Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5

Percentage Accurate: 70.8% → 83.9%
Time: 9.8s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Alternative 1: 83.9% accurate, 0.9× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 5.8 \cdot 10^{-17}:\\ \;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y 5.8e-17)
   (* (sqrt (fma y (+ x z) (* x z))) 2.0)
   (* (* (sqrt (/ (+ x y) z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= 5.8e-17) {
		tmp = sqrt(fma(y, (x + z), (x * z))) * 2.0;
	} else {
		tmp = (sqrt(((x + y) / z)) * 2.0) * z;
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= 5.8e-17)
		tmp = Float64(sqrt(fma(y, Float64(x + z), Float64(x * z))) * 2.0);
	else
		tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z);
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, 5.8e-17], N[(N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.8 \cdot 10^{-17}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\

\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 5.8000000000000006e-17

    1. Initial program 72.8%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
      2. +-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z + \left(x \cdot y + x \cdot z\right)}} \]
      3. lift-+.f64N/A

        \[\leadsto 2 \cdot \sqrt{y \cdot z + \color{blue}{\left(x \cdot y + x \cdot z\right)}} \]
      4. associate-+r+N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y \cdot z + x \cdot y\right) + x \cdot z}} \]
      5. lift-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\left(\color{blue}{y \cdot z} + x \cdot y\right) + x \cdot z} \]
      6. lift-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{x \cdot y}\right) + x \cdot z} \]
      7. *-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{y \cdot x}\right) + x \cdot z} \]
      8. distribute-lft-outN/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot \left(z + x\right)} + x \cdot z} \]
      9. lower-fma.f64N/A

        \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, x \cdot z\right)}} \]
      10. lower-+.f6472.8

        \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, \color{blue}{z + x}, x \cdot z\right)} \]
      11. lift-*.f64N/A

        \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{x \cdot z}\right)} \]
      12. *-commutativeN/A

        \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
      13. lower-*.f6472.8

        \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
    4. Applied rewrites72.8%

      \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, z \cdot x\right)}} \]

    if 5.8000000000000006e-17 < y

    1. Initial program 59.8%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
    5. Applied rewrites36.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{y + x}}{{z}^{3}}}, y \cdot x, \sqrt{\frac{y + x}{z}} \cdot 2\right) \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto \left(2 \cdot \sqrt{\frac{x + y}{z}}\right) \cdot z \]
    7. Step-by-step derivation
      1. Applied rewrites42.4%

        \[\leadsto \left(\sqrt{\frac{y + x}{z}} \cdot 2\right) \cdot z \]
    8. Recombined 2 regimes into one program.
    9. Final simplification65.0%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 5.8 \cdot 10^{-17}:\\ \;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\ \end{array} \]
    10. Add Preprocessing

    Alternative 2: 83.6% accurate, 1.0× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 4.7 \cdot 10^{-15}:\\ \;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= y 4.7e-15)
       (* (sqrt (fma y (+ x z) (* x z))) 2.0)
       (* (* (sqrt (/ y z)) 2.0) z)))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if (y <= 4.7e-15) {
    		tmp = sqrt(fma(y, (x + z), (x * z))) * 2.0;
    	} else {
    		tmp = (sqrt((y / z)) * 2.0) * z;
    	}
    	return tmp;
    }
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (y <= 4.7e-15)
    		tmp = Float64(sqrt(fma(y, Float64(x + z), Float64(x * z))) * 2.0);
    	else
    		tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z);
    	end
    	return tmp
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[y, 4.7e-15], N[(N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \leq 4.7 \cdot 10^{-15}:\\
    \;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < 4.6999999999999999e-15

