
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (* -0.5 (/ x_m y_m))) (t_1 (cos t_0)))
(if (<= (/ x_m (* 2.0 y_m)) 5e+264)
(/
(*
(pow t_1 2.0)
(/
-1.0
(/
(pow
(+
(cos (/ 0.0 (/ y_m x_m)))
(/ 1.0 (/ 1.0 (- (pow t_1 4.0) (pow (sin t_0) 4.0)))))
3.0)
8.0)))
(pow (- t_1) -3.0))
-1.0)))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = -0.5 * (x_m / y_m);
double t_1 = cos(t_0);
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = (pow(t_1, 2.0) * (-1.0 / (pow((cos((0.0 / (y_m / x_m))) + (1.0 / (1.0 / (pow(t_1, 4.0) - pow(sin(t_0), 4.0))))), 3.0) / 8.0))) / pow(-t_1, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-0.5d0) * (x_m / y_m)
t_1 = cos(t_0)
if ((x_m / (2.0d0 * y_m)) <= 5d+264) then
tmp = ((t_1 ** 2.0d0) * ((-1.0d0) / (((cos((0.0d0 / (y_m / x_m))) + (1.0d0 / (1.0d0 / ((t_1 ** 4.0d0) - (sin(t_0) ** 4.0d0))))) ** 3.0d0) / 8.0d0))) / (-t_1 ** (-3.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = -0.5 * (x_m / y_m);
double t_1 = Math.cos(t_0);
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = (Math.pow(t_1, 2.0) * (-1.0 / (Math.pow((Math.cos((0.0 / (y_m / x_m))) + (1.0 / (1.0 / (Math.pow(t_1, 4.0) - Math.pow(Math.sin(t_0), 4.0))))), 3.0) / 8.0))) / Math.pow(-t_1, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = -0.5 * (x_m / y_m) t_1 = math.cos(t_0) tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+264: tmp = (math.pow(t_1, 2.0) * (-1.0 / (math.pow((math.cos((0.0 / (y_m / x_m))) + (1.0 / (1.0 / (math.pow(t_1, 4.0) - math.pow(math.sin(t_0), 4.0))))), 3.0) / 8.0))) / math.pow(-t_1, -3.0) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = Float64(-0.5 * Float64(x_m / y_m)) t_1 = cos(t_0) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64(Float64((t_1 ^ 2.0) * Float64(-1.0 / Float64((Float64(cos(Float64(0.0 / Float64(y_m / x_m))) + Float64(1.0 / Float64(1.0 / Float64((t_1 ^ 4.0) - (sin(t_0) ^ 4.0))))) ^ 3.0) / 8.0))) / (Float64(-t_1) ^ -3.0)); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) t_0 = -0.5 * (x_m / y_m); t_1 = cos(t_0); tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+264) tmp = ((t_1 ^ 2.0) * (-1.0 / (((cos((0.0 / (y_m / x_m))) + (1.0 / (1.0 / ((t_1 ^ 4.0) - (sin(t_0) ^ 4.0))))) ^ 3.0) / 8.0))) / (-t_1 ^ -3.0); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Cos[t$95$0], $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(N[(N[Power[t$95$1, 2.0], $MachinePrecision] * N[(-1.0 / N[(N[Power[N[(N[Cos[N[(0.0 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(1.0 / N[(1.0 / N[(N[Power[t$95$1, 4.0], $MachinePrecision] - N[Power[N[Sin[t$95$0], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision] / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[(-t$95$1), -3.0], $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := -0.5 \cdot \frac{x\_m}{y\_m}\\
t_1 := \cos t\_0\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{{t\_1}^{2} \cdot \frac{-1}{\frac{{\left(\cos \left(\frac{0}{\frac{y\_m}{x\_m}}\right) + \frac{1}{\frac{1}{{t\_1}^{4} - {\sin t\_0}^{4}}}\right)}^{3}}{8}}}{{\left(-t\_1\right)}^{-3}}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
Applied rewrites59.3%
Applied rewrites59.3%
lift-pow.f64N/A
metadata-evalN/A
pow-sqrN/A
pow-prod-downN/A
lift-cos.f64N/A
lift-cos.f64N/A
cos-multN/A
cube-divN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites59.3%
lift-cos.f64N/A
lift-*.f64N/A
cos-2N/A
flip--N/A
cos-sin-sumN/A
clear-numN/A
lower-/.f64N/A
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (cos (* -0.5 (/ x_m y_m)))))
(if (<= (/ x_m (* 2.0 y_m)) 5e+264)
(/ (* (/ -1.0 (pow t_0 6.0)) (pow t_0 2.0)) (pow (- t_0) -3.0))
-1.0)))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = ((-1.0 / pow(t_0, 6.0)) * pow(t_0, 2.0)) / pow(-t_0, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = cos(((-0.5d0) * (x_m / y_m)))
if ((x_m / (2.0d0 * y_m)) <= 5d+264) then
