
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ normAngle (sin normAngle))))
(fma
(fma
n0_i
(- (* -0.5 (* (* normAngle normAngle) u)) (* t_0 (cos normAngle)))
(* t_0 n1_i))
u
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = normAngle / sinf(normAngle);
return fmaf(fmaf(n0_i, ((-0.5f * ((normAngle * normAngle) * u)) - (t_0 * cosf(normAngle))), (t_0 * n1_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(normAngle / sin(normAngle)) return fma(fma(n0_i, Float32(Float32(Float32(-0.5) * Float32(Float32(normAngle * normAngle) * u)) - Float32(t_0 * cos(normAngle))), Float32(t_0 * n1_i)), u, n0_i) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{normAngle}{\sin normAngle}\\
\mathsf{fma}\left(\mathsf{fma}\left(n0\_i, -0.5 \cdot \left(\left(normAngle \cdot normAngle\right) \cdot u\right) - t\_0 \cdot \cos normAngle, t\_0 \cdot n1\_i\right), u, n0\_i\right)
\end{array}
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(fma
(-
(* 0.0021164021164021165 n0_i)
(fma n1_i 0.0011904761904761906 (* -0.0032407407407407406 n1_i)))
(* normAngle normAngle)
(fma 0.022222222222222223 n0_i (* 0.019444444444444445 n1_i)))
(* normAngle normAngle)
(fma (fma u -0.5 0.3333333333333333) n0_i (* 0.16666666666666666 n1_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(fmaf(((0.0021164021164021165f * n0_i) - fmaf(n1_i, 0.0011904761904761906f, (-0.0032407407407407406f * n1_i))), (normAngle * normAngle), fmaf(0.022222222222222223f, n0_i, (0.019444444444444445f * n1_i))), (normAngle * normAngle), fmaf(fmaf(u, -0.5f, 0.3333333333333333f), n0_i, (0.16666666666666666f * n1_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(fma(Float32(Float32(Float32(0.0021164021164021165) * n0_i) - fma(n1_i, Float32(0.0011904761904761906), Float32(Float32(-0.0032407407407407406) * n1_i))), Float32(normAngle * normAngle), fma(Float32(0.022222222222222223), n0_i, Float32(Float32(0.019444444444444445) * n1_i))), Float32(normAngle * normAngle), fma(fma(u, Float32(-0.5), Float32(0.3333333333333333)), n0_i, Float32(Float32(0.16666666666666666) * n1_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.0021164021164021165 \cdot n0\_i - \mathsf{fma}\left(n1\_i, 0.0011904761904761906, -0.0032407407407407406 \cdot n1\_i\right), normAngle \cdot normAngle, \mathsf{fma}\left(0.022222222222222223, n0\_i, 0.019444444444444445 \cdot n1\_i\right)\right), normAngle \cdot normAngle, \mathsf{fma}\left(\mathsf{fma}\left(u, -0.5, 0.3333333333333333\right), n0\_i, 0.16666666666666666 \cdot n1\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(fma
(* 0.00205026455026455 n1_i)
(* normAngle normAngle)
(fma 0.022222222222222223 n0_i (* 0.019444444444444445 n1_i)))
(* normAngle normAngle)
(fma (fma u -0.5 0.3333333333333333) n0_i (* 0.16666666666666666 n1_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(fmaf((0.00205026455026455f * n1_i), (normAngle * normAngle), fmaf(0.022222222222222223f, n0_i, (0.019444444444444445f * n1_i))), (normAngle * normAngle), fmaf(fmaf(u, -0.5f, 0.3333333333333333f), n0_i, (0.16666666666666666f * n1_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(fma(Float32(Float32(0.00205026455026455) * n1_i), Float32(normAngle * normAngle), fma(Float32(0.022222222222222223), n0_i, Float32(Float32(0.019444444444444445) * n1_i))), Float32(normAngle * normAngle), fma(fma(u, Float32(-0.5), Float32(0.3333333333333333)), n0_i, Float32(Float32(0.16666666666666666) * n1_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.00205026455026455 \cdot n1\_i, normAngle \cdot normAngle, \mathsf{fma}\left(0.022222222222222223, n0\_i, 0.019444444444444445 \cdot n1\_i\right)\right), normAngle \cdot normAngle, \mathsf{fma}\left(\mathsf{fma}\left(u, -0.5, 0.3333333333333333\right), n0\_i, 0.16666666666666666 \cdot n1\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in n0_i around 0
Applied rewrites99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(- n1_i n0_i)
u
(+
(*
(fma
(*
(fma 0.022222222222222223 n0_i (* 0.019444444444444445 n1_i))
normAngle)
(* normAngle u)
(*
(fma (fma -0.5 u 0.3333333333333333) n0_i (* 0.16666666666666666 n1_i))
u))
(* normAngle normAngle))
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, ((fmaf((fmaf(0.022222222222222223f, n0_i, (0.019444444444444445f * n1_i)) * normAngle), (normAngle * u), (fmaf(fmaf(-0.5f, u, 0.3333333333333333f), n0_i, (0.16666666666666666f * n1_i)) * u)) * (normAngle * normAngle)) + n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, Float32(Float32(fma(Float32(fma(Float32(0.022222222222222223), n0_i, Float32(Float32(0.019444444444444445) * n1_i)) * normAngle), Float32(normAngle * u), Float32(fma(fma(Float32(-0.5), u, Float32(0.3333333333333333)), n0_i, Float32(Float32(0.16666666666666666) * n1_i)) * u)) * Float32(normAngle * normAngle)) + n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, \mathsf{fma}\left(\mathsf{fma}\left(0.022222222222222223, n0\_i, 0.019444444444444445 \cdot n1\_i\right) \cdot normAngle, normAngle \cdot u, \mathsf{fma}\left(\mathsf{fma}\left(-0.5, u, 0.3333333333333333\right), n0\_i, 0.16666666666666666 \cdot n1\_i\right) \cdot u\right) \cdot \left(normAngle \cdot normAngle\right) + n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Applied rewrites99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(fma
(fma
(fma 0.022222222222222223 n0_i (* 0.019444444444444445 n1_i))
(* normAngle normAngle)
(fma (fma u -0.5 0.3333333333333333) n0_i (* 0.16666666666666666 n1_i)))
(* normAngle normAngle)
(- n1_i n0_i))
u
