
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
function tmp = code(c0, A, V, l) tmp = c0 * sqrt((A / (V * l))); end
code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= A -5e-311) (/ (* (sqrt (- A)) c0) (* (sqrt (- V)) (sqrt l))) (* c0 (/ (sqrt A) (sqrt (* V l))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e-311) {
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-5d-311)) then
tmp = (sqrt(-a) * c0) / (sqrt(-v) * sqrt(l))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e-311) {
tmp = (Math.sqrt(-A) * c0) / (Math.sqrt(-V) * Math.sqrt(l));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -5e-311: tmp = (math.sqrt(-A) * c0) / (math.sqrt(-V) * math.sqrt(l)) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -5e-311) tmp = Float64(Float64(sqrt(Float64(-A)) * c0) / Float64(sqrt(Float64(-V)) * sqrt(l))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -5e-311)
tmp = (sqrt(-A) * c0) / (sqrt(-V) * sqrt(l));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -5e-311], N[(N[(N[Sqrt[(-A)], $MachinePrecision] * c0), $MachinePrecision] / N[(N[Sqrt[(-V)], $MachinePrecision] * N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -5 \cdot 10^{-311}:\\
\;\;\;\;\frac{\sqrt{-A} \cdot c0}{\sqrt{-V} \cdot \sqrt{\ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if A < -5.00000000000023e-311Initial program 68.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6468.0
Applied rewrites68.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
frac-2negN/A
lift-sqrt.f64N/A
lift-/.f64N/A
frac-2negN/A
sqrt-divN/A
frac-timesN/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
Applied rewrites42.9%
if -5.00000000000023e-311 < A Initial program 85.1%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6489.8
Applied rewrites89.8%
Final simplification64.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (* c0 (sqrt (/ A (* V l))))))
(if (<= t_0 0.0)
(* c0 (sqrt (/ (/ A l) V)))
(if (<= t_0 1e+248) t_0 (/ c0 (sqrt (* V (/ l A))))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = c0 * sqrt((A / (V * l)));
double tmp;
if (t_0 <= 0.0) {
tmp = c0 * sqrt(((A / l) / V));
} else if (t_0 <= 1e+248) {
tmp = t_0;
} else {
tmp = c0 / sqrt((V * (l / A)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = c0 * sqrt((a / (v * l)))
if (t_0 <= 0.0d0) then
tmp = c0 * sqrt(((a / l) / v))
else if (t_0 <= 1d+248) then
tmp = t_0
else
tmp = c0 / sqrt((v * (l / a)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = c0 * Math.sqrt((A / (V * l)));
double tmp;
if (t_0 <= 0.0) {
tmp = c0 * Math.sqrt(((A / l) / V));
} else if (t_0 <= 1e+248) {
tmp = t_0;
} else {
tmp = c0 / Math.sqrt((V * (l / A)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = c0 * math.sqrt((A / (V * l))) tmp = 0 if t_0 <= 0.0: tmp = c0 * math.sqrt(((A / l) / V)) elif t_0 <= 1e+248: tmp = t_0 else: tmp = c0 / math.sqrt((V * (l / A))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(c0 * sqrt(Float64(A / Float64(V * l)))) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) / V))); elseif (t_0 <= 1e+248) tmp = t_0; else tmp = Float64(c0 / sqrt(Float64(V * Float64(l / A)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = c0 * sqrt((A / (V * l)));
tmp = 0.0;
if (t_0 <= 0.0)
tmp = c0 * sqrt(((A / l) / V));
elseif (t_0 <= 1e+248)
tmp = t_0;
else
tmp = c0 / sqrt((V * (l / A)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+248], t$95$0, N[(c0 / N[Sqrt[N[(V * N[(l / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\mathbf{elif}\;t\_0 \leq 10^{+248}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{V \cdot \frac{\ell}{A}}}\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 0.0Initial program 71.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6473.1
Applied rewrites73.1%
if 0.0 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.00000000000000005e248Initial program 99.5%
if 1.00000000000000005e248 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 54.1%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6454.1
Applied rewrites54.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6461.7
Applied rewrites61.7%
Final simplification78.3%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (* c0 (sqrt (/ A (* V l))))) (t_1 (* c0 (sqrt (/ (/ A l) V))))) (if (<= t_0 0.0) t_1 (if (<= t_0 2e+253) t_0 t_1))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = c0 * sqrt((A / (V * l)));
double t_1 = c0 * sqrt(((A / l) / V));
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2e+253) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = c0 * sqrt((a / (v * l)))
t_1 = c0 * sqrt(((a / l) / v))
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 2d+253) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = c0 * Math.sqrt((A / (V * l)));
