
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 (fma (/ (- x z_m) y) (+ z_m x) y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * fma(((x - z_m) / y), (z_m + x), y);
}
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * fma(Float64(Float64(x - z_m) / y), Float64(z_m + x), y)) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * N[(N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision] * N[(z$95$m + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot \mathsf{fma}\left(\frac{x - z\_m}{y}, z\_m + x, y\right)
\end{array}
Initial program 66.7%
Taylor expanded in z around 0
Applied rewrites99.9%
Final simplification99.9%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z_m y)) z_m))
(t_1 (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 -1e+16)
t_0
(if (<= t_1 4e+151)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* (/ x y) 0.5) x) t_0)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((x / y) * 0.5) * x;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((x / y) * 0.5) * x;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = (-0.5 * (z_m / y)) * z_m t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= -1e+16: tmp = t_0 elif t_1 <= 4e+151: tmp = 0.5 * y elif t_1 <= math.inf: tmp = ((x / y) * 0.5) * x else: tmp = t_0 return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= 4e+151) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(x / y) * 0.5) * x); else tmp = t_0; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = (-0.5 * (z_m / y)) * z_m; t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= 4e+151) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = ((x / y) * 0.5) * x; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+16], t$95$0, If[LessEqual[t$95$1, 4e+151], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+151}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{x}{y} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.4%
lift-/.f64N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites69.7%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6434.7
Applied rewrites34.7%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.00000000000000007e151Initial program 91.2%
Taylor expanded in y around inf
lower-*.f6475.2
Applied rewrites75.2%
if 4.00000000000000007e151 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 64.4%
lift-/.f64N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites64.4%
Taylor expanded in x around inf
associate-*r/N/A
unpow2N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6433.8
Applied rewrites33.8%
Final simplification39.6%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* (/ (* z_m z_m) y) -0.5))
(t_1 (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 -1e+16)
t_0
(if (<= t_1 4e+151)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* (/ x y) 0.5) x) t_0)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = ((z_m * z_m) / y) * -0.5;
double t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((x / y) * 0.5) * x;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = ((z_m * z_m) / y) * -0.5;
double t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((x / y) * 0.5) * x;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = ((z_m * z_m) / y) * -0.5 t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= -1e+16: tmp = t_0 elif t_1 <= 4e+151: tmp = 0.5 * y elif t_1 <= math.inf: tmp = ((x / y) * 0.5) * x else: tmp = t_0 return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(Float64(z_m * z_m) / y) * -0.5) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= 4e+151) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(x / y) * 0.5) * x); else tmp = t_0; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = ((z_m * z_m) / y) * -0.5; t_1 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= 4e+151) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = ((x / y) * 0.5) * x; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] / y), $MachinePrecision] * -0.5), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+16], t$95$0, If[LessEqual[t$95$1, 4e+151], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(x / y), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \frac{z\_m \cdot z\_m}{y} \cdot -0.5\\
t_1 := \frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+151}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{x}{y} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 62.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.4
Applied rewrites33.4%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.00000000000000007e151Initial program 91.2%
Taylor expanded in y around inf
lower-*.f6475.2
Applied rewrites75.2%
if 4.00000000000000007e151 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 64.4%
lift-/.f64N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites64.4%
Taylor expanded in x around inf
associate-*r/N/A
unpow2N/A
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6433.8
Applied rewrites33.8%
Final simplification38.9%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_0 -1e+16)
(* (* 0.5 (+ z_m x)) (/ (- x z_m) y))
(if (<= t_0 INFINITY)
(* (fma (/ x y) x y) 0.5)
(* (fma (- z_m) (/ z_m y) y) 0.5)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_0 <= -1e+16) {
tmp = (0.5 * (z_m + x)) * ((x - z_m) / y);
} else if (t_0 <= ((double) INFINITY)) {
tmp = fma((x / y), x, y) * 0.5;
} else {
tmp = fma(-z_m, (z_m / y), y) * 0.5;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_0 <= -1e+16) tmp = Float64(Float64(0.5 * Float64(z_m + x)) * Float64(Float64(x - z_m) / y)); elseif (t_0 <= Inf) tmp = Float64(fma(Float64(x / y), x, y) * 0.5); else tmp = Float64(fma(Float64(-z_m), Float64(z_m / y), y) * 0.5); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+16], N[(N[(0.5 * N[(z$95$m + x), $MachinePrecision]), $MachinePrecision] * N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[((-z$95$m) * N[(z$95$m / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;\left(0.5 \cdot \left(z\_m + x\right)\right) \cdot \frac{x - z\_m}{y}\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z\_m, \frac{z\_m}{y}, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16Initial program 82.4%
