
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (sin y) z (* 1.0 x)))) (if (<= z -2.4e-45) t_0 (if (<= z 1.35e-42) (* x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(sin(y), z, (1.0 * x));
double tmp;
if (z <= -2.4e-45) {
tmp = t_0;
} else if (z <= 1.35e-42) {
tmp = x * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(sin(y), z, Float64(1.0 * x)) tmp = 0.0 if (z <= -2.4e-45) tmp = t_0; elseif (z <= 1.35e-42) tmp = Float64(x * cos(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z + N[(1.0 * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.4e-45], t$95$0, If[LessEqual[z, 1.35e-42], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\sin y, z, 1 \cdot x\right)\\
\mathbf{if}\;z \leq -2.4 \cdot 10^{-45}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{-42}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.3999999999999999e-45 or 1.35e-42 < z Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites89.9%
if -2.3999999999999999e-45 < z < 1.35e-42Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6488.0
Applied rewrites88.0%
Final simplification89.1%
(FPCore (x y z)
:precision binary64
(if (<= y -0.065)
(* z (sin y))
(if (<= y 25500.0)
(fma (fma (fma -0.16666666666666666 (* z y) (* -0.5 x)) y z) y x)
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.065) {
tmp = z * sin(y);
} else if (y <= 25500.0) {
tmp = fma(fma(fma(-0.16666666666666666, (z * y), (-0.5 * x)), y, z), y, x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -0.065) tmp = Float64(z * sin(y)); elseif (y <= 25500.0) tmp = fma(fma(fma(-0.16666666666666666, Float64(z * y), Float64(-0.5 * x)), y, z), y, x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -0.065], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 25500.0], N[(N[(N[(-0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y + z), $MachinePrecision] * y + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.065:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;y \leq 25500:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z \cdot y, -0.5 \cdot x\right), y, z\right), y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if y < -0.065000000000000002Initial program 99.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6464.5
Applied rewrites64.5%
if -0.065000000000000002 < y < 25500Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.0
Applied rewrites98.0%
if 25500 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6460.8
Applied rewrites60.8%
Final simplification80.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.023)
t_0
(if (<= y 25500.0)
(fma (fma (fma -0.16666666666666666 (* z y) (* -0.5 x)) y z) y x)
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.023) {
tmp = t_0;
} else if (y <= 25500.0) {
tmp = fma(fma(fma(-0.16666666666666666, (z * y), (-0.5 * x)), y, z), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.023) tmp = t_0; elseif (y <= 25500.0) tmp = fma(fma(fma(-0.16666666666666666, Float64(z * y), Float64(-0.5 * x)), y, z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.023], t$95$0, If[LessEqual[y, 25500.0], N[(N[(N[(-0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y + z), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.023:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 25500:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z \cdot y, -0.5 \cdot x\right), y, z\right), y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.023 or 25500 < y Initial program 99.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6447.7
Applied rewrites47.7%
if -0.023 < y < 25500Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.0
Applied rewrites98.0%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (fma z y x))
double code(double x, double y, double z) {
return fma(z, y, x);
}
function code(x, y, z) return fma(z, y, x) end
code[x_, y_, z_] := N[(z * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.6
Applied rewrites51.6%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.6
Applied rewrites51.6%
Taylor expanded in z around inf
Applied rewrites15.7%
herbie shell --seed 2024243
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))