
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ y (- y z))))
double code(double x, double y, double z) {
return x / (y / (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (y / (y - z))
end function
public static double code(double x, double y, double z) {
return x / (y / (y - z));
}
def code(x, y, z): return x / (y / (y - z))
function code(x, y, z) return Float64(x / Float64(y / Float64(y - z))) end
function tmp = code(x, y, z) tmp = x / (y / (y - z)); end
code[x_, y_, z_] := N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{y}{y - z}}
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- y z) x) y)))
(if (<= t_0 -5e-222)
(/ (* (- z) x) y)
(if (<= t_0 1e-80) (* 1.0 x) (* (/ x y) (- y z))))))
double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double tmp;
if (t_0 <= -5e-222) {
tmp = (-z * x) / y;
} else if (t_0 <= 1e-80) {
tmp = 1.0 * x;
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y - z) * x) / y
if (t_0 <= (-5d-222)) then
tmp = (-z * x) / y
else if (t_0 <= 1d-80) then
tmp = 1.0d0 * x
else
tmp = (x / y) * (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double tmp;
if (t_0 <= -5e-222) {
tmp = (-z * x) / y;
} else if (t_0 <= 1e-80) {
tmp = 1.0 * x;
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
def code(x, y, z): t_0 = ((y - z) * x) / y tmp = 0 if t_0 <= -5e-222: tmp = (-z * x) / y elif t_0 <= 1e-80: tmp = 1.0 * x else: tmp = (x / y) * (y - z) return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y - z) * x) / y) tmp = 0.0 if (t_0 <= -5e-222) tmp = Float64(Float64(Float64(-z) * x) / y); elseif (t_0 <= 1e-80) tmp = Float64(1.0 * x); else tmp = Float64(Float64(x / y) * Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y - z) * x) / y; tmp = 0.0; if (t_0 <= -5e-222) tmp = (-z * x) / y; elseif (t_0 <= 1e-80) tmp = 1.0 * x; else tmp = (x / y) * (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-222], N[(N[((-z) * x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-80], N[(1.0 * x), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y - z\right) \cdot x}{y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-222}:\\
\;\;\;\;\frac{\left(-z\right) \cdot x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-80}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -5.00000000000000008e-222Initial program 84.5%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6453.8
Applied rewrites53.8%
if -5.00000000000000008e-222 < (/.f64 (*.f64 x (-.f64 y z)) y) < 9.99999999999999961e-81Initial program 90.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites80.0%
if 9.99999999999999961e-81 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 84.4%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (if (<= y -3.8e-107) (* 1.0 x) (if (<= y 6.5e+23) (/ (* (- z) x) y) (* 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.8e-107) {
tmp = 1.0 * x;
} else if (y <= 6.5e+23) {
tmp = (-z * x) / y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.8d-107)) then
tmp = 1.0d0 * x
else if (y <= 6.5d+23) then
tmp = (-z * x) / y
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.8e-107) {
tmp = 1.0 * x;
} else if (y <= 6.5e+23) {
tmp = (-z * x) / y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.8e-107: tmp = 1.0 * x elif y <= 6.5e+23: tmp = (-z * x) / y else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.8e-107) tmp = Float64(1.0 * x); elseif (y <= 6.5e+23) tmp = Float64(Float64(Float64(-z) * x) / y); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.8e-107) tmp = 1.0 * x; elseif (y <= 6.5e+23) tmp = (-z * x) / y; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.8e-107], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 6.5e+23], N[(N[((-z) * x), $MachinePrecision] / y), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{-107}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{\left(-z\right) \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if y < -3.8000000000000002e-107 or 6.4999999999999996e23 < y Initial program 78.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites72.7%
if -3.8000000000000002e-107 < y < 6.4999999999999996e23Initial program 95.6%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6482.1
Applied rewrites82.1%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= z -5e+75) (* (/ (- z) y) x) (if (<= z 1e+37) (* 1.0 x) (* (/ (- x) y) z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5e+75) {
tmp = (-z / y) * x;
} else if (z <= 1e+37) {
tmp = 1.0 * x;
} else {
tmp = (-x / y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-5d+75)) then
tmp = (-z / y) * x
else if (z <= 1d+37) then
tmp = 1.0d0 * x
else
