Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I

Percentage Accurate: 95.7% → 97.8%
Time: 9.6s
Alternatives: 6
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 95.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Alternative 1: 97.8% accurate, 0.6× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \cdot z \leq -\infty:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot \left(-z\right), x, x\right)\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= (* y z) (- INFINITY)) (* y (* z (- x))) (fma (* y (- z)) x x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if ((y * z) <= -((double) INFINITY)) {
		tmp = y * (z * -x);
	} else {
		tmp = fma((y * -z), x, x);
	}
	return tmp;
}
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (Float64(y * z) <= Float64(-Inf))
		tmp = Float64(y * Float64(z * Float64(-x)));
	else
		tmp = fma(Float64(y * Float64(-z)), x, x);
	end
	return tmp
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], N[(N[(y * (-z)), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot \left(-z\right), x, x\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 y z) < -inf.0

    1. Initial program 46.2%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
      2. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
      8. *-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      9. lower-*.f64N/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
      11. lower-neg.f6499.6

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
    5. Applied rewrites99.6%

      \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

    if -inf.0 < (*.f64 y z)

    1. Initial program 98.3%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{x \cdot \left(1 - y \cdot z\right)} \]
      2. lift--.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(1 - y \cdot z\right)} \]
      3. sub-negN/A

        \[\leadsto x \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(y \cdot z\right)\right)\right)} \]
      4. +-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y \cdot z\right)\right) + 1\right)} \]
      5. distribute-rgt-inN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right) \cdot x + 1 \cdot x} \]
      6. *-lft-identityN/A

        \[\leadsto \left(\mathsf{neg}\left(y \cdot z\right)\right) \cdot x + \color{blue}{x} \]
      7. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(y \cdot z\right), x, x\right)} \]
      8. lower-neg.f6498.3

        \[\leadsto \mathsf{fma}\left(\color{blue}{-y \cdot z}, x, x\right) \]
    4. Applied rewrites98.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(-y \cdot z, x, x\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot z \leq -\infty:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot \left(-z\right), x, x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 95.5% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} t_0 := x \cdot \left(y \cdot \left(-z\right)\right)\\ \mathbf{if}\;y \cdot z \leq -\infty:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{elif}\;y \cdot z \leq -2000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \cdot z \leq 0.2:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* x (* y (- z)))))
   (if (<= (* y z) (- INFINITY))
     (* y (* z (- x)))
     (if (<= (* y z) -2000.0) t_0 (if (<= (* y z) 0.2) (* x 1.0) t_0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double t_0 = x * (y * -z);
	double tmp;
	if ((y * z) <= -((double) INFINITY)) {
		tmp = y * (z * -x);
	} else if ((y * z) <= -2000.0) {
		tmp = t_0;
	} else if ((y * z) <= 0.2) {
		tmp = x * 1.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
	double t_0 = x * (y * -z);
	double tmp;
	if ((y * z) <= -Double.POSITIVE_INFINITY) {
		tmp = y * (z * -x);
	} else if ((y * z) <= -2000.0) {
		tmp = t_0;
	} else if ((y * z) <= 0.2) {
		tmp = x * 1.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	t_0 = x * (y * -z)
	tmp = 0
	if (y * z) <= -math.inf:
		tmp = y * (z * -x)
	elif (y * z) <= -2000.0:
		tmp = t_0
	elif (y * z) <= 0.2:
		tmp = x * 1.0
	else:
		tmp = t_0
	return tmp
x, y, z = sort([x, y, z])
function code(x, y, z)
	t_0 = Float64(x * Float64(y * Float64(-z)))
	tmp = 0.0
	if (Float64(y * z) <= Float64(-Inf))
		tmp = Float64(y * Float64(z * Float64(-x)));
	elseif (Float64(y * z) <= -2000.0)
		tmp = t_0;
	elseif (Float64(y * z) <= 0.2)
		tmp = Float64(x * 1.0);
	else
		tmp = t_0;
	end
	return tmp
end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
	t_0 = x * (y * -z);
	tmp = 0.0;
	if ((y * z) <= -Inf)
		tmp = y * (z * -x);
	elseif ((y * z) <= -2000.0)
		tmp = t_0;
	elseif ((y * z) <= 0.2)
		tmp = x * 1.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * (-z)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot \left(-z\right)\right)\\
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\

\mathbf{elif}\;y \cdot z \leq -2000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \cdot z \leq 0.2:\\
\;\;\;\;x \cdot 1\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 y z) < -inf.0

    1. Initial program 46.2%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
      2. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
      8. *-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      9. lower-*.f64N/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
      11. lower-neg.f6499.6