double t_1 = c0 * Math.sqrt(((A / l) / V));
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2e+253) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = c0 * math.sqrt((A / (V * l))) t_1 = c0 * math.sqrt(((A / l) / V)) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 2e+253: tmp = t_0 else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(c0 * sqrt(Float64(A / Float64(V * l)))) t_1 = Float64(c0 * sqrt(Float64(Float64(A / l) / V))) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2e+253) tmp = t_0; else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = c0 * sqrt((A / (V * l)));
t_1 = c0 * sqrt(((A / l) / V));
tmp = 0.0;
if (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 2e+253)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 2e+253], t$95$0, t$95$1]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}\\
t_1 := c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+253}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 0.0 or 1.9999999999999999e253 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 67.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6470.7
Applied rewrites70.7%
if 0.0 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.9999999999999999e253Initial program 99.5%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (let* ((t_0 (* c0 (sqrt (/ A (* V l))))) (t_1 (* c0 (sqrt (/ (/ A V) l))))) (if (<= t_0 0.0) t_1 (if (<= t_0 1e+299) t_0 t_1))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = c0 * sqrt((A / (V * l)));
double t_1 = c0 * sqrt(((A / V) / l));
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+299) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = c0 * sqrt((a / (v * l)))
t_1 = c0 * sqrt(((a / v) / l))
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 1d+299) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = c0 * Math.sqrt((A / (V * l)));
double t_1 = c0 * Math.sqrt(((A / V) / l));
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+299) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = c0 * math.sqrt((A / (V * l))) t_1 = c0 * math.sqrt(((A / V) / l)) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 1e+299: tmp = t_0 else: tmp = t_1 return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(c0 * sqrt(Float64(A / Float64(V * l)))) t_1 = Float64(c0 * sqrt(Float64(Float64(A / V) / l))) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1e+299) tmp = t_0; else tmp = t_1; end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = c0 * sqrt((A / (V * l)));
t_1 = c0 * sqrt(((A / V) / l));
tmp = 0.0;
if (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 1e+299)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c0 * N[Sqrt[N[(N[(A / V), $MachinePrecision] / l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e+299], t$95$0, t$95$1]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}\\
t_1 := c0 \cdot \sqrt{\frac{\frac{A}{V}}{\ell}}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+299}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 0.0 or 1.0000000000000001e299 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) Initial program 67.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6466.5
Applied rewrites66.5%
if 0.0 < (*.f64 c0 (sqrt.f64 (/.f64 A (*.f64 V l)))) < 1.0000000000000001e299Initial program 99.2%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(let* ((t_0 (/ A (* V l))))
(if (<= t_0 2e-318)
(* c0 (sqrt (/ (/ A l) V)))
(if (<= t_0 1e+257) (* c0 (sqrt t_0)) (/ c0 (sqrt (* l (/ V A))))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 2e-318) {
tmp = c0 * sqrt(((A / l) / V));
} else if (t_0 <= 1e+257) {
tmp = c0 * sqrt(t_0);
} else {
tmp = c0 / sqrt((l * (V / A)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: t_0
real(8) :: tmp
t_0 = a / (v * l)
if (t_0 <= 2d-318) then
tmp = c0 * sqrt(((a / l) / v))
else if (t_0 <= 1d+257) then
tmp = c0 * sqrt(t_0)
else
tmp = c0 / sqrt((l * (v / a)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double t_0 = A / (V * l);
double tmp;
if (t_0 <= 2e-318) {
tmp = c0 * Math.sqrt(((A / l) / V));
} else if (t_0 <= 1e+257) {
tmp = c0 * Math.sqrt(t_0);
} else {
tmp = c0 / Math.sqrt((l * (V / A)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): t_0 = A / (V * l) tmp = 0 if t_0 <= 2e-318: tmp = c0 * math.sqrt(((A / l) / V)) elif t_0 <= 1e+257: tmp = c0 * math.sqrt(t_0) else: tmp = c0 / math.sqrt((l * (V / A))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) t_0 = Float64(A / Float64(V * l)) tmp = 0.0 if (t_0 <= 2e-318) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) / V))); elseif (t_0 <= 1e+257) tmp = Float64(c0 * sqrt(t_0)); else tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
t_0 = A / (V * l);
tmp = 0.0;
if (t_0 <= 2e-318)
tmp = c0 * sqrt(((A / l) / V));
elseif (t_0 <= 1e+257)