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(fmaf(0.022222222222222223f, n0_i, (0.019444444444444445f * n1_i)), (normAngle * normAngle), fmaf(fmaf(u, -0.5f, 0.3333333333333333f), n0_i, (0.16666666666666666f * n1_i))), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(fma(Float32(0.022222222222222223), n0_i, Float32(Float32(0.019444444444444445) * n1_i)), Float32(normAngle * normAngle), fma(fma(u, Float32(-0.5), Float32(0.3333333333333333)), n0_i, Float32(Float32(0.16666666666666666) * n1_i))), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.022222222222222223, n0\_i, 0.019444444444444445 \cdot n1\_i\right), normAngle \cdot normAngle, \mathsf{fma}\left(\mathsf{fma}\left(u, -0.5, 0.3333333333333333\right), n0\_i, 0.16666666666666666 \cdot n1\_i\right)\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (fma (fma (fma u -0.5 0.3333333333333333) n0_i (* 0.16666666666666666 n1_i)) (* normAngle normAngle) (- n1_i n0_i)) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(fmaf(fmaf(fmaf(u, -0.5f, 0.3333333333333333f), n0_i, (0.16666666666666666f * n1_i)), (normAngle * normAngle), (n1_i - n0_i)), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(fma(fma(fma(u, Float32(-0.5), Float32(0.3333333333333333)), n0_i, Float32(Float32(0.16666666666666666) * n1_i)), Float32(normAngle * normAngle), Float32(n1_i - n0_i)), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(u, -0.5, 0.3333333333333333\right), n0\_i, 0.16666666666666666 \cdot n1\_i\right), normAngle \cdot normAngle, n1\_i - n0\_i\right), u, n0\_i\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (* (* 0.16666666666666666 u) n1_i) (* normAngle normAngle) (fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(((0.16666666666666666f * u) * n1_i), (normAngle * normAngle), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(Float32(0.16666666666666666) * u) * n1_i), Float32(normAngle * normAngle), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\left(0.16666666666666666 \cdot u\right) \cdot n1\_i, normAngle \cdot normAngle, \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 96.6%
Taylor expanded in u around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in normAngle around 0
Applied rewrites99.3%
Taylor expanded in n0_i around 0
Applied rewrites99.0%
Taylor expanded in normAngle around 0
Applied rewrites98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.0000000036274937e-15) (* n1_i u) (if (<= n1_i 8.000000134899068e-16) (* (- 1.0 u) n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.0000000036274937e-15f) {
tmp = n1_i * u;
} else if (n1_i <= 8.000000134899068e-16f) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.0000000036274937e-15)) then
tmp = n1_i * u
else if (n1_i <= 8.000000134899068e-16) then
tmp = (1.0e0 - u) * n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.0000000036274937e-15)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(8.000000134899068e-16)) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.0000000036274937e-15)) tmp = n1_i * u; elseif (n1_i <= single(8.000000134899068e-16)) tmp = (single(1.0) - u) * n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.0000000036274937 \cdot 10^{-15}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 8.000000134899068 \cdot 10^{-16}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1e-15 or 8.00000013e-16 < n1_i Initial program 97.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3296.9
Applied rewrites96.9%
Taylor expanded in n0_i around 0
Applied rewrites63.8%
if -1e-15 < n1_i < 8.00000013e-16Initial program 96.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.2
Applied rewrites98.2%
Taylor expanded in n0_i around inf
Applied rewrites79.4%
Final simplification73.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999841327613e-22) (* n1_i u) (if (<= n1_i 8.000000134899068e-16) (* 1.0 n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999841327613e-22f) {
tmp = n1_i * u;
} else if (n1_i <= 8.000000134899068e-16f) {
tmp = 1.0f * n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999841327613e-22)) then
tmp = n1_i * u
else if (n1_i <= 8.000000134899068e-16) then
tmp = 1.0e0 * n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999841327613e-22)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(8.000000134899068e-16)) tmp = Float32(Float32(1.0) * n0_i); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999841327613e-22)) tmp = n1_i * u; elseif (n1_i <= single(8.000000134899068e-16)) tmp = single(1.0) * n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 8.000000134899068 \cdot 10^{-16}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -4.9999998e-22 or 8.00000013e-16 < n1_i Initial program 97.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.0
Applied rewrites97.0%
Taylor expanded in n0_i around 0
Applied rewrites61.7%
if -4.9999998e-22 < n1_i < 8.00000013e-16Initial program 96.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.2
Applied rewrites98.2%
Taylor expanded in n0_i around inf
Applied rewrites82.0%
Taylor expanded in u around 0
Applied rewrites62.0%
Final simplification61.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 96.6%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3296.8
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3296.9
lift-*.f32N/A
*-commutativeN/A
lower-*.f3296.9
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites97.6%
Taylor expanded in normAngle around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-+l+N/A
*-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3298.0
Applied rewrites98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 96.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3297.7
Applied rewrites97.7%
Taylor expanded in n0_i around 0
Applied rewrites35.9%
Final simplification35.9%
herbie shell --seed 2024240
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))