
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ z a) (* -4.5 t) (* (* 0.5 (/ x a)) y)))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 2e+249) (/ (fma (* t z) -9.0 (* y x)) (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((z / a), (-4.5 * t), ((0.5 * (x / a)) * y));
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+249) {
tmp = fma((t * z), -9.0, (y * x)) / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(z / a), Float64(-4.5 * t), Float64(Float64(0.5 * Float64(x / a)) * y)) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+249) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision] + N[(N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+249], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{a}, -4.5 \cdot t, \left(0.5 \cdot \frac{x}{a}\right) \cdot y\right)\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+249}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 1.9999999999999998e249 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval69.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6469.4
Applied rewrites69.4%
Applied rewrites95.6%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.9999999999999998e249Initial program 98.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval98.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification97.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ y a) 0.5) x)))
(if (<= (* y x) -2e-49)
t_1
(if (<= (* y x) 1e-109)
(* (* (/ -4.5 a) t) z)
(if (<= (* y x) 5e-42)
t_1
(if (<= (* y x) 4e+45)
(* (* (/ z a) t) -4.5)
(* (* 0.5 y) (/ x a))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * 0.5) * x;
double tmp;
if ((y * x) <= -2e-49) {
tmp = t_1;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else if ((y * x) <= 5e-42) {
tmp = t_1;
} else if ((y * x) <= 4e+45) {
tmp = ((z / a) * t) * -4.5;
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * 0.5d0) * x
if ((y * x) <= (-2d-49)) then
tmp = t_1
else if ((y * x) <= 1d-109) then
tmp = (((-4.5d0) / a) * t) * z
else if ((y * x) <= 5d-42) then
tmp = t_1
else if ((y * x) <= 4d+45) then
tmp = ((z / a) * t) * (-4.5d0)
else
tmp = (0.5d0 * y) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * 0.5) * x;
double tmp;
if ((y * x) <= -2e-49) {
tmp = t_1;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else if ((y * x) <= 5e-42) {
tmp = t_1;
} else if ((y * x) <= 4e+45) {
tmp = ((z / a) * t) * -4.5;
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((y / a) * 0.5) * x tmp = 0 if (y * x) <= -2e-49: tmp = t_1 elif (y * x) <= 1e-109: tmp = ((-4.5 / a) * t) * z elif (y * x) <= 5e-42: tmp = t_1 elif (y * x) <= 4e+45: tmp = ((z / a) * t) * -4.5 else: tmp = (0.5 * y) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * 0.5) * x) tmp = 0.0 if (Float64(y * x) <= -2e-49) tmp = t_1; elseif (Float64(y * x) <= 1e-109) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); elseif (Float64(y * x) <= 5e-42) tmp = t_1; elseif (Float64(y * x) <= 4e+45) tmp = Float64(Float64(Float64(z / a) * t) * -4.5); else tmp = Float64(Float64(0.5 * y) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((y / a) * 0.5) * x;
tmp = 0.0;
if ((y * x) <= -2e-49)
tmp = t_1;
elseif ((y * x) <= 1e-109)
tmp = ((-4.5 / a) * t) * z;
elseif ((y * x) <= 5e-42)
tmp = t_1;
elseif ((y * x) <= 4e+45)
tmp = ((z / a) * t) * -4.5;
else
tmp = (0.5 * y) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -2e-49], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 1e-109], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e-42], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 4e+45], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{-49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 10^{-109}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-42}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 4 \cdot 10^{+45}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e-49 or 9.9999999999999999e-110 < (*.f64 x y) < 5.00000000000000003e-42Initial program 93.7%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if -1.99999999999999987e-49 < (*.f64 x y) < 9.9999999999999999e-110Initial program 89.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.5%
if 5.00000000000000003e-42 < (*.f64 x y) < 3.9999999999999997e45Initial program 94.9%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6467.9
Applied rewrites67.9%
Applied rewrites71.2%
if 3.9999999999999997e45 < (*.f64 x y) Initial program 82.3%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.2
Applied rewrites81.2%
Applied rewrites83.2%
Final simplification78.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* y x) -2e-49)
(* (* (/ y a) 0.5) x)
(if (<= (* y x) 1e-109)
(* (* (/ -4.5 a) t) z)
(if (<= (* y x) 1e+159) (/ (* y x) (* 2.0 a)) (* (* 0.5 y) (/ x a))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -2e-49) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else if ((y * x) <= 1e+159) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-2d-49)) then
tmp = ((y / a) * 0.5d0) * x
else if ((y * x) <= 1d-109) then
tmp = (((-4.5d0) / a) * t) * z
else if ((y * x) <= 1d+159) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = (0.5d0 * y) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -2e-49) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else if ((y * x) <= 1e+159) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (0.5 * y) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -2e-49: tmp = ((y / a) * 0.5) * x elif (y * x) <= 1e-109: tmp = ((-4.5 / a) * t) * z elif (y * x) <= 1e+159: tmp = (y * x) / (2.0 * a) else: tmp = (0.5 * y) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -2e-49) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); elseif (Float64(y * x) <= 1e-109) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); elseif (Float64(y * x) <= 1e+159) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(0.5 * y) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -2e-49)
tmp = ((y / a) * 0.5) * x;
elseif ((y * x) <= 1e-109)
tmp = ((-4.5 / a) * t) * z;
elseif ((y * x) <= 1e+159)
tmp = (y * x) / (2.0 * a);
else