tmp = (-x / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -5e+75) {
tmp = (-z / y) * x;
} else if (z <= 1e+37) {
tmp = 1.0 * x;
} else {
tmp = (-x / y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -5e+75: tmp = (-z / y) * x elif z <= 1e+37: tmp = 1.0 * x else: tmp = (-x / y) * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -5e+75) tmp = Float64(Float64(Float64(-z) / y) * x); elseif (z <= 1e+37) tmp = Float64(1.0 * x); else tmp = Float64(Float64(Float64(-x) / y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -5e+75) tmp = (-z / y) * x; elseif (z <= 1e+37) tmp = 1.0 * x; else tmp = (-x / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -5e+75], N[(N[((-z) / y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[z, 1e+37], N[(1.0 * x), $MachinePrecision], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5 \cdot 10^{+75}:\\
\;\;\;\;\frac{-z}{y} \cdot x\\
\mathbf{elif}\;z \leq 10^{+37}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y} \cdot z\\
\end{array}
\end{array}
if z < -5.0000000000000002e75Initial program 81.5%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6474.7
Applied rewrites74.7%
if -5.0000000000000002e75 < z < 9.99999999999999954e36Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Taylor expanded in z around 0
Applied rewrites75.0%
if 9.99999999999999954e36 < z Initial program 93.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6416.6
Applied rewrites16.6%
Taylor expanded in z around inf
mul-1-negN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6476.2
Applied rewrites76.2%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (<= y -2.5e-108) (* 1.0 x) (if (<= y 6.5e+23) (* (/ (- x) y) z) (* 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e-108) {
tmp = 1.0 * x;
} else if (y <= 6.5e+23) {
tmp = (-x / y) * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.5d-108)) then
tmp = 1.0d0 * x
else if (y <= 6.5d+23) then
tmp = (-x / y) * z
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e-108) {
tmp = 1.0 * x;
} else if (y <= 6.5e+23) {
tmp = (-x / y) * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.5e-108: tmp = 1.0 * x elif y <= 6.5e+23: tmp = (-x / y) * z else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.5e-108) tmp = Float64(1.0 * x); elseif (y <= 6.5e+23) tmp = Float64(Float64(Float64(-x) / y) * z); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.5e-108) tmp = 1.0 * x; elseif (y <= 6.5e+23) tmp = (-x / y) * z; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.5e-108], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 6.5e+23], N[(N[((-x) / y), $MachinePrecision] * z), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-108}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{-x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if y < -2.5e-108 or 6.4999999999999996e23 < y Initial program 78.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites72.7%
if -2.5e-108 < y < 6.4999999999999996e23Initial program 95.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6415.1
Applied rewrites15.1%
Taylor expanded in z around inf
mul-1-negN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6476.5
Applied rewrites76.5%
Final simplification74.2%
(FPCore (x y z) :precision binary64 (fma (/ z y) (- x) x))
double code(double x, double y, double z) {
return fma((z / y), -x, x);
}
function code(x, y, z) return fma(Float64(z / y), Float64(-x), x) end
code[x_, y_, z_] := N[(N[(z / y), $MachinePrecision] * (-x) + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{y}, -x, x\right)
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lift--.f64N/A
sub-negN/A
lift-neg.f64N/A
remove-double-negN/A
lift-neg.f64N/A
neg-mul-1N/A
associate-*l/N/A
lift-/.f64N/A
distribute-rgt-inN/A
+-commutativeN/A
associate-*r*N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
div-invN/A
lift-neg.f64N/A
frac-2negN/A
lift-/.f64N/A
associate-*l/N/A
Applied rewrites96.3%
(FPCore (x y z) :precision binary64 (* (/ (- y z) y) x))
double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - z) / y) * x
end function
public static double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
def code(x, y, z): return ((y - z) / y) * x
function code(x, y, z) return Float64(Float64(Float64(y - z) / y) * x) end
function tmp = code(x, y, z) tmp = ((y - z) / y) * x; end
code[x_, y_, z_] := N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - z}{y} \cdot x
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
Taylor expanded in z around 0
Applied rewrites50.3%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024243
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))