      1. Initial program 72.9%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
        2. +-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z + \left(x \cdot y + x \cdot z\right)}} \]
        3. lift-+.f64N/A

          \[\leadsto 2 \cdot \sqrt{y \cdot z + \color{blue}{\left(x \cdot y + x \cdot z\right)}} \]
        4. associate-+r+N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y \cdot z + x \cdot y\right) + x \cdot z}} \]
        5. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\left(\color{blue}{y \cdot z} + x \cdot y\right) + x \cdot z} \]
        6. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{x \cdot y}\right) + x \cdot z} \]
        7. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{y \cdot x}\right) + x \cdot z} \]
        8. distribute-lft-outN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot \left(z + x\right)} + x \cdot z} \]
        9. lower-fma.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, x \cdot z\right)}} \]
        10. lower-+.f6473.0

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, \color{blue}{z + x}, x \cdot z\right)} \]
        11. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{x \cdot z}\right)} \]
        12. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
        13. lower-*.f6473.0

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
      4. Applied rewrites73.0%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, z \cdot x\right)}} \]

      if 4.6999999999999999e-15 < y

      1. Initial program 59.2%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{z \cdot \left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{\frac{x + y}{z}} + \left(x \cdot y\right) \cdot \sqrt{\frac{1}{{z}^{3} \cdot \left(x + y\right)}}\right) \cdot z} \]
      5. Applied rewrites35.1%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{\frac{\frac{1}{y + x}}{{z}^{3}}}, y \cdot x, \sqrt{\frac{y + x}{z}} \cdot 2\right) \cdot z} \]
      6. Taylor expanded in x around 0

        \[\leadsto \left(2 \cdot \sqrt{\frac{y}{z}}\right) \cdot z \]
      7. Step-by-step derivation
        1. Applied rewrites38.5%

          \[\leadsto \left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z \]
      8. Recombined 2 regimes into one program.
      9. Final simplification64.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 4.7 \cdot 10^{-15}:\\ \;\;\;\;\sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\ \end{array} \]
      10. Add Preprocessing

      Alternative 3: 70.6% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y -2.3e-268)
         (* (sqrt (* (+ z y) x)) 2.0)
         (* (sqrt (* (+ x y) z)) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2.3e-268) {
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = sqrt(((x + y) * z)) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= (-2.3d-268)) then
              tmp = sqrt(((z + y) * x)) * 2.0d0
          else
              tmp = sqrt(((x + y) * z)) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2.3e-268) {
      		tmp = Math.sqrt(((z + y) * x)) * 2.0;
      	} else {
      		tmp = Math.sqrt(((x + y) * z)) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= -2.3e-268:
      		tmp = math.sqrt(((z + y) * x)) * 2.0
      	else:
      		tmp = math.sqrt(((x + y) * z)) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= -2.3e-268)
      		tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= -2.3e-268)
      		tmp = sqrt(((z + y) * x)) * 2.0;
      	else
      		tmp = sqrt(((x + y) * z)) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, -2.3e-268], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\
      \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -2.3000000000000001e-268

        1. Initial program 64.9%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          2. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + z\right) \cdot x}} \]
          3. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
          4. lower-+.f6441.6

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right)} \cdot x} \]
        5. Applied rewrites41.6%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(z + y\right) \cdot x}} \]

        if -2.3000000000000001e-268 < y

        1. Initial program 73.1%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          2. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          3. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
          4. lower-+.f6445.6

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
        5. Applied rewrites45.6%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right) \cdot z}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification43.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\ \;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 4: 69.5% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{-262}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y -4e-262) (* (sqrt (* x y)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -4e-262) {
      		tmp = sqrt((x * y)) * 2.0;
      	} else {
      		tmp = sqrt(((x + y) * z)) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= (-4d-262)) then
              tmp = sqrt((x * y)) * 2.0d0
          else
              tmp = sqrt(((x + y) * z)) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -4e-262) {
      		tmp = Math.sqrt((x * y)) * 2.0;
      	} else {
      		tmp = Math.sqrt(((x + y) * z)) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= -4e-262:
      		tmp = math.sqrt((x * y)) * 2.0
      	else:
      		tmp = math.sqrt(((x + y) * z)) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= -4e-262)
      		tmp = Float64(sqrt(Float64(x * y)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= -4e-262)
      		tmp = sqrt((x * y)) * 2.0;
      	else
      		tmp = sqrt(((x + y) * z)) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, -4e-262], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -4 \cdot 10^{-262}:\\
      \;\;\;\;\sqrt{x \cdot y} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -4.00000000000000005e-262