tmp = (0.5 * y) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -2e-49], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e-109], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e+159], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{-49}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{elif}\;y \cdot x \leq 10^{-109}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{elif}\;y \cdot x \leq 10^{+159}:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot y\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e-49Initial program 92.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.1
Applied rewrites72.1%
if -1.99999999999999987e-49 < (*.f64 x y) < 9.9999999999999999e-110Initial program 89.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.5%
if 9.9999999999999999e-110 < (*.f64 x y) < 9.9999999999999993e158Initial program 96.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6464.9
Applied rewrites64.9%
if 9.9999999999999993e158 < (*.f64 x y) Initial program 77.3%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.5
Applied rewrites90.5%
Applied rewrites89.5%
Final simplification77.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) -1e+240) (* (* (/ -4.5 a) t) z) (/ (fma (* -9.0 z) t (* y x)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -1e+240) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = fma((-9.0 * z), t, (y * x)) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= -1e+240) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); else tmp = Float64(fma(Float64(-9.0 * z), t, Float64(y * x)) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], -1e+240], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(-9.0 * z), $MachinePrecision] * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -1 \cdot 10^{+240}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot z, t, y \cdot x\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.00000000000000001e240Initial program 59.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Applied rewrites96.8%
if -1.00000000000000001e240 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.4
Applied rewrites94.4%
Final simplification94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) -2e+288) (* (* -4.5 z) (/ t a)) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -2e+288) {
tmp = (-4.5 * z) * (t / a);
} else {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= -2e+288) tmp = Float64(Float64(-4.5 * z) * Float64(t / a)); else tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], -2e+288], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -2 \cdot 10^{+288}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2e288Initial program 51.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Applied rewrites96.2%
if -2e288 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.5
Applied rewrites94.5%
Final simplification94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) -1e+240) (* (* (/ -4.5 a) t) z) (* (/ 0.5 a) (fma t (* -9.0 z) (* y x)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -1e+240) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = (0.5 / a) * fma(t, (-9.0 * z), (y * x));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= -1e+240) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); else tmp = Float64(Float64(0.5 / a) * fma(t, Float64(-9.0 * z), Float64(y * x))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], -1e+240], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], N[(N[(0.5 / a), $MachinePrecision] * N[(t * N[(-9.0 * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -1 \cdot 10^{+240}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{a} \cdot \mathsf{fma}\left(t, -9 \cdot z, y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.00000000000000001e240Initial program 59.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Applied rewrites96.8%
if -1.00000000000000001e240 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.4
Applied rewrites94.4%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6494.3
Applied rewrites94.3%
Final simplification94.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* (/ y a) 0.5) x)))
(if (<= (* y x) -2e-49)
t_1
(if (<= (* y x) 1e-109) (* (* (/ -4.5 a) t) z) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * 0.5) * x;
double tmp;
if ((y * x) <= -2e-49) {
tmp = t_1;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * 0.5d0) * x
if ((y * x) <= (-2d-49)) then
tmp = t_1
else if ((y * x) <= 1d-109) then
tmp = (((-4.5d0) / a) * t) * z
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * 0.5) * x;
double tmp;
if ((y * x) <= -2e-49) {
tmp = t_1;
} else if ((y * x) <= 1e-109) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((y / a) * 0.5) * x tmp = 0 if (y * x) <= -2e-49: tmp = t_1 elif (y * x) <= 1e-109: tmp = ((-4.5 / a) * t) * z else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * 0.5) * x) tmp = 0.0 if (Float64(y * x) <= -2e-49) tmp = t_1; elseif (Float64(y * x) <= 1e-109) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((y / a) * 0.5) * x;
tmp = 0.0;
if ((y * x) <= -2e-49)
tmp = t_1;
elseif ((y * x) <= 1e-109)
tmp = ((-4.5 / a) * t) * z;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -2e-49], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 1e-109], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{if}\;y \cdot x \leq -2 \cdot 10^{-49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 10^{-109}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1.99999999999999987e-49 or 9.9999999999999999e-110 < (*.f64 x y) Initial program 89.4%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.0
Applied rewrites72.0%
if -1.99999999999999987e-49 < (*.f64 x y) < 9.9999999999999999e-110Initial program 89.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.5%
Final simplification75.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ -4.5 a) t) z))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (((-4.5d0) / a) * t) * z
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((-4.5 / a) * t) * z
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(-4.5 / a) * t) * z) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((-4.5 / a) * t) * z;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{-4.5}{a} \cdot t\right) \cdot z
\end{array}
Initial program 89.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.6
Applied rewrites50.6%
Applied rewrites50.6%
Final simplification50.6%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024243
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))