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
    5. Applied rewrites99.6%

      \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

    if -inf.0 < (*.f64 y z) < -2e3 or 0.20000000000000001 < (*.f64 y z)

    1. Initial program 96.5%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x \cdot \color{blue}{\left(-1 \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x \cdot \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)} \]
      2. distribute-rgt-neg-inN/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(\mathsf{neg}\left(z\right)\right)\right)} \]
      3. mul-1-negN/A

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(-1 \cdot z\right)}\right) \]
      4. lower-*.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(-1 \cdot z\right)\right)} \]
      5. mul-1-negN/A

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right) \]
      6. lower-neg.f6492.9

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(-z\right)}\right) \]
    5. Applied rewrites92.9%

      \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(-z\right)\right)} \]

    if -2e3 < (*.f64 y z) < 0.20000000000000001

    1. Initial program 100.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites98.0%

        \[\leadsto x \cdot \color{blue}{1} \]
    5. Recombined 3 regimes into one program.
    6. Add Preprocessing

    Alternative 3: 94.3% accurate, 0.4× speedup?

    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \cdot z \leq -2000:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.2:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot \left(y \cdot x\right)\\ \end{array} \end{array} \]
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    (FPCore (x y z)
     :precision binary64
     (if (<= (* y z) -2000.0)
       (* y (* z (- x)))
       (if (<= (* y z) 0.2) (* x 1.0) (* (- z) (* y x)))))
    assert(x < y && y < z);
    double code(double x, double y, double z) {
    	double tmp;
    	if ((y * z) <= -2000.0) {
    		tmp = y * (z * -x);
    	} else if ((y * z) <= 0.2) {
    		tmp = x * 1.0;
    	} else {
    		tmp = -z * (y * x);
    	}
    	return tmp;
    }
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if ((y * z) <= (-2000.0d0)) then
            tmp = y * (z * -x)
        else if ((y * z) <= 0.2d0) then
            tmp = x * 1.0d0
        else
            tmp = -z * (y * x)
        end if
        code = tmp
    end function
    
    assert x < y && y < z;
    public static double code(double x, double y, double z) {
    	double tmp;
    	if ((y * z) <= -2000.0) {
    		tmp = y * (z * -x);
    	} else if ((y * z) <= 0.2) {
    		tmp = x * 1.0;
    	} else {
    		tmp = -z * (y * x);
    	}
    	return tmp;
    }
    
    [x, y, z] = sort([x, y, z])
    def code(x, y, z):
    	tmp = 0
    	if (y * z) <= -2000.0:
    		tmp = y * (z * -x)
    	elif (y * z) <= 0.2:
    		tmp = x * 1.0
    	else:
    		tmp = -z * (y * x)
    	return tmp
    
    x, y, z = sort([x, y, z])
    function code(x, y, z)
    	tmp = 0.0
    	if (Float64(y * z) <= -2000.0)
    		tmp = Float64(y * Float64(z * Float64(-x)));
    	elseif (Float64(y * z) <= 0.2)
    		tmp = Float64(x * 1.0);
    	else
    		tmp = Float64(Float64(-z) * Float64(y * x));
    	end
    	return tmp
    end
    
    x, y, z = num2cell(sort([x, y, z])){:}
    function tmp_2 = code(x, y, z)
    	tmp = 0.0;
    	if ((y * z) <= -2000.0)
    		tmp = y * (z * -x);
    	elseif ((y * z) <= 0.2)
    		tmp = x * 1.0;
    	else
    		tmp = -z * (y * x);
    	end
    	tmp_2 = tmp;
    end
    
    NOTE: x, y, and z should be sorted in increasing order before calling this function.
    code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], N[((-z) * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
    
    \begin{array}{l}
    [x, y, z] = \mathsf{sort}([x, y, z])\\
    \\
    \begin{array}{l}
    \mathbf{if}\;y \cdot z \leq -2000:\\
    \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
    
    \mathbf{elif}\;y \cdot z \leq 0.2:\\
    \;\;\;\;x \cdot 1\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(-z\right) \cdot \left(y \cdot x\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (*.f64 y z) < -2e3

      1. Initial program 89.8%

        \[x \cdot \left(1 - y \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
      4. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
        2. *-commutativeN/A

          \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
        3. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
        4. associate-*r*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
        7. associate-*r*N/A

          \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
        8. *-commutativeN/A

          \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
        9. lower-*.f64N/A

          \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
        10. mul-1-negN/A

          \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
        11. lower-neg.f6488.7

          \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
      5. Applied rewrites88.7%

