Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, B

Percentage Accurate: 88.8% → 99.9%
Time: 4.7s
Alternatives: 7
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot y}{y + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x y) (+ y 1.0)))
double code(double x, double y) {
	return (x * y) / (y + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * y) / (y + 1.0);
}
def code(x, y):
	return (x * y) / (y + 1.0)
function code(x, y)
	return Float64(Float64(x * y) / Float64(y + 1.0))
end
function tmp = code(x, y)
	tmp = (x * y) / (y + 1.0);
end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y}{y + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot y}{y + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x y) (+ y 1.0)))
double code(double x, double y) {
	return (x * y) / (y + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * y) / (y + 1.0);
}
def code(x, y):
	return (x * y) / (y + 1.0)
function code(x, y)
	return Float64(Float64(x * y) / Float64(y + 1.0))
end
function tmp = code(x, y)
	tmp = (x * y) / (y + 1.0);
end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y}{y + 1}
\end{array}

Alternative 1: 99.9% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.9 \cdot 10^{+41}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{elif}\;y \leq 150000000:\\ \;\;\;\;\frac{x}{y + 1} \cdot y\\ \mathbf{else}:\\ \;\;\;\;x - \frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= y -1.9e+41)
   (/ x 1.0)
   (if (<= y 150000000.0) (* (/ x (+ y 1.0)) y) (- x (/ x y)))))
double code(double x, double y) {
	double tmp;
	if (y <= -1.9e+41) {
		tmp = x / 1.0;
	} else if (y <= 150000000.0) {
		tmp = (x / (y + 1.0)) * y;
	} else {
		tmp = x - (x / y);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (y <= (-1.9d+41)) then
        tmp = x / 1.0d0
    else if (y <= 150000000.0d0) then
        tmp = (x / (y + 1.0d0)) * y
    else
        tmp = x - (x / y)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (y <= -1.9e+41) {
		tmp = x / 1.0;
	} else if (y <= 150000000.0) {
		tmp = (x / (y + 1.0)) * y;
	} else {
		tmp = x - (x / y);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if y <= -1.9e+41:
		tmp = x / 1.0
	elif y <= 150000000.0:
		tmp = (x / (y + 1.0)) * y
	else:
		tmp = x - (x / y)
	return tmp
function code(x, y)
	tmp = 0.0
	if (y <= -1.9e+41)
		tmp = Float64(x / 1.0);
	elseif (y <= 150000000.0)
		tmp = Float64(Float64(x / Float64(y + 1.0)) * y);
	else
		tmp = Float64(x - Float64(x / y));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (y <= -1.9e+41)
		tmp = x / 1.0;
	elseif (y <= 150000000.0)
		tmp = (x / (y + 1.0)) * y;
	else
		tmp = x - (x / y);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[y, -1.9e+41], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 150000000.0], N[(N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{+41}:\\
\;\;\;\;\frac{x}{1}\\

\mathbf{elif}\;y \leq 150000000:\\
\;\;\;\;\frac{x}{y + 1} \cdot y\\

\mathbf{else}:\\
\;\;\;\;x - \frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -1.9000000000000001e41

    1. Initial program 67.3%

      \[\frac{x \cdot y}{y + 1} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{y}{y + 1}} \]
      4. clear-numN/A

        \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y + 1}{y}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
      7. lower-/.f64100.0

        \[\leadsto \frac{x}{\color{blue}{\frac{y + 1}{y}}} \]
      8. lift-+.f64N/A

        \[\leadsto \frac{x}{\frac{\color{blue}{y + 1}}{y}} \]
      9. +-commutativeN/A

        \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
      10. lower-+.f64100.0

