
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* x z))) (t_1 (* y (- z))))
(if (<= (- 1.0 z) -5.5e+181)
t_0
(if (<= (- 1.0 z) -10.0)
t_1
(if (<= (- 1.0 z) 10.0) (+ x y) (if (<= (- 1.0 z) 1e+203) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = -(x * z);
double t_1 = y * -z;
double tmp;
if ((1.0 - z) <= -5.5e+181) {
tmp = t_0;
} else if ((1.0 - z) <= -10.0) {
tmp = t_1;
} else if ((1.0 - z) <= 10.0) {
tmp = x + y;
} else if ((1.0 - z) <= 1e+203) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = -(x * z)
t_1 = y * -z
if ((1.0d0 - z) <= (-5.5d+181)) then
tmp = t_0
else if ((1.0d0 - z) <= (-10.0d0)) then
tmp = t_1
else if ((1.0d0 - z) <= 10.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 1d+203) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x * z);
double t_1 = y * -z;
double tmp;
if ((1.0 - z) <= -5.5e+181) {
tmp = t_0;
} else if ((1.0 - z) <= -10.0) {
tmp = t_1;
} else if ((1.0 - z) <= 10.0) {
tmp = x + y;
} else if ((1.0 - z) <= 1e+203) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = -(x * z) t_1 = y * -z tmp = 0 if (1.0 - z) <= -5.5e+181: tmp = t_0 elif (1.0 - z) <= -10.0: tmp = t_1 elif (1.0 - z) <= 10.0: tmp = x + y elif (1.0 - z) <= 1e+203: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x * z)) t_1 = Float64(y * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -5.5e+181) tmp = t_0; elseif (Float64(1.0 - z) <= -10.0) tmp = t_1; elseif (Float64(1.0 - z) <= 10.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 1e+203) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x * z); t_1 = y * -z; tmp = 0.0; if ((1.0 - z) <= -5.5e+181) tmp = t_0; elseif ((1.0 - z) <= -10.0) tmp = t_1; elseif ((1.0 - z) <= 10.0) tmp = x + y; elseif ((1.0 - z) <= 1e+203) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x * z), $MachinePrecision])}, Block[{t$95$1 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5.5e+181], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -10.0], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], 10.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+203], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -x \cdot z\\
t_1 := y \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -5.5 \cdot 10^{+181}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;1 - z \leq 10:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 10^{+203}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5.49999999999999991e181 or 10 < (-.f64 #s(literal 1 binary64) z) < 9.9999999999999999e202Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6453.8
Applied rewrites53.8%
Taylor expanded in z around inf
Applied rewrites53.4%
if -5.49999999999999991e181 < (-.f64 #s(literal 1 binary64) z) < -10 or 9.9999999999999999e202 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6447.2
Applied rewrites47.2%
Taylor expanded in z around inf
Applied rewrites45.8%
if -10 < (-.f64 #s(literal 1 binary64) z) < 10Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Final simplification74.3%
(FPCore (x y z)
:precision binary64
(if (<= (+ x y) -2e-248)
(- x (* x z))
(if (<= (+ x y) 1e-53)
(+ x y)
(if (<= (+ x y) 5e+203) (* y (- z)) (+ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-248) {
tmp = x - (x * z);
} else if ((x + y) <= 1e-53) {
tmp = x + y;
} else if ((x + y) <= 5e+203) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-248)) then
tmp = x - (x * z)
else if ((x + y) <= 1d-53) then
tmp = x + y
else if ((x + y) <= 5d+203) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-248) {
tmp = x - (x * z);
} else if ((x + y) <= 1e-53) {
tmp = x + y;
} else if ((x + y) <= 5e+203) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-248: tmp = x - (x * z) elif (x + y) <= 1e-53: tmp = x + y elif (x + y) <= 5e+203: tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-248) tmp = Float64(x - Float64(x * z)); elseif (Float64(x + y) <= 1e-53) tmp = Float64(x + y); elseif (Float64(x + y) <= 5e+203) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-248) tmp = x - (x * z); elseif ((x + y) <= 1e-53) tmp = x + y; elseif ((x + y) <= 5e+203) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-248], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 1e-53], N[(x + y), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+203], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-248}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{elif}\;x + y \leq 10^{-53}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+203}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999996e-248Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6450.2
Applied rewrites50.2%
if -1.99999999999999996e-248 < (+.f64 x y) < 1.00000000000000003e-53 or 4.99999999999999994e203 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6463.8
Applied rewrites63.8%
if 1.00000000000000003e-53 < (+.f64 x y) < 4.99999999999999994e203Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6443.4
Applied rewrites43.4%
Taylor expanded in z around inf
Applied rewrites27.7%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* x z)))) (if (<= z -102.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if (z <= -102.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(x * z)
if (z <= (-102.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if (z <= -102.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(x * z) tmp = 0 if z <= -102.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x * z)) tmp = 0.0 if (z <= -102.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x * z); tmp = 0.0; if (z <= -102.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x * z), $MachinePrecision])}, If[LessEqual[z, -102.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -x \cdot z\\
\mathbf{if}\;z \leq -102:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -102 or 1 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in z around inf
Applied rewrites52.4%
if -102 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.2
Applied rewrites97.2%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-265) (- x (* x z)) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-265) {
tmp = x - (x * z);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-265) tmp = Float64(x - Float64(x * z)); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-265], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-265}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999985e-266Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6450.6
Applied rewrites50.6%
if -9.99999999999999985e-266 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6449.7
Applied rewrites49.7%
Applied rewrites49.8%
Final simplification50.2%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-265) (- x (* x z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-265) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-265)) then
tmp = x - (x * z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-265) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-265: tmp = x - (x * z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-265) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-265) tmp = x - (x * z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-265], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-265}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999985e-266Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6450.6
Applied rewrites50.6%
if -9.99999999999999985e-266 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6449.7
Applied rewrites49.7%
Final simplification50.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6451.6
Applied rewrites51.6%
Final simplification51.6%
herbie shell --seed 2024238
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))