
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u)
:precision binary32
(if (<= (* u 4.0) 0.03999999910593033)
(*
(+
(* s 4.0)
(*
(*
(pow u 3.0)
(- (exp (- (log (/ u (+ (/ 8.0 u) 21.333333333333332))))) -64.0))
s))
u)
(* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.03999999910593033f) {
tmp = ((s * 4.0f) + ((powf(u, 3.0f) * (expf(-logf((u / ((8.0f / u) + 21.333333333333332f)))) - -64.0f)) * s)) * u;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.03999999910593033e0) then
tmp = ((s * 4.0e0) + (((u ** 3.0e0) * (exp(-log((u / ((8.0e0 / u) + 21.333333333333332e0)))) - (-64.0e0))) * s)) * u
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.03999999910593033)) tmp = Float32(Float32(Float32(s * Float32(4.0)) + Float32(Float32((u ^ Float32(3.0)) * Float32(exp(Float32(-log(Float32(u / Float32(Float32(Float32(8.0) / u) + Float32(21.333333333333332)))))) - Float32(-64.0))) * s)) * u); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.03999999910593033)) tmp = ((s * single(4.0)) + (((u ^ single(3.0)) * (exp(-log((u / ((single(8.0) / u) + single(21.333333333333332))))) - single(-64.0))) * s)) * u; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.03999999910593033:\\
\;\;\;\;\left(s \cdot 4 + \left({u}^{3} \cdot \left(e^{-\log \left(\frac{u}{\frac{8}{u} + 21.333333333333332}\right)} - -64\right)\right) \cdot s\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0399999991Initial program 54.3%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites80.2%
Applied rewrites94.7%
Taylor expanded in u around -inf
Applied rewrites99.4%
Applied rewrites99.4%
if 0.0399999991 < (*.f32 #s(literal 4 binary32) u) Initial program 95.5%
Final simplification98.8%
(FPCore (s u)
:precision binary32
(if (<= (* u 4.0) 0.03999999910593033)
(*
(+ (* (* (+ (* (+ (* 64.0 u) 21.333333333333332) u) 8.0) u) s) (* s 4.0))
u)
(* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.03999999910593033f) {
tmp = (((((((64.0f * u) + 21.333333333333332f) * u) + 8.0f) * u) * s) + (s * 4.0f)) * u;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.03999999910593033e0) then
tmp = (((((((64.0e0 * u) + 21.333333333333332e0) * u) + 8.0e0) * u) * s) + (s * 4.0e0)) * u
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.03999999910593033)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(64.0) * u) + Float32(21.333333333333332)) * u) + Float32(8.0)) * u) * s) + Float32(s * Float32(4.0))) * u); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.03999999910593033)) tmp = (((((((single(64.0) * u) + single(21.333333333333332)) * u) + single(8.0)) * u) * s) + (s * single(4.0))) * u; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.03999999910593033:\\
\;\;\;\;\left(\left(\left(\left(64 \cdot u + 21.333333333333332\right) \cdot u + 8\right) \cdot u\right) \cdot s + s \cdot 4\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0399999991Initial program 54.3%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites80.2%
Applied rewrites94.7%
Applied rewrites98.4%
Applied rewrites99.4%
if 0.0399999991 < (*.f32 #s(literal 4 binary32) u) Initial program 95.5%
Final simplification98.8%
(FPCore (s u) :precision binary32 (* (+ (* (* (+ (+ (* 21.333333333333332 u) (* (* 64.0 u) u)) 8.0) u) s) (* s 4.0)) u))
float code(float s, float u) {
return ((((((21.333333333333332f * u) + ((64.0f * u) * u)) + 8.0f) * u) * s) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((((((21.333333333333332e0 * u) + ((64.0e0 * u) * u)) + 8.0e0) * u) * s) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(21.333333333333332) * u) + Float32(Float32(Float32(64.0) * u) * u)) + Float32(8.0)) * u) * s) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = ((((((single(21.333333333333332) * u) + ((single(64.0) * u) * u)) + single(8.0)) * u) * s) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(\left(\left(21.333333333333332 \cdot u + \left(64 \cdot u\right) \cdot u\right) + 8\right) \cdot u\right) \cdot s + s \cdot 4\right) \cdot u