        \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{1 + y}{y}}} \]
    5. Taylor expanded in y around inf

      \[\leadsto \frac{x}{\color{blue}{1}} \]
    6. Step-by-step derivation
      1. Applied rewrites100.0%

        \[\leadsto \frac{x}{\color{blue}{1}} \]

      if -1.9000000000000001e41 < y < 1.5e8

      1. Initial program 99.9%

        \[\frac{x \cdot y}{y + 1} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
        3. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{y \cdot x}}{y + 1} \]
        4. associate-/l*N/A

          \[\leadsto \color{blue}{y \cdot \frac{x}{y + 1}} \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y + 1} \cdot y} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{x}{y + 1} \cdot y} \]
        7. lower-/.f64100.0

          \[\leadsto \color{blue}{\frac{x}{y + 1}} \cdot y \]
        8. lift-+.f64N/A

          \[\leadsto \frac{x}{\color{blue}{y + 1}} \cdot y \]
        9. +-commutativeN/A

          \[\leadsto \frac{x}{\color{blue}{1 + y}} \cdot y \]
        10. lower-+.f64100.0

          \[\leadsto \frac{x}{\color{blue}{1 + y}} \cdot y \]
      4. Applied rewrites100.0%

        \[\leadsto \color{blue}{\frac{x}{1 + y} \cdot y} \]

      if 1.5e8 < y

      1. Initial program 76.8%

        \[\frac{x \cdot y}{y + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{x + -1 \cdot \frac{x}{y}} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
        2. unsub-negN/A

          \[\leadsto \color{blue}{x - \frac{x}{y}} \]
        3. lower--.f64N/A

          \[\leadsto \color{blue}{x - \frac{x}{y}} \]
        4. lower-/.f64100.0

          \[\leadsto x - \color{blue}{\frac{x}{y}} \]
      5. Applied rewrites100.0%

        \[\leadsto \color{blue}{x - \frac{x}{y}} \]
    7. Recombined 3 regimes into one program.
    8. Final simplification100.0%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.9 \cdot 10^{+41}:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{elif}\;y \leq 150000000:\\ \;\;\;\;\frac{x}{y + 1} \cdot y\\ \mathbf{else}:\\ \;\;\;\;x - \frac{x}{y}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 2: 94.1% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y \cdot x}{y + 1}\\ \mathbf{if}\;t\_0 \leq 10^{+297}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \end{array} \]
    (FPCore (x y)
     :precision binary64
     (let* ((t_0 (/ (* y x) (+ y 1.0)))) (if (<= t_0 1e+297) t_0 (/ x 1.0))))
    double code(double x, double y) {
    	double t_0 = (y * x) / (y + 1.0);
    	double tmp;
    	if (t_0 <= 1e+297) {
    		tmp = t_0;
    	} else {
    		tmp = x / 1.0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (y * x) / (y + 1.0d0)
        if (t_0 <= 1d+297) then
            tmp = t_0
        else
            tmp = x / 1.0d0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y) {
    	double t_0 = (y * x) / (y + 1.0);
    	double tmp;
    	if (t_0 <= 1e+297) {
    		tmp = t_0;
    	} else {
    		tmp = x / 1.0;
    	}
    	return tmp;
    }
    
    def code(x, y):
    	t_0 = (y * x) / (y + 1.0)
    	tmp = 0
    	if t_0 <= 1e+297:
    		tmp = t_0
    	else:
    		tmp = x / 1.0
    	return tmp
    
    function code(x, y)
    	t_0 = Float64(Float64(y * x) / Float64(y + 1.0))
    	tmp = 0.0
    	if (t_0 <= 1e+297)
    		tmp = t_0;
    	else
    		tmp = Float64(x / 1.0);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y)
    	t_0 = (y * x) / (y + 1.0);
    	tmp = 0.0;
    	if (t_0 <= 1e+297)
    		tmp = t_0;
    	else
    		tmp = x / 1.0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_] := Block[{t$95$0 = N[(N[(y * x), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e+297], t$95$0, N[(x / 1.0), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{y \cdot x}{y + 1}\\
    \mathbf{if}\;t\_0 \leq 10^{+297}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{x}{1}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 (*.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e297

      1. Initial program 92.5%

        \[\frac{x \cdot y}{y + 1} \]
      2. Add Preprocessing

      if 1e297 < (/.f64 (*.f64 x y) (+.f64 y #s(literal 1 binary64)))