tmp = (((-1.0d0) / (t_0 ** 6.0d0)) * (t_0 ** 2.0d0)) / (-t_0 ** (-3.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = ((-1.0 / Math.pow(t_0, 6.0)) * Math.pow(t_0, 2.0)) / Math.pow(-t_0, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos((-0.5 * (x_m / y_m))) tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+264: tmp = ((-1.0 / math.pow(t_0, 6.0)) * math.pow(t_0, 2.0)) / math.pow(-t_0, -3.0) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(-0.5 * Float64(x_m / y_m))) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64(Float64(Float64(-1.0 / (t_0 ^ 6.0)) * (t_0 ^ 2.0)) / (Float64(-t_0) ^ -3.0)); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) t_0 = cos((-0.5 * (x_m / y_m))); tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+264) tmp = ((-1.0 / (t_0 ^ 6.0)) * (t_0 ^ 2.0)) / (-t_0 ^ -3.0); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(N[(N[(-1.0 / N[Power[t$95$0, 6.0], $MachinePrecision]), $MachinePrecision] * N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[(-t$95$0), -3.0], $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{\frac{-1}{{t\_0}^{6}} \cdot {t\_0}^{2}}{{\left(-t\_0\right)}^{-3}}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
Applied rewrites59.3%
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (cos (* -0.5 (/ x_m y_m)))))
(if (<= (/ x_m (* 2.0 y_m)) 5e+264)
(/
(* (* -8.0 (pow (+ 1.0 (cos (/ x_m y_m))) -3.0)) (pow t_0 2.0))
(pow (- t_0) -3.0))
-1.0)))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = ((-8.0 * pow((1.0 + cos((x_m / y_m))), -3.0)) * pow(t_0, 2.0)) / pow(-t_0, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = cos(((-0.5d0) * (x_m / y_m)))
if ((x_m / (2.0d0 * y_m)) <= 5d+264) then
tmp = (((-8.0d0) * ((1.0d0 + cos((x_m / y_m))) ** (-3.0d0))) * (t_0 ** 2.0d0)) / (-t_0 ** (-3.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = ((-8.0 * Math.pow((1.0 + Math.cos((x_m / y_m))), -3.0)) * Math.pow(t_0, 2.0)) / Math.pow(-t_0, -3.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos((-0.5 * (x_m / y_m))) tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+264: tmp = ((-8.0 * math.pow((1.0 + math.cos((x_m / y_m))), -3.0)) * math.pow(t_0, 2.0)) / math.pow(-t_0, -3.0) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(-0.5 * Float64(x_m / y_m))) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64(Float64(Float64(-8.0 * (Float64(1.0 + cos(Float64(x_m / y_m))) ^ -3.0)) * (t_0 ^ 2.0)) / (Float64(-t_0) ^ -3.0)); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) t_0 = cos((-0.5 * (x_m / y_m))); tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+264) tmp = ((-8.0 * ((1.0 + cos((x_m / y_m))) ^ -3.0)) * (t_0 ^ 2.0)) / (-t_0 ^ -3.0); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(N[(N[(-8.0 * N[Power[N[(1.0 + N[Cos[N[(x$95$m / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -3.0], $MachinePrecision]), $MachinePrecision] * N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[(-t$95$0), -3.0], $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{\left(-8 \cdot {\left(1 + \cos \left(\frac{x\_m}{y\_m}\right)\right)}^{-3}\right) \cdot {t\_0}^{2}}{{\left(-t\_0\right)}^{-3}}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
Applied rewrites59.3%
Applied rewrites59.3%
lift-pow.f64N/A
metadata-evalN/A
pow-sqrN/A
pow-prod-downN/A
lift-cos.f64N/A
lift-cos.f64N/A
cos-multN/A
cube-divN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites59.3%
lift-/.f64N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
metadata-evalN/A
frac-2negN/A
lower-*.f64N/A
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (cos (* -0.5 (/ x_m y_m)))) (t_1 (/ -1.0 t_0)))
(if (<= (/ x_m (* 2.0 y_m)) 5e+264)
(/ (/ (pow t_0 -2.0) t_0) (fma t_1 t_1 0.0))
-1.0)))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos((-0.5 * (x_m / y_m)));
double t_1 = -1.0 / t_0;
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = (pow(t_0, -2.0) / t_0) / fma(t_1, t_1, 0.0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(-0.5 * Float64(x_m / y_m))) t_1 = Float64(-1.0 / t_0) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64(Float64((t_0 ^ -2.0) / t_0) / fma(t_1, t_1, 0.0)); else tmp = -1.0; end return tmp end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(-1.0 / t$95$0), $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(N[(N[Power[t$95$0, -2.0], $MachinePrecision] / t$95$0), $MachinePrecision] / N[(t$95$1 * t$95$1 + 0.0), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)\\
t_1 := \frac{-1}{t\_0}\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{\frac{{t\_0}^{-2}}{t\_0}}{\mathsf{fma}\left(t\_1, t\_1, 0\right)}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
Applied rewrites59.3%
lift-pow.f64N/A
unpow3N/A
+-rgt-identityN/A
lift-fma.f64N/A
+-lft-identityN/A
lift-+.f64N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (cos (* -0.5 (/ x_m y_m))))) (if (<= (/ x_m (* 2.0 y_m)) 5e+264) (/ (pow t_0 -2.0) (/ 1.0 t_0)) -1.0)))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = pow(t_0, -2.0) / (1.0 / t_0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = cos(((-0.5d0) * (x_m / y_m)))
