
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (sin y)))) (if (<= x -2.95e+113) t_0 (if (<= x 1.06e+79) (* z (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (x <= -2.95e+113) {
tmp = t_0;
} else if (x <= 1.06e+79) {
tmp = z * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (x <= (-2.95d+113)) then
tmp = t_0
else if (x <= 1.06d+79) then
tmp = z * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (x <= -2.95e+113) {
tmp = t_0;
} else if (x <= 1.06e+79) {
tmp = z * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if x <= -2.95e+113: tmp = t_0 elif x <= 1.06e+79: tmp = z * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (x <= -2.95e+113) tmp = t_0; elseif (x <= 1.06e+79) tmp = Float64(z * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (x <= -2.95e+113) tmp = t_0; elseif (x <= 1.06e+79) tmp = z * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.95e+113], t$95$0, If[LessEqual[x, 1.06e+79], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;x \leq -2.95 \cdot 10^{+113}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.06 \cdot 10^{+79}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.95000000000000011e113 or 1.05999999999999992e79 < x Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6476.6
Applied rewrites76.6%
if -2.95000000000000011e113 < x < 1.05999999999999992e79Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6480.5
Applied rewrites80.5%
Final simplification79.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= y -0.165)
t_0
(if (<= y 36.0)
(fma (fma (fma -0.16666666666666666 (* x y) (* -0.5 z)) y x) y z)
t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (y <= -0.165) {
tmp = t_0;
} else if (y <= 36.0) {
tmp = fma(fma(fma(-0.16666666666666666, (x * y), (-0.5 * z)), y, x), y, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (y <= -0.165) tmp = t_0; elseif (y <= 36.0) tmp = fma(fma(fma(-0.16666666666666666, Float64(x * y), Float64(-0.5 * z)), y, x), y, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.165], t$95$0, If[LessEqual[y, 36.0], N[(N[(N[(-0.16666666666666666 * N[(x * y), $MachinePrecision] + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision] * y + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;y \leq -0.165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 36:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, x \cdot y, -0.5 \cdot z\right), y, x\right), y, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.165000000000000008 or 36 < y Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6452.2
Applied rewrites52.2%
if -0.165000000000000008 < y < 36Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification78.0%
(FPCore (x y z) :precision binary64 (if (<= x -6.5e+76) (* x y) (if (<= x 5e+165) (* 1.0 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.5e+76) {
tmp = x * y;
} else if (x <= 5e+165) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.5d+76)) then
tmp = x * y
else if (x <= 5d+165) then
tmp = 1.0d0 * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.5e+76) {
tmp = x * y;
} else if (x <= 5e+165) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.5e+76: tmp = x * y elif x <= 5e+165: tmp = 1.0 * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.5e+76) tmp = Float64(x * y); elseif (x <= 5e+165) tmp = Float64(1.0 * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.5e+76) tmp = x * y; elseif (x <= 5e+165) tmp = 1.0 * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.5e+76], N[(x * y), $MachinePrecision], If[LessEqual[x, 5e+165], N[(1.0 * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{+76}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5 \cdot 10^{+165}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -6.5000000000000005e76 or 4.9999999999999997e165 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6461.9
Applied rewrites61.9%
Taylor expanded in z around 0
Applied rewrites46.0%
if -6.5000000000000005e76 < x < 4.9999999999999997e165Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6476.6
Applied rewrites76.6%
Taylor expanded in y around 0
Applied rewrites49.5%
Final simplification48.4%
(FPCore (x y z) :precision binary64 (fma y x z))
double code(double x, double y, double z) {
return fma(y, x, z);
}
function code(x, y, z) return fma(y, x, z) end
code[x_, y_, z_] := N[(y * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z\right)
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6457.0
Applied rewrites57.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6457.0
Applied rewrites57.0%
Taylor expanded in z around 0
Applied rewrites20.9%
Final simplification20.9%
herbie shell --seed 2024240
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))