\end{array}
Initial program 60.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites72.9%
Applied rewrites86.4%
Applied rewrites90.6%
Applied rewrites92.6%
Final simplification92.6%
(FPCore (s u) :precision binary32 (* (+ (* (* (+ (* (+ (* 64.0 u) 21.333333333333332) u) 8.0) u) s) (* s 4.0)) u))
float code(float s, float u) {
return (((((((64.0f * u) + 21.333333333333332f) * u) + 8.0f) * u) * s) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((((((64.0e0 * u) + 21.333333333333332e0) * u) + 8.0e0) * u) * s) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(64.0) * u) + Float32(21.333333333333332)) * u) + Float32(8.0)) * u) * s) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = (((((((single(64.0) * u) + single(21.333333333333332)) * u) + single(8.0)) * u) * s) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(\left(\left(64 \cdot u + 21.333333333333332\right) \cdot u + 8\right) \cdot u\right) \cdot s + s \cdot 4\right) \cdot u
\end{array}
Initial program 60.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites72.9%
Applied rewrites86.4%
Applied rewrites90.6%
Applied rewrites92.6%
Final simplification92.6%
(FPCore (s u) :precision binary32 (* (+ (* (* (+ (* 21.333333333333332 u) 8.0) u) s) (* s 4.0)) u))
float code(float s, float u) {
return (((((21.333333333333332f * u) + 8.0f) * u) * s) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((((21.333333333333332e0 * u) + 8.0e0) * u) * s) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(Float32(21.333333333333332) * u) + Float32(8.0)) * u) * s) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = (((((single(21.333333333333332) * u) + single(8.0)) * u) * s) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(\left(21.333333333333332 \cdot u + 8\right) \cdot u\right) \cdot s + s \cdot 4\right) \cdot u
\end{array}
Initial program 60.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites72.9%
Applied rewrites86.4%
Applied rewrites90.6%
Taylor expanded in u around 0
Applied rewrites90.6%
Final simplification90.6%
(FPCore (s u) :precision binary32 (* (+ (* (* s u) 8.0) (* s 4.0)) u))
float code(float s, float u) {
return (((s * u) * 8.0f) + (s * 4.0f)) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((s * u) * 8.0e0) + (s * 4.0e0)) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(s * u) * Float32(8.0)) + Float32(s * Float32(4.0))) * u) end
function tmp = code(s, u) tmp = (((s * u) * single(8.0)) + (s * single(4.0))) * u; end
\begin{array}{l}
\\
\left(\left(s \cdot u\right) \cdot 8 + s \cdot 4\right) \cdot u
\end{array}
Initial program 60.9%
lift-*.f32N/A
*-commutativeN/A
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
metadata-evalN/A
+-lft-identityN/A
associate-*l/N/A
lower-/.f32N/A
Applied rewrites42.5%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3219.5
Applied rewrites19.5%
Applied rewrites86.4%
(FPCore (s u) :precision binary32 (* (* (+ (* 8.0 u) 4.0) s) u))
float code(float s, float u) {
return (((8.0f * u) + 4.0f) * s) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((8.0e0 * u) + 4.0e0) * s) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(8.0) * u) + Float32(4.0)) * s) * u) end
function tmp = code(s, u) tmp = (((single(8.0) * u) + single(4.0)) * s) * u; end
\begin{array}{l}
\\
\left(\left(8 \cdot u + 4\right) \cdot s\right) \cdot u
\end{array}
Initial program 60.9%
lift-*.f32N/A
*-commutativeN/A
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
metadata-evalN/A
+-lft-identityN/A
associate-*l/N/A
lower-/.f32N/A
Applied rewrites42.5%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3219.5
Applied rewrites19.5%
Applied rewrites27.5%
Applied rewrites86.1%
Final simplification86.1%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 60.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3272.9
Applied rewrites72.9%
Final simplification72.9%
herbie shell --seed 2024241
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))