Taylor expanded in y around 0
associate-*r/N/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6468.7
Applied rewrites68.7%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 72.0%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites67.1%
if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 0.0%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6438.8
Applied rewrites38.8%
Applied rewrites82.6%
Final simplification69.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_0 -1e+16)
(* (* -0.5 (/ z_m y)) z_m)
(if (<= t_0 INFINITY)
(* (fma (/ x y) x y) 0.5)
(* (fma (- z_m) (/ z_m y) y) 0.5)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_0 <= -1e+16) {
tmp = (-0.5 * (z_m / y)) * z_m;
} else if (t_0 <= ((double) INFINITY)) {
tmp = fma((x / y), x, y) * 0.5;
} else {
tmp = fma(-z_m, (z_m / y), y) * 0.5;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_0 <= -1e+16) tmp = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m); elseif (t_0 <= Inf) tmp = Float64(fma(Float64(x / y), x, y) * 0.5); else tmp = Float64(fma(Float64(-z_m), Float64(z_m / y), y) * 0.5); end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+16], N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[((-z$95$m) * N[(z$95$m / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;\left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z\_m, \frac{z\_m}{y}, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16Initial program 82.4%
lift-/.f64N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites82.1%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6431.7
Applied rewrites31.7%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 72.0%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites67.1%
if +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 0.0%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6438.8
Applied rewrites38.8%
Applied rewrites82.6%
Final simplification54.5%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y)) -1e+16) (* (* -0.5 (/ z_m y)) z_m) (* (fma (/ x y) x y) 0.5)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (((((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y)) <= -1e+16) {
tmp = (-0.5 * (z_m / y)) * z_m;
} else {
tmp = fma((x / y), x, y) * 0.5;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) <= -1e+16) tmp = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m); else tmp = Float64(fma(Float64(x / y), x, y) * 0.5); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], -1e+16], N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y} \leq -1 \cdot 10^{+16}:\\
\;\;\;\;\left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16Initial program 82.4%
lift-/.f64N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites82.1%
Taylor expanded in z around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6431.7
Applied rewrites31.7%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 55.7%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites64.1%
Final simplification50.7%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (/ (- (+ (* y y) (* x x)) (* z_m z_m)) (* 2.0 y)) -1e+16) (* (/ (* z_m z_m) y) -0.5) (* 0.5 y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (((((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y)) <= -1e+16) {
tmp = ((z_m * z_m) / y) * -0.5;
} else {
tmp = 0.5 * y;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if (((((y * y) + (x * x)) - (z_m * z_m)) / (2.0d0 * y)) <= (-1d+16)) then
tmp = ((z_m * z_m) / y) * (-0.5d0)
else
tmp = 0.5d0 * y
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if (((((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y)) <= -1e+16) {
tmp = ((z_m * z_m) / y) * -0.5;
} else {
tmp = 0.5 * y;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if ((((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y)) <= -1e+16: tmp = ((z_m * z_m) / y) * -0.5 else: tmp = 0.5 * y return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(y * y) + Float64(x * x)) - Float64(z_m * z_m)) / Float64(2.0 * y)) <= -1e+16) tmp = Float64(Float64(Float64(z_m * z_m) / y) * -0.5); else tmp = Float64(0.5 * y); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if (((((y * y) + (x * x)) - (z_m * z_m)) / (2.0 * y)) <= -1e+16) tmp = ((z_m * z_m) / y) * -0.5; else tmp = 0.5 * y; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], -1e+16], N[(N[(N[(z$95$m * z$95$m), $MachinePrecision] / y), $MachinePrecision] * -0.5), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot y + x \cdot x\right) - z\_m \cdot z\_m}{2 \cdot y} \leq -1 \cdot 10^{+16}:\\
\;\;\;\;\frac{z\_m \cdot z\_m}{y} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e16Initial program 82.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
if -1e16 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 55.7%
Taylor expanded in y around inf
lower-*.f6441.7
Applied rewrites41.7%
Final simplification37.6%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 y))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * y;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = 0.5d0 * y
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return 0.5 * y;
}
z_m = math.fabs(z) def code(x, y, z_m): return 0.5 * y
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * y) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = 0.5 * y; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot y
\end{array}
Initial program 66.7%
Taylor expanded in y around inf
lower-*.f6438.3
Applied rewrites38.3%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024243
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))