
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) (- INFINITY)) (* y (* z (- x))) (fma (* y (- z)) x x)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = y * (z * -x);
} else {
tmp = fma((y * -z), x, x);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * Float64(-x))); else tmp = fma(Float64(y * Float64(-z)), x, x); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], N[(N[(y * (-z)), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot \left(-z\right), x, x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0Initial program 46.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.6
Applied rewrites99.6%
if -inf.0 < (*.f64 y z) Initial program 98.3%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-neg.f6498.3
Applied rewrites98.3%
Final simplification98.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* y (- z)))))
(if (<= (* y z) (- INFINITY))
(* y (* z (- x)))
(if (<= (* y z) -2000.0) t_0 (if (<= (* y z) 0.2) (* x 1.0) t_0)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = x * (y * -z);
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = y * (z * -x);
} else if ((y * z) <= -2000.0) {
tmp = t_0;
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = x * (y * -z);
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * -x);
} else if ((y * z) <= -2000.0) {
tmp = t_0;
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = x * (y * -z) tmp = 0 if (y * z) <= -math.inf: tmp = y * (z * -x) elif (y * z) <= -2000.0: tmp = t_0 elif (y * z) <= 0.2: tmp = x * 1.0 else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(x * Float64(y * Float64(-z))) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * Float64(-x))); elseif (Float64(y * z) <= -2000.0) tmp = t_0; elseif (Float64(y * z) <= 0.2) tmp = Float64(x * 1.0); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = x * (y * -z);
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = y * (z * -x);
elseif ((y * z) <= -2000.0)
tmp = t_0;
elseif ((y * z) <= 0.2)
tmp = x * 1.0;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * (-z)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot \left(-z\right)\right)\\
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
\mathbf{elif}\;y \cdot z \leq -2000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 0.2:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0Initial program 46.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.6
Applied rewrites99.6%
if -inf.0 < (*.f64 y z) < -2e3 or 0.20000000000000001 < (*.f64 y z) Initial program 96.5%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6492.9
Applied rewrites92.9%
if -2e3 < (*.f64 y z) < 0.20000000000000001Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -2000.0) (* y (* z (- x))) (if (<= (* y z) 0.2) (* x 1.0) (* (- z) (* y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -2000.0) {
tmp = y * (z * -x);
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = -z * (y * x);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-2000.0d0)) then
tmp = y * (z * -x)
else if ((y * z) <= 0.2d0) then
tmp = x * 1.0d0
else
tmp = -z * (y * x)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -2000.0) {
tmp = y * (z * -x);
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = -z * (y * x);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -2000.0: tmp = y * (z * -x) elif (y * z) <= 0.2: tmp = x * 1.0 else: tmp = -z * (y * x) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -2000.0) tmp = Float64(y * Float64(z * Float64(-x))); elseif (Float64(y * z) <= 0.2) tmp = Float64(x * 1.0); else tmp = Float64(Float64(-z) * Float64(y * x)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -2000.0)
tmp = y * (z * -x);
elseif ((y * z) <= 0.2)
tmp = x * 1.0;
else
tmp = -z * (y * x);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], N[((-z) * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -2000:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
\mathbf{elif}\;y \cdot z \leq 0.2:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -2e3Initial program 89.8%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.7
Applied rewrites88.7%
if -2e3 < (*.f64 y z) < 0.20000000000000001Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
if 0.20000000000000001 < (*.f64 y z) Initial program 93.9%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.2
Applied rewrites80.2%
Applied rewrites86.9%
Final simplification92.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* z (- x))))) (if (<= (* y z) -2000.0) t_0 (if (<= (* y z) 0.2) (* x 1.0) t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = y * (z * -x);
double tmp;
if ((y * z) <= -2000.0) {
tmp = t_0;
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z * -x)
if ((y * z) <= (-2000.0d0)) then
tmp = t_0
else if ((y * z) <= 0.2d0) then
tmp = x * 1.0d0
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = y * (z * -x);
double tmp;
if ((y * z) <= -2000.0) {
tmp = t_0;
} else if ((y * z) <= 0.2) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = y * (z * -x) tmp = 0 if (y * z) <= -2000.0: tmp = t_0 elif (y * z) <= 0.2: tmp = x * 1.0 else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(y * Float64(z * Float64(-x))) tmp = 0.0 if (Float64(y * z) <= -2000.0) tmp = t_0; elseif (Float64(y * z) <= 0.2) tmp = Float64(x * 1.0); else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = y * (z * -x);
tmp = 0.0;
if ((y * z) <= -2000.0)
tmp = t_0;
elseif ((y * z) <= 0.2)
tmp = x * 1.0;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.2], N[(x * 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := y \cdot \left(z \cdot \left(-x\right)\right)\\
\mathbf{if}\;y \cdot z \leq -2000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 0.2:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -2e3 or 0.20000000000000001 < (*.f64 y z) Initial program 91.8%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6484.5
Applied rewrites84.5%
if -2e3 < (*.f64 y z) < 0.20000000000000001Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) (- INFINITY)) (* y (* z (- x))) (* x (- 1.0 (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = y * (z * -x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * -x);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -math.inf: tmp = y * (z * -x) else: tmp = x * (1.0 - (y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = Float64(y * Float64(z * Float64(-x))); else tmp = Float64(x * Float64(1.0 - Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = y * (z * -x);
else
tmp = x * (1.0 - (y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], N[(y * N[(z * (-x)), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -inf.0Initial program 46.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.6
Applied rewrites99.6%
if -inf.0 < (*.f64 y z) Initial program 98.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x 1.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x * 1.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 1.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x * 1.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x * 1.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x * 1.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x * 1.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x \cdot 1
\end{array}
Initial program 95.9%
Taylor expanded in y around 0
Applied rewrites50.4%
herbie shell --seed 2024238
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))