if ((x_m / (2.0d0 * y_m)) <= 5d+264) then
tmp = (t_0 ** (-2.0d0)) / (1.0d0 / t_0)
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos((-0.5 * (x_m / y_m)));
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = Math.pow(t_0, -2.0) / (1.0 / t_0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos((-0.5 * (x_m / y_m))) tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+264: tmp = math.pow(t_0, -2.0) / (1.0 / t_0) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(-0.5 * Float64(x_m / y_m))) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64((t_0 ^ -2.0) / Float64(1.0 / t_0)); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) t_0 = cos((-0.5 * (x_m / y_m))); tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+264) tmp = (t_0 ^ -2.0) / (1.0 / t_0); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(N[Power[t$95$0, -2.0], $MachinePrecision] / N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)\\
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{{t\_0}^{-2}}{\frac{1}{t\_0}}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
Applied rewrites59.3%
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* 2.0 y_m)) 5e+264) (/ 1.0 (cos (* -0.5 (/ x_m y_m)))) -1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = 1.0 / cos((-0.5 * (x_m / y_m)));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (2.0d0 * y_m)) <= 5d+264) then
tmp = 1.0d0 / cos(((-0.5d0) * (x_m / y_m)))
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+264) {
tmp = 1.0 / Math.cos((-0.5 * (x_m / y_m)));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+264: tmp = 1.0 / math.cos((-0.5 * (x_m / y_m))) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+264) tmp = Float64(1.0 / cos(Float64(-0.5 * Float64(x_m / y_m)))); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+264) tmp = 1.0 / cos((-0.5 * (x_m / y_m))); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+264], N[(1.0 / N[Cos[N[(-0.5 * N[(x$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+264}:\\
\;\;\;\;\frac{1}{\cos \left(-0.5 \cdot \frac{x\_m}{y\_m}\right)}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000033e264Initial program 50.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
Applied rewrites59.3%
if 5.00000000000000033e264 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.2%
Applied rewrites0.2%
Applied rewrites2.3%
Taylor expanded in y around inf
Applied rewrites13.2%
Final simplification54.6%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* 2.0 y_m)) 5e+35) (/ 1.0 (cos (* (/ 0.5 y_m) x_m))) -1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+35) {
tmp = 1.0 / cos(((0.5 / y_m) * x_m));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (2.0d0 * y_m)) <= 5d+35) then
tmp = 1.0d0 / cos(((0.5d0 / y_m) * x_m))
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 5e+35) {
tmp = 1.0 / Math.cos(((0.5 / y_m) * x_m));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (2.0 * y_m)) <= 5e+35: tmp = 1.0 / math.cos(((0.5 / y_m) * x_m)) else: tmp = -1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 5e+35) tmp = Float64(1.0 / cos(Float64(Float64(0.5 / y_m) * x_m))); else tmp = -1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 5e+35) tmp = 1.0 / cos(((0.5 / y_m) * x_m)); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 5e+35], N[(1.0 / N[Cos[N[(N[(0.5 / y$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 5 \cdot 10^{+35}:\\
\;\;\;\;\frac{1}{\cos \left(\frac{0.5}{y\_m} \cdot x\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 5.00000000000000021e35Initial program 56.8%
Taylor expanded in y around 0
lower-/.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6466.9
Applied rewrites66.9%
if 5.00000000000000021e35 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 5.7%
Applied rewrites5.7%
Applied rewrites6.1%
Taylor expanded in y around inf
Applied rewrites12.1%
Final simplification54.7%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 1.0)
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return 1.0 end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
1
\end{array}
Initial program 45.5%
Taylor expanded in y around inf
Applied rewrites52.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024243
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))