
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log (+ 1.3333333333333333 (* -1.3333333333333333 u))) (* -3.0 s)))
float code(float s, float u) {
return logf((1.3333333333333333f + (-1.3333333333333333f * u))) * (-3.0f * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = log((1.3333333333333333e0 + ((-1.3333333333333333e0) * u))) * ((-3.0e0) * s)
end function
function code(s, u) return Float32(log(Float32(Float32(1.3333333333333333) + Float32(Float32(-1.3333333333333333) * u))) * Float32(Float32(-3.0) * s)) end
function tmp = code(s, u) tmp = log((single(1.3333333333333333) + (single(-1.3333333333333333) * u))) * (single(-3.0) * s); end
\begin{array}{l}
\\
\log \left(1.3333333333333333 + -1.3333333333333333 \cdot u\right) \cdot \left(-3 \cdot s\right)
\end{array}
Initial program 95.7%
Taylor expanded in u around 0
Applied rewrites7.4%
Taylor expanded in s around 0
associate-*r*N/A
*-commutativeN/A
cancel-sign-sub-invN/A
metadata-evalN/A
associate-*l*N/A
log-recN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f32N/A
metadata-evalN/A
cancel-sign-sub-invN/A
lower-log.f32N/A
Applied rewrites3.7%
Applied rewrites96.2%
Final simplification96.2%
(FPCore (s u) :precision binary32 (* (* (log 0.6666666666666666) s) -3.0))
float code(float s, float u) {
return (logf(0.6666666666666666f) * s) * -3.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (log(0.6666666666666666e0) * s) * (-3.0e0)
end function
function code(s, u) return Float32(Float32(log(Float32(0.6666666666666666)) * s) * Float32(-3.0)) end
function tmp = code(s, u) tmp = (log(single(0.6666666666666666)) * s) * single(-3.0); end
\begin{array}{l}
\\
\left(\log 0.6666666666666666 \cdot s\right) \cdot -3
\end{array}
Initial program 95.7%
lift-*.f32N/A
+-lft-identityN/A
metadata-evalN/A
distribute-lft-inN/A
lift-*.f32N/A
lower-fma.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
metadata-eval7.0
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
Applied rewrites33.4%
Applied rewrites10.5%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-log.f3228.1
Applied rewrites28.1%
(FPCore (s u) :precision binary32 (* (* (log 1.5) 3.0) s))
float code(float s, float u) {
return (logf(1.5f) * 3.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (log(1.5e0) * 3.0e0) * s
end function
function code(s, u) return Float32(Float32(log(Float32(1.5)) * Float32(3.0)) * s) end
function tmp = code(s, u) tmp = (log(single(1.5)) * single(3.0)) * s; end
\begin{array}{l}
\\
\left(\log 1.5 \cdot 3\right) \cdot s
\end{array}
Initial program 95.7%
lift--.f32N/A
sub-negN/A
+-commutativeN/A
lower-+.f32N/A
lift-/.f32N/A
distribute-neg-frac2N/A
div-invN/A
*-commutativeN/A
lower-*.f32N/A
metadata-evalN/A
metadata-eval95.7
Applied rewrites95.7%
Applied rewrites10.4%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-log.f3228.1
Applied rewrites28.1%
Applied rewrites28.1%
herbie shell --seed 2024243
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))