      1. Initial program 6.0%

        \[\frac{x \cdot y}{y + 1} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
        3. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{y}{y + 1}} \]
        4. clear-numN/A

          \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y + 1}{y}}} \]
        5. un-div-invN/A

          \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
        6. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
        7. lower-/.f64100.0

          \[\leadsto \frac{x}{\color{blue}{\frac{y + 1}{y}}} \]
        8. lift-+.f64N/A

          \[\leadsto \frac{x}{\frac{\color{blue}{y + 1}}{y}} \]
        9. +-commutativeN/A

          \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
        10. lower-+.f64100.0

          \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
      4. Applied rewrites100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{1 + y}{y}}} \]
      5. Taylor expanded in y around inf

        \[\leadsto \frac{x}{\color{blue}{1}} \]
      6. Step-by-step derivation
        1. Applied rewrites100.0%

          \[\leadsto \frac{x}{\color{blue}{1}} \]
      7. Recombined 2 regimes into one program.
      8. Final simplification92.9%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y \cdot x}{y + 1} \leq 10^{+297}:\\ \;\;\;\;\frac{y \cdot x}{y + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 98.9% accurate, 0.7× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := x - \frac{x}{y}\\ \mathbf{if}\;y \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 1:\\ \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (let* ((t_0 (- x (/ x y))))
         (if (<= y -1.0) t_0 (if (<= y 1.0) (* (* y x) (- 1.0 y)) t_0))))
      double code(double x, double y) {
      	double t_0 = x - (x / y);
      	double tmp;
      	if (y <= -1.0) {
      		tmp = t_0;
      	} else if (y <= 1.0) {
      		tmp = (y * x) * (1.0 - y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: t_0
          real(8) :: tmp
          t_0 = x - (x / y)
          if (y <= (-1.0d0)) then
              tmp = t_0
          else if (y <= 1.0d0) then
              tmp = (y * x) * (1.0d0 - y)
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double t_0 = x - (x / y);
      	double tmp;
      	if (y <= -1.0) {
      		tmp = t_0;
      	} else if (y <= 1.0) {
      		tmp = (y * x) * (1.0 - y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y):
      	t_0 = x - (x / y)
      	tmp = 0
      	if y <= -1.0:
      		tmp = t_0
      	elif y <= 1.0:
      		tmp = (y * x) * (1.0 - y)
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y)
      	t_0 = Float64(x - Float64(x / y))
      	tmp = 0.0
      	if (y <= -1.0)
      		tmp = t_0;
      	elseif (y <= 1.0)
      		tmp = Float64(Float64(y * x) * Float64(1.0 - y));
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	t_0 = x - (x / y);
      	tmp = 0.0;
      	if (y <= -1.0)
      		tmp = t_0;
      	elseif (y <= 1.0)
      		tmp = (y * x) * (1.0 - y);
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := Block[{t$95$0 = N[(x - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(y * x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := x - \frac{x}{y}\\
      \mathbf{if}\;y \leq -1:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;y \leq 1:\\
      \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -1 or 1 < y

        1. Initial program 74.1%

          \[\frac{x \cdot y}{y + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{x + -1 \cdot \frac{x}{y}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} \]
          2. unsub-negN/A

            \[\leadsto \color{blue}{x - \frac{x}{y}} \]
          3. lower--.f64N/A

            \[\leadsto \color{blue}{x - \frac{x}{y}} \]
          4. lower-/.f6498.2

            \[\leadsto x - \color{blue}{\frac{x}{y}} \]
        5. Applied rewrites98.2%

          \[\leadsto \color{blue}{x - \frac{x}{y}} \]

        if -1 < y < 1

        1. Initial program 100.0%

          \[\frac{x \cdot y}{y + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{y \cdot \left(x + -1 \cdot \left(x \cdot y\right)\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(x + -1 \cdot \left(x \cdot y\right)\right) \cdot y} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(x + -1 \cdot \left(x \cdot y\right)\right) \cdot y} \]
          3. mul-1-negN/A

