
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (* (- (+ (* 0.75 y) x) z) 4.0) y) 1.0))
double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((((0.75d0 * y) + x) - z) * 4.0d0) / y) + 1.0d0
end function
public static double code(double x, double y, double z) {
return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0;
}
def code(x, y, z): return (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) + 1.0) end
function tmp = code(x, y, z) tmp = (((((0.75 * y) + x) - z) * 4.0) / y) + 1.0; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} + 1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) y))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))
(t_2 (/ (* -4.0 z) y)))
(if (<= t_1 -1e+113)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 5.0) 4.0 (if (<= t_1 2e+155) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+155) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (x * 4.0d0) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
t_2 = ((-4.0d0) * z) / y
if (t_1 <= (-1d+113)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+155) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+155) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y t_2 = (-4.0 * z) / y tmp = 0 if t_1 <= -1e+113: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 2e+155: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+155) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; t_2 = (-4.0 * z) / y; tmp = 0.0; if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+155) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+113], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 2e+155], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+113}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+155}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e113 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.00000000000000001e155Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.7
Applied rewrites61.7%
Applied rewrites61.8%
if -1e113 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 2.00000000000000001e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6460.7
Applied rewrites60.7%
Applied rewrites60.9%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
Final simplification73.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))
(t_2 (/ (* -4.0 z) y)))
(if (<= t_1 -1e+113)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 5.0) 4.0 (if (<= t_1 2e+155) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+155) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
t_2 = ((-4.0d0) * z) / y
if (t_1 <= (-1d+113)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+155) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 * z) / y;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 2e+155) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.75 * y) + x) - z) * 4.0) / y t_2 = (-4.0 * z) / y tmp = 0 if t_1 <= -1e+113: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 2e+155: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+155) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; t_2 = (-4.0 * z) / y; tmp = 0.0; if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 2e+155) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+113], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 2e+155], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+113}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+155}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e113 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2.00000000000000001e155Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.7
Applied rewrites61.7%
if -1e113 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 2.00000000000000001e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6460.7
Applied rewrites60.7%
Applied rewrites60.9%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
Final simplification73.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))
(t_2 (* (/ -4.0 y) z)))
(if (<= t_1 -1e+113)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 5.0) 4.0 (if (<= t_1 1e+204) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 / y) * z;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 1e+204) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
t_2 = ((-4.0d0) / y) * z
if (t_1 <= (-1d+113)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 1d+204) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_2 = (-4.0 / y) * z;
double tmp;
if (t_1 <= -1e+113) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 1e+204) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.75 * y) + x) - z) * 4.0) / y t_2 = (-4.0 / y) * z tmp = 0 if t_1 <= -1e+113: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 1e+204: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(-4.0 / y) * z) tmp = 0.0 if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 1e+204) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; t_2 = (-4.0 / y) * z; tmp = 0.0; if (t_1 <= -1e+113) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 1e+204) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+113], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 1e+204], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{-4}{y} \cdot z\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+113}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+204}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e113 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999989e203Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6461.0
Applied rewrites61.0%
if -1e113 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 9.99999999999999989e203 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6461.4
Applied rewrites61.4%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.1%
Final simplification73.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ (* (- x z) 4.0) y) 1.0))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -10000000000.0)
t_0
(if (<= t_1 5.0) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (((x - z) * 4.0) / y) + 1.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10000000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x - z) * 4.0) / y) + 1.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10000000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - z\right) \cdot 4}{y} + 1\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.1
Applied rewrites99.1%
if -1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites97.9%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -10000000000.0)
t_0
(if (<= t_1 5.0) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10000000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10000000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.1
Applied rewrites99.1%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if -1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites97.9%
Final simplification98.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ -4.0 y) (- z x)))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -10000000000.0)
t_0
(if (<= t_1 5.0) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * (z - x);
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -10000000000.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * Float64(z - x)) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -10000000000.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000000.0], t$95$0, If[LessEqual[t$95$1, 5.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot \left(z - x\right)\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -10000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e10 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.8%
if -1e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites97.9%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -500.0) t_0 (if (<= t_1 100000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500.0) {
tmp = t_0;
} else if (t_1 <= 100000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500.0d0)) then
tmp = t_0
else if (t_1 <= 100000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500.0) {
tmp = t_0;
} else if (t_1 <= 100000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500.0: tmp = t_0 elif t_1 <= 100000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500.0) tmp = t_0; elseif (t_1 <= 100000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500.0) tmp = t_0; elseif (t_1 <= 100000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], t$95$0, If[LessEqual[t$95$1, 100000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 100000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6449.8
Applied rewrites49.8%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites95.1%
Final simplification65.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ z y) -4.0 4.0))) (if (<= z -1.26e+76) t_0 (if (<= z 2.1e+107) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((z / y), -4.0, 4.0);
double tmp;
if (z <= -1.26e+76) {
tmp = t_0;
} else if (z <= 2.1e+107) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(z / y), -4.0, 4.0) tmp = 0.0 if (z <= -1.26e+76) tmp = t_0; elseif (z <= 2.1e+107) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]}, If[LessEqual[z, -1.26e+76], t$95$0, If[LessEqual[z, 2.1e+107], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{if}\;z \leq -1.26 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{+107}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.26000000000000007e76 or 2.1e107 < z Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites93.2%
if -1.26000000000000007e76 < z < 2.1e107Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites88.0%
Applied rewrites88.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y))) (if (<= z -1.75e+76) t_0 (if (<= z 1.65e+122) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double tmp;
if (z <= -1.75e+76) {
tmp = t_0;
} else if (z <= 1.65e+122) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (z <= -1.75e+76) tmp = t_0; elseif (z <= 1.65e+122) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -1.75e+76], t$95$0, If[LessEqual[z, 1.65e+122], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;z \leq -1.75 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.65 \cdot 10^{+122}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.75e76 or 1.6499999999999999e122 < z Initial program 99.9%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6475.8
Applied rewrites75.8%
Applied rewrites76.0%
if -1.75e76 < z < 1.6499999999999999e122Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites88.2%
Applied rewrites88.2%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites34.5%
herbie shell --seed 2024242
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))