
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -3.9e+270)
(* y z)
(if (<= y -4.3e+61)
(* (- x) y)
(if (<= y -1.7e-55) (* y z) (if (<= y 6e-45) (* 1.0 x) (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.9e+270) {
tmp = y * z;
} else if (y <= -4.3e+61) {
tmp = -x * y;
} else if (y <= -1.7e-55) {
tmp = y * z;
} else if (y <= 6e-45) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.9d+270)) then
tmp = y * z
else if (y <= (-4.3d+61)) then
tmp = -x * y
else if (y <= (-1.7d-55)) then
tmp = y * z
else if (y <= 6d-45) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.9e+270) {
tmp = y * z;
} else if (y <= -4.3e+61) {
tmp = -x * y;
} else if (y <= -1.7e-55) {
tmp = y * z;
} else if (y <= 6e-45) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.9e+270: tmp = y * z elif y <= -4.3e+61: tmp = -x * y elif y <= -1.7e-55: tmp = y * z elif y <= 6e-45: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.9e+270) tmp = Float64(y * z); elseif (y <= -4.3e+61) tmp = Float64(Float64(-x) * y); elseif (y <= -1.7e-55) tmp = Float64(y * z); elseif (y <= 6e-45) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.9e+270) tmp = y * z; elseif (y <= -4.3e+61) tmp = -x * y; elseif (y <= -1.7e-55) tmp = y * z; elseif (y <= 6e-45) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.9e+270], N[(y * z), $MachinePrecision], If[LessEqual[y, -4.3e+61], N[((-x) * y), $MachinePrecision], If[LessEqual[y, -1.7e-55], N[(y * z), $MachinePrecision], If[LessEqual[y, 6e-45], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.9 \cdot 10^{+270}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -4.3 \cdot 10^{+61}:\\
\;\;\;\;\left(-x\right) \cdot y\\
\mathbf{elif}\;y \leq -1.7 \cdot 10^{-55}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-45}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -3.8999999999999999e270 or -4.3000000000000001e61 < y < -1.69999999999999986e-55 or 6.00000000000000022e-45 < y Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6458.1
Applied rewrites58.1%
if -3.8999999999999999e270 < y < -4.3000000000000001e61Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites67.4%
if -1.69999999999999986e-55 < y < 6.00000000000000022e-45Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6476.8
Applied rewrites76.8%
Taylor expanded in y around 0
Applied rewrites76.8%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1620000.0) t_0 (if (<= y 1.0) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1620000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1620000.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1620000.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1620000.0: tmp = t_0 elif y <= 1.0: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1620000.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1620000.0) tmp = t_0; elseif (y <= 1.0) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1620000.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1620000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.62e6 or 1 < y Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -1.62e6 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.7e-55) t_0 (if (<= y 13500.0) (* (- 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.7e-55) {
tmp = t_0;
} else if (y <= 13500.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.7d-55)) then
tmp = t_0
else if (y <= 13500.0d0) then
tmp = (1.0d0 - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.7e-55) {
tmp = t_0;
} else if (y <= 13500.0) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.7e-55: tmp = t_0 elif y <= 13500.0: tmp = (1.0 - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.7e-55) tmp = t_0; elseif (y <= 13500.0) tmp = Float64(Float64(1.0 - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.7e-55) tmp = t_0; elseif (y <= 13500.0) tmp = (1.0 - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.7e-55], t$95$0, If[LessEqual[y, 13500.0], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1.7 \cdot 10^{-55}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 13500:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.69999999999999986e-55 or 13500 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.3
Applied rewrites96.3%
if -1.69999999999999986e-55 < y < 13500Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.6
Applied rewrites75.6%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (<= z -4.2e+119) (* y z) (if (<= z 8e+79) (* (- 1.0 y) x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e+119) {
tmp = y * z;
} else if (z <= 8e+79) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.2d+119)) then
tmp = y * z
else if (z <= 8d+79) then
tmp = (1.0d0 - y) * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e+119) {
tmp = y * z;
} else if (z <= 8e+79) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.2e+119: tmp = y * z elif z <= 8e+79: tmp = (1.0 - y) * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.2e+119) tmp = Float64(y * z); elseif (z <= 8e+79) tmp = Float64(Float64(1.0 - y) * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.2e+119) tmp = y * z; elseif (z <= 8e+79) tmp = (1.0 - y) * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.2e+119], N[(y * z), $MachinePrecision], If[LessEqual[z, 8e+79], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+119}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+79}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -4.19999999999999966e119 or 7.99999999999999974e79 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6480.5
Applied rewrites80.5%
if -4.19999999999999966e119 < z < 7.99999999999999974e79Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6481.0
Applied rewrites81.0%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.7e-55) (* y z) (if (<= y 6e-45) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-55) {
tmp = y * z;
} else if (y <= 6e-45) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.7d-55)) then
tmp = y * z
else if (y <= 6d-45) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-55) {
tmp = y * z;
} else if (y <= 6e-45) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.7e-55: tmp = y * z elif y <= 6e-45: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.7e-55) tmp = Float64(y * z); elseif (y <= 6e-45) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.7e-55) tmp = y * z; elseif (y <= 6e-45) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.7e-55], N[(y * z), $MachinePrecision], If[LessEqual[y, 6e-45], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.7 \cdot 10^{-55}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-45}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1.69999999999999986e-55 or 6.00000000000000022e-45 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6454.1
Applied rewrites54.1%
if -1.69999999999999986e-55 < y < 6.00000000000000022e-45Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6476.8
Applied rewrites76.8%
Taylor expanded in y around 0
Applied rewrites76.8%
Final simplification64.7%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6441.0
Applied rewrites41.0%
Final simplification41.0%
herbie shell --seed 2024240
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))