        \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

      if -2e3 < (*.f64 y z) < 0.20000000000000001

      1. Initial program 100.0%

        \[x \cdot \left(1 - y \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto x \cdot \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites98.0%

          \[\leadsto x \cdot \color{blue}{1} \]

        if 0.20000000000000001 < (*.f64 y z)

        1. Initial program 93.9%

          \[x \cdot \left(1 - y \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
        4. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
          2. *-commutativeN/A

            \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
          3. associate-*r*N/A

            \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
          4. associate-*r*N/A

            \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
          5. *-commutativeN/A

            \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
          7. associate-*r*N/A

            \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
          8. *-commutativeN/A

            \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
          9. lower-*.f64N/A

            \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
          10. mul-1-negN/A

            \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
          11. lower-neg.f6480.2

            \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
        5. Applied rewrites80.2%

          \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]
        6. Step-by-step derivation
          1. Applied rewrites86.9%

            \[\leadsto \left(y \cdot x\right) \cdot \color{blue}{\left(-z\right)} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification92.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot z \leq -2000:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.2:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot \left(y \cdot x\right)\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 94.3% accurate, 0.4× speedup?

        \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} t_0 := y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{if}\;y \cdot z \leq -2000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \cdot z \leq 0.2:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* y (* z (- x)))))
           (if (<= (* y z) -2000.0) t_0 (if (<= (* y z) 0.2) (* x 1.0) t_0))))
        assert(x < y && y < z);
        double code(double x, double y, double z) {
        	double t_0 = y * (z * -x);
        	double tmp;
        	if ((y * z) <= -2000.0) {
        		tmp = t_0;
        	} else if ((y * z) <= 0.2) {
        		tmp = x * 1.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = y * (z * -x)
            if ((y * z) <= (-2000.0d0)) then
                tmp = t_0
            else if ((y * z) <= 0.2d0) then
                tmp = x * 1.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        assert x < y && y < z;
        public static double code(double x, double y, double z) {
        	double t_0 = y * (z * -x);
        	double tmp;
        	if ((y * z) <= -2000.0) {
        		tmp = t_0;
        	} else if ((y * z) <= 0.2) {
        		tmp = x * 1.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        [x, y, z] = sort([x, y, z])
        def code(x, y, z):
        	t_0 = y * (z * -x)
        	tmp = 0
        	if (y * z) <= -2000.0:
        		tmp = t_0
        	elif (y * z) <= 0.2:
        		tmp = x * 1.0
        	else:
        		tmp = t_0
        	return tmp
        
        x, y, z = sort([x, y, z])
        function code(x, y, z)
        	t_0 = Float64(y * Float64(z * Float64(-x)))
        	tmp = 0.0
        	if (Float64(y * z) <= -2000.0)
        		tmp = t_0;
        	elseif (Float64(y * z) <= 0.2)
        		tmp = Float64(x * 1.0);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        x, y, z = num2cell(sort([x, y, z])){:}
        function tmp_2 = code(x, y, z)
        	t_0 = y * (z * -x);
        	tmp = 0.0;
        	if ((y * z) <= -2000.0)
        		tmp = t_0;
        	elseif ((y * z) <= 0.2)
        		tmp = x * 1.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        NOTE: x, y, and z should be sorted in increasing order before calling this function.
        code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], t$95$0]]]
        
        \begin{array}{l}
        [x, y, z] = \mathsf{sort}([x, y, z])\\
        \\
        \begin{array}{l}
        t_0 := y \cdot \left(z \cdot \left(-x\right)\right)\\
        \mathbf{if}\;y \cdot z \leq -2000:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;y \cdot z \leq 0.2:\\
        \;\;\;\;x \cdot 1\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (*.f64 y z) < -2e3 or 0.20000000000000001 < (*.f64 y z)

          1. Initial program 91.8%

            \[x \cdot \left(1 - y \cdot z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
          4. Step-by-step derivation
            1. associate-*r*N/A

              \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
            2. *-commutativeN/A

              \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
            3. associate-*r*N/A

              \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
            4. associate-*r*N/A

              \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
            5. *-commutativeN/A

              \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
            6. lower-*.f64N/A

              \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
            7. associate-*r*N/A

              \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
            8. *-commutativeN/A

              \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
            9. lower-*.f64N/A

              \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
            10. mul-1-negN/A

              \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
            11. lower-neg.f6484.5

              \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
          5. Applied rewrites84.5%

            \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

          if -2e3 < (*.f64 y z) < 0.20000000000000001

          1. Initial program 100.0%

            \[x \cdot \left(1 - y \cdot z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto x \cdot \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites98.0%

              \[\leadsto x \cdot \color{blue}{1} \]
          5. Recombined 2 regimes into one program.
          6. Add Preprocessing

          Alternative 5: 97.8% accurate, 0.6× speedup?

