
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ 1.0 x)))) (/ (- (sqrt (/ 1.0 x))) (* (- t_0) (+ t_0 (sqrt x))))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
return -sqrt((1.0 / x)) / (-t_0 * (t_0 + sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sqrt((1.0d0 + x))
code = -sqrt((1.0d0 / x)) / (-t_0 * (t_0 + sqrt(x)))
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x));
return -Math.sqrt((1.0 / x)) / (-t_0 * (t_0 + Math.sqrt(x)));
}
def code(x): t_0 = math.sqrt((1.0 + x)) return -math.sqrt((1.0 / x)) / (-t_0 * (t_0 + math.sqrt(x)))
function code(x) t_0 = sqrt(Float64(1.0 + x)) return Float64(Float64(-sqrt(Float64(1.0 / x))) / Float64(Float64(-t_0) * Float64(t_0 + sqrt(x)))) end
function tmp = code(x) t_0 = sqrt((1.0 + x)); tmp = -sqrt((1.0 / x)) / (-t_0 * (t_0 + sqrt(x))); end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, N[((-N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]) / N[((-t$95$0) * N[(t$95$0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
\frac{-\sqrt{\frac{1}{x}}}{\left(-t\_0\right) \cdot \left(t\_0 + \sqrt{x}\right)}
\end{array}
\end{array}
Initial program 40.3%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*r/N/A
Applied rewrites42.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ 1.0 x)))) (/ 1.0 (* (fma t_0 (sqrt x) x) t_0))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
return 1.0 / (fma(t_0, sqrt(x), x) * t_0);
}
function code(x) t_0 = sqrt(Float64(1.0 + x)) return Float64(1.0 / Float64(fma(t_0, sqrt(x), x) * t_0)) end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, N[(1.0 / N[(N[(t$95$0 * N[Sqrt[x], $MachinePrecision] + x), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
\frac{1}{\mathsf{fma}\left(t\_0, \sqrt{x}, x\right) \cdot t\_0}
\end{array}
\end{array}
Initial program 40.3%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*l/N/A
neg-mul-1N/A
Applied rewrites42.8%
Taylor expanded in x around 0
Applied rewrites99.2%
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
lift-+.f64N/A
lift-sqrt.f64N/A
associate-*r/N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites99.0%
Final simplification99.0%
(FPCore (x) :precision binary64 (/ (/ (- 0.5 (/ 0.375 x)) x) (sqrt x)))
double code(double x) {
return ((0.5 - (0.375 / x)) / x) / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((0.5d0 - (0.375d0 / x)) / x) / sqrt(x)
end function
public static double code(double x) {
return ((0.5 - (0.375 / x)) / x) / Math.sqrt(x);
}
def code(x): return ((0.5 - (0.375 / x)) / x) / math.sqrt(x)
function code(x) return Float64(Float64(Float64(0.5 - Float64(0.375 / x)) / x) / sqrt(x)) end
function tmp = code(x) tmp = ((0.5 - (0.375 / x)) / x) / sqrt(x); end
code[x_] := N[(N[(N[(0.5 - N[(0.375 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5 - \frac{0.375}{x}}{x}}{\sqrt{x}}
\end{array}
Initial program 40.3%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites40.3%
Taylor expanded in x around inf
Applied rewrites99.0%
(FPCore (x) :precision binary64 (/ (- (sqrt (/ 1.0 x))) (* -2.0 x)))
double code(double x) {
return -sqrt((1.0 / x)) / (-2.0 * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = -sqrt((1.0d0 / x)) / ((-2.0d0) * x)
end function
public static double code(double x) {
return -Math.sqrt((1.0 / x)) / (-2.0 * x);
}
def code(x): return -math.sqrt((1.0 / x)) / (-2.0 * x)
function code(x) return Float64(Float64(-sqrt(Float64(1.0 / x))) / Float64(-2.0 * x)) end
function tmp = code(x) tmp = -sqrt((1.0 / x)) / (-2.0 * x); end
code[x_] := N[((-N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]) / N[(-2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-\sqrt{\frac{1}{x}}}{-2 \cdot x}
\end{array}
Initial program 40.3%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
div-invN/A
*-lft-identityN/A
flip--N/A
metadata-evalN/A
frac-timesN/A
frac-2negN/A
metadata-evalN/A
lift-/.f64N/A
associate-*r/N/A
Applied rewrites42.8%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
lower-*.f6497.7
Applied rewrites97.7%
(FPCore (x) :precision binary64 (/ (/ 0.5 x) (sqrt x)))
double code(double x) {
return (0.5 / x) / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 / x) / sqrt(x)
end function
public static double code(double x) {
return (0.5 / x) / Math.sqrt(x);
}
def code(x): return (0.5 / x) / math.sqrt(x)
function code(x) return Float64(Float64(0.5 / x) / sqrt(x)) end
function tmp = code(x) tmp = (0.5 / x) / sqrt(x); end
code[x_] := N[(N[(0.5 / x), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{0.5}{x}}{\sqrt{x}}
\end{array}
Initial program 40.3%
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites40.3%
Taylor expanded in x around inf
lower-/.f6497.6
Applied rewrites97.6%
(FPCore (x) :precision binary64 (/ (* 0.5 (sqrt x)) (* x x)))
double code(double x) {
return (0.5 * sqrt(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (0.5d0 * sqrt(x)) / (x * x)
end function
public static double code(double x) {
return (0.5 * Math.sqrt(x)) / (x * x);
}
def code(x): return (0.5 * math.sqrt(x)) / (x * x)
function code(x) return Float64(Float64(0.5 * sqrt(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (0.5 * sqrt(x)) / (x * x); end
code[x_] := N[(N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \sqrt{x}}{x \cdot x}
\end{array}
Initial program 40.3%
Taylor expanded in x around inf
Applied rewrites87.1%
Taylor expanded in x around inf
Applied rewrites85.7%
(FPCore (x) :precision binary64 (sqrt (/ x (* x x))))
double code(double x) {
return sqrt((x / (x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x / (x * x)))
end function
public static double code(double x) {
return Math.sqrt((x / (x * x)));
}
def code(x): return math.sqrt((x / (x * x)))
function code(x) return sqrt(Float64(x / Float64(x * x))) end
function tmp = code(x) tmp = sqrt((x / (x * x))); end
code[x_] := N[Sqrt[N[(x / N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{x}{x \cdot x}}
\end{array}
Initial program 40.3%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.8
Applied rewrites5.8%
Applied rewrites38.7%
(FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
double code(double x) {
return sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x))
end function
public static double code(double x) {
return Math.sqrt((1.0 / x));
}
def code(x): return math.sqrt((1.0 / x))
function code(x) return sqrt(Float64(1.0 / x)) end
function tmp = code(x) tmp = sqrt((1.0 / x)); end
code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}}
\end{array}
Initial program 40.3%
Taylor expanded in x around 0
lower-sqrt.f64N/A
lower-/.f645.8
Applied rewrites5.8%
(FPCore (x) :precision binary64 (- (pow x -0.5) (pow (+ x 1.0) -0.5)))
double code(double x) {
return pow(x, -0.5) - pow((x + 1.0), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
end function
public static double code(double x) {
return Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
}
def code(x): return math.pow(x, -0.5) - math.pow((x + 1.0), -0.5)
function code(x) return Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)) end
function tmp = code(x) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}
\end{array}
herbie shell --seed 2024242
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (- (pow x -1/2) (pow (+ x 1) -1/2)))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))