
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- x (fma z y -1.0))) (t_1 (- (+ x (cos y)) (* z (sin y)))))
(if (<= t_1 -5e+128)
(+ 1.0 x)
(if (<= t_1 -5000000.0) t_0 (if (<= t_1 0.986) (cos y) t_0)))))
double code(double x, double y, double z) {
double t_0 = x - fma(z, y, -1.0);
double t_1 = (x + cos(y)) - (z * sin(y));
double tmp;
if (t_1 <= -5e+128) {
tmp = 1.0 + x;
} else if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= 0.986) {
tmp = cos(y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x - fma(z, y, -1.0)) t_1 = Float64(Float64(x + cos(y)) - Float64(z * sin(y))) tmp = 0.0 if (t_1 <= -5e+128) tmp = Float64(1.0 + x); elseif (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= 0.986) tmp = cos(y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+128], N[(1.0 + x), $MachinePrecision], If[LessEqual[t$95$1, -5000000.0], t$95$0, If[LessEqual[t$95$1, 0.986], N[Cos[y], $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \mathsf{fma}\left(z, y, -1\right)\\
t_1 := \left(x + \cos y\right) - z \cdot \sin y\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+128}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0.986:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e128Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6470.2
Applied rewrites70.2%
if -5e128 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -5e6 or 0.98599999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6470.2
Applied rewrites70.2%
if -5e6 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.98599999999999999Initial program 99.9%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.3
Applied rewrites99.3%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6498.9
Applied rewrites98.9%
Taylor expanded in x around 0
Applied rewrites96.6%
(FPCore (x y z)
:precision binary64
(if (<= x -2.3e-10)
(- (+ 1.0 x) (* z (sin y)))
(if (<= x 0.00062)
(fma (- z) (sin y) (cos y))
(fma (sin y) (- z) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.3e-10) {
tmp = (1.0 + x) - (z * sin(y));
} else if (x <= 0.00062) {
tmp = fma(-z, sin(y), cos(y));
} else {
tmp = fma(sin(y), -z, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -2.3e-10) tmp = Float64(Float64(1.0 + x) - Float64(z * sin(y))); elseif (x <= 0.00062) tmp = fma(Float64(-z), sin(y), cos(y)); else tmp = fma(sin(y), Float64(-z), Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -2.3e-10], N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.00062], N[((-z) * N[Sin[y], $MachinePrecision] + N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-10}:\\
\;\;\;\;\left(1 + x\right) - z \cdot \sin y\\
\mathbf{elif}\;x \leq 0.00062:\\
\;\;\;\;\mathsf{fma}\left(-z, \sin y, \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 + x\right)\\
\end{array}
\end{array}
if x < -2.30000000000000007e-10Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.7%
if -2.30000000000000007e-10 < x < 6.2e-4Initial program 99.9%
Taylor expanded in x around 0
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6499.4
Applied rewrites99.4%
if 6.2e-4 < x Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites98.8%
lift--.f64N/A
lift-*.f64N/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.8
Applied rewrites98.8%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= z -600000000000.0) (- (+ 1.0 x) (* z (sin y))) (if (<= z 2.1) (+ x (cos y)) (fma (sin y) (- z) (+ 1.0 x)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -600000000000.0) {
tmp = (1.0 + x) - (z * sin(y));
} else if (z <= 2.1) {
tmp = x + cos(y);
} else {
tmp = fma(sin(y), -z, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -600000000000.0) tmp = Float64(Float64(1.0 + x) - Float64(z * sin(y))); elseif (z <= 2.1) tmp = Float64(x + cos(y)); else tmp = fma(sin(y), Float64(-z), Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -600000000000.0], N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.1], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -600000000000:\\
\;\;\;\;\left(1 + x\right) - z \cdot \sin y\\
\mathbf{elif}\;z \leq 2.1:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 + x\right)\\
\end{array}
\end{array}
if z < -6e11Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.7%
if -6e11 < z < 2.10000000000000009Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
if 2.10000000000000009 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites98.2%
lift--.f64N/A
lift-*.f64N/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* z (sin y))))) (if (<= z -600000000000.0) t_0 (if (<= z 2.1) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * sin(y));
double tmp;
if (z <= -600000000000.0) {
tmp = t_0;
} else if (z <= 2.1) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (z * sin(y))
if (z <= (-600000000000.0d0)) then
tmp = t_0
else if (z <= 2.1d0) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (z * Math.sin(y));
double tmp;
if (z <= -600000000000.0) {
tmp = t_0;
} else if (z <= 2.1) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (z * math.sin(y)) tmp = 0 if z <= -600000000000.0: tmp = t_0 elif z <= 2.1: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(z * sin(y))) tmp = 0.0 if (z <= -600000000000.0) tmp = t_0; elseif (z <= 2.1) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (z * sin(y)); tmp = 0.0; if (z <= -600000000000.0) tmp = t_0; elseif (z <= 2.1) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -600000000000.0], t$95$0, If[LessEqual[z, 2.1], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - z \cdot \sin y\\
\mathbf{if}\;z \leq -600000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.1:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6e11 or 2.10000000000000009 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites98.9%
if -6e11 < z < 2.10000000000000009Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- z) (sin y) 1.0))) (if (<= z -1.95e+19) t_0 (if (<= z 1.32e+110) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-z, sin(y), 1.0);
double tmp;
if (z <= -1.95e+19) {
tmp = t_0;
} else if (z <= 1.32e+110) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-z), sin(y), 1.0) tmp = 0.0 if (z <= -1.95e+19) tmp = t_0; elseif (z <= 1.32e+110) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[z, -1.95e+19], t$95$0, If[LessEqual[z, 1.32e+110], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-z, \sin y, 1\right)\\
\mathbf{if}\;z \leq -1.95 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.32 \cdot 10^{+110}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.95e19 or 1.32e110 < z Initial program 99.8%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-cos.f6473.0
Applied rewrites73.0%
Taylor expanded in y around 0
Applied rewrites73.0%
if -1.95e19 < z < 1.32e110Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6494.9
Applied rewrites94.9%
Final simplification85.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -1.95e+19) t_0 (if (<= z 2.4e+110) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -1.95e+19) {
tmp = t_0;
} else if (z <= 2.4e+110) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-1.95d+19)) then
tmp = t_0
else if (z <= 2.4d+110) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -1.95e+19) {
