If[LessEqual[z, -1.55e-78], N[(x / N[((-z) * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1e+58], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{+31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.55 \cdot 10^{-78}:\\
\;\;\;\;\frac{x}{\left(-z\right) \cdot y}\\
\mathbf{elif}\;z \leq 10^{+58}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.7999999999999996e31 or 9.99999999999999944e57 < z Initial program 81.3%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6472.6
Applied rewrites72.6%
if -6.7999999999999996e31 < z < -1.55000000000000009e-78Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6474.5
Applied rewrites74.5%
Taylor expanded in t around 0
Applied rewrites39.7%
if -1.55000000000000009e-78 < z < 9.99999999999999944e57Initial program 91.7%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6470.1
Applied rewrites70.1%
Final simplification68.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -6.8e+31)
t_1
(if (<= z -1.75e-84)
(/ x (* (- z) y))
(if (<= z 2.7e-15) (/ x (* y t)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.8e+31) {
tmp = t_1;
} else if (z <= -1.75e-84) {
tmp = x / (-z * y);
} else if (z <= 2.7e-15) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-6.8d+31)) then
tmp = t_1
else if (z <= (-1.75d-84)) then
tmp = x / (-z * y)
else if (z <= 2.7d-15) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6.8e+31) {
tmp = t_1;
} else if (z <= -1.75e-84) {
tmp = x / (-z * y);
} else if (z <= 2.7e-15) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -6.8e+31: tmp = t_1 elif z <= -1.75e-84: tmp = x / (-z * y) elif z <= 2.7e-15: tmp = x / (y * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -6.8e+31) tmp = t_1; elseif (z <= -1.75e-84) tmp = Float64(x / Float64(Float64(-z) * y)); elseif (z <= 2.7e-15) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -6.8e+31) tmp = t_1; elseif (z <= -1.75e-84) tmp = x / (-z * y); elseif (z <= 2.7e-15) tmp = x / (y * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.8e+31], t$95$1, If[LessEqual[z, -1.75e-84], N[(x / N[((-z) * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.7e-15], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{+31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.75 \cdot 10^{-84}:\\
\;\;\;\;\frac{x}{\left(-z\right) \cdot y}\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.7999999999999996e31 or 2.70000000000000009e-15 < z Initial program 82.1%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6467.6
Applied rewrites67.6%
if -6.7999999999999996e31 < z < -1.7500000000000001e-84Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6474.5
Applied rewrites74.5%
Taylor expanded in t around 0
Applied rewrites39.7%
if -1.7500000000000001e-84 < z < 2.70000000000000009e-15Initial program 92.3%
Taylor expanded in z around 0
lower-*.f6463.8
Applied rewrites63.8%
Final simplification63.1%
(FPCore (x y z t) :precision binary64 (if (<= z -1.8e+109) (/ (/ x z) (- z y)) (if (<= z 3.8e+144) (/ x (* (- y z) (- t z))) (/ (/ x z) z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.8e+109) {
tmp = (x / z) / (z - y);
} else if (z <= 3.8e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.8d+109)) then
tmp = (x / z) / (z - y)
else if (z <= 3.8d+144) then
tmp = x / ((y - z) * (t - z))
else
tmp = (x / z) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.8e+109) {
tmp = (x / z) / (z - y);
} else if (z <= 3.8e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.8e+109: tmp = (x / z) / (z - y) elif z <= 3.8e+144: tmp = x / ((y - z) * (t - z)) else: tmp = (x / z) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.8e+109) tmp = Float64(Float64(x / z) / Float64(z - y)); elseif (z <= 3.8e+144) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(Float64(x / z) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.8e+109) tmp = (x / z) / (z - y); elseif (z <= 3.8e+144) tmp = x / ((y - z) * (t - z)); else tmp = (x / z) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.8e+109], N[(N[(x / z), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.8e+144], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.8 \cdot 10^{+109}:\\
\;\;\;\;\frac{\frac{x}{z}}{z - y}\\
\mathbf{elif}\;z \leq 3.8 \cdot 10^{+144}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{z}\\
\end{array}
\end{array}
if z < -1.8e109Initial program 78.8%
Taylor expanded in t around 0
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6487.2
Applied rewrites87.2%
if -1.8e109 < z < 3.80000000000000026e144Initial program 92.4%
if 3.80000000000000026e144 < z Initial program 78.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (<= y -2.5e-61) (/ x (* y (- t z))) (if (<= y 1.35e-207) (/ x (* (- z t) z)) (/ x (* (- y z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.5e-61) {
tmp = x / (y * (t - z));
} else if (y <= 1.35e-207) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-2.5d-61)) then
tmp = x / (y * (t - z))
else if (y <= 1.35d-207) then
tmp = x / ((z - t) * z)
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.5e-61) {
tmp = x / (y * (t - z));
} else if (y <= 1.35e-207) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -2.5e-61: tmp = x / (y * (t - z)) elif y <= 1.35e-207: tmp = x / ((z - t) * z) else: tmp = x / ((y - z) * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -2.5e-61) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 1.35e-207) tmp = Float64(x / Float64(Float64(z - t) * z)); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -2.5e-61) tmp = x / (y * (t - z)); elseif (y <= 1.35e-207) tmp = x / ((z - t) * z); else tmp = x / ((y - z) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -2.5e-61], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.35e-207], N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-61}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{-207}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -2.4999999999999999e-61Initial program 89.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.9
Applied rewrites85.9%
if -2.4999999999999999e-61 < y < 1.35e-207Initial program 87.2%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6473.1
Applied rewrites73.1%