            \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(x \cdot y\right)\right)}\right) \cdot y \]
          4. unsub-negN/A

            \[\leadsto \color{blue}{\left(x - x \cdot y\right)} \cdot y \]
          5. lower--.f64N/A

            \[\leadsto \color{blue}{\left(x - x \cdot y\right)} \cdot y \]
          6. *-commutativeN/A

            \[\leadsto \left(x - \color{blue}{y \cdot x}\right) \cdot y \]
          7. lower-*.f6498.8

            \[\leadsto \left(x - \color{blue}{y \cdot x}\right) \cdot y \]
        5. Applied rewrites98.8%

          \[\leadsto \color{blue}{\left(x - y \cdot x\right) \cdot y} \]
        6. Step-by-step derivation
          1. Applied rewrites98.8%

            \[\leadsto \left(1 - y\right) \cdot \color{blue}{\left(y \cdot x\right)} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification98.5%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1:\\ \;\;\;\;x - \frac{x}{y}\\ \mathbf{elif}\;y \leq 1:\\ \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\ \mathbf{else}:\\ \;\;\;\;x - \frac{x}{y}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 98.4% accurate, 0.8× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{elif}\;y \leq 0.75:\\ \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \end{array} \]
        (FPCore (x y)
         :precision binary64
         (if (<= y -1.0) (/ x 1.0) (if (<= y 0.75) (* (* y x) (- 1.0 y)) (/ x 1.0))))
        double code(double x, double y) {
        	double tmp;
        	if (y <= -1.0) {
        		tmp = x / 1.0;
        	} else if (y <= 0.75) {
        		tmp = (y * x) * (1.0 - y);
        	} else {
        		tmp = x / 1.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8) :: tmp
            if (y <= (-1.0d0)) then
                tmp = x / 1.0d0
            else if (y <= 0.75d0) then
                tmp = (y * x) * (1.0d0 - y)
            else
                tmp = x / 1.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y) {
        	double tmp;
        	if (y <= -1.0) {
        		tmp = x / 1.0;
        	} else if (y <= 0.75) {
        		tmp = (y * x) * (1.0 - y);
        	} else {
        		tmp = x / 1.0;
        	}
        	return tmp;
        }
        
        def code(x, y):
        	tmp = 0
        	if y <= -1.0:
        		tmp = x / 1.0
        	elif y <= 0.75:
        		tmp = (y * x) * (1.0 - y)
        	else:
        		tmp = x / 1.0
        	return tmp
        
        function code(x, y)
        	tmp = 0.0
        	if (y <= -1.0)
        		tmp = Float64(x / 1.0);
        	elseif (y <= 0.75)
        		tmp = Float64(Float64(y * x) * Float64(1.0 - y));
        	else
        		tmp = Float64(x / 1.0);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y)
        	tmp = 0.0;
        	if (y <= -1.0)
        		tmp = x / 1.0;
        	elseif (y <= 0.75)
        		tmp = (y * x) * (1.0 - y);
        	else
        		tmp = x / 1.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_] := If[LessEqual[y, -1.0], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 0.75], N[(N[(y * x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq -1:\\
        \;\;\;\;\frac{x}{1}\\
        
        \mathbf{elif}\;y \leq 0.75:\\
        \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{1}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < -1 or 0.75 < y

          1. Initial program 74.1%

            \[\frac{x \cdot y}{y + 1} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
            2. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
            3. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{y}{y + 1}} \]
            4. clear-numN/A

              \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y + 1}{y}}} \]
            5. un-div-invN/A

              \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
            6. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
            7. lower-/.f64100.0

              \[\leadsto \frac{x}{\color{blue}{\frac{y + 1}{y}}} \]
            8. lift-+.f64N/A

              \[\leadsto \frac{x}{\frac{\color{blue}{y + 1}}{y}} \]
            9. +-commutativeN/A

              \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
            10. lower-+.f64100.0