        1. Initial program 64.6%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
          2. lower-*.f6426.4

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
        5. Applied rewrites26.4%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]

        if -4.00000000000000005e-262 < y

        1. Initial program 73.2%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          2. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x + y\right) \cdot z}} \]
          3. +-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
          4. lower-+.f6446.0

            \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right)} \cdot z} \]
        5. Applied rewrites46.0%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y + x\right) \cdot z}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification37.3%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{-262}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 70.8% accurate, 1.2× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2 \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z) :precision binary64 (* (sqrt (fma y (+ x z) (* x z))) 2.0))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	return sqrt(fma(y, (x + z), (x * z))) * 2.0;
      }
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	return Float64(sqrt(fma(y, Float64(x + z), Float64(x * z))) * 2.0)
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := N[(N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2
      \end{array}
      
      Derivation
      1. Initial program 69.4%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(x \cdot y + x \cdot z\right) + y \cdot z}} \]
        2. +-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z + \left(x \cdot y + x \cdot z\right)}} \]
        3. lift-+.f64N/A

          \[\leadsto 2 \cdot \sqrt{y \cdot z + \color{blue}{\left(x \cdot y + x \cdot z\right)}} \]
        4. associate-+r+N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\left(y \cdot z + x \cdot y\right) + x \cdot z}} \]
        5. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\left(\color{blue}{y \cdot z} + x \cdot y\right) + x \cdot z} \]
        6. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{x \cdot y}\right) + x \cdot z} \]
        7. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\left(y \cdot z + \color{blue}{y \cdot x}\right) + x \cdot z} \]
        8. distribute-lft-outN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot \left(z + x\right)} + x \cdot z} \]
        9. lower-fma.f64N/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, x \cdot z\right)}} \]
        10. lower-+.f6469.5

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, \color{blue}{z + x}, x \cdot z\right)} \]
        11. lift-*.f64N/A

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{x \cdot z}\right)} \]
        12. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
        13. lower-*.f6469.5

          \[\leadsto 2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, \color{blue}{z \cdot x}\right)} \]
      4. Applied rewrites69.5%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{\mathsf{fma}\left(y, z + x, z \cdot x\right)}} \]
      5. Final simplification69.5%

        \[\leadsto \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)} \cdot 2 \]
      6. Add Preprocessing

      Alternative 6: 68.5% accurate, 1.4× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z)
       :precision binary64
       (if (<= y -2.3e-268) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2.3e-268) {
      		tmp = sqrt((x * y)) * 2.0;
      	} else {
      		tmp = sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if (y <= (-2.3d-268)) then
              tmp = sqrt((x * y)) * 2.0d0
          else
              tmp = sqrt((z * y)) * 2.0d0
          end if
          code = tmp
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -2.3e-268) {
      		tmp = Math.sqrt((x * y)) * 2.0;
      	} else {
      		tmp = Math.sqrt((z * y)) * 2.0;
      	}
      	return tmp;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	tmp = 0
      	if y <= -2.3e-268:
      		tmp = math.sqrt((x * y)) * 2.0
      	else:
      		tmp = math.sqrt((z * y)) * 2.0
      	return tmp
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= -2.3e-268)
      		tmp = Float64(sqrt(Float64(x * y)) * 2.0);
      	else
      		tmp = Float64(sqrt(Float64(z * y)) * 2.0);
      	end
      	return tmp
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if (y <= -2.3e-268)
      		tmp = sqrt((x * y)) * 2.0;
      	else
      		tmp = sqrt((z * y)) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := If[LessEqual[y, -2.3e-268], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\
      \;\;\;\;\sqrt{x \cdot y} \cdot 2\\
      
