
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (fma (cos y) z (* x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x * sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x * sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x \cdot \sin y\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -3.5e-17)
t_0
(if (<= z 7.5e+128) (* (fma (/ (sin y) z) x 1.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -3.5e-17) {
tmp = t_0;
} else if (z <= 7.5e+128) {
tmp = fma((sin(y) / z), x, 1.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -3.5e-17) tmp = t_0; elseif (z <= 7.5e+128) tmp = Float64(fma(Float64(sin(y) / z), x, 1.0) * z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.5e-17], t$95$0, If[LessEqual[z, 7.5e+128], N[(N[(N[(N[Sin[y], $MachinePrecision] / z), $MachinePrecision] * x + 1.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{-17}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{+128}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\sin y}{z}, x, 1\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.5000000000000002e-17 or 7.50000000000000076e128 < z Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6489.0
Applied rewrites89.0%
if -3.5000000000000002e-17 < z < 7.50000000000000076e128Initial program 99.9%
lift-+.f64N/A
flip-+N/A
clear-numN/A
associate-/r/N/A
flip3--N/A
clear-numN/A
Applied rewrites68.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6487.9
Applied rewrites87.9%
Taylor expanded in y around 0
Applied rewrites75.6%
Final simplification81.5%
(FPCore (x y z)
:precision binary64
(if (<= y -12500000.0)
(* z (cos y))
(if (<= y 10.5)
(fma (fma (fma -0.16666666666666666 (* x y) (* -0.5 z)) y x) y z)
(* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -12500000.0) {
tmp = z * cos(y);
} else if (y <= 10.5) {
tmp = fma(fma(fma(-0.16666666666666666, (x * y), (-0.5 * z)), y, x), y, z);
} else {
tmp = x * sin(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -12500000.0) tmp = Float64(z * cos(y)); elseif (y <= 10.5) tmp = fma(fma(fma(-0.16666666666666666, Float64(x * y), Float64(-0.5 * z)), y, x), y, z); else tmp = Float64(x * sin(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -12500000.0], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 10.5], N[(N[(N[(-0.16666666666666666 * N[(x * y), $MachinePrecision] + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision] * y + z), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12500000:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq 10.5:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, x \cdot y, -0.5 \cdot z\right), y, x\right), y, z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if y < -1.25e7Initial program 99.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6466.2
Applied rewrites66.2%
if -1.25e7 < y < 10.5Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6497.9
Applied rewrites97.9%
if 10.5 < y Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6459.0
Applied rewrites59.0%
Final simplification80.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= y -12500000.0)
t_0
(if (<= y 9.2e-7)
(fma (fma (fma -0.16666666666666666 (* x y) (* -0.5 z)) y x) y z)
t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (y <= -12500000.0) {
tmp = t_0;
} else if (y <= 9.2e-7) {
tmp = fma(fma(fma(-0.16666666666666666, (x * y), (-0.5 * z)), y, x), y, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (y <= -12500000.0) tmp = t_0; elseif (y <= 9.2e-7) tmp = fma(fma(fma(-0.16666666666666666, Float64(x * y), Float64(-0.5 * z)), y, x), y, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -12500000.0], t$95$0, If[LessEqual[y, 9.2e-7], N[(N[(N[(-0.16666666666666666 * N[(x * y), $MachinePrecision] + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision] * y + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;y \leq -12500000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, x \cdot y, -0.5 \cdot z\right), y, x\right), y, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.25e7 or 9.1999999999999998e-7 < y Initial program 99.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6454.6
Applied rewrites54.6%
if -1.25e7 < y < 9.1999999999999998e-7Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.6
Applied rewrites98.6%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (<= x -1.35e+183) (* x y) (if (<= x 9.6e+120) (* 1.0 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.35e+183) {
tmp = x * y;
} else if (x <= 9.6e+120) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.35d+183)) then
tmp = x * y
else if (x <= 9.6d+120) then
tmp = 1.0d0 * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.35e+183) {
tmp = x * y;
} else if (x <= 9.6e+120) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.35e+183: tmp = x * y elif x <= 9.6e+120: tmp = 1.0 * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.35e+183) tmp = Float64(x * y); elseif (x <= 9.6e+120) tmp = Float64(1.0 * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.35e+183) tmp = x * y; elseif (x <= 9.6e+120) tmp = 1.0 * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.35e+183], N[(x * y), $MachinePrecision], If[LessEqual[x, 9.6e+120], N[(1.0 * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{+183}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 9.6 \cdot 10^{+120}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.34999999999999991e183 or 9.60000000000000004e120 < x Initial program 99.7%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6455.6
Applied rewrites55.6%
Taylor expanded in z around 0
Applied rewrites40.0%
if -1.34999999999999991e183 < x < 9.60000000000000004e120Initial program 99.8%
lift-+.f64N/A
flip-+N/A
clear-numN/A
associate-/r/N/A
flip3--N/A
clear-numN/A
Applied rewrites62.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6498.3
Applied rewrites98.3%
Taylor expanded in y around 0
Applied rewrites46.1%
Final simplification44.6%
(FPCore (x y z) :precision binary64 (fma y x z))
double code(double x, double y, double z) {
return fma(y, x, z);
}
function code(x, y, z) return fma(y, x, z) end
code[x_, y_, z_] := N[(y * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.7
Applied rewrites51.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.7
Applied rewrites51.7%
Taylor expanded in z around 0
Applied rewrites16.3%
Final simplification16.3%
herbie shell --seed 2024243
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))