
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= (* t z) (- INFINITY)) (/ (/ x z) (- t)) (/ x (- y (* t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((t * z) <= -((double) INFINITY)) {
tmp = (x / z) / -t;
} else {
tmp = x / (y - (t * z));
}
return tmp;
}
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t * z) <= -Double.POSITIVE_INFINITY) {
tmp = (x / z) / -t;
} else {
tmp = x / (y - (t * z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (t * z) <= -math.inf: tmp = (x / z) / -t else: tmp = x / (y - (t * z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(t * z) <= Float64(-Inf)) tmp = Float64(Float64(x / z) / Float64(-t)); else tmp = Float64(x / Float64(y - Float64(t * z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((t * z) <= -Inf)
tmp = (x / z) / -t;
else
tmp = x / (y - (t * z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(t * z), $MachinePrecision], (-Infinity)], N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision], N[(x / N[(y - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -\infty:\\
\;\;\;\;\frac{\frac{x}{z}}{-t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y - t \cdot z}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 78.5%
lift-/.f64N/A
clear-numN/A
div-invN/A
associate-/r*N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-/.f64N/A
Applied rewrites78.5%
Taylor expanded in t around inf
Applied rewrites99.8%
Taylor expanded in t around inf
Applied rewrites99.8%
if -inf.0 < (*.f64 z t) Initial program 98.3%
Final simplification98.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -9.5e+23) (/ x y) (if (<= y 7.2e-78) (/ x (* (- t) z)) (/ x y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9.5e+23) {
tmp = x / y;
} else if (y <= 7.2e-78) {
tmp = x / (-t * z);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-9.5d+23)) then
tmp = x / y
else if (y <= 7.2d-78) then
tmp = x / (-t * z)
else
tmp = x / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9.5e+23) {
tmp = x / y;
} else if (y <= 7.2e-78) {
tmp = x / (-t * z);
} else {
tmp = x / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -9.5e+23: tmp = x / y elif y <= 7.2e-78: tmp = x / (-t * z) else: tmp = x / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -9.5e+23) tmp = Float64(x / y); elseif (y <= 7.2e-78) tmp = Float64(x / Float64(Float64(-t) * z)); else tmp = Float64(x / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -9.5e+23)
tmp = x / y;
elseif (y <= 7.2e-78)
tmp = x / (-t * z);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -9.5e+23], N[(x / y), $MachinePrecision], If[LessEqual[y, 7.2e-78], N[(x / N[((-t) * z), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{-78}:\\
\;\;\;\;\frac{x}{\left(-t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if y < -9.50000000000000038e23 or 7.2000000000000005e-78 < y Initial program 98.5%
Taylor expanded in t around 0
lower-/.f6479.7
Applied rewrites79.7%
if -9.50000000000000038e23 < y < 7.2000000000000005e-78Initial program 94.7%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6478.3
Applied rewrites78.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (- y (* t z))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y - (t * z));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (t * z))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y - (t * z));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y - (t * z))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y - Float64(t * z))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y - (t * z));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y - t \cdot z}
\end{array}
Initial program 96.7%
Final simplification96.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / y
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 96.7%
Taylor expanded in t around 0
lower-/.f6453.7
Applied rewrites53.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024240
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))