      \mathbf{else}:\\
      \;\;\;\;\sqrt{z \cdot y} \cdot 2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -2.3000000000000001e-268

        1. Initial program 64.9%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
          2. lower-*.f6426.1

            \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
        5. Applied rewrites26.1%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]

        if -2.3000000000000001e-268 < y

        1. Initial program 73.1%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
          2. lower-*.f6422.5

            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
        5. Applied rewrites22.5%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot y}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification24.1%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.3 \cdot 10^{-268}:\\ \;\;\;\;\sqrt{x \cdot y} \cdot 2\\ \mathbf{else}:\\ \;\;\;\;\sqrt{z \cdot y} \cdot 2\\ \end{array} \]
      5. Add Preprocessing

      Alternative 7: 35.2% accurate, 1.8× speedup?

      \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \sqrt{x \cdot y} \cdot 2 \end{array} \]
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
      assert(x < y && y < z);
      double code(double x, double y, double z) {
      	return sqrt((x * y)) * 2.0;
      }
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          code = sqrt((x * y)) * 2.0d0
      end function
      
      assert x < y && y < z;
      public static double code(double x, double y, double z) {
      	return Math.sqrt((x * y)) * 2.0;
      }
      
      [x, y, z] = sort([x, y, z])
      def code(x, y, z):
      	return math.sqrt((x * y)) * 2.0
      
      x, y, z = sort([x, y, z])
      function code(x, y, z)
      	return Float64(sqrt(Float64(x * y)) * 2.0)
      end
      
      x, y, z = num2cell(sort([x, y, z])){:}
      function tmp = code(x, y, z)
      	tmp = sqrt((x * y)) * 2.0;
      end
      
      NOTE: x, y, and z should be sorted in increasing order before calling this function.
      code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
      
      \begin{array}{l}
      [x, y, z] = \mathsf{sort}([x, y, z])\\
      \\
      \sqrt{x \cdot y} \cdot 2
      \end{array}
      
      Derivation
      1. Initial program 69.4%

        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
        2. lower-*.f6428.1

          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
      5. Applied rewrites28.1%

        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot x}} \]
      6. Final simplification28.1%

        \[\leadsto \sqrt{x \cdot y} \cdot 2 \]
      7. Add Preprocessing

      Developer Target 1: 83.1% accurate, 0.0× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\ \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\ \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0
               (+
                (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
                (* (pow z 0.25) (pow y 0.25)))))
         (if (< z 7.636950090573675e+176)
           (* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
           (* (* t_0 t_0) 2.0))))
      double code(double x, double y, double z) {
      	double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
      	double tmp;
      	if (z < 7.636950090573675e+176) {
      		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
      	} else {
      		tmp = (t_0 * t_0) * 2.0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: tmp
          t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
          if (z < 7.636950090573675d+176) then
              tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
          else
              tmp = (t_0 * t_0) * 2.0d0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
      	double tmp;
      	if (z < 7.636950090573675e+176) {
      		tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
      	} else {
      		tmp = (t_0 * t_0) * 2.0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25))
      	tmp = 0
      	if z < 7.636950090573675e+176:
      		tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y)))
      	else:
      		tmp = (t_0 * t_0) * 2.0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25)))
      	tmp = 0.0
      	if (z < 7.636950090573675e+176)
      		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y))));
      	else
      		tmp = Float64(Float64(t_0 * t_0) * 2.0);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25));
      	tmp = 0.0;
      	if (z < 7.636950090573675e+176)
      		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
      	else
      		tmp = (t_0 * t_0) * 2.0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
      \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
      \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
      
      \mathbf{else}:\\
      \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
      
      
      \end{array}
      \end{array}
      

      Reproduce

      ?
      herbie shell --seed 2024241 
      (FPCore (x y z)
        :name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
        :precision binary64
      
        :alt
        (! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
      
        (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))