          \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \cdot z \leq -\infty:\\ \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - y \cdot z\right)\\ \end{array} \end{array} \]
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          (FPCore (x y z)
           :precision binary64
           (if (<= (* y z) (- INFINITY)) (* y (* z (- x))) (* x (- 1.0 (* y z)))))
          assert(x < y && y < z);
          double code(double x, double y, double z) {
          	double tmp;
          	if ((y * z) <= -((double) INFINITY)) {
          		tmp = y * (z * -x);
          	} else {
          		tmp = x * (1.0 - (y * z));
          	}
          	return tmp;
          }
          
          assert x < y && y < z;
          public static double code(double x, double y, double z) {
          	double tmp;
          	if ((y * z) <= -Double.POSITIVE_INFINITY) {
          		tmp = y * (z * -x);
          	} else {
          		tmp = x * (1.0 - (y * z));
          	}
          	return tmp;
          }
          
          [x, y, z] = sort([x, y, z])
          def code(x, y, z):
          	tmp = 0
          	if (y * z) <= -math.inf:
          		tmp = y * (z * -x)
          	else:
          		tmp = x * (1.0 - (y * z))
          	return tmp
          
          x, y, z = sort([x, y, z])
          function code(x, y, z)
          	tmp = 0.0
          	if (Float64(y * z) <= Float64(-Inf))
          		tmp = Float64(y * Float64(z * Float64(-x)));
          	else
          		tmp = Float64(x * Float64(1.0 - Float64(y * z)));
          	end
          	return tmp
          end
          
          x, y, z = num2cell(sort([x, y, z])){:}
          function tmp_2 = code(x, y, z)
          	tmp = 0.0;
          	if ((y * z) <= -Inf)
          		tmp = y * (z * -x);
          	else
          		tmp = x * (1.0 - (y * z));
          	end
          	tmp_2 = tmp;
          end
          
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
          
          \begin{array}{l}
          [x, y, z] = \mathsf{sort}([x, y, z])\\
          \\
          \begin{array}{l}
          \mathbf{if}\;y \cdot z \leq -\infty:\\
          \;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (*.f64 y z) < -inf.0

            1. Initial program 46.2%

              \[x \cdot \left(1 - y \cdot z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
            4. Step-by-step derivation
              1. associate-*r*N/A

                \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
              2. *-commutativeN/A

                \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
              3. associate-*r*N/A

                \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
              4. associate-*r*N/A

                \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
              5. *-commutativeN/A

                \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
              6. lower-*.f64N/A

                \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
              7. associate-*r*N/A

                \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
              8. *-commutativeN/A

                \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
              9. lower-*.f64N/A

                \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
              10. mul-1-negN/A

                \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
              11. lower-neg.f6499.6

                \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
            5. Applied rewrites99.6%

              \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

            if -inf.0 < (*.f64 y z)

            1. Initial program 98.3%

              \[x \cdot \left(1 - y \cdot z\right) \]
            2. Add Preprocessing
          3. Recombined 2 regimes into one program.
          4. Add Preprocessing

          Alternative 6: 49.9% accurate, 2.3× speedup?

          \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ x \cdot 1 \end{array} \]
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          (FPCore (x y z) :precision binary64 (* x 1.0))
          assert(x < y && y < z);
          double code(double x, double y, double z) {
          	return x * 1.0;
          }
          
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              code = x * 1.0d0
          end function
          
          assert x < y && y < z;
          public static double code(double x, double y, double z) {
          	return x * 1.0;
          }
          
          [x, y, z] = sort([x, y, z])
          def code(x, y, z):
          	return x * 1.0
          
          x, y, z = sort([x, y, z])
          function code(x, y, z)
          	return Float64(x * 1.0)
          end
          
          x, y, z = num2cell(sort([x, y, z])){:}
          function tmp = code(x, y, z)
          	tmp = x * 1.0;
          end
          
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
          
          \begin{array}{l}
          [x, y, z] = \mathsf{sort}([x, y, z])\\
          \\
          x \cdot 1
          \end{array}
          
          Derivation
          1. Initial program 95.9%

            \[x \cdot \left(1 - y \cdot z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto x \cdot \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites50.4%

              \[\leadsto x \cdot \color{blue}{1} \]
            2. Add Preprocessing

            Reproduce

            ?
            herbie shell --seed 2024238 
            (FPCore (x y z)
              :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
              :precision binary64
              (* x (- 1.0 (* y z))))