
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) + (1.0 / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} + \frac{1}{x - 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))) -1.0) (/ (fma x x 1.0) (fma x x -1.0)) (+ (/ 2.0 (* x x)) 1.0)))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = fma(x, x, 1.0) / fma(x, x, -1.0);
} else {
tmp = (2.0 / (x * x)) + 1.0;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) <= -1.0) tmp = Float64(fma(x, x, 1.0) / fma(x, x, -1.0)); else tmp = Float64(Float64(2.0 / Float64(x * x)) + 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], N[(N[(x * x + 1.0), $MachinePrecision] / N[(x * x + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{1}{x - 1} \leq -1:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, x, 1\right)}{\mathsf{fma}\left(x, x, -1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{x \cdot x} + 1\\
\end{array}
\end{array}
if (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) < -1Initial program 100.0%
lift-+.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-addN/A
*-commutativeN/A
lift-+.f64N/A
lift--.f64N/A
difference-of-sqr-1N/A
metadata-evalN/A
lower-/.f64N/A
*-lft-identityN/A
+-commutativeN/A
lower-fma.f64N/A
lift-+.f64N/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
lower-fma.f64100.0
Applied rewrites100.0%
if -1 < (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))) -1.0) (* (fma x x 1.0) (fma (- x) x -1.0)) (+ (/ 2.0 (* x x)) 1.0)))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = fma(x, x, 1.0) * fma(-x, x, -1.0);
} else {
tmp = (2.0 / (x * x)) + 1.0;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) <= -1.0) tmp = Float64(fma(x, x, 1.0) * fma(Float64(-x), x, -1.0)); else tmp = Float64(Float64(2.0 / Float64(x * x)) + 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], N[(N[(x * x + 1.0), $MachinePrecision] * N[((-x) * x + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{1}{x - 1} \leq -1:\\
\;\;\;\;\mathsf{fma}\left(x, x, 1\right) \cdot \mathsf{fma}\left(-x, x, -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{x \cdot x} + 1\\
\end{array}
\end{array}
if (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) < -1Initial program 100.0%
lift-+.f64N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
frac-addN/A
div-invN/A
neg-mul-1N/A
distribute-lft-neg-outN/A
distribute-neg-inN/A
*-lft-identityN/A
lower-*.f64N/A
Applied rewrites100.0%
Taylor expanded in x around 0
sub-negN/A
mul-1-negN/A
unpow2N/A
distribute-lft-neg-inN/A
mul-1-negN/A
metadata-evalN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6499.4
Applied rewrites99.4%
if -1 < (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))) -1.0) (fma (* x x) -2.0 -1.0) (+ (/ 2.0 (* x x)) 1.0)))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = fma((x * x), -2.0, -1.0);
} else {
tmp = (2.0 / (x * x)) + 1.0;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) <= -1.0) tmp = fma(Float64(x * x), -2.0, -1.0); else tmp = Float64(Float64(2.0 / Float64(x * x)) + 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], N[(N[(x * x), $MachinePrecision] * -2.0 + -1.0), $MachinePrecision], N[(N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{1}{x - 1} \leq -1:\\
\;\;\;\;\mathsf{fma}\left(x \cdot x, -2, -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{x \cdot x} + 1\\
\end{array}
\end{array}
if (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) < -1Initial program 100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6499.4
Applied rewrites99.4%
if -1 < (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
unpow2N/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))) -1.0) (fma (* x x) -2.0 -1.0) 1.0))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = fma((x * x), -2.0, -1.0);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) <= -1.0) tmp = fma(Float64(x * x), -2.0, -1.0); else tmp = 1.0; end return tmp end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], N[(N[(x * x), $MachinePrecision] * -2.0 + -1.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{1}{x - 1} \leq -1:\\
\;\;\;\;\mathsf{fma}\left(x \cdot x, -2, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) < -1Initial program 100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6499.4
Applied rewrites99.4%
if -1 < (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.5%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ 1.0 (- x 1.0))) -1.0) -1.0 1.0))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((x / (x + 1.0d0)) + (1.0d0 / (x - 1.0d0))) <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if ((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(1.0 / Float64(x - 1.0))) <= -1.0) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((x / (x + 1.0)) + (1.0 / (x - 1.0))) <= -1.0) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{1}{x - 1} \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) < -1Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.5%
if -1 < (+.f64 (/.f64 #s(literal 1 binary64) (-.f64 x #s(literal 1 binary64))) (/.f64 x (+.f64 x #s(literal 1 binary64)))) Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.5%
Final simplification99.0%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites48.9%
herbie shell --seed 2024242
(FPCore (x)
:name "Asymptote B"
:precision binary64
(+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))