tmp = c0 * sqrt(t_0);
else
tmp = c0 / sqrt((l * (V / A)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
code[c0_, A_, V_, l_] := Block[{t$95$0 = N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-318], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+257], N[(c0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
t_0 := \frac{A}{V \cdot \ell}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-318}:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\mathbf{elif}\;t\_0 \leq 10^{+257}:\\
\;\;\;\;c0 \cdot \sqrt{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\end{array}
\end{array}
if (/.f64 A (*.f64 V l)) < 2.0000024e-318Initial program 38.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6451.4
Applied rewrites51.4%
if 2.0000024e-318 < (/.f64 A (*.f64 V l)) < 1.00000000000000003e257Initial program 99.2%
if 1.00000000000000003e257 < (/.f64 A (*.f64 V l)) Initial program 44.4%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6446.7
Applied rewrites46.7%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6454.7
Applied rewrites54.7%
Final simplification80.7%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= (* V l) (- INFINITY))
(* c0 (sqrt (/ (/ A l) V)))
(if (<= (* V l) -1e-274)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= (* V l) 1e-226)
(/ c0 (sqrt (* l (/ V A))))
(* c0 (/ (sqrt A) (sqrt (* V l))))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -((double) INFINITY)) {
tmp = c0 * sqrt(((A / l) / V));
} else if ((V * l) <= -1e-274) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if ((V * l) <= 1e-226) {
tmp = c0 / sqrt((l * (V / A)));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= -Double.POSITIVE_INFINITY) {
tmp = c0 * Math.sqrt(((A / l) / V));
} else if ((V * l) <= -1e-274) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if ((V * l) <= 1e-226) {
tmp = c0 / Math.sqrt((l * (V / A)));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= -math.inf: tmp = c0 * math.sqrt(((A / l) / V)) elif (V * l) <= -1e-274: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif (V * l) <= 1e-226: tmp = c0 / math.sqrt((l * (V / A))) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= Float64(-Inf)) tmp = Float64(c0 * sqrt(Float64(Float64(A / l) / V))); elseif (Float64(V * l) <= -1e-274) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (Float64(V * l) <= 1e-226) tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= -Inf)
tmp = c0 * sqrt(((A / l) / V));
elseif ((V * l) <= -1e-274)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif ((V * l) <= 1e-226)
tmp = c0 / sqrt((l * (V / A)));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], (-Infinity)], N[(c0 * N[Sqrt[N[(N[(A / l), $MachinePrecision] / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], -1e-274], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(V * l), $MachinePrecision], 1e-226], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq -\infty:\\
\;\;\;\;c0 \cdot \sqrt{\frac{\frac{A}{\ell}}{V}}\\
\mathbf{elif}\;V \cdot \ell \leq -1 \cdot 10^{-274}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;V \cdot \ell \leq 10^{-226}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if (*.f64 V l) < -inf.0Initial program 21.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6443.0
Applied rewrites43.0%
if -inf.0 < (*.f64 V l) < -9.99999999999999966e-275Initial program 85.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6474.4
Applied rewrites74.4%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.4
Applied rewrites99.4%
if -9.99999999999999966e-275 < (*.f64 V l) < 9.99999999999999921e-227Initial program 57.1%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6457.1
Applied rewrites57.1%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6473.6
Applied rewrites73.6%
if 9.99999999999999921e-227 < (*.f64 V l) Initial program 88.6%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6494.4
Applied rewrites94.4%
Final simplification88.2%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= A -5e-311) (* c0 (/ (sqrt (- A)) (* (sqrt (- V)) (sqrt l)))) (* c0 (/ (sqrt A) (sqrt (* V l))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e-311) {
tmp = c0 * (sqrt(-A) / (sqrt(-V) * sqrt(l)));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-5d-311)) then
tmp = c0 * (sqrt(-a) / (sqrt(-v) * sqrt(l)))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e-311) {
tmp = c0 * (Math.sqrt(-A) / (Math.sqrt(-V) * Math.sqrt(l)));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -5e-311: tmp = c0 * (math.sqrt(-A) / (math.sqrt(-V) * math.sqrt(l))) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -5e-311) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / Float64(sqrt(Float64(-V)) * sqrt(l)))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -5e-311)
