
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (sqrt (fma -6.0 (* v v) 2.0)) (fma -0.25 (* v v) 0.25)))
double code(double v) {
return sqrt(fma(-6.0, (v * v), 2.0)) * fma(-0.25, (v * v), 0.25);
}
function code(v) return Float64(sqrt(fma(-6.0, Float64(v * v), 2.0)) * fma(-0.25, Float64(v * v), 0.25)) end
code[v_] := N[(N[Sqrt[N[(-6.0 * N[(v * v), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision] * N[(-0.25 * N[(v * v), $MachinePrecision] + 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\mathsf{fma}\left(-6, v \cdot v, 2\right)} \cdot \mathsf{fma}\left(-0.25, v \cdot v, 0.25\right)
\end{array}
Initial program 100.0%
Applied rewrites100.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
metadata-eval100.0
lift-*.f64N/A
*-commutativeN/A
lift-fma.f64N/A
distribute-lft-inN/A
Applied rewrites100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (fma (* -0.625 v) v 0.25) (sqrt 2.0)))
double code(double v) {
return fma((-0.625 * v), v, 0.25) * sqrt(2.0);
}
function code(v) return Float64(fma(Float64(-0.625 * v), v, 0.25) * sqrt(2.0)) end
code[v_] := N[(N[(N[(-0.625 * v), $MachinePrecision] * v + 0.25), $MachinePrecision] * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.625 \cdot v, v, 0.25\right) \cdot \sqrt{2}
\end{array}
Initial program 100.0%
Taylor expanded in v around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6498.6
Applied rewrites98.6%
Taylor expanded in v around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*l*N/A
metadata-evalN/A
metadata-evalN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
Applied rewrites99.5%
Final simplification99.5%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
Taylor expanded in v around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6498.6
Applied rewrites98.6%
herbie shell --seed 2024242
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))