
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (pow (* (/ 1.0 (acos (* (sqrt t) (* x (/ 0.05555555555555555 (* y z)))))) 3.0) -1.0))
double code(double x, double y, double z, double t) {
return pow(((1.0 / acos((sqrt(t) * (x * (0.05555555555555555 / (y * z)))))) * 3.0), -1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((1.0d0 / acos((sqrt(t) * (x * (0.05555555555555555d0 / (y * z)))))) * 3.0d0) ** (-1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow(((1.0 / Math.acos((Math.sqrt(t) * (x * (0.05555555555555555 / (y * z)))))) * 3.0), -1.0);
}
def code(x, y, z, t): return math.pow(((1.0 / math.acos((math.sqrt(t) * (x * (0.05555555555555555 / (y * z)))))) * 3.0), -1.0)
function code(x, y, z, t) return Float64(Float64(1.0 / acos(Float64(sqrt(t) * Float64(x * Float64(0.05555555555555555 / Float64(y * z)))))) * 3.0) ^ -1.0 end
function tmp = code(x, y, z, t) tmp = ((1.0 / acos((sqrt(t) * (x * (0.05555555555555555 / (y * z)))))) * 3.0) ^ -1.0; end
code[x_, y_, z_, t_] := N[Power[N[(N[(1.0 / N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(x * N[(0.05555555555555555 / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{1}{\cos^{-1} \left(\sqrt{t} \cdot \left(x \cdot \frac{0.05555555555555555}{y \cdot z}\right)\right)} \cdot 3\right)}^{-1}
\end{array}
Initial program 98.3%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.3
Applied rewrites98.2%
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (pow (/ 3.0 (acos (* (* (sqrt t) x) (/ 0.05555555555555555 (* y z))))) -1.0))
double code(double x, double y, double z, double t) {
return pow((3.0 / acos(((sqrt(t) * x) * (0.05555555555555555 / (y * z))))), -1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (3.0d0 / acos(((sqrt(t) * x) * (0.05555555555555555d0 / (y * z))))) ** (-1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((3.0 / Math.acos(((Math.sqrt(t) * x) * (0.05555555555555555 / (y * z))))), -1.0);
}
def code(x, y, z, t): return math.pow((3.0 / math.acos(((math.sqrt(t) * x) * (0.05555555555555555 / (y * z))))), -1.0)
function code(x, y, z, t) return Float64(3.0 / acos(Float64(Float64(sqrt(t) * x) * Float64(0.05555555555555555 / Float64(y * z))))) ^ -1.0 end
function tmp = code(x, y, z, t) tmp = (3.0 / acos(((sqrt(t) * x) * (0.05555555555555555 / (y * z))))) ^ -1.0; end
code[x_, y_, z_, t_] := N[Power[N[(3.0 / N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * x), $MachinePrecision] * N[(0.05555555555555555 / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{3}{\cos^{-1} \left(\left(\sqrt{t} \cdot x\right) \cdot \frac{0.05555555555555555}{y \cdot z}\right)}\right)}^{-1}
\end{array}
Initial program 98.3%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.3
Applied rewrites98.2%
Applied rewrites99.7%
lift-*.f64N/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6499.7
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (* (acos (* (/ (* (/ x (* 27.0 y)) 3.0) (* 2.0 z)) (sqrt t))) 0.3333333333333333))
double code(double x, double y, double z, double t) {
return acos(((((x / (27.0 * y)) * 3.0) / (2.0 * z)) * sqrt(t))) * 0.3333333333333333;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos(((((x / (27.0d0 * y)) * 3.0d0) / (2.0d0 * z)) * sqrt(t))) * 0.3333333333333333d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos(((((x / (27.0 * y)) * 3.0) / (2.0 * z)) * Math.sqrt(t))) * 0.3333333333333333;
}
def code(x, y, z, t): return math.acos(((((x / (27.0 * y)) * 3.0) / (2.0 * z)) * math.sqrt(t))) * 0.3333333333333333
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(Float64(x / Float64(27.0 * y)) * 3.0) / Float64(2.0 * z)) * sqrt(t))) * 0.3333333333333333) end
function tmp = code(x, y, z, t) tmp = acos(((((x / (27.0 * y)) * 3.0) / (2.0 * z)) * sqrt(t))) * 0.3333333333333333; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(N[(x / N[(27.0 * y), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] / N[(2.0 * z), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{\frac{x}{27 \cdot y} \cdot 3}{2 \cdot z} \cdot \sqrt{t}\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.3%
lift-/.f64N/A
metadata-eval98.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (x y z t) :precision binary64 (* (acos (* (* (sqrt t) (/ 0.05555555555555555 (* y z))) x)) 0.3333333333333333))
double code(double x, double y, double z, double t) {
return acos(((sqrt(t) * (0.05555555555555555 / (y * z))) * x)) * 0.3333333333333333;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos(((sqrt(t) * (0.05555555555555555d0 / (y * z))) * x)) * 0.3333333333333333d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos(((Math.sqrt(t) * (0.05555555555555555 / (y * z))) * x)) * 0.3333333333333333;
}
def code(x, y, z, t): return math.acos(((math.sqrt(t) * (0.05555555555555555 / (y * z))) * x)) * 0.3333333333333333
function code(x, y, z, t) return Float64(acos(Float64(Float64(sqrt(t) * Float64(0.05555555555555555 / Float64(y * z))) * x)) * 0.3333333333333333) end
function tmp = code(x, y, z, t) tmp = acos(((sqrt(t) * (0.05555555555555555 / (y * z))) * x)) * 0.3333333333333333; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\left(\sqrt{t} \cdot \frac{0.05555555555555555}{y \cdot z}\right) \cdot x\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.3%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.3
Applied rewrites98.2%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lift-*.f64N/A
associate-/r*N/A
metadata-evalN/A
lift-/.f64N/A
*-commutativeN/A
associate-*r*N/A
Applied rewrites98.2%
Final simplification98.2%
(FPCore (x y z t) :precision binary64 (* (acos (* (* (sqrt t) x) (/ 0.05555555555555555 (* y z)))) 0.3333333333333333))
double code(double x, double y, double z, double t) {
return acos(((sqrt(t) * x) * (0.05555555555555555 / (y * z)))) * 0.3333333333333333;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos(((sqrt(t) * x) * (0.05555555555555555d0 / (y * z)))) * 0.3333333333333333d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos(((Math.sqrt(t) * x) * (0.05555555555555555 / (y * z)))) * 0.3333333333333333;
}
def code(x, y, z, t): return math.acos(((math.sqrt(t) * x) * (0.05555555555555555 / (y * z)))) * 0.3333333333333333
function code(x, y, z, t) return Float64(acos(Float64(Float64(sqrt(t) * x) * Float64(0.05555555555555555 / Float64(y * z)))) * 0.3333333333333333) end
function tmp = code(x, y, z, t) tmp = acos(((sqrt(t) * x) * (0.05555555555555555 / (y * z)))) * 0.3333333333333333; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * x), $MachinePrecision] * N[(0.05555555555555555 / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\left(\sqrt{t} \cdot x\right) \cdot \frac{0.05555555555555555}{y \cdot z}\right) \cdot 0.3333333333333333
\end{array}
Initial program 98.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
associate-*r/N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6498.1
Applied rewrites98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024240
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))