              \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
          4. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x}{\frac{1 + y}{y}}} \]
          5. Taylor expanded in y around inf

            \[\leadsto \frac{x}{\color{blue}{1}} \]
          6. Step-by-step derivation
            1. Applied rewrites97.9%

              \[\leadsto \frac{x}{\color{blue}{1}} \]

            if -1 < y < 0.75

            1. Initial program 100.0%

              \[\frac{x \cdot y}{y + 1} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{y \cdot \left(x + -1 \cdot \left(x \cdot y\right)\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(x + -1 \cdot \left(x \cdot y\right)\right) \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(x + -1 \cdot \left(x \cdot y\right)\right) \cdot y} \]
              3. mul-1-negN/A

                \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(x \cdot y\right)\right)}\right) \cdot y \]
              4. unsub-negN/A

                \[\leadsto \color{blue}{\left(x - x \cdot y\right)} \cdot y \]
              5. lower--.f64N/A

                \[\leadsto \color{blue}{\left(x - x \cdot y\right)} \cdot y \]
              6. *-commutativeN/A

                \[\leadsto \left(x - \color{blue}{y \cdot x}\right) \cdot y \]
              7. lower-*.f6498.8

                \[\leadsto \left(x - \color{blue}{y \cdot x}\right) \cdot y \]
            5. Applied rewrites98.8%

              \[\leadsto \color{blue}{\left(x - y \cdot x\right) \cdot y} \]
            6. Step-by-step derivation
              1. Applied rewrites98.8%

                \[\leadsto \left(1 - y\right) \cdot \color{blue}{\left(y \cdot x\right)} \]
            7. Recombined 2 regimes into one program.
            8. Final simplification98.4%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{elif}\;y \leq 0.75:\\ \;\;\;\;\left(y \cdot x\right) \cdot \left(1 - y\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \]
            9. Add Preprocessing

            Alternative 5: 99.8% accurate, 0.8× speedup?

            \[\begin{array}{l} \\ \frac{x}{\frac{y + 1}{y}} \end{array} \]
            (FPCore (x y) :precision binary64 (/ x (/ (+ y 1.0) y)))
            double code(double x, double y) {
            	return x / ((y + 1.0) / y);
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                code = x / ((y + 1.0d0) / y)
            end function
            
            public static double code(double x, double y) {
            	return x / ((y + 1.0) / y);
            }
            
            def code(x, y):
            	return x / ((y + 1.0) / y)
            
            function code(x, y)
            	return Float64(x / Float64(Float64(y + 1.0) / y))
            end
            
            function tmp = code(x, y)
            	tmp = x / ((y + 1.0) / y);
            end
            
            code[x_, y_] := N[(x / N[(N[(y + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{x}{\frac{y + 1}{y}}
            \end{array}
            
            Derivation
            1. Initial program 88.1%

              \[\frac{x \cdot y}{y + 1} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
              2. lift-*.f64N/A

                \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
              3. associate-/l*N/A

                \[\leadsto \color{blue}{x \cdot \frac{y}{y + 1}} \]
              4. clear-numN/A

                \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y + 1}{y}}} \]
              5. un-div-invN/A

                \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
              6. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
              7. lower-/.f6499.8

                \[\leadsto \frac{x}{\color{blue}{\frac{y + 1}{y}}} \]
              8. lift-+.f64N/A

                \[\leadsto \frac{x}{\frac{\color{blue}{y + 1}}{y}} \]
              9. +-commutativeN/A

                \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
              10. lower-+.f6499.8