if 1.35e-207 < y Initial program 89.1%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6453.9
Applied rewrites53.9%
Final simplification70.4%
(FPCore (x y z t) :precision binary64 (if (<= y -3.9e-62) (/ x (* y (- t z))) (if (<= y -1.52e-187) (/ x (* z z)) (/ x (* (- y z) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -3.9e-62) {
tmp = x / (y * (t - z));
} else if (y <= -1.52e-187) {
tmp = x / (z * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-3.9d-62)) then
tmp = x / (y * (t - z))
else if (y <= (-1.52d-187)) then
tmp = x / (z * z)
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -3.9e-62) {
tmp = x / (y * (t - z));
} else if (y <= -1.52e-187) {
tmp = x / (z * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -3.9e-62: tmp = x / (y * (t - z)) elif y <= -1.52e-187: tmp = x / (z * z) else: tmp = x / ((y - z) * t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -3.9e-62) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= -1.52e-187) tmp = Float64(x / Float64(z * z)); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -3.9e-62) tmp = x / (y * (t - z)); elseif (y <= -1.52e-187) tmp = x / (z * z); else tmp = x / ((y - z) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -3.9e-62], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -1.52e-187], N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{-62}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq -1.52 \cdot 10^{-187}:\\
\;\;\;\;\frac{x}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -3.9000000000000003e-62Initial program 89.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.9
Applied rewrites85.9%
if -3.9000000000000003e-62 < y < -1.52e-187Initial program 90.1%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6459.5
Applied rewrites59.5%
if -1.52e-187 < y Initial program 88.0%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6454.4
Applied rewrites54.4%
Final simplification66.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -1.95e-86) t_1 (if (<= z 2.7e-15) (/ x (* y t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.95e-86) {
tmp = t_1;
} else if (z <= 2.7e-15) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-1.95d-86)) then
tmp = t_1
else if (z <= 2.7d-15) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -1.95e-86) {
tmp = t_1;
} else if (z <= 2.7e-15) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -1.95e-86: tmp = t_1 elif z <= 2.7e-15: tmp = x / (y * t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -1.95e-86) tmp = t_1; elseif (z <= 2.7e-15) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * z); tmp = 0.0; if (z <= -1.95e-86) tmp = t_1; elseif (z <= 2.7e-15) tmp = x / (y * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.95e-86], t$95$1, If[LessEqual[z, 2.7e-15], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -1.95 \cdot 10^{-86}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.9500000000000001e-86 or 2.70000000000000009e-15 < z Initial program 85.4%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6459.6
Applied rewrites59.6%
if -1.9500000000000001e-86 < z < 2.70000000000000009e-15Initial program 92.2%
Taylor expanded in z around 0
lower-*.f6464.3
Applied rewrites64.3%
Final simplification61.8%
(FPCore (x y z t) :precision binary64 (if (<= z 3.8e+144) (/ x (* (- y z) (- t z))) (/ (/ x z) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.8e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.8d+144) then
tmp = x / ((y - z) * (t - z))
else
tmp = (x / z) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.8e+144) {
tmp = x / ((y - z) * (t - z));
} else {
tmp = (x / z) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3.8e+144: tmp = x / ((y - z) * (t - z)) else: tmp = (x / z) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3.8e+144) tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); else tmp = Float64(Float64(x / z) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.8e+144) tmp = x / ((y - z) * (t - z)); else tmp = (x / z) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3.8e+144], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.8 \cdot 10^{+144}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{z}}{z}\\
\end{array}
\end{array}
if z < 3.80000000000000026e144Initial program 90.2%
if 3.80000000000000026e144 < z Initial program 78.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (/ x (* y t)))
double code(double x, double y, double z, double t) {
return x / (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y * t)
end function
public static double code(double x, double y, double z, double t) {
return x / (y * t);
}
def code(x, y, z, t): return x / (y * t)
function code(x, y, z, t) return Float64(x / Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = x / (y * t); end
code[x_, y_, z_, t_] := N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot t}
\end{array}
Initial program 88.6%
Taylor expanded in z around 0
lower-*.f6440.3
Applied rewrites40.3%
Final simplification40.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- t z)))) (if (< (/ x t_1) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - z) * (t - z)
if ((x / t_1) < 0.0d0) then
tmp = (x / (y - z)) / (t - z)
else
tmp = x * (1.0d0 / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - z) * (t - z) tmp = 0 if (x / t_1) < 0.0: tmp = (x / (y - z)) / (t - z) else: tmp = x * (1.0 / t_1) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(t - z)) tmp = 0.0 if (Float64(x / t_1) < 0.0) tmp = Float64(Float64(x / Float64(y - z)) / Float64(t - z)); else tmp = Float64(x * Float64(1.0 / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - z) * (t - z); tmp = 0.0; if ((x / t_1) < 0.0) tmp = (x / (y - z)) / (t - z); else tmp = x * (1.0 / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[Less[N[(x / t$95$1), $MachinePrecision], 0.0], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(t - z\right)\\
\mathbf{if}\;\frac{x}{t\_1} < 0:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024243
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ x (* (- y z) (- t z))) 0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z))))))
(/ x (* (- y z) (- t z))))