
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 99.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -8.5e+89) (* x y) (if (<= (* x y) 2.55e+153) (* z t) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -8.5e+89) {
tmp = x * y;
} else if ((x * y) <= 2.55e+153) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-8.5d+89)) then
tmp = x * y
else if ((x * y) <= 2.55d+153) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -8.5e+89) {
tmp = x * y;
} else if ((x * y) <= 2.55e+153) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -8.5e+89: tmp = x * y elif (x * y) <= 2.55e+153: tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -8.5e+89) tmp = Float64(x * y); elseif (Float64(x * y) <= 2.55e+153) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -8.5e+89) tmp = x * y; elseif ((x * y) <= 2.55e+153) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -8.5e+89], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.55e+153], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -8.5 \cdot 10^{+89}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2.55 \cdot 10^{+153}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -8.50000000000000045e89 or 2.55000000000000018e153 < (*.f64 x y) Initial program 97.8%
Taylor expanded in x around inf
lower-*.f6488.2
Applied rewrites88.2%
if -8.50000000000000045e89 < (*.f64 x y) < 2.55000000000000018e153Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6473.3
Applied rewrites73.3%
Final simplification78.7%
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
lower-*.f6452.3
Applied rewrites52.3%
Final simplification52.3%
herbie shell --seed 2024238
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))