tmp = c0 * (sqrt(-A) / (sqrt(-V) * sqrt(l)));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -5e-311], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[(N[Sqrt[(-V)], $MachinePrecision] * N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -5 \cdot 10^{-311}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{-V} \cdot \sqrt{\ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if A < -5.00000000000023e-311Initial program 68.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6468.0
Applied rewrites68.0%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6478.1
Applied rewrites78.1%
lift-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
sqrt-prodN/A
pow1/2N/A
lift-sqrt.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f6441.6
Applied rewrites41.6%
if -5.00000000000023e-311 < A Initial program 85.1%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6489.8
Applied rewrites89.8%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= A -7e+96)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= A -5e-311)
(/ (* c0 (sqrt (/ A V))) (sqrt l))
(* c0 (/ (sqrt A) (sqrt (* V l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -7e+96) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if (A <= -5e-311) {
tmp = (c0 * sqrt((A / V))) / sqrt(l);
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-7d+96)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if (a <= (-5d-311)) then
tmp = (c0 * sqrt((a / v))) / sqrt(l)
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -7e+96) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if (A <= -5e-311) {
tmp = (c0 * Math.sqrt((A / V))) / Math.sqrt(l);
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -7e+96: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif A <= -5e-311: tmp = (c0 * math.sqrt((A / V))) / math.sqrt(l) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -7e+96) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (A <= -5e-311) tmp = Float64(Float64(c0 * sqrt(Float64(A / V))) / sqrt(l)); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -7e+96)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif (A <= -5e-311)
tmp = (c0 * sqrt((A / V))) / sqrt(l);
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -7e+96], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[A, -5e-311], N[(N[(c0 * N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -7 \cdot 10^{+96}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;A \leq -5 \cdot 10^{-311}:\\
\;\;\;\;\frac{c0 \cdot \sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if A < -6.9999999999999998e96Initial program 69.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6462.7
Applied rewrites62.7%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6486.2
Applied rewrites86.2%
if -6.9999999999999998e96 < A < -5.00000000000023e-311Initial program 68.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6440.7
Applied rewrites40.7%
if -5.00000000000023e-311 < A Initial program 85.1%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6489.8
Applied rewrites89.8%
Final simplification73.1%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
(FPCore (c0 A V l)
:precision binary64
(if (<= A -5e+72)
(* c0 (/ (sqrt (- A)) (sqrt (* V (- l)))))
(if (<= A -5e-311)
(* c0 (/ (sqrt (/ A V)) (sqrt l)))
(* c0 (/ (sqrt A) (sqrt (* V l)))))))assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e+72) {
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
} else if (A <= -5e-311) {
tmp = c0 * (sqrt((A / V)) / sqrt(l));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if (a <= (-5d+72)) then
tmp = c0 * (sqrt(-a) / sqrt((v * -l)))
else if (a <= (-5d-311)) then
tmp = c0 * (sqrt((a / v)) / sqrt(l))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if (A <= -5e+72) {
tmp = c0 * (Math.sqrt(-A) / Math.sqrt((V * -l)));
} else if (A <= -5e-311) {
tmp = c0 * (Math.sqrt((A / V)) / Math.sqrt(l));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if A <= -5e+72: tmp = c0 * (math.sqrt(-A) / math.sqrt((V * -l))) elif A <= -5e-311: tmp = c0 * (math.sqrt((A / V)) / math.sqrt(l)) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (A <= -5e+72) tmp = Float64(c0 * Float64(sqrt(Float64(-A)) / sqrt(Float64(V * Float64(-l))))); elseif (A <= -5e-311) tmp = Float64(c0 * Float64(sqrt(Float64(A / V)) / sqrt(l))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if (A <= -5e+72)
tmp = c0 * (sqrt(-A) / sqrt((V * -l)));
elseif (A <= -5e-311)
tmp = c0 * (sqrt((A / V)) / sqrt(l));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[A, -5e+72], N[(c0 * N[(N[Sqrt[(-A)], $MachinePrecision] / N[Sqrt[N[(V * (-l)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[A, -5e-311], N[(c0 * N[(N[Sqrt[N[(A / V), $MachinePrecision]], $MachinePrecision] / N[Sqrt[l], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;A \leq -5 \cdot 10^{+72}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{-A}}{\sqrt{V \cdot \left(-\ell\right)}}\\
\mathbf{elif}\;A \leq -5 \cdot 10^{-311}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{\frac{A}{V}}}{\sqrt{\ell}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if A < -4.99999999999999992e72Initial program 71.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6464.6
Applied rewrites64.6%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r*N/A
lift-*.f64N/A
frac-2negN/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6486.8
Applied rewrites86.8%
if -4.99999999999999992e72 < A < -5.00000000000023e-311Initial program 66.8%
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-sqrt.f6439.7
Applied rewrites39.7%
if -5.00000000000023e-311 < A Initial program 85.1%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6489.8
Applied rewrites89.8%
Final simplification73.4%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (if (<= (* V l) 1e-226) (/ c0 (sqrt (* l (/ V A)))) (* c0 (/ (sqrt A) (sqrt (* V l))))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= 1e-226) {
tmp = c0 / sqrt((l * (V / A)));
} else {
tmp = c0 * (sqrt(A) / sqrt((V * l)));
}
return tmp;
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
real(8) :: tmp
if ((v * l) <= 1d-226) then
tmp = c0 / sqrt((l * (v / a)))
else
tmp = c0 * (sqrt(a) / sqrt((v * l)))
end if
code = tmp
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
double tmp;
if ((V * l) <= 1e-226) {
tmp = c0 / Math.sqrt((l * (V / A)));
} else {
tmp = c0 * (Math.sqrt(A) / Math.sqrt((V * l)));
}
return tmp;
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): tmp = 0 if (V * l) <= 1e-226: tmp = c0 / math.sqrt((l * (V / A))) else: tmp = c0 * (math.sqrt(A) / math.sqrt((V * l))) return tmp
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) tmp = 0.0 if (Float64(V * l) <= 1e-226) tmp = Float64(c0 / sqrt(Float64(l * Float64(V / A)))); else tmp = Float64(c0 * Float64(sqrt(A) / sqrt(Float64(V * l)))); end return tmp end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp_2 = code(c0, A, V, l)
tmp = 0.0;
if ((V * l) <= 1e-226)
tmp = c0 / sqrt((l * (V / A)));
else
tmp = c0 * (sqrt(A) / sqrt((V * l)));
end
tmp_2 = tmp;
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := If[LessEqual[N[(V * l), $MachinePrecision], 1e-226], N[(c0 / N[Sqrt[N[(l * N[(V / A), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(c0 * N[(N[Sqrt[A], $MachinePrecision] / N[Sqrt[N[(V * l), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
\begin{array}{l}
\mathbf{if}\;V \cdot \ell \leq 10^{-226}:\\
\;\;\;\;\frac{c0}{\sqrt{\ell \cdot \frac{V}{A}}}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{\sqrt{A}}{\sqrt{V \cdot \ell}}\\
\end{array}
\end{array}
if (*.f64 V l) < 9.99999999999999921e-227Initial program 69.0%
lift-*.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f6469.6
Applied rewrites69.6%
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6470.2
Applied rewrites70.2%
if 9.99999999999999921e-227 < (*.f64 V l) Initial program 88.6%
lift-sqrt.f64N/A
lift-/.f64N/A
sqrt-divN/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6494.4
Applied rewrites94.4%
Final simplification79.1%
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. (FPCore (c0 A V l) :precision binary64 (* c0 (sqrt (/ A (* V l)))))
assert(c0 < A && A < V && V < l);
double code(double c0, double A, double V, double l) {
return c0 * sqrt((A / (V * l)));
}
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function.
real(8) function code(c0, a, v, l)
real(8), intent (in) :: c0
real(8), intent (in) :: a
real(8), intent (in) :: v
real(8), intent (in) :: l
code = c0 * sqrt((a / (v * l)))
end function
assert c0 < A && A < V && V < l;
public static double code(double c0, double A, double V, double l) {
return c0 * Math.sqrt((A / (V * l)));
}
[c0, A, V, l] = sort([c0, A, V, l]) def code(c0, A, V, l): return c0 * math.sqrt((A / (V * l)))
c0, A, V, l = sort([c0, A, V, l]) function code(c0, A, V, l) return Float64(c0 * sqrt(Float64(A / Float64(V * l)))) end
c0, A, V, l = num2cell(sort([c0, A, V, l])){:}
function tmp = code(c0, A, V, l)
tmp = c0 * sqrt((A / (V * l)));
end
NOTE: c0, A, V, and l should be sorted in increasing order before calling this function. code[c0_, A_, V_, l_] := N[(c0 * N[Sqrt[N[(A / N[(V * l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[c0, A, V, l] = \mathsf{sort}([c0, A, V, l])\\
\\
c0 \cdot \sqrt{\frac{A}{V \cdot \ell}}
\end{array}
Initial program 76.2%
herbie shell --seed 2024238
(FPCore (c0 A V l)
:name "Henrywood and Agarwal, Equation (3)"
:precision binary64
(* c0 (sqrt (/ A (* V l)))))