tmp = t_0;
} else if (z <= 2.4e+110) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -1.95e+19: tmp = t_0 elif z <= 2.4e+110: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -1.95e+19) tmp = t_0; elseif (z <= 2.4e+110) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -1.95e+19) tmp = t_0; elseif (z <= 2.4e+110) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.95e+19], t$95$0, If[LessEqual[z, 2.4e+110], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -1.95 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{+110}:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.95e19 or 2.40000000000000012e110 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6464.1
Applied rewrites64.1%
if -1.95e19 < z < 2.40000000000000012e110Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6494.9
Applied rewrites94.9%
Final simplification81.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))))
(if (<= y -30000000.0)
t_0
(if (<= y 25500.0)
(fma (* (fma 0.16666666666666666 (* y y) -1.0) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double tmp;
if (y <= -30000000.0) {
tmp = t_0;
} else if (y <= 25500.0) {
tmp = fma((fma(0.16666666666666666, (y * y), -1.0) * z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) tmp = 0.0 if (y <= -30000000.0) tmp = t_0; elseif (y <= 25500.0) tmp = fma(Float64(fma(0.16666666666666666, Float64(y * y), -1.0) * z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -30000000.0], t$95$0, If[LessEqual[y, 25500.0], N[(N[(N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] * z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
\mathbf{if}\;y \leq -30000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 25500:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right) \cdot z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3e7 or 25500 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6458.7
Applied rewrites58.7%
if -3e7 < y < 25500Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6497.3
Applied rewrites97.3%
Taylor expanded in z around inf
Applied rewrites97.3%
Final simplification78.5%
(FPCore (x y z)
:precision binary64
(if (<= y -220000000.0)
(+ 1.0 x)
(if (<= y 4.5e+14)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -220000000.0) {
tmp = 1.0 + x;
} else if (y <= 4.5e+14) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -220000000.0) tmp = Float64(1.0 + x); elseif (y <= 4.5e+14) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -220000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4.5e+14], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -220000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+14}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.2e8 or 4.5e14 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6436.8
Applied rewrites36.8%
if -2.2e8 < y < 4.5e14Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6496.7
Applied rewrites96.7%
(FPCore (x y z)
:precision binary64
(if (<= y -250000000.0)
(+ 1.0 x)
(if (<= y 980000.0)
(fma (* (fma 0.16666666666666666 (* y y) -1.0) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -250000000.0) {
tmp = 1.0 + x;
} else if (y <= 980000.0) {
tmp = fma((fma(0.16666666666666666, (y * y), -1.0) * z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -250000000.0) tmp = Float64(1.0 + x); elseif (y <= 980000.0) tmp = fma(Float64(fma(0.16666666666666666, Float64(y * y), -1.0) * z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -250000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 980000.0], N[(N[(N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] * z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -250000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 980000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right) \cdot z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.5e8 or 9.8e5 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6436.5
Applied rewrites36.5%
if -2.5e8 < y < 9.8e5Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6497.3
Applied rewrites97.3%
Taylor expanded in z around inf
Applied rewrites97.3%
(FPCore (x y z) :precision binary64 (if (<= y -3.8e+29) (+ 1.0 x) (if (<= y 4.5e+15) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.8e+29) {
tmp = 1.0 + x;
} else if (y <= 4.5e+15) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.8e+29) tmp = Float64(1.0 + x); elseif (y <= 4.5e+15) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.8e+29], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4.5e+15], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+29}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.79999999999999971e29 or 4.5e15 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6437.4
Applied rewrites37.4%
if -3.79999999999999971e29 < y < 4.5e15Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6493.7
Applied rewrites93.7%
(FPCore (x y z) :precision binary64 (if (<= y -4.4e+55) (+ 1.0 x) (if (<= y 3.15) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.4e+55) {
tmp = 1.0 + x;
} else if (y <= 3.15) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4.4e+55) tmp = Float64(1.0 + x); elseif (y <= 3.15) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4.4e+55], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 3.15], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+55}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 3.15:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -4.40000000000000021e55 or 3.14999999999999991 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6437.5
Applied rewrites37.5%
if -4.40000000000000021e55 < y < 3.14999999999999991Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6493.1
Applied rewrites93.1%
(FPCore (x y z) :precision binary64 (if (<= x -98000.0) (+ 1.0 x) (if (<= x 4.0) (fma (- y) z 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -98000.0) {
tmp = 1.0 + x;
} else if (x <= 4.0) {
tmp = fma(-y, z, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -98000.0) tmp = Float64(1.0 + x); elseif (x <= 4.0) tmp = fma(Float64(-y), z, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -98000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 4.0], N[((-y) * z + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -98000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 4:\\
\;\;\;\;\mathsf{fma}\left(-y, z, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -98000 or 4 < x Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6483.2
Applied rewrites83.2%
if -98000 < x < 4Initial program 99.9%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.7%
Taylor expanded in x around inf
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites82.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6448.1
Applied rewrites48.1%
Taylor expanded in x around 0
Applied rewrites47.6%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.2
Applied rewrites59.2%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.2
Applied rewrites59.2%
Taylor expanded in x around 0
Applied rewrites18.7%
herbie shell --seed 2024243
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))