                \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
            4. Applied rewrites99.8%

              \[\leadsto \color{blue}{\frac{x}{\frac{1 + y}{y}}} \]
            5. Final simplification99.8%

              \[\leadsto \frac{x}{\frac{y + 1}{y}} \]
            6. Add Preprocessing

            Alternative 6: 98.0% accurate, 0.8× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1:\\ \;\;\;\;\frac{x}{1}\\ \mathbf{elif}\;y \leq 1:\\ \;\;\;\;y \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1}\\ \end{array} \end{array} \]
            (FPCore (x y)
             :precision binary64
             (if (<= y -1.0) (/ x 1.0) (if (<= y 1.0) (* y x) (/ x 1.0))))
            double code(double x, double y) {
            	double tmp;
            	if (y <= -1.0) {
            		tmp = x / 1.0;
            	} else if (y <= 1.0) {
            		tmp = y * x;
            	} else {
            		tmp = x / 1.0;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8) :: tmp
                if (y <= (-1.0d0)) then
                    tmp = x / 1.0d0
                else if (y <= 1.0d0) then
                    tmp = y * x
                else
                    tmp = x / 1.0d0
                end if
                code = tmp
            end function
            
            public static double code(double x, double y) {
            	double tmp;
            	if (y <= -1.0) {
            		tmp = x / 1.0;
            	} else if (y <= 1.0) {
            		tmp = y * x;
            	} else {
            		tmp = x / 1.0;
            	}
            	return tmp;
            }
            
            def code(x, y):
            	tmp = 0
            	if y <= -1.0:
            		tmp = x / 1.0
            	elif y <= 1.0:
            		tmp = y * x
            	else:
            		tmp = x / 1.0
            	return tmp
            
            function code(x, y)
            	tmp = 0.0
            	if (y <= -1.0)
            		tmp = Float64(x / 1.0);
            	elseif (y <= 1.0)
            		tmp = Float64(y * x);
            	else
            		tmp = Float64(x / 1.0);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y)
            	tmp = 0.0;
            	if (y <= -1.0)
            		tmp = x / 1.0;
            	elseif (y <= 1.0)
            		tmp = y * x;
            	else
            		tmp = x / 1.0;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_] := If[LessEqual[y, -1.0], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -1:\\
            \;\;\;\;\frac{x}{1}\\
            
            \mathbf{elif}\;y \leq 1:\\
            \;\;\;\;y \cdot x\\
            
            \mathbf{else}:\\
            \;\;\;\;\frac{x}{1}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -1 or 1 < y

              1. Initial program 74.1%

                \[\frac{x \cdot y}{y + 1} \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot y}{y + 1}} \]
                2. lift-*.f64N/A

                  \[\leadsto \frac{\color{blue}{x \cdot y}}{y + 1} \]
                3. associate-/l*N/A

                  \[\leadsto \color{blue}{x \cdot \frac{y}{y + 1}} \]
                4. clear-numN/A

                  \[\leadsto x \cdot \color{blue}{\frac{1}{\frac{y + 1}{y}}} \]
                5. un-div-invN/A

                  \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
                6. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{\frac{y + 1}{y}}} \]
                7. lower-/.f64100.0

                  \[\leadsto \frac{x}{\color{blue}{\frac{y + 1}{y}}} \]
                8. lift-+.f64N/A

                  \[\leadsto \frac{x}{\frac{\color{blue}{y + 1}}{y}} \]
                9. +-commutativeN/A

                  \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
                10. lower-+.f64100.0

                  \[\leadsto \frac{x}{\frac{\color{blue}{1 + y}}{y}} \]
              4. Applied rewrites100.0%

                \[\leadsto \color{blue}{\frac{x}{\frac{1 + y}{y}}} \]
              5. Taylor expanded in y around inf

                \[\leadsto \frac{x}{\color{blue}{1}} \]
              6. Step-by-step derivation
                1. Applied rewrites97.9%

                  \[\leadsto \frac{x}{\color{blue}{1}} \]

                if -1 < y < 1

                1. Initial program 100.0%

                  \[\frac{x \cdot y}{y + 1} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{x \cdot y} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{y \cdot x} \]
                  2. lower-*.f6498.1

                    \[\leadsto \color{blue}{y \cdot x} \]
                5. Applied rewrites98.1%

                  \[\leadsto \color{blue}{y \cdot x} \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 7: 50.3% accurate, 3.3× speedup?

              \[\begin{array}{l} \\ y \cdot x \end{array} \]
              (FPCore (x y) :precision binary64 (* y x))
              double code(double x, double y) {
              	return y * x;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  code = y * x
              end function
              
              public static double code(double x, double y) {
              	return y * x;
              }
              
              def code(x, y):
              	return y * x
              
              function code(x, y)
              	return Float64(y * x)
              end
              
              function tmp = code(x, y)
              	tmp = y * x;
              end
              
              code[x_, y_] := N[(y * x), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              y \cdot x
              \end{array}
              
              Derivation
              1. Initial program 88.1%

                \[\frac{x \cdot y}{y + 1} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{x \cdot y} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{y \cdot x} \]
                2. lower-*.f6455.0

                  \[\leadsto \color{blue}{y \cdot x} \]
              5. Applied rewrites55.0%

                \[\leadsto \color{blue}{y \cdot x} \]
              6. Add Preprocessing

              Developer Target 1: 100.0% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y \cdot y} - \left(\frac{x}{y} - x\right)\\ \mathbf{if}\;y < -3693.8482788297247:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y < 6799310503.41891:\\ \;\;\;\;\frac{x \cdot y}{y + 1}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (let* ((t_0 (- (/ x (* y y)) (- (/ x y) x))))
                 (if (< y -3693.8482788297247)
                   t_0
                   (if (< y 6799310503.41891) (/ (* x y) (+ y 1.0)) t_0))))
              double code(double x, double y) {
              	double t_0 = (x / (y * y)) - ((x / y) - x);
              	double tmp;
              	if (y < -3693.8482788297247) {
              		tmp = t_0;
              	} else if (y < 6799310503.41891) {
              		tmp = (x * y) / (y + 1.0);
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (x / (y * y)) - ((x / y) - x)
                  if (y < (-3693.8482788297247d0)) then
                      tmp = t_0
                  else if (y < 6799310503.41891d0) then
                      tmp = (x * y) / (y + 1.0d0)
                  else
                      tmp = t_0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double t_0 = (x / (y * y)) - ((x / y) - x);
              	double tmp;
              	if (y < -3693.8482788297247) {
              		tmp = t_0;
              	} else if (y < 6799310503.41891) {
              		tmp = (x * y) / (y + 1.0);
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              def code(x, y):
              	t_0 = (x / (y * y)) - ((x / y) - x)
              	tmp = 0
              	if y < -3693.8482788297247:
              		tmp = t_0
              	elif y < 6799310503.41891:
              		tmp = (x * y) / (y + 1.0)
              	else:
              		tmp = t_0
              	return tmp
              
              function code(x, y)
              	t_0 = Float64(Float64(x / Float64(y * y)) - Float64(Float64(x / y) - x))
              	tmp = 0.0
              	if (y < -3693.8482788297247)
              		tmp = t_0;
              	elseif (y < 6799310503.41891)
              		tmp = Float64(Float64(x * y) / Float64(y + 1.0));
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	t_0 = (x / (y * y)) - ((x / y) - x);
              	tmp = 0.0;
              	if (y < -3693.8482788297247)
              		tmp = t_0;
              	elseif (y < 6799310503.41891)
              		tmp = (x * y) / (y + 1.0);
              	else
              		tmp = t_0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := Block[{t$95$0 = N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(N[(x * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x}{y \cdot y} - \left(\frac{x}{y} - x\right)\\
              \mathbf{if}\;y < -3693.8482788297247:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;y < 6799310503.41891:\\
              \;\;\;\;\frac{x \cdot y}{y + 1}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024242 
              (FPCore (x y)
                :name "Diagrams.Trail:splitAtParam  from diagrams-lib-1.3.0.3, B"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< y -36938482788297247/10000000000000) (- (/ x (* y y)) (- (/ x y) x)) (if (< y 679931050341891/100000) (/ (* x y) (+ y 1)) (- (/ x (* y y)) (- (/ x y) x)))))
              
                (/ (* x y) (+ y 1.0)))