
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
Initial program 61.9%
Taylor expanded in z around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
*-commutativeN/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) y))) (if (<= z -3.9e-48) t_0 (if (<= z 1.05e+110) (* y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -3.9e-48) {
tmp = t_0;
} else if (z <= 1.05e+110) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if (z <= (-3.9d-48)) then
tmp = t_0
else if (z <= 1.05d+110) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -3.9e-48) {
tmp = t_0;
} else if (z <= 1.05e+110) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if z <= -3.9e-48: tmp = t_0 elif z <= 1.05e+110: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (z <= -3.9e-48) tmp = t_0; elseif (z <= 1.05e+110) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if (z <= -3.9e-48) tmp = t_0; elseif (z <= 1.05e+110) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[z, -3.9e-48], t$95$0, If[LessEqual[z, 1.05e+110], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;z \leq -3.9 \cdot 10^{-48}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+110}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.9e-48 or 1.05000000000000007e110 < z Initial program 68.4%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6485.5
Applied rewrites85.5%
if -3.9e-48 < z < 1.05000000000000007e110Initial program 56.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6480.9
Applied rewrites80.9%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 61.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6452.0
Applied